Use Java 1.12 source code for loot table, clean up code.

This commit is contained in:
BrainFart17 2026-04-06 01:21:36 -07:00
parent c5a8e8b786
commit 97a82c20ef
3 changed files with 59 additions and 67 deletions

View file

@ -13,46 +13,31 @@ FishingHelper* FishingHelper::getInstance()
return &instance;
}
FishingHelper::FishingHelper() :
random(new Random()), level0Array(3), level1Array(3), level2Array(3), level3Array(3),
fishingFishArray(4), fishingJunkArray(12), fishingTreasuresArray(5)
FishingHelper::FishingHelper() : catchTypeArray(3), fishingFishArray(4), fishingJunkArray(12), fishingTreasuresArray(5)
{
// Source: https://minecraft.wiki/w/Fishing
level0Array[0] = new CatchTypeWeighedItem(CatchType::JUNK, 10 );
level0Array[1] = new CatchTypeWeighedItem(CatchType::TREASURE, 5 );
level0Array[2] = new CatchTypeWeighedItem(CatchType::FISH, 85 );
level1Array[0] = new CatchTypeWeighedItem(CatchType::JUNK, 81 );
level1Array[1] = new CatchTypeWeighedItem(CatchType::TREASURE, 71 );
level1Array[2] = new CatchTypeWeighedItem(CatchType::FISH, 848 );
level2Array[0] = new CatchTypeWeighedItem(CatchType::JUNK, 61 );
level2Array[1] = new CatchTypeWeighedItem(CatchType::TREASURE, 92 );
level2Array[2] = new CatchTypeWeighedItem(CatchType::FISH, 847 );
level3Array[0] = new CatchTypeWeighedItem(CatchType::JUNK, 41 );
level3Array[1] = new CatchTypeWeighedItem(CatchType::TREASURE, 113 );
level3Array[2] = new CatchTypeWeighedItem(CatchType::FISH, 845 );
// Source: https://github.com/WangTingZheng/mcp940/tree/master/src/minecraft/assets/minecraft/loot_tables/gameplay
catchTypeArray[0] = new CatchTypeWeighedItem(CatchType::JUNK, -2, 10 );
catchTypeArray[1] = new CatchTypeWeighedItem(CatchType::TREASURE, 2, 5 );
catchTypeArray[2] = new CatchTypeWeighedItem(CatchType::FISH, -1, 85);
fishingTreasuresArray[0] = new CatchWeighedItem(Item::bow_Id, 1, 0, 1);
fishingTreasuresArray[1] = new CatchWeighedItem(Item::book_Id, 1, 0, 1);
fishingTreasuresArray[2] = new CatchWeighedItem(Item::fishingRod_Id, 1, 0, 1);
fishingTreasuresArray[3] = new CatchWeighedItem(Item::nameTag_Id, 1, 0, 2); // Doubled the chance of name tags to account for lack of nautilus shells.
fishingTreasuresArray[3] = new CatchWeighedItem(Item::nameTag_Id, 1, 0, 1);
fishingTreasuresArray[4] = new CatchWeighedItem(Item::saddle_Id, 1, 0, 1);
fishingTreasuresArray[4] = new CatchWeighedItem(Tile::waterLily_Id, 1, 0, 1);
fishingFishArray[0] = new CatchWeighedItem(Item::fish_raw_Id, 1, 0, 60); // Fish
fishingFishArray[1] = new CatchWeighedItem(Item::fish_raw_Id, 1, 1, 25); // Salmon
fishingFishArray[2] = new CatchWeighedItem(Item::fish_raw_Id, 1, 2, 2); // Clownfish
fishingFishArray[3] = new CatchWeighedItem(Item::fish_raw_Id, 1, 3, 13); // Pufferfish
fishingJunkArray[0] = new CatchWeighedItem(Tile::waterLily_Id, 1, 0, 17);
fishingJunkArray[1] = new CatchWeighedItem(Item::bone_Id, 1, 0, 10);
fishingJunkArray[2] = new CatchWeighedItem(Item::bowl_Id, 1, 0, 10);
fishingJunkArray[3] = new CatchWeighedItem(Item::leather_Id, 1, 0, 10);
fishingJunkArray[1] = new CatchWeighedItem(Item::bone_Id, 1, 0, 10);
fishingJunkArray[6] = new CatchWeighedItem(Item::potion_Id, 1, 0, 10); // Water bottle
fishingJunkArray[2] = new CatchWeighedItem(Item::bowl_Id, 1, 0, 10);
fishingJunkArray[4] = new CatchWeighedItem(Item::boots_leather_Id, 1, 0, 10);
fishingJunkArray[5] = new CatchWeighedItem(Item::rotten_flesh_Id, 1, 0, 10);
fishingJunkArray[6] = new CatchWeighedItem(Item::potion_Id, 1, 0, 10); // Water bottle
fishingJunkArray[7] = new CatchWeighedItem(Tile::tripWireSource_Id, 1, 0, 10);
fishingJunkArray[8] = new CatchWeighedItem(Item::stick_Id, 1, 0, 5);
fishingJunkArray[9] = new CatchWeighedItem(Item::string_Id, 1, 0, 5);
@ -60,26 +45,14 @@ FishingHelper::FishingHelper() :
fishingJunkArray[11] = new CatchWeighedItem(Item::dye_powder_Id, 10, 0, 1); // 10 ink sacs
}
CatchType FishingHelper::getRandCatchType(int level)
CatchType FishingHelper::getRandCatchType(int luck, Random* random)
{
CatchTypeWeighedItem* catchTypeWeighedItem = nullptr;
switch (level) {
case 0:
catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, level0Array));
return catchTypeWeighedItem->getType();
case 1:
catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, level1Array));
return catchTypeWeighedItem->getType();
case 2:
catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, level2Array));
return catchTypeWeighedItem->getType();
case 3:
catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, level3Array));
return catchTypeWeighedItem->getType();
}
catchTypeArray.calcWeights(luck); // Recalculate the weights based on the luck level of the player
catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, catchTypeArray));
}
CatchWeighedItem* FishingHelper::getRandCatch(CatchType catchType)
CatchWeighedItem* FishingHelper::getRandCatch(CatchType catchType, Random* random)
{
CatchWeighedItem* catchWeighedItem = nullptr;
switch (catchType) {
@ -92,7 +65,7 @@ CatchWeighedItem* FishingHelper::getRandCatch(CatchType catchType)
}
}
std::shared_ptr<ItemInstance> FishingHelper::handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType)
std::shared_ptr<ItemInstance> FishingHelper::handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType, Random* random)
{
std::shared_ptr<ItemInstance> itemInstance = std::make_shared<ItemInstance>(
weighedCatch->getItemId(), weighedCatch->getCount(), weighedCatch->getAuxValue()
@ -102,16 +75,23 @@ std::shared_ptr<ItemInstance> FishingHelper::handleCatch(CatchWeighedItem* weigh
itemInstance->setAuxValue((int) (itemInstance->getMaxDamage() * ((double) random->nextInt(901) + 100.0) / 1000.0)); // 10% to 100% damage
}
else if (itemInstance->id == Item::fishingRod_Id && catchType == CatchType::TREASURE) {
itemInstance->setAuxValue((int) (itemInstance->getMaxDamage() * ((double) random->nextInt(251) + 750.0) / 1000.0)); // 75% to 100% damage
itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, random->nextInt(9) + 22); // 22 to 30 enchantment level
itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0)); // 0% to 25% damage
itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
}
else if (itemInstance->id == Item::bow_Id) {
itemInstance->setAuxValue((int) (itemInstance->getMaxDamage() * ((double) random->nextInt(251) + 750.0) / 1000.0)); // 75% to 100% damage
itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, random->nextInt(9) + 22); // 22 to 30 enchantment level
itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0)); // 0% to 25% damage
itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
}
else if (itemInstance->id == Item::book_Id) {
itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
}
return itemInstance;
}
std::shared_ptr<ItemInstance> FishingHelper::getCatch(int luck, Random* random)
{
CatchType catchType = getRandCatchType(luck, random);
CatchWeighedItem* catchWeighedItem = getRandCatch(catchType, random);
return handleCatch(catchWeighedItem, catchType, random);
}

View file

@ -15,17 +15,40 @@ enum CatchType {
class CatchTypeWeighedItem : public WeighedRandomItem {
protected:
CatchType type;
int quality;
int weight;
public:
CatchTypeWeighedItem(CatchType type, int weight) : WeighedRandomItem(weight)
CatchTypeWeighedItem(CatchType type, int quality, int weight) : WeighedRandomItem(weight)
{
this->type = type;
this->quality = quality;
this->weight = weight;
}
CatchType getType()
{
return type;
}
void calcWeight(int luck) {
int newWeight = this->weight + this->quality * luck;
if (newWeight < 0) {
newWeight = 0;
}
this->randomWeight = newWeight;
}
};
class CatchTypeWeighedItems : public WeighedRandomItemArray {
public:
using WeighedRandomItemArray::WeighedRandomItemArray;
void calcWeights(int luck) {
for (unsigned int i = 0; i < this->length; i++) {
CatchTypeWeighedItem* catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(this->data[i]);
catchTypeWeighedItem->calcWeight(luck);
}
}
};
class CatchWeighedItem : public WeighedRandomItem {
@ -59,12 +82,8 @@ class FishingHelper
{
private:
FishingHelper();
Random* random;
WeighedRandomItemArray level0Array;
WeighedRandomItemArray level1Array;
WeighedRandomItemArray level2Array;
WeighedRandomItemArray level3Array;
CatchTypeWeighedItems catchTypeArray;
WeighedRandomItemArray fishingFishArray;
WeighedRandomItemArray fishingJunkArray;
@ -74,8 +93,10 @@ class FishingHelper
FishingHelper(const FishingHelper&) = delete;
FishingHelper& operator=(const FishingHelper&) = delete;
static FishingHelper* getInstance();
std::shared_ptr<ItemInstance> getCatch(int luck, Random* random);
private:
CatchType getRandCatchType(int level, Random* random);
CatchWeighedItem* getRandCatch(CatchType catchType, Random* random);
std::shared_ptr<ItemInstance> handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType, Random* random);
CatchType getRandCatchType(int level);
CatchWeighedItem* getRandCatch(CatchType catchType);
std::shared_ptr<ItemInstance> handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType);
};

View file

@ -461,19 +461,10 @@ int FishingHook::retrieve()
FishingHelper* helper = FishingHelper::getInstance();
std::shared_ptr<ItemInstance> selectedItemSeaLuck = owner->getSelectedItem();
// TODO: Take into account luck potion effect when calculating luck level once it's implemented
int luckLevel = EnchantmentHelper::getEnchantmentLevel(65, selectedItemSeaLuck); // Luck of the sea
CatchType type = helper->getRandCatchType(luckLevel);
CatchWeighedItem* caughtItem = helper->getRandCatch(type);
std::shared_ptr<ItemInstance> fishingItemInstance;
if (!caughtItem) {
// Fall back to default if caught item is a nullptr
fishingItemInstance = shared_ptr<ItemInstance>(new ItemInstance(Item::fish_raw));
} else {
fishingItemInstance = helper->handleCatch(caughtItem, type);
}
std::shared_ptr<ItemInstance> fishingItemInstance = helper->getCatch(luckLevel, random);
std::shared_ptr<ItemEntity> ie = std::make_shared<ItemEntity>(this->Entity::level, x, y, z, fishingItemInstance);
double xa = owner->x - x;
double ya = owner->y - y;