Merge pull request 'fix(fishing): fix catch type return and correct aux value calculations' (#10) from GeorgeV22/LegacyEvolved:main into main

Reviewed-on: https://codeberg.org/piebot/LegacyEvolved/pulls/10
This commit is contained in:
piebot 2026-04-06 15:43:38 +02:00
commit fb5cd3abfe

View file

@ -50,16 +50,16 @@ CatchType FishingHelper::getRandCatchType(int luck, Random* random)
CatchTypeWeighedItem* catchTypeWeighedItem = nullptr;
catchTypeArray.calcWeights(luck); // Recalculate the weights based on the luck level of the player
catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, catchTypeArray));
return catchTypeWeighedItem->getType();
}
CatchWeighedItem* FishingHelper::getRandCatch(CatchType catchType, Random* random)
{
CatchWeighedItem* catchWeighedItem = nullptr;
switch (catchType) {
case CatchType::FISH:
return static_cast<CatchWeighedItem *>(WeighedRandom::getRandomItem(random, fishingFishArray));
case CatchType::TREASURE:
return static_cast<CatchWeighedItem *>(WeighedRandom::getRandomItem(random, fishingTreasuresArray));;
return static_cast<CatchWeighedItem *>(WeighedRandom::getRandomItem(random, fishingTreasuresArray));
case CatchType::JUNK:
return static_cast<CatchWeighedItem *>(WeighedRandom::getRandomItem(random, fishingJunkArray));
}
@ -75,11 +75,11 @@ std::shared_ptr<ItemInstance> FishingHelper::handleCatch(CatchWeighedItem* weigh
itemInstance->setAuxValue((int) (itemInstance->getMaxDamage() * ((double) random->nextInt(901) + 100.0) / 1000.0)); // 10% to 100% damage
}
else if (itemInstance->id == Item::fishingRod_Id && catchType == CatchType::TREASURE) {
itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0)); // 0% to 25% damage
itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0))); // 0% to 25% damage
itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
}
else if (itemInstance->id == Item::bow_Id) {
itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0)); // 0% to 25% damage
itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0))); // 0% to 25% damage
itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
}
else if (itemInstance->id == Item::book_Id) {