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https://github.com/neoStudiosLCE/neoLegacy.git
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Update fishing mechanics for better parity with TU 31
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@ -4,21 +4,22 @@
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#include "../Minecraft.World/FishingHelper.h"
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#include "../Minecraft.World/ItemInstance.h"
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#include "../Minecraft.World/EnchantmentHelper.h"
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#include <memory>
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#include "net.minecraft.world.item.h"
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#include <memory>
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FishingHelper* FishingHelper::getInstance()
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{
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static FishingHelper instance;
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return &instance;
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}
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FishingHelper::FishingHelper() : catchTypeArray(3), fishingFishArray(4), fishingJunkArray(12), fishingTreasuresArray(5)
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FishingHelper::FishingHelper() : catchTypeArray(3), fishingFishArray(4), fishingJunkArray(11), fishingTreasuresArray(5)
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{
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// Source: https://github.com/WangTingZheng/mcp940/tree/master/src/minecraft/assets/minecraft/loot_tables/gameplay
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catchTypeArray[0] = new CatchTypeWeighedItem(CatchType::JUNK, -2, 10 );
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catchTypeArray[1] = new CatchTypeWeighedItem(CatchType::TREASURE, 2, 5 );
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catchTypeArray[2] = new CatchTypeWeighedItem(CatchType::FISH, -1, 85);
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catchTypeArray[0] = new CatchTypeWeighedItem(CatchType::FISH, 8); // 850
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catchTypeArray[1] = new CatchTypeWeighedItem(CatchType::JUNK, 100 );
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catchTypeArray[2] = new CatchTypeWeighedItem(CatchType::TREASURE, 5 ); // 50
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fishingTreasuresArray[0] = new CatchWeighedItem(Item::bow_Id, 1, 0, 1);
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fishingTreasuresArray[1] = new CatchWeighedItem(Item::book_Id, 1, 0, 1);
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@ -32,34 +33,38 @@ FishingHelper::FishingHelper() : catchTypeArray(3), fishingFishArray(4), fishing
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fishingFishArray[2] = new CatchWeighedItem(Item::fish_raw_Id, 1, 2, 2); // Clownfish
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fishingFishArray[3] = new CatchWeighedItem(Item::fish_raw_Id, 1, 3, 13); // Pufferfish
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fishingJunkArray[3] = new CatchWeighedItem(Item::leather_Id, 1, 0, 10);
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fishingJunkArray[0] = new CatchWeighedItem(Item::leather_Id, 1, 0, 10);
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fishingJunkArray[1] = new CatchWeighedItem(Item::bone_Id, 1, 0, 10);
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fishingJunkArray[6] = new CatchWeighedItem(Item::potion_Id, 1, 0, 10); // Water bottle
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fishingJunkArray[2] = new CatchWeighedItem(Item::bowl_Id, 1, 0, 10);
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fishingJunkArray[2] = new CatchWeighedItem(Item::potion_Id, 1, 0, 10); // Water bottle
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fishingJunkArray[3] = new CatchWeighedItem(Item::bowl_Id, 1, 0, 10);
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fishingJunkArray[4] = new CatchWeighedItem(Item::boots_leather_Id, 1, 0, 10);
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fishingJunkArray[5] = new CatchWeighedItem(Item::rotten_flesh_Id, 1, 0, 10);
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fishingJunkArray[7] = new CatchWeighedItem(Tile::tripWireSource_Id, 1, 0, 10);
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fishingJunkArray[8] = new CatchWeighedItem(Item::stick_Id, 1, 0, 5);
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fishingJunkArray[9] = new CatchWeighedItem(Item::string_Id, 1, 0, 5);
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fishingJunkArray[10] = new CatchWeighedItem(Item::fishingRod_Id, 1, 0, 2);
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fishingJunkArray[11] = new CatchWeighedItem(Item::dye_powder_Id, 10, 0, 1); // 10 ink sacs
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fishingJunkArray[6] = new CatchWeighedItem(Tile::tripWireSource_Id, 1, 0, 10);
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fishingJunkArray[7] = new CatchWeighedItem(Item::stick_Id, 1, 0, 5);
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fishingJunkArray[8] = new CatchWeighedItem(Item::string_Id, 1, 0, 5);
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fishingJunkArray[9] = new CatchWeighedItem(Item::fishingRod_Id, 1, 0, 2);
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fishingJunkArray[10] = new CatchWeighedItem(Item::dye_powder_Id, 10, 0, 1); // 10 ink sacs
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}
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CatchType FishingHelper::getRandCatchType(int luck, Random* random)
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CatchType FishingHelper::getRandCatchType(int fishMod, int junkMod, int treasureMod, Random* random)
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{
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CatchTypeWeighedItem* catchTypeWeighedItem = nullptr;
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catchTypeArray.calcWeights(luck); // Recalculate the weights based on the luck level of the player
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((CatchTypeWeighedItem*)catchTypeArray[0])->modWeight(fishMod);
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((CatchTypeWeighedItem*)catchTypeArray[1])->modWeight(junkMod);
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((CatchTypeWeighedItem*)catchTypeArray[2])->modWeight(treasureMod);
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// Recalculate the weights based on the luck level of the player
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catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, catchTypeArray));
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return catchTypeWeighedItem->getType();
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}
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CatchWeighedItem* FishingHelper::getRandCatch(CatchType catchType, Random* random)
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{
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CatchWeighedItem* catchWeighedItem = nullptr;
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switch (catchType) {
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case CatchType::FISH:
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return static_cast<CatchWeighedItem *>(WeighedRandom::getRandomItem(random, fishingFishArray));
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case CatchType::TREASURE:
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return static_cast<CatchWeighedItem *>(WeighedRandom::getRandomItem(random, fishingTreasuresArray));;
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return static_cast<CatchWeighedItem *>(WeighedRandom::getRandomItem(random, fishingTreasuresArray));
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case CatchType::JUNK:
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return static_cast<CatchWeighedItem *>(WeighedRandom::getRandomItem(random, fishingJunkArray));
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}
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@ -75,11 +80,11 @@ std::shared_ptr<ItemInstance> FishingHelper::handleCatch(CatchWeighedItem* weigh
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itemInstance->setAuxValue((int) (itemInstance->getMaxDamage() * ((double) random->nextInt(901) + 100.0) / 1000.0)); // 10% to 100% damage
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}
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else if (itemInstance->id == Item::fishingRod_Id && catchType == CatchType::TREASURE) {
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itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0)); // 0% to 25% damage
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itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0))); // 0% to 25% damage
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itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
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}
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else if (itemInstance->id == Item::bow_Id) {
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itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0)); // 0% to 25% damage
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itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0))); // 0% to 25% damage
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itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
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}
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else if (itemInstance->id == Item::book_Id) {
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@ -89,9 +94,9 @@ std::shared_ptr<ItemInstance> FishingHelper::handleCatch(CatchWeighedItem* weigh
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return itemInstance;
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}
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std::shared_ptr<ItemInstance> FishingHelper::getCatch(int luck, Random* random)
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std::shared_ptr<ItemInstance> FishingHelper::getCatch(int fishMod, int junkMod, int treasureMod, Random* random)
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{
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CatchType catchType = getRandCatchType(luck, random);
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CatchType catchType = getRandCatchType(fishMod, junkMod, treasureMod, random);
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CatchWeighedItem* catchWeighedItem = getRandCatch(catchType, random);
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return handleCatch(catchWeighedItem, catchType, random);
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}
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@ -19,10 +19,9 @@ class CatchTypeWeighedItem : public WeighedRandomItem {
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int weight;
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public:
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CatchTypeWeighedItem(CatchType type, int quality, int weight) : WeighedRandomItem(weight)
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CatchTypeWeighedItem(CatchType type, int weight) : WeighedRandomItem(weight)
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{
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this->type = type;
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this->quality = quality;
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this->weight = weight;
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}
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@ -31,24 +30,10 @@ class CatchTypeWeighedItem : public WeighedRandomItem {
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return type;
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}
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void calcWeight(int luck) {
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int newWeight = this->weight + this->quality * luck;
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if (newWeight < 0) {
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newWeight = 0;
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}
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this->randomWeight = newWeight;
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void modWeight(int mod) {
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this->randomWeight = this->weight + mod;
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}
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};
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class CatchTypeWeighedItems : public WeighedRandomItemArray {
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public:
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using WeighedRandomItemArray::WeighedRandomItemArray;
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void calcWeights(int luck) {
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for (unsigned int i = 0; i < this->length; i++) {
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CatchTypeWeighedItem* catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(this->data[i]);
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catchTypeWeighedItem->calcWeight(luck);
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}
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}
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};
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class CatchWeighedItem : public WeighedRandomItem {
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@ -83,20 +68,20 @@ class FishingHelper
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private:
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FishingHelper();
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CatchTypeWeighedItems catchTypeArray;
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WeighedRandomItemArray catchTypeArray;
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WeighedRandomItemArray fishingFishArray;
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WeighedRandomItemArray fishingJunkArray;
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WeighedRandomItemArray fishingTreasuresArray;
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CatchType getRandCatchType(int level, Random* random);
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CatchWeighedItem* getRandCatch(CatchType catchType, Random* random);
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std::shared_ptr<ItemInstance> handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType, Random* random);
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CatchType getRandCatchType(int fishMod, int junkMod, int treasureMod, Random* random);
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public:
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// Setup singleton
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FishingHelper(const FishingHelper&) = delete;
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FishingHelper& operator=(const FishingHelper&) = delete;
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static FishingHelper* getInstance();
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std::shared_ptr<ItemInstance> getCatch(int luck, Random* random);
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private:
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CatchType getRandCatchType(int level, Random* random);
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CatchWeighedItem* getRandCatch(CatchType catchType, Random* random);
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std::shared_ptr<ItemInstance> handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType, Random* random);
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std::shared_ptr<ItemInstance> getCatch(int fishMod, int junkMod, int treasureMod, Random* random);
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};
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@ -33,9 +33,10 @@ void FishingHook::_init()
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nibble = 0;
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// TU 31: Fishing rod now has a random nibble timer between 5 and 30 seconds, instead of a 1/500 chance every tick (plus modifiers). Source: https://minecraft.wiki/w/Fishing
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nibbleTimer = random->nextInt(501) + 100;
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nibbleTimer = random->nextInt(801) + 100;
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lureTime = 0;
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hookedIn = nullptr;
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previousItem = nullptr;
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lSteps = 0;
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lx = 0.0;
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@ -178,14 +179,20 @@ void FishingHook::tick()
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if (!level->isClientSide)
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{
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std::shared_ptr<ItemInstance> selectedItem = owner->getSelectedItem();
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if (owner->removed || !owner->isAlive() || selectedItem == nullptr || selectedItem->getItem() != Item::fishingRod || distanceToSqr(owner) > 32 * 32)
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if (this->previousItem == nullptr) {
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this->previousItem = selectedItem;
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}
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if (owner->removed || !owner->isAlive() || selectedItem == nullptr || selectedItem->getItem() != Item::fishingRod || distanceToSqr(owner) > 32 * 32 || selectedItem != this->previousItem)
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{
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remove();
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owner->fishing = nullptr;
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return;
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}
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this->previousItem = selectedItem;
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if (hookedIn != nullptr)
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{
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if (hookedIn->removed) hookedIn = nullptr;
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@ -341,6 +348,10 @@ void FishingHook::tick()
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nibbleTimer--;
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}
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else if (!(level->canSeeSky(Mth::floor(x), Mth::floor(y) + 1, Mth::floor(z)))) {
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// Don't minus the nibbleTimer if the hook is under a roof
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}
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else {
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if (random->nextInt(4) == 0) {
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nibbleTimer -= 2;
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@ -360,7 +371,7 @@ void FishingHook::tick()
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// if the lure effect causes the nibble timer to go below 0, reset the timer and lure time to recalculate next tick. Source: https://minecraft.wiki/w/Fishing
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if (nibbleTimer < 0)
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{
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nibbleTimer = random->nextInt(501) + 100;
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nibbleTimer = random->nextInt(801) + 100;
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lureTime = 0;
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}
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}
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@ -369,9 +380,8 @@ void FishingHook::tick()
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// below 0 due to the random chance of the rain decreasing the timer by 2 instead of 1.
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if (nibbleTimer == 0 || nibbleTimer == -1)
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{
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// TU 31: Increase the nibble time to between 1 and 2 seconds. https://minecraft.wiki/w/Fishing
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nibble = random->nextInt(21) + 20;
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nibbleTimer = random->nextInt(501) + 100;
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nibble = random->nextInt(11) + 30;
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nibbleTimer = random->nextInt(801) + 100;
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lureTime = 0;
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yd -= 0.2f;
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playSound(eSoundType_RANDOM_SPLASH, 0.25f, 1 + (random->nextFloat() - random->nextFloat()) * 0.4f);
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@ -462,8 +472,13 @@ int FishingHook::retrieve()
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std::shared_ptr<ItemInstance> selectedItemSeaLuck = owner->getSelectedItem();
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// TODO: Take into account luck potion effect when calculating luck level once it's implemented
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int luckLevel = EnchantmentHelper::getEnchantmentLevel(65, selectedItemSeaLuck); // Luck of the sea
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std::shared_ptr<ItemInstance> fishingItemInstance = helper->getCatch(luckLevel, random);
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int luckSeaLevel = EnchantmentHelper::getEnchantmentLevel(65, selectedItemSeaLuck); // Luck of the sea
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int lureSeaLevel = EnchantmentHelper::getEnchantmentLevel(64, selectedItemSeaLuck); // Lure
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int junkMod = (-10 * lureSeaLevel) + (-25 * luckSeaLevel); // Lure reduces by 1% per level, luck of the sea 2.5% per level.
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int treasureMod = (- 10 * lureSeaLevel) + (10 * luckSeaLevel);
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int fishMod = (-junkMod + -treasureMod, 100); // Fish chance is affected my junkMod and treasureMod
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std::shared_ptr<ItemInstance> fishingItemInstance = helper->getCatch(fishMod, junkMod, treasureMod, random);
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std::shared_ptr<ItemEntity> ie = std::make_shared<ItemEntity>(this->Entity::level, x, y, z, fishingItemInstance);
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double xa = owner->x - x;
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@ -2,6 +2,7 @@
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using namespace std;
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#include "Entity.h"
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#include "../Minecraft.World/ItemInstance.h"
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class Player;
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@ -27,6 +28,7 @@ private:
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int nibble;
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int nibbleTimer;
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int lureTime;
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shared_ptr<ItemInstance> previousItem;
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public:
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shared_ptr<Entity> hookedIn;
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