Update fishing mechanics for better parity with TU 31

This commit is contained in:
BrainFart17 2026-04-06 16:39:09 -07:00
parent 97a82c20ef
commit af22ca5e7a
4 changed files with 61 additions and 54 deletions

View file

@ -4,21 +4,22 @@
#include "../Minecraft.World/FishingHelper.h"
#include "../Minecraft.World/ItemInstance.h"
#include "../Minecraft.World/EnchantmentHelper.h"
#include <memory>
#include "net.minecraft.world.item.h"
#include <memory>
FishingHelper* FishingHelper::getInstance()
{
static FishingHelper instance;
return &instance;
}
FishingHelper::FishingHelper() : catchTypeArray(3), fishingFishArray(4), fishingJunkArray(12), fishingTreasuresArray(5)
FishingHelper::FishingHelper() : catchTypeArray(3), fishingFishArray(4), fishingJunkArray(11), fishingTreasuresArray(5)
{
// Source: https://github.com/WangTingZheng/mcp940/tree/master/src/minecraft/assets/minecraft/loot_tables/gameplay
catchTypeArray[0] = new CatchTypeWeighedItem(CatchType::JUNK, -2, 10 );
catchTypeArray[1] = new CatchTypeWeighedItem(CatchType::TREASURE, 2, 5 );
catchTypeArray[2] = new CatchTypeWeighedItem(CatchType::FISH, -1, 85);
catchTypeArray[0] = new CatchTypeWeighedItem(CatchType::FISH, 8); // 850
catchTypeArray[1] = new CatchTypeWeighedItem(CatchType::JUNK, 100 );
catchTypeArray[2] = new CatchTypeWeighedItem(CatchType::TREASURE, 5 ); // 50
fishingTreasuresArray[0] = new CatchWeighedItem(Item::bow_Id, 1, 0, 1);
fishingTreasuresArray[1] = new CatchWeighedItem(Item::book_Id, 1, 0, 1);
@ -32,34 +33,38 @@ FishingHelper::FishingHelper() : catchTypeArray(3), fishingFishArray(4), fishing
fishingFishArray[2] = new CatchWeighedItem(Item::fish_raw_Id, 1, 2, 2); // Clownfish
fishingFishArray[3] = new CatchWeighedItem(Item::fish_raw_Id, 1, 3, 13); // Pufferfish
fishingJunkArray[3] = new CatchWeighedItem(Item::leather_Id, 1, 0, 10);
fishingJunkArray[0] = new CatchWeighedItem(Item::leather_Id, 1, 0, 10);
fishingJunkArray[1] = new CatchWeighedItem(Item::bone_Id, 1, 0, 10);
fishingJunkArray[6] = new CatchWeighedItem(Item::potion_Id, 1, 0, 10); // Water bottle
fishingJunkArray[2] = new CatchWeighedItem(Item::bowl_Id, 1, 0, 10);
fishingJunkArray[2] = new CatchWeighedItem(Item::potion_Id, 1, 0, 10); // Water bottle
fishingJunkArray[3] = new CatchWeighedItem(Item::bowl_Id, 1, 0, 10);
fishingJunkArray[4] = new CatchWeighedItem(Item::boots_leather_Id, 1, 0, 10);
fishingJunkArray[5] = new CatchWeighedItem(Item::rotten_flesh_Id, 1, 0, 10);
fishingJunkArray[7] = new CatchWeighedItem(Tile::tripWireSource_Id, 1, 0, 10);
fishingJunkArray[8] = new CatchWeighedItem(Item::stick_Id, 1, 0, 5);
fishingJunkArray[9] = new CatchWeighedItem(Item::string_Id, 1, 0, 5);
fishingJunkArray[10] = new CatchWeighedItem(Item::fishingRod_Id, 1, 0, 2);
fishingJunkArray[11] = new CatchWeighedItem(Item::dye_powder_Id, 10, 0, 1); // 10 ink sacs
fishingJunkArray[6] = new CatchWeighedItem(Tile::tripWireSource_Id, 1, 0, 10);
fishingJunkArray[7] = new CatchWeighedItem(Item::stick_Id, 1, 0, 5);
fishingJunkArray[8] = new CatchWeighedItem(Item::string_Id, 1, 0, 5);
fishingJunkArray[9] = new CatchWeighedItem(Item::fishingRod_Id, 1, 0, 2);
fishingJunkArray[10] = new CatchWeighedItem(Item::dye_powder_Id, 10, 0, 1); // 10 ink sacs
}
CatchType FishingHelper::getRandCatchType(int luck, Random* random)
CatchType FishingHelper::getRandCatchType(int fishMod, int junkMod, int treasureMod, Random* random)
{
CatchTypeWeighedItem* catchTypeWeighedItem = nullptr;
catchTypeArray.calcWeights(luck); // Recalculate the weights based on the luck level of the player
((CatchTypeWeighedItem*)catchTypeArray[0])->modWeight(fishMod);
((CatchTypeWeighedItem*)catchTypeArray[1])->modWeight(junkMod);
((CatchTypeWeighedItem*)catchTypeArray[2])->modWeight(treasureMod);
// Recalculate the weights based on the luck level of the player
catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, catchTypeArray));
return catchTypeWeighedItem->getType();
}
CatchWeighedItem* FishingHelper::getRandCatch(CatchType catchType, Random* random)
{
CatchWeighedItem* catchWeighedItem = nullptr;
switch (catchType) {
case CatchType::FISH:
return static_cast<CatchWeighedItem *>(WeighedRandom::getRandomItem(random, fishingFishArray));
case CatchType::TREASURE:
return static_cast<CatchWeighedItem *>(WeighedRandom::getRandomItem(random, fishingTreasuresArray));;
return static_cast<CatchWeighedItem *>(WeighedRandom::getRandomItem(random, fishingTreasuresArray));
case CatchType::JUNK:
return static_cast<CatchWeighedItem *>(WeighedRandom::getRandomItem(random, fishingJunkArray));
}
@ -75,11 +80,11 @@ std::shared_ptr<ItemInstance> FishingHelper::handleCatch(CatchWeighedItem* weigh
itemInstance->setAuxValue((int) (itemInstance->getMaxDamage() * ((double) random->nextInt(901) + 100.0) / 1000.0)); // 10% to 100% damage
}
else if (itemInstance->id == Item::fishingRod_Id && catchType == CatchType::TREASURE) {
itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0)); // 0% to 25% damage
itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0))); // 0% to 25% damage
itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
}
else if (itemInstance->id == Item::bow_Id) {
itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0)); // 0% to 25% damage
itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0))); // 0% to 25% damage
itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
}
else if (itemInstance->id == Item::book_Id) {
@ -89,9 +94,9 @@ std::shared_ptr<ItemInstance> FishingHelper::handleCatch(CatchWeighedItem* weigh
return itemInstance;
}
std::shared_ptr<ItemInstance> FishingHelper::getCatch(int luck, Random* random)
std::shared_ptr<ItemInstance> FishingHelper::getCatch(int fishMod, int junkMod, int treasureMod, Random* random)
{
CatchType catchType = getRandCatchType(luck, random);
CatchType catchType = getRandCatchType(fishMod, junkMod, treasureMod, random);
CatchWeighedItem* catchWeighedItem = getRandCatch(catchType, random);
return handleCatch(catchWeighedItem, catchType, random);
}

View file

@ -19,10 +19,9 @@ class CatchTypeWeighedItem : public WeighedRandomItem {
int weight;
public:
CatchTypeWeighedItem(CatchType type, int quality, int weight) : WeighedRandomItem(weight)
CatchTypeWeighedItem(CatchType type, int weight) : WeighedRandomItem(weight)
{
this->type = type;
this->quality = quality;
this->weight = weight;
}
@ -31,24 +30,10 @@ class CatchTypeWeighedItem : public WeighedRandomItem {
return type;
}
void calcWeight(int luck) {
int newWeight = this->weight + this->quality * luck;
if (newWeight < 0) {
newWeight = 0;
}
this->randomWeight = newWeight;
void modWeight(int mod) {
this->randomWeight = this->weight + mod;
}
};
class CatchTypeWeighedItems : public WeighedRandomItemArray {
public:
using WeighedRandomItemArray::WeighedRandomItemArray;
void calcWeights(int luck) {
for (unsigned int i = 0; i < this->length; i++) {
CatchTypeWeighedItem* catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(this->data[i]);
catchTypeWeighedItem->calcWeight(luck);
}
}
};
class CatchWeighedItem : public WeighedRandomItem {
@ -83,20 +68,20 @@ class FishingHelper
private:
FishingHelper();
CatchTypeWeighedItems catchTypeArray;
WeighedRandomItemArray catchTypeArray;
WeighedRandomItemArray fishingFishArray;
WeighedRandomItemArray fishingJunkArray;
WeighedRandomItemArray fishingTreasuresArray;
CatchType getRandCatchType(int level, Random* random);
CatchWeighedItem* getRandCatch(CatchType catchType, Random* random);
std::shared_ptr<ItemInstance> handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType, Random* random);
CatchType getRandCatchType(int fishMod, int junkMod, int treasureMod, Random* random);
public:
// Setup singleton
FishingHelper(const FishingHelper&) = delete;
FishingHelper& operator=(const FishingHelper&) = delete;
static FishingHelper* getInstance();
std::shared_ptr<ItemInstance> getCatch(int luck, Random* random);
private:
CatchType getRandCatchType(int level, Random* random);
CatchWeighedItem* getRandCatch(CatchType catchType, Random* random);
std::shared_ptr<ItemInstance> handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType, Random* random);
std::shared_ptr<ItemInstance> getCatch(int fishMod, int junkMod, int treasureMod, Random* random);
};

View file

@ -33,9 +33,10 @@ void FishingHook::_init()
nibble = 0;
// TU 31: Fishing rod now has a random nibble timer between 5 and 30 seconds, instead of a 1/500 chance every tick (plus modifiers). Source: https://minecraft.wiki/w/Fishing
nibbleTimer = random->nextInt(501) + 100;
nibbleTimer = random->nextInt(801) + 100;
lureTime = 0;
hookedIn = nullptr;
previousItem = nullptr;
lSteps = 0;
lx = 0.0;
@ -178,14 +179,20 @@ void FishingHook::tick()
if (!level->isClientSide)
{
std::shared_ptr<ItemInstance> selectedItem = owner->getSelectedItem();
if (owner->removed || !owner->isAlive() || selectedItem == nullptr || selectedItem->getItem() != Item::fishingRod || distanceToSqr(owner) > 32 * 32)
if (this->previousItem == nullptr) {
this->previousItem = selectedItem;
}
if (owner->removed || !owner->isAlive() || selectedItem == nullptr || selectedItem->getItem() != Item::fishingRod || distanceToSqr(owner) > 32 * 32 || selectedItem != this->previousItem)
{
remove();
owner->fishing = nullptr;
return;
}
this->previousItem = selectedItem;
if (hookedIn != nullptr)
{
if (hookedIn->removed) hookedIn = nullptr;
@ -341,6 +348,10 @@ void FishingHook::tick()
nibbleTimer--;
}
else if (!(level->canSeeSky(Mth::floor(x), Mth::floor(y) + 1, Mth::floor(z)))) {
// Don't minus the nibbleTimer if the hook is under a roof
}
else {
if (random->nextInt(4) == 0) {
nibbleTimer -= 2;
@ -360,7 +371,7 @@ void FishingHook::tick()
// if the lure effect causes the nibble timer to go below 0, reset the timer and lure time to recalculate next tick. Source: https://minecraft.wiki/w/Fishing
if (nibbleTimer < 0)
{
nibbleTimer = random->nextInt(501) + 100;
nibbleTimer = random->nextInt(801) + 100;
lureTime = 0;
}
}
@ -369,9 +380,8 @@ void FishingHook::tick()
// below 0 due to the random chance of the rain decreasing the timer by 2 instead of 1.
if (nibbleTimer == 0 || nibbleTimer == -1)
{
// TU 31: Increase the nibble time to between 1 and 2 seconds. https://minecraft.wiki/w/Fishing
nibble = random->nextInt(21) + 20;
nibbleTimer = random->nextInt(501) + 100;
nibble = random->nextInt(11) + 30;
nibbleTimer = random->nextInt(801) + 100;
lureTime = 0;
yd -= 0.2f;
playSound(eSoundType_RANDOM_SPLASH, 0.25f, 1 + (random->nextFloat() - random->nextFloat()) * 0.4f);
@ -462,8 +472,13 @@ int FishingHook::retrieve()
std::shared_ptr<ItemInstance> selectedItemSeaLuck = owner->getSelectedItem();
// TODO: Take into account luck potion effect when calculating luck level once it's implemented
int luckLevel = EnchantmentHelper::getEnchantmentLevel(65, selectedItemSeaLuck); // Luck of the sea
std::shared_ptr<ItemInstance> fishingItemInstance = helper->getCatch(luckLevel, random);
int luckSeaLevel = EnchantmentHelper::getEnchantmentLevel(65, selectedItemSeaLuck); // Luck of the sea
int lureSeaLevel = EnchantmentHelper::getEnchantmentLevel(64, selectedItemSeaLuck); // Lure
int junkMod = (-10 * lureSeaLevel) + (-25 * luckSeaLevel); // Lure reduces by 1% per level, luck of the sea 2.5% per level.
int treasureMod = (- 10 * lureSeaLevel) + (10 * luckSeaLevel);
int fishMod = (-junkMod + -treasureMod, 100); // Fish chance is affected my junkMod and treasureMod
std::shared_ptr<ItemInstance> fishingItemInstance = helper->getCatch(fishMod, junkMod, treasureMod, random);
std::shared_ptr<ItemEntity> ie = std::make_shared<ItemEntity>(this->Entity::level, x, y, z, fishingItemInstance);
double xa = owner->x - x;

View file

@ -2,6 +2,7 @@
using namespace std;
#include "Entity.h"
#include "../Minecraft.World/ItemInstance.h"
class Player;
@ -27,6 +28,7 @@ private:
int nibble;
int nibbleTimer;
int lureTime;
shared_ptr<ItemInstance> previousItem;
public:
shared_ptr<Entity> hookedIn;