MatthewBeshay
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2a2558ace3
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Merge branch '4jcraft:dev' into issue/51-phase-1-portable-win32-cleanup
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2026-03-10 18:39:30 +11:00 |
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Tropical
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e4868446bd
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chore: add comments for 4jcraft-added functionality, undo #135
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2026-03-09 19:46:54 -05:00 |
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notmatthewbeshay
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d1b2b8cedb
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Use standard byte counts in save file IO
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2026-03-10 10:20:17 +11:00 |
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notmatthewbeshay
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344921bb26
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Remove DWORD from tesselator TLS storage
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2026-03-10 10:14:01 +11:00 |
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notmatthewbeshay
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96a7519f5d
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Remove DWORD from chunk TLS storage
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2026-03-10 10:14:01 +11:00 |
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notmatthewbeshay
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529ecb8185
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Remove LPVOID from level renderer rebuild threads
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2026-03-10 10:14:01 +11:00 |
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notmatthewbeshay
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8da27c59ad
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Remove LPVOID from game renderer update thread
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2026-03-10 10:14:01 +11:00 |
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notmatthewbeshay
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b59ab4a4b8
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Remove LPVOID from server chunk save threads
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2026-03-10 10:14:01 +11:00 |
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notmatthewbeshay
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5d72f9214a
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Remove DWORD from client connection user index
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2026-03-10 10:14:01 +11:00 |
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notmatthewbeshay
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97d12ae2d8
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Remove LPVOID from save data thread params
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2026-03-10 10:14:00 +11:00 |
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notmatthewbeshay
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c247f918f1
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Remove DWORD from server init settings
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2026-03-10 10:14:00 +11:00 |
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notmatthewbeshay
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238bf98cad
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Remove DWORD from server UGC version state
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2026-03-10 10:14:00 +11:00 |
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notmatthewbeshay
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3aeb023869
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Remove Win32 types from prelogin packets
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2026-03-10 10:14:00 +11:00 |
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notmatthewbeshay
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d041044000
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Remove BYTE from network player IDs
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2026-03-10 10:14:00 +11:00 |
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notmatthewbeshay
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b1de3b9065
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Remove DWORD player indices from player state
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2026-03-10 10:14:00 +11:00 |
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notmatthewbeshay
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3f374cecad
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Remove DWORD skin IDs from player customisation APIs
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2026-03-10 10:14:00 +11:00 |
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notmatthewbeshay
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f5326bfe3b
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Remove Win32 byte types from colour tables
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2026-03-10 10:14:00 +11:00 |
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notmatthewbeshay
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474d8b2896
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Remove Win32 byte types from texture packets
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2026-03-10 10:14:00 +11:00 |
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notmatthewbeshay
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6026f078ac
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Remove Win32 byte types from memory texture loaders
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2026-03-10 10:14:00 +11:00 |
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notmatthewbeshay
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e76f427e34
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Remove DWORD from GUI chat accessors
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2026-03-10 10:13:59 +11:00 |
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notmatthewbeshay
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26c3ac6197
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Remove DWORD texture pack IDs from image metadata APIs
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2026-03-10 10:13:59 +11:00 |
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notmatthewbeshay
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fc1e696409
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Remove DWORD texture pack IDs from app path helpers
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2026-03-10 10:13:59 +11:00 |
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notmatthewbeshay
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52b462fffd
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Remove DWORD texture pack IDs from server prelogin state
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2026-03-10 10:13:59 +11:00 |
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notmatthewbeshay
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91c8698358
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Remove DWORD from required texture pack app state
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2026-03-10 10:13:59 +11:00 |
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notmatthewbeshay
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e372b25075
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Remove DWORD texture pack IDs from UI launch params
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2026-03-10 10:13:59 +11:00 |
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notmatthewbeshay
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2dbce494d1
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Remove DWORD texture pack IDs from pack interfaces
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2026-03-10 10:13:59 +11:00 |
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notmatthewbeshay
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b47ed0af98
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Remove Win32 metadata types from level generation interfaces
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2026-03-10 10:13:59 +11:00 |
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notmatthewbeshay
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c10b1a1706
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Remove DWORD sizes from DLC payload APIs
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2026-03-10 10:13:59 +11:00 |
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notmatthewbeshay
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7bdf4c8ced
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Remove Win32 byte counts from texture pack images
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2026-03-10 10:13:59 +11:00 |
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notmatthewbeshay
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65dc775e84
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Remove Win32 byte aliases from DLC texture loading
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2026-03-10 10:13:58 +11:00 |
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notmatthewbeshay
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61808e925a
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Remove Win32 byte pointers from DLC pack blobs
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2026-03-10 10:13:58 +11:00 |
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notmatthewbeshay
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66538b67f2
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Remove Win32 byte pointers from DLC file interfaces
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2026-03-10 10:13:58 +11:00 |
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notmatthewbeshay
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b02bcd27f5
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Remove Win32 byte pointers from texture pack icons
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2026-03-10 10:13:58 +11:00 |
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notmatthewbeshay
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e4cc79387a
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Remove Win32 byte types from ArchiveFile
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2026-03-10 10:13:58 +11:00 |
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notmatthewbeshay
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88ffcab9a1
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Remove Win32 types from WstringLookup
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2026-03-10 10:13:58 +11:00 |
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notmatthewbeshay
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e38e7c1fc0
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Remove Win32 types from StringTable
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2026-03-10 10:13:58 +11:00 |
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notmatthewbeshay
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62a5c364f2
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Use portable file reads for DLC texture data
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2026-03-10 10:13:58 +11:00 |
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notmatthewbeshay
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e1a66b0ad0
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Modernise portable file and timing utilities
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2026-03-10 10:13:58 +11:00 |
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MathiewMay
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3f1c95418f
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removed the turnOnLightLayer on handRenderer so that it renders correctly (similar to how chunk renderer had to be disbaled for proper rednering)
Add nullptr check before calling redner on itemInHandRenderre to prevent a occasional seg fault.
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2026-03-09 13:25:56 -04:00 |
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Emily
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e13c573ecc
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disable vsync and force maxFps to zero
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2026-03-09 13:03:23 -04:00 |
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JuiceyDev
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6753364573
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Merge pull request #128 from 4jcraft/fix/remove-vibecode
fix: remove LLM-generated socket initialization fix
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2026-03-09 16:13:36 +01:00 |
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Tropical
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66b10b8226
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fix: remove vibecoded socket initialization fix
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2026-03-09 09:52:47 -05:00 |
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sewn
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bf5f416ba5
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fix: support backtrace only on glibc systems
execinfo is glibc only, and prevents compiling on
other systems.
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2026-03-09 15:12:39 +03:00 |
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Sally Knight
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63bed1be5d
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fix: remove hardcoded interpolation
fixes the game feeling like low fps
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2026-03-09 14:12:02 +04:00 |
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DecalOverdose
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a73e6e145f
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Merge pull request #107 from 4jcraft/refactor/untangle-assets-mess
refactor: untangle assets from source
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2026-03-09 11:10:27 +04:00 |
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Tropical
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c1d9413968
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feat: render HUD
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2026-03-09 02:04:02 -05:00 |
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Tropical
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4be19958ea
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Merge branch 'dev' into refactor/untangle-assets-mess
Build Linux Release / build-linux (push) Has been cancelled
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2026-03-09 01:20:45 -05:00 |
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Tropical
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4d543dd59d
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fix: use Common/Media/MediaLinux.arc for mediapath
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2026-03-09 00:34:28 -05:00 |
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Tropical
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5a36950239
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fix: shuffle around remaining paths to get everything building again/home/tropical/Documents/GitHub/4jcraft-real/Minecraft.World/Level/../../Minecraft.Client/Textures/Packs/TexturePack.h
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2026-03-09 00:34:09 -05:00 |
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Tropical
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dec2f8d8d0
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fix: hopefully get assets building
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2026-03-09 00:22:02 -05:00 |
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