Commit graph

311 commits

Author SHA1 Message Date
MatthewBeshay 2a2558ace3
Merge branch '4jcraft:dev' into issue/51-phase-1-portable-win32-cleanup 2026-03-10 18:39:30 +11:00
Tropical e4868446bd chore: add comments for 4jcraft-added functionality, undo #135 2026-03-09 19:46:54 -05:00
notmatthewbeshay d1b2b8cedb Use standard byte counts in save file IO 2026-03-10 10:20:17 +11:00
notmatthewbeshay 344921bb26 Remove DWORD from tesselator TLS storage 2026-03-10 10:14:01 +11:00
notmatthewbeshay 96a7519f5d Remove DWORD from chunk TLS storage 2026-03-10 10:14:01 +11:00
notmatthewbeshay 529ecb8185 Remove LPVOID from level renderer rebuild threads 2026-03-10 10:14:01 +11:00
notmatthewbeshay 8da27c59ad Remove LPVOID from game renderer update thread 2026-03-10 10:14:01 +11:00
notmatthewbeshay b59ab4a4b8 Remove LPVOID from server chunk save threads 2026-03-10 10:14:01 +11:00
notmatthewbeshay 5d72f9214a Remove DWORD from client connection user index 2026-03-10 10:14:01 +11:00
notmatthewbeshay 97d12ae2d8 Remove LPVOID from save data thread params 2026-03-10 10:14:00 +11:00
notmatthewbeshay c247f918f1 Remove DWORD from server init settings 2026-03-10 10:14:00 +11:00
notmatthewbeshay 238bf98cad Remove DWORD from server UGC version state 2026-03-10 10:14:00 +11:00
notmatthewbeshay 3aeb023869 Remove Win32 types from prelogin packets 2026-03-10 10:14:00 +11:00
notmatthewbeshay d041044000 Remove BYTE from network player IDs 2026-03-10 10:14:00 +11:00
notmatthewbeshay b1de3b9065 Remove DWORD player indices from player state 2026-03-10 10:14:00 +11:00
notmatthewbeshay 3f374cecad Remove DWORD skin IDs from player customisation APIs 2026-03-10 10:14:00 +11:00
notmatthewbeshay f5326bfe3b Remove Win32 byte types from colour tables 2026-03-10 10:14:00 +11:00
notmatthewbeshay 474d8b2896 Remove Win32 byte types from texture packets 2026-03-10 10:14:00 +11:00
notmatthewbeshay 6026f078ac Remove Win32 byte types from memory texture loaders 2026-03-10 10:14:00 +11:00
notmatthewbeshay e76f427e34 Remove DWORD from GUI chat accessors 2026-03-10 10:13:59 +11:00
notmatthewbeshay 26c3ac6197 Remove DWORD texture pack IDs from image metadata APIs 2026-03-10 10:13:59 +11:00
notmatthewbeshay fc1e696409 Remove DWORD texture pack IDs from app path helpers 2026-03-10 10:13:59 +11:00
notmatthewbeshay 52b462fffd Remove DWORD texture pack IDs from server prelogin state 2026-03-10 10:13:59 +11:00
notmatthewbeshay 91c8698358 Remove DWORD from required texture pack app state 2026-03-10 10:13:59 +11:00
notmatthewbeshay e372b25075 Remove DWORD texture pack IDs from UI launch params 2026-03-10 10:13:59 +11:00
notmatthewbeshay 2dbce494d1 Remove DWORD texture pack IDs from pack interfaces 2026-03-10 10:13:59 +11:00
notmatthewbeshay b47ed0af98 Remove Win32 metadata types from level generation interfaces 2026-03-10 10:13:59 +11:00
notmatthewbeshay c10b1a1706 Remove DWORD sizes from DLC payload APIs 2026-03-10 10:13:59 +11:00
notmatthewbeshay 7bdf4c8ced Remove Win32 byte counts from texture pack images 2026-03-10 10:13:59 +11:00
notmatthewbeshay 65dc775e84 Remove Win32 byte aliases from DLC texture loading 2026-03-10 10:13:58 +11:00
notmatthewbeshay 61808e925a Remove Win32 byte pointers from DLC pack blobs 2026-03-10 10:13:58 +11:00
notmatthewbeshay 66538b67f2 Remove Win32 byte pointers from DLC file interfaces 2026-03-10 10:13:58 +11:00
notmatthewbeshay b02bcd27f5 Remove Win32 byte pointers from texture pack icons 2026-03-10 10:13:58 +11:00
notmatthewbeshay e4cc79387a Remove Win32 byte types from ArchiveFile 2026-03-10 10:13:58 +11:00
notmatthewbeshay 88ffcab9a1 Remove Win32 types from WstringLookup 2026-03-10 10:13:58 +11:00
notmatthewbeshay e38e7c1fc0 Remove Win32 types from StringTable 2026-03-10 10:13:58 +11:00
notmatthewbeshay 62a5c364f2 Use portable file reads for DLC texture data 2026-03-10 10:13:58 +11:00
notmatthewbeshay e1a66b0ad0 Modernise portable file and timing utilities 2026-03-10 10:13:58 +11:00
MathiewMay 3f1c95418f removed the turnOnLightLayer on handRenderer so that it renders correctly (similar to how chunk renderer had to be disbaled for proper rednering)
Add nullptr check before calling redner on itemInHandRenderre to prevent a occasional seg fault.
2026-03-09 13:25:56 -04:00
Emily e13c573ecc disable vsync and force maxFps to zero 2026-03-09 13:03:23 -04:00
JuiceyDev 6753364573
Merge pull request #128 from 4jcraft/fix/remove-vibecode
fix: remove LLM-generated socket initialization fix
2026-03-09 16:13:36 +01:00
Tropical 66b10b8226 fix: remove vibecoded socket initialization fix 2026-03-09 09:52:47 -05:00
sewn bf5f416ba5
fix: support backtrace only on glibc systems
execinfo is glibc only, and prevents compiling on
other systems.
2026-03-09 15:12:39 +03:00
Sally Knight 63bed1be5d fix: remove hardcoded interpolation
fixes the game feeling like low fps
2026-03-09 14:12:02 +04:00
DecalOverdose a73e6e145f
Merge pull request #107 from 4jcraft/refactor/untangle-assets-mess
refactor: untangle assets from source
2026-03-09 11:10:27 +04:00
Tropical c1d9413968 feat: render HUD 2026-03-09 02:04:02 -05:00
Tropical 4be19958ea Merge branch 'dev' into refactor/untangle-assets-mess
Some checks failed
Build Linux Release / build-linux (push) Has been cancelled
2026-03-09 01:20:45 -05:00
Tropical 4d543dd59d fix: use Common/Media/MediaLinux.arc for mediapath 2026-03-09 00:34:28 -05:00
Tropical 5a36950239 fix: shuffle around remaining paths to get everything building again/home/tropical/Documents/GitHub/4jcraft-real/Minecraft.World/Level/../../Minecraft.Client/Textures/Packs/TexturePack.h 2026-03-09 00:34:09 -05:00
Tropical dec2f8d8d0 fix: hopefully get assets building 2026-03-09 00:22:02 -05:00