pieeebot
6ed34078fd
chore: release v1.0.7b
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2026-05-25 21:10:22 +03:00
pieeebot
cd50236b8a
Revert "feat: Feat/expanded worlds ( #107 )"
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This reverts commit 98c33aa677 .
2026-05-25 21:06:22 +03:00
pieeebot
4d745ab65c
Revert "fix: remove round robin chunk cache ( #114 )"
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This reverts commit bb62a9f559 .
2026-05-25 21:05:50 +03:00
Lord_Cambion
f904fb1972
fix: fences turn grass into dirt
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problem: the game used is solid and it was wrong because blocks like fences or walls are also flagged as solit blocks because their material.
2026-05-25 18:34:32 +02:00
Lord_Cambion
4003a8e548
Merge branch 'main' of https://github.com/neoStudiosLCE/neoLegacy
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* 'main' of https://github.com/neoStudiosLCE/neoLegacy :
chore: release v1.0.6b
fix: remove round robin chunk cache (#114 )
2026-05-25 18:18:17 +02:00
Lord_Cambion
0bd0cd2452
feat: double the entity limit in your worlds
2026-05-25 18:18:10 +02:00
pieeebot
f5d9db3397
chore: release v1.0.6b
2026-05-25 18:56:59 +03:00
DrPerkyLegit
bb62a9f559
fix: remove round robin chunk cache ( #114 )
2026-05-25 18:54:30 +03:00
pieeebot
25e1358311
chore: release v1.0.5b
2026-05-25 16:06:12 +03:00
/home/neo
af674463b4
ci: trigger on commit on main
2026-05-25 15:49:47 +03:00
DrPerkyLegit
c9920f6679
fix: blue flashing on motd page ( #111 )
2026-05-25 15:46:44 +03:00
Nytreon
eef6b1c129
fix(TU31): pistons not updating when they should ( #113 )
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* Fixed pistons not updating when they should
I removed the code that 4J added to make pistons ignore updates because it seems they removed it in later versions for parity with java edition! This allows for 0 tick piston interactions amount other things.
* Update PistonBaseTile.h
I forgot to update the header 🥹
2026-05-25 15:46:19 +03:00
Lord_Cambion
e1383cc6a3
fix: poison kill player
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i fixed before this behaviour but somehow it is broken.
now i am clamping if 1 or 2 hp player is left with 1 hp.
2026-05-25 02:16:33 +02:00
Lord_Cambion
ed63aaf8c4
fix: player ticks if game paused
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before: player will tick if the game is paused allowing him to take damage from poison or lava.
now: player will not tick anymore if game is paused, so will not take damage anymore
2026-05-25 02:04:06 +02:00
Lord Cambion
9c55f80368
feat: Comparator +Item Frame ( #106 )
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* feat: rotation in 8 directions
i implemented rotation in 8 directions for the item frames using decompilation
* fix: map render + normal items
map renders only explorated zones.
also fixed the size of the item and place inside item frame
* feat: itemframe drops items when hurt
* feat: comparator detects itemframe
2026-05-25 00:16:05 +03:00
DrPerkyLegit
98c33aa677
feat: Feat/expanded worlds ( #107 )
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* it works kinda but its laggy
* attempt at making it faster
* Revert "attempt at making it faster"
This reverts commit 32a68ed3ae .
* Revert "it works kinda but its laggy"
This reverts commit 2830b973d4 .
* round robin client chunk cache, expanded world type
2026-05-24 21:50:12 +03:00
Lord_Cambion
5d196d97cf
update italian comments to english
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2026-05-22 22:15:46 +02:00
Lord_Cambion
8446d10fa9
update: english comments i forgot to change!
2026-05-22 21:21:32 +02:00
DrPerkyLegit
b67cbb85f3
feat: multiplayer feat/less hardcoded lists ( #89 )
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* CustomPayloadPacket Changes
commented all code for old equip packets
cleaned up custom payload key creation
added 2 new payload packet definitions for upcoming changes
* server sided recipe list
* code cleanup for recipes
* add dtor for recipe classes to fix memory leak
* forgot this part to the dtor commit
* dtor changes tested and fixed
* server side creative menu list
2026-05-22 18:39:27 +03:00
DrPerkyLegit
9f37450178
chore: switch all entity ids to dedicated ints ( #86 )
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* switch all entity ids to dedicated ints
* Increment NETWORK_PROTOCOL_VERSION to 79
2026-05-22 18:38:53 +03:00
neoapps-dev
28d9500eca
cmake(sdk): includes
2026-05-22 17:53:44 +03:00
neoapps-dev
0b762588d8
feat(CMake): add SDK generation
2026-05-22 16:38:10 +03:00
NSDeathman
d7d38d4f8f
fix: doubled grass upper block destroying ( #104 )
2026-05-22 14:07:06 +03:00
PUFF_MON
2cc554c11b
fix: Incorrect Rabbit Stew strings ( #102 )
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2026-05-21 20:39:14 +03:00
Riley M.
a2f200fd98
fix: nix flake ( #101 )
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* fix: unbroke import paths in EnchantmentMenu.cpp
* fix: patch nix flakes for new 4JLibs
* style: format nix flake
* refactor(nix): rely on build-linux.sh functions for nix builds
* fix(nix): patch dev shell for build-linux.sh
* feat(nix): derive package version from network version
2026-05-21 19:49:56 +03:00
Huckle
d55a38eb84
feat: Make -ip and -port args join server on game launch ( #96 )
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feat: Add -quitondisconnect arg
Co-authored-by: TheHuckle <crazyh.dev@gmail.com>
2026-05-20 17:45:57 +03:00
NSDeathman
dc5ad7aa6e
feat(TU31): added craft recipes for andesite, diorite and granite (and polished) blocks ( #97 )
2026-05-20 13:05:12 +03:00
piebot
c326eabbb4
chore: update revelations link
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2026-05-19 15:15:01 +03:00
car keys
092d9481dc
chore: fix broken link ( #92 )
2026-05-19 15:12:34 +03:00
pieeebot
b91b0c9810
chore: fix patch note
2026-05-19 12:19:42 +03:00
pieeebot
db6d5a76c2
chore: release v1.0.4b
2026-05-19 12:18:34 +03:00
NSDeathman
42ee0b519e
feat(TU31): Creepers can be ignited with flint and steel ( #84 )
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* TU31 feature: Creepers can be ignited with flint and steel
* make mobInteract more accurate to decomp
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Co-authored-by: piebot <274605694+pieeebot@users.noreply.github.com>
2026-05-18 22:02:31 +03:00
NSDeathman
d36a027e00
feat(TU31): Villagers turn into witches when struck by lightning ( #83 )
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* Villagers turn into witches when struck by lightning
* fix: include statement for if a villager has a custom nametag
* fix: fix unneccesary line
* Build fix
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Co-authored-by: piebot <274605694+pieeebot@users.noreply.github.com>
2026-05-18 21:13:26 +03:00
/home/neo
4cb96bcb44
revert last commit
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2026-05-17 02:12:16 +03:00
NSDeathman
3bc06a62a2
Bug fix: now fences and glass planes do not turn grass to dirt ( #80 )
2026-05-17 01:41:02 +03:00
NSDeathman
ce9ee06d41
feat(TU31): Village roads have base block underneath like in TU31 ( #73 )
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https://minecraft.wiki/w/Xbox_360_Edition_TU31
"World generation: Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves."
2026-05-16 12:32:47 +03:00
DrPerkyLegit
fd43009ab6
chore: bump network version to 570 ( #78 )
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Updated the build number from 560 to 570.
All clients will be prompted with version miss-matches when joining smartcmd servers and cannot connect to clients older than this point
2026-05-16 12:17:52 +03:00
Fireblade
1661747dad
Merge pull request #77 from Firebladedoge229/fix/dedicated-server-multiplayer
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fix: skin geometry crash on multiplayer servers
2026-05-15 17:28:17 -04:00
Fireblade
faea0e7caa
fix: skin geometry crash on multiplayer servers
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fixes #72
2026-05-15 17:25:26 -04:00
NSDeathman
8b9058b13f
feat(TU31): Poppy & Dandelion now yield 1 dye instead of 2 like TU31 ( #76 )
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2026-05-15 20:13:02 +03:00
NSDeathman
e176a9f5ec
fix(TU31): fix podzol down face texture ( #71 )
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2026-05-15 15:23:17 +03:00
PUFF_MON
9b1e25ac01
feat: Change cursor icon ( #69 )
2026-05-14 21:58:05 +03:00
pieeebot
9db673dc8d
chore: release v1.0.3b
2026-05-14 15:46:32 +03:00
Fireblade
f2193765d0
fix: dedicated server ( #67 )
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* fix: dedicated server
* prioritize item.h when building item mappings
2026-05-14 13:27:56 +03:00
pieeebot
60189f6ab6
chore: build v1.0.2
2026-05-13 13:41:16 +03:00
pieeebot
55ce17bc76
chore(TU31): change XXX Wood to XXX Planks for accuracy.
2026-05-12 17:58:36 +03:00
pieeebot
9932f765cd
chore(TU31): update stringsGeneric.xml to use XXX Planks instead of XXX Wood Planks
2026-05-12 17:38:57 +03:00
pieeebot
7a02a28874
Merge branch 'main' of https://github.com/neoStudiosLCE/neoLegacy
2026-05-12 17:35:56 +03:00
pieeebot
d6c1ef7ab9
fix: crash when switching gamemodes using /gamemode
2026-05-12 17:35:52 +03:00
/home/neo
3902b814c3
ci: trigger
2026-05-12 15:15:10 +03:00