Tropical
c9f19ebcba
fix: undo turnOnLightLayer comment
2026-03-11 00:03:04 -05:00
MathiewMay
41d8202c47
applied changes requested by tropicaaal
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"i would prefer that these be cast to sized integer types int8_t for portability reasons."
"The light layer changes are ultimately a hack over the broken renderer implementation and probably out of scope for this PR. There's an in-progress fix for the root cause of this, so this should be removed."
"std::numeric_limits<int16_t>::max()"
2026-03-10 18:20:33 -04:00
MathiewMay
752daaa873
Removed the remaining turnOnLightLayer in GameRender, this fixes the particles being dark.
2026-03-10 13:46:45 -04:00
Tropical
e4868446bd
chore: add comments for 4jcraft-added functionality, undo #135
2026-03-09 19:46:54 -05:00
MathiewMay
3f1c95418f
removed the turnOnLightLayer on handRenderer so that it renders correctly (similar to how chunk renderer had to be disbaled for proper rednering)
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Add nullptr check before calling redner on itemInHandRenderre to prevent a occasional seg fault.
2026-03-09 13:25:56 -04:00
Emily
e13c573ecc
disable vsync and force maxFps to zero
2026-03-09 13:03:23 -04:00
Sally Knight
63bed1be5d
fix: remove hardcoded interpolation
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fixes the game feeling like low fps
2026-03-09 14:12:02 +04:00
Tropical
4be19958ea
Merge branch 'dev' into refactor/untangle-assets-mess
Build Linux Release / build-linux (push) Has been cancelled
2026-03-09 01:20:45 -05:00
Tropical
5a36950239
fix: shuffle around remaining paths to get everything building again/home/tropical/Documents/GitHub/4jcraft-real/Minecraft.World/Level/../../Minecraft.Client/Textures/Packs/TexturePack.h
2026-03-09 00:34:09 -05:00
lotaviods
d1c602c2d7
fix: Camera movement and player hand
2026-03-09 00:53:44 -03:00
Tropical
54dab7708d
refactor: rename Build -> Platform in Minecraft.World
2026-03-08 21:33:18 -05:00
JuiceyDev
f12cd2e1f2
Merge origin/dev into reapply/dev-on-upstream-202603082259 - auto-resolved conflicts preferring origin/dev
2026-03-08 23:19:14 +01:00
Tropical
66248339e5
refactor: unglob std::dynamic_pointer_cast
2026-03-08 22:44:00 +01:00
Tropical
5045acb86e
fix: unglob everything else and make it build
2026-03-08 22:44:00 +01:00
Tropical
a2e6957383
fix: unglob std::{min, max}, manual stuff
2026-03-08 22:43:59 +01:00
Tropical
cce3b0fdfe
refactor: unglob std::deque
2026-03-08 22:43:59 +01:00
Tropical
9a1e4e7752
refactor: byebye using namespace std
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shoo
2026-03-08 22:43:44 +01:00
Tropical
6c4c3a9c94
refactor: unglob std::unordered_set
2026-03-08 22:43:43 +01:00
Tropical
5fad08b9fd
refactor: begin unglobbing std::vector
2026-03-08 22:43:43 +01:00
Tropical
cff2fc5f44
refactor: unglob std::wstring
2026-03-08 22:43:43 +01:00
Tropical
c571014bc9
refactor: unglob std::unordered_map
2026-03-08 22:43:43 +01:00
Tropical
8812c3967b
refactor: unglob std::shared_ptr
2026-03-08 22:43:43 +01:00
zukrmn
42b0352ec3
fix: resolve all remaining compilation warnings
2026-03-08 22:40:41 +01:00
Tropical
052a656673
fix: remove byte type alias
2026-03-08 22:39:40 +01:00
JuiceyDev
44251492ff
im gonna ry it works im so happy
2026-03-08 21:54:27 +01:00
JuiceyDev
3657169222
fixing my mistake in w
2026-03-08 17:18:21 +01:00
JuiceyDev
3c825a244c
w
2026-03-08 17:03:55 +01:00
Tropical
43a28fc490
Merge pull request #71 from 4jcraft/refactor/no-std-wildcard
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refactor: remove `using namespace std`
2026-03-08 10:09:33 -05:00
zukrmn
ca11afdfca
fix: resolve all remaining compilation warnings
2026-03-07 04:43:50 +00:00
Tropical
ed551d8658
refactor: unglob std::dynamic_pointer_cast
2026-03-06 22:13:29 -06:00
Tropical
e0479e90b4
fix: unglob everything else and make it build
2026-03-06 21:06:31 -06:00
Tropical
04ff82ba70
fix: unglob std::{min, max}, manual stuff
2026-03-06 20:47:11 -06:00
Tropical
967ffbb2a6
refactor: unglob std::deque
2026-03-06 20:41:22 -06:00
JuiceyDev
8077e706e7
wawa the third
2026-03-07 00:20:11 +01:00
JuiceyDev
6d46ef2273
wawa
2026-03-07 00:17:56 +01:00
JuiceyDev
9dda66e0fc
wa
2026-03-07 00:16:44 +01:00
JuiceyDev
0ae4ba9dc6
wawa
2026-03-07 00:14:19 +01:00
JuiceyDev
a4ad9f771e
wawa
2026-03-07 00:11:28 +01:00
JuiceyDev
ffbb8598d4
wawa
2026-03-07 00:09:19 +01:00
JuiceyDev
8281af31b6
this will break the whole renderer pipeline
2026-03-07 00:08:03 +01:00
JuiceyDev
03f92a4dd7
wa
2026-03-07 00:05:51 +01:00
JuiceyDev
30e9149e29
wawawa
2026-03-07 00:02:06 +01:00
JuiceyDev
9dbdee6c30
hihihihihih
2026-03-06 23:58:56 +01:00
JuiceyDev
99f1dcf898
test
2026-03-06 23:50:56 +01:00
JuiceyDev
0b405ad590
cough couughhcougghhhc ougghh
2026-03-06 22:13:02 +01:00
JuiceyDev
2f8ed831fc
fix: enable TRIANGLE_MODE and use correct OpenGL constants to fix invisible terrain
2026-03-06 22:10:41 +01:00
JuiceyDev
12c48a02ad
fix: use standard OpenGL constants on Linux to fix invisible terrain
2026-03-06 21:43:31 +01:00
JuiceyDev
2aa0058a8d
debug: disable fancy second pass to test terrain visibility
2026-03-06 21:22:05 +01:00
JuiceyDev
4ad16db139
fix: disable compact vertex format for terrain to fix invisible geometry on laptop/AMD GPUs
2026-03-06 21:01:42 +01:00
JuiceyDev
a92180a713
Revert "fix: reduce max level render size to stay within laptop GPU display list limits"
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This reverts commit 2565c7193c .
2026-03-06 21:00:10 +01:00