debug: disable fancy second pass to test terrain visibility

This commit is contained in:
JuiceyDev 2026-03-06 21:22:05 +01:00
parent 4ad16db139
commit 2aa0058a8d

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@ -1428,7 +1428,7 @@ void GameRenderer::renderLevel(float a, __int64 until)
// 4J - have changed this fancy rendering option to work with our command buffers. The original used to use frame buffer flags to disable
// writing to colour when doing the z-only pass, but that value gets obliterated by our command buffers. Using alpha blend function instead
// to achieve the same effect.
if (true) // (mc->options->fancyGraphics)
if (false) // (mc->options->fancyGraphics)
{
if (mc->options->ambientOcclusion)
{