Removed the remaining turnOnLightLayer in GameRender, this fixes the particles being dark.

This commit is contained in:
MathiewMay 2026-03-09 21:45:08 -04:00
parent 02dddf1cb3
commit 752daaa873

View file

@ -1402,7 +1402,7 @@ void GameRenderer::renderLevel(float a, __int64 until)
#endif
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Particle render");
turnOnLightLayer(a); // 4J - brought forward from 1.8.2
//turnOnLightLayer(a); // 4J - brought forward from 1.8.2
particleEngine->renderLit(cameraEntity, a);
Lighting::turnOff();
setupFog(0, a);
@ -1619,7 +1619,7 @@ void GameRenderer::renderSnowAndRain(float a)
// 4J - rain is relatively low poly, but high fill-rate - better to clip it
RenderManager.StateSetEnableViewportClipPlanes(true);
this->turnOnLightLayer(a);
//this->turnOnLightLayer(a);
if (rainXa == NULL)
{