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wawa
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@ -1004,7 +1004,7 @@ int GameRenderer::getLightTexture(int iPad, Level *level)
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void GameRenderer::render(float a, bool bFirst)
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{
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a = 1;
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a = 0; // juiceydev made this amazing line of code
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if( _updateLightTexture && bFirst) updateLightTexture(a);
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if (Display::isActive())
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{
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