im gonna ry it works im so happy

This commit is contained in:
JuiceyDev 2026-03-08 21:54:27 +01:00
parent 3657169222
commit 44251492ff

View file

@ -518,7 +518,7 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
TileEntityRenderDispatcher::yOff = (player->yOld + (player->y - player->yOld) * a);
TileEntityRenderDispatcher::zOff = (player->zOld + (player->z - player->zOld) * a);
mc->gameRenderer->turnOnLightLayer(a); // 4J - brought forward from 1.8.2
// mc->gameRenderer->turnOnLightLayer(a); // 4J - brought forward from 1.8.2
vector<shared_ptr<Entity> > entities = level[playerIndex]->getAllEntities();
totalEntities = (int)entities.size();
@ -600,7 +600,7 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
LeaveCriticalSection(&m_csRenderableTileEntities);
mc->gameRenderer->turnOffLightLayer(a); // 4J - brought forward from 1.8.2
// mc->gameRenderer->turnOffLightLayer(a); // 4J - brought forward from 1.8.2
}
wstring LevelRenderer::gatherStats1()
@ -742,7 +742,7 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
#if 1
// 4J - cut down version, we're not using offsetted render lists, or a sorted chunk list, anymore
mc->gameRenderer->turnOnLightLayer(alpha); // 4J - brought forward from 1.8.2
// mc->gameRenderer->turnOnLightLayer(alpha); // 4J - brought forward from 1.8.2
shared_ptr<Mob> player = mc->cameraTargetPlayer;
double xOff = player->xOld + (player->x - player->xOld) * alpha;
double yOff = player->yOld + (player->y - player->yOld) * alpha;
@ -838,7 +838,7 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
#endif // __PS3__
glPopMatrix();
mc->gameRenderer->turnOffLightLayer(alpha); // 4J - brought forward from 1.8.2
// mc->gameRenderer->turnOffLightLayer(alpha); // 4J - brought forward from 1.8.2
#else
_renderChunks.clear();