This commit is contained in:
JuiceyDev 2026-03-07 00:09:19 +01:00
parent 8281af31b6
commit ffbb8598d4

View file

@ -1002,9 +1002,8 @@ int GameRenderer::getLightTexture(int iPad, Level *level)
return lightTexture[iPad]; // 4J-JEV: Changing to Per Player lighting textures.
}
void GameRenderer::render(float a, bool bFirst)
void GameRenderer::render(float a = 1, bool bFirst)
{
float a = 1;
if( _updateLightTexture && bFirst) updateLightTexture(a);
if (Display::isActive())
{