Commit graph

916 commits

Author SHA1 Message Date
JuiceyDev f25b105bee slight optimizations 2026-03-29 20:56:00 -05:00
JuiceyDev 19e7386d12 light fix 2026-03-29 20:56:00 -05:00
JuiceyDev 3986e4642b ghost segfault??????? 2026-03-29 20:56:00 -05:00
MatthewBeshay c6fa51d592 perf(render): optimise tile entity cleanup and profiling 2026-03-29 20:56:00 -05:00
JuiceyDev 51ad1434db new culler 2026-03-29 20:56:00 -05:00
JuiceyDev abba4b57ce Fixed broken LevelRenderer.cpp and removed merge garbage 2026-03-29 20:55:59 -05:00
MatthewBeshay a3f7f7d03c perf(render): improve chunk scheduling and refine rebuild profiling 2026-03-29 20:55:59 -05:00
MatthewBeshay 47b7d90835 feat(profiling): add low-overhead in-engine frame profiler 2026-03-29 20:55:59 -05:00
MatthewBeshay b5b4fc34fe fix(linux): increase iggy render-target budget to 64mb 2026-03-29 20:55:59 -05:00
MatthewBeshay f499eaee9c chore(linux): add diagnostics for iggy render-target exhaustion 2026-03-29 20:55:59 -05:00
Tropical 94a67d41b6 inline that 2026-03-29 20:55:59 -05:00
Tropical 21092cb686 fix: stub IggyValueGetTypeRS 2026-03-29 20:55:59 -05:00
JuiceyDev 5e7bba862c perf fix culler thing 2026-03-29 20:55:58 -05:00
JuiceyDev 5357e75037 gamerenderer bit more optimized 2026-03-29 20:55:58 -05:00
JuiceyDev bb50db7d9b Cleaned up linuxGL.cpp 2026-03-29 20:55:58 -05:00
Tropical d6394de900 fix: get rid of redundant option check 2026-03-29 20:55:58 -05:00
Tropical 73a74f4872 chore: clean up LevelRenderer diffs 2026-03-29 20:55:58 -05:00
JuiceyDev d2e77c63ad refactor meson and final gles support, cleaner gdraw 2026-03-29 20:55:58 -05:00
JuiceyDev 4aa8106e52 rewrote & formatted meson, also added gles to renderer, no need to touch, it works, and it'll help for future support. basically a neat lil touch 2026-03-29 20:55:58 -05:00
JuiceyDev e2a6c3f92c ss not here 2026-03-29 20:55:58 -05:00
MatthewBeshay 31acc46308 fix(linux): localise chunk transforms and guard optional iggy paths 2026-03-29 20:55:57 -05:00
JuiceyDev dc8c0b04c0 apply setchuckoffset to direct shader matrix 2026-03-29 20:55:57 -05:00
Tropical 35d92fe504 docs: add FIXME for clipChunk translation 2026-03-29 20:55:57 -05:00
MatthewBeshay d53831186e fix(linux): stop core-profile GL state leakage in iggy title rendering 2026-03-29 20:55:57 -05:00
Tropical 485edf0679 clean up the diff further 2026-03-29 20:55:57 -05:00
Tropical fc6e4e32b1 undo further LevelRenderer changes 2026-03-29 20:55:57 -05:00
Tropical fb745767f2 undo changes to Camera.cpp 2026-03-29 20:55:57 -05:00
Tropical 69e9db9edc chore: undo some comments 2026-03-29 20:55:57 -05:00
MatthewBeshay 8dfd9e5044 fix(gui): always rebind textures for java font rendering 2026-03-29 20:55:57 -05:00
Tropical c60a71581d revert ItemRenderer changes 2026-03-29 20:55:57 -05:00
MatthewBeshay 9680753f5e fix(linux): restore UI GL state handoff for core renderer 2026-03-29 20:55:57 -05:00
Tropical fa24812582 revert some seemingly unneeded changes 2026-03-29 20:55:57 -05:00
Tropical 23af1b0a72 revert unintentional turnOnGui 2026-03-29 20:55:57 -05:00
Tropical a4db31ee64 add back ItemRenderer comment 2026-03-29 20:55:57 -05:00
Tropical dbd7ce40cd fix: don't GL_NORMALIZE/GL_RESCALE_NORMAL when rendering items 2026-03-29 20:55:57 -05:00
Tropical ca601c8205 restore original code for renderGuiItem 2026-03-29 20:55:57 -05:00
Tropical 98c8d49eaf fix: make hit outline width 1 pixel 2026-03-29 20:55:56 -05:00
JuiceyDev e0aa739aac batch 2.4 | highlight fix 2026-03-29 20:55:56 -05:00
JuiceyDev 08ed9861b9 batch 2.3 enabling back optimizations 2026-03-29 20:55:56 -05:00
Tropical b7ac84ca79 fix: revert changes to lighting direction 2026-03-29 20:55:56 -05:00
JuiceyDev 97b068260a batch 2.2, clamp be gone 2026-03-29 20:55:56 -05:00
JuiceyDev e71ff8699a batch 2.1; entity lightfix 2026-03-29 20:55:56 -05:00
JuiceyDev 09e8a8f981 batch 2: fixing chunk rendering & frustum culling; rewrote most of it, but now it works. next step is to fix the "highlight" effect & add the optimizations i wrote on optifromhell.txt 2026-03-29 20:55:56 -05:00
JuiceyDev fbb7b304c8 first batch & fix with new files (very hacky & uncleaned state); state: game runs but broken rendering every chunks is at 0,0,0 @n@ 2026-03-29 20:55:56 -05:00
Tropical 8c6c17677d
Merge pull request #334 from Merc6/refactor/remove-PolygonArray
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refactor: optimize `Block` rendering
2026-03-29 18:45:06 -05:00
orng 7062ef7564 chore: fmt 2026-03-29 18:40:55 -05:00
Tropical a856a7e54e fix: rebase issue with CreativeInventoryScreen 2026-03-29 16:12:30 -05:00
Tropical 3653b7b465 fix: readjust VideoSettingsScreen ITEM_COUNT 2026-03-29 15:53:10 -05:00
Tropical 238b001910 fix: remove remaining iggy checkmarks for pano 2026-03-29 15:53:10 -05:00
Tropical ad67f4be71 refactor: configure classic panorama at compile-time 2026-03-29 15:53:10 -05:00