JuiceyDev
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f25b105bee
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slight optimizations
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2026-03-29 20:56:00 -05:00 |
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JuiceyDev
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19e7386d12
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light fix
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2026-03-29 20:56:00 -05:00 |
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JuiceyDev
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3986e4642b
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ghost segfault???????
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2026-03-29 20:56:00 -05:00 |
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MatthewBeshay
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c6fa51d592
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perf(render): optimise tile entity cleanup and profiling
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2026-03-29 20:56:00 -05:00 |
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JuiceyDev
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51ad1434db
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new culler
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2026-03-29 20:56:00 -05:00 |
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JuiceyDev
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abba4b57ce
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Fixed broken LevelRenderer.cpp and removed merge garbage
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2026-03-29 20:55:59 -05:00 |
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MatthewBeshay
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a3f7f7d03c
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perf(render): improve chunk scheduling and refine rebuild profiling
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2026-03-29 20:55:59 -05:00 |
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MatthewBeshay
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47b7d90835
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feat(profiling): add low-overhead in-engine frame profiler
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2026-03-29 20:55:59 -05:00 |
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MatthewBeshay
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b5b4fc34fe
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fix(linux): increase iggy render-target budget to 64mb
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2026-03-29 20:55:59 -05:00 |
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MatthewBeshay
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f499eaee9c
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chore(linux): add diagnostics for iggy render-target exhaustion
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2026-03-29 20:55:59 -05:00 |
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Tropical
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94a67d41b6
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inline that
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2026-03-29 20:55:59 -05:00 |
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Tropical
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21092cb686
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fix: stub IggyValueGetTypeRS
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2026-03-29 20:55:59 -05:00 |
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JuiceyDev
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5e7bba862c
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perf fix culler thing
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2026-03-29 20:55:58 -05:00 |
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JuiceyDev
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5357e75037
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gamerenderer bit more optimized
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2026-03-29 20:55:58 -05:00 |
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JuiceyDev
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bb50db7d9b
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Cleaned up linuxGL.cpp
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2026-03-29 20:55:58 -05:00 |
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Tropical
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d6394de900
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fix: get rid of redundant option check
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2026-03-29 20:55:58 -05:00 |
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Tropical
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73a74f4872
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chore: clean up LevelRenderer diffs
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2026-03-29 20:55:58 -05:00 |
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JuiceyDev
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d2e77c63ad
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refactor meson and final gles support, cleaner gdraw
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2026-03-29 20:55:58 -05:00 |
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JuiceyDev
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4aa8106e52
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rewrote & formatted meson, also added gles to renderer, no need to touch, it works, and it'll help for future support. basically a neat lil touch
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2026-03-29 20:55:58 -05:00 |
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JuiceyDev
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e2a6c3f92c
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ss not here
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2026-03-29 20:55:58 -05:00 |
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MatthewBeshay
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31acc46308
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fix(linux): localise chunk transforms and guard optional iggy paths
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2026-03-29 20:55:57 -05:00 |
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JuiceyDev
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dc8c0b04c0
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apply setchuckoffset to direct shader matrix
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2026-03-29 20:55:57 -05:00 |
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Tropical
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35d92fe504
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docs: add FIXME for clipChunk translation
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2026-03-29 20:55:57 -05:00 |
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MatthewBeshay
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d53831186e
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fix(linux): stop core-profile GL state leakage in iggy title rendering
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2026-03-29 20:55:57 -05:00 |
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Tropical
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485edf0679
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clean up the diff further
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2026-03-29 20:55:57 -05:00 |
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Tropical
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fc6e4e32b1
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undo further LevelRenderer changes
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2026-03-29 20:55:57 -05:00 |
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Tropical
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fb745767f2
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undo changes to Camera.cpp
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2026-03-29 20:55:57 -05:00 |
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Tropical
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69e9db9edc
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chore: undo some comments
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2026-03-29 20:55:57 -05:00 |
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MatthewBeshay
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8dfd9e5044
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fix(gui): always rebind textures for java font rendering
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2026-03-29 20:55:57 -05:00 |
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Tropical
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c60a71581d
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revert ItemRenderer changes
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2026-03-29 20:55:57 -05:00 |
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MatthewBeshay
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9680753f5e
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fix(linux): restore UI GL state handoff for core renderer
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2026-03-29 20:55:57 -05:00 |
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Tropical
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fa24812582
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revert some seemingly unneeded changes
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2026-03-29 20:55:57 -05:00 |
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Tropical
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23af1b0a72
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revert unintentional turnOnGui
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2026-03-29 20:55:57 -05:00 |
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Tropical
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a4db31ee64
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add back ItemRenderer comment
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2026-03-29 20:55:57 -05:00 |
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Tropical
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dbd7ce40cd
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fix: don't GL_NORMALIZE/GL_RESCALE_NORMAL when rendering items
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2026-03-29 20:55:57 -05:00 |
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Tropical
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ca601c8205
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restore original code for renderGuiItem
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2026-03-29 20:55:57 -05:00 |
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Tropical
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98c8d49eaf
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fix: make hit outline width 1 pixel
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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e0aa739aac
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batch 2.4 | highlight fix
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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08ed9861b9
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batch 2.3 enabling back optimizations
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2026-03-29 20:55:56 -05:00 |
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Tropical
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b7ac84ca79
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fix: revert changes to lighting direction
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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97b068260a
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batch 2.2, clamp be gone
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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e71ff8699a
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batch 2.1; entity lightfix
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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09e8a8f981
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batch 2: fixing chunk rendering & frustum culling; rewrote most of it, but now it works. next step is to fix the "highlight" effect & add the optimizations i wrote on optifromhell.txt
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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fbb7b304c8
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first batch & fix with new files (very hacky & uncleaned state); state: game runs but broken rendering every chunks is at 0,0,0 @n@
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2026-03-29 20:55:56 -05:00 |
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Tropical
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8c6c17677d
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Merge pull request #334 from Merc6/refactor/remove-PolygonArray
Publish Documentation / build (push) Waiting to run
Build (Linux, x86_64) / build-linux (push) Waiting to run
Build (Linux, x86_64) / build-linux-debug (push) Waiting to run
Clang Format / clang-format (push) Waiting to run
refactor: optimize `Block` rendering
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2026-03-29 18:45:06 -05:00 |
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orng
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7062ef7564
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chore: fmt
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2026-03-29 18:40:55 -05:00 |
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Tropical
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a856a7e54e
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fix: rebase issue with CreativeInventoryScreen
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2026-03-29 16:12:30 -05:00 |
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Tropical
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3653b7b465
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fix: readjust VideoSettingsScreen ITEM_COUNT
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2026-03-29 15:53:10 -05:00 |
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Tropical
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238b001910
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fix: remove remaining iggy checkmarks for pano
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2026-03-29 15:53:10 -05:00 |
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Tropical
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ad67f4be71
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refactor: configure classic panorama at compile-time
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2026-03-29 15:53:10 -05:00 |
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