mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-28 00:13:36 +00:00
refactor: configure classic panorama at compile-time
This commit is contained in:
parent
ca276943f2
commit
ad67f4be71
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@ -189,7 +189,6 @@ options.renderDistance.short=Short
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options.renderDistance.normal=Normal
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options.renderDistance.far=Far
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options.viewBobbing=View Bobbing
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options.classicPanorama=Classic Panorama
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options.ao=Smooth Lighting
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options.anaglyph=3D Anaglyph
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options.framerateLimit=Performance
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@ -16,7 +16,7 @@
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// 4J - the Option sub-class used to be an java enumerated type, trying to
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// emulate that functionality here
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const Options::Option Options::Option::options[18] = {
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const Options::Option Options::Option::options[17] = {
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Options::Option(L"options.music", true, false),
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Options::Option(L"options.sound", true, false),
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Options::Option(L"options.invertMouse", false, true),
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@ -34,7 +34,6 @@ const Options::Option Options::Option::options[18] = {
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Options::Option(L"options.gamma", true, false),
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Options::Option(L"options.renderClouds", false, true),
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Options::Option(L"options.particles", false, false),
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Options::Option(L"options.classicPanorama", false, true),
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};
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const Options::Option* Options::Option::MUSIC = &Options::Option::options[0];
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@ -66,8 +65,6 @@ const Options::Option* Options::Option::RENDER_CLOUDS =
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&Options::Option::options[15];
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const Options::Option* Options::Option::PARTICLES =
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&Options::Option::options[16];
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const Options::Option* Options::Option::CLASSIC_PANORAMA =
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&(Options::Option::options[17]);
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const Options::Option* Options::Option::getItem(int id) { return &options[id]; }
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@ -114,8 +111,6 @@ void Options::init() {
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invertYMouse = false;
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viewDistance = 0;
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bobView = true;
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// 4jcraft
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classicPanorama = false;
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anaglyph3d = false;
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advancedOpengl = false;
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@ -245,10 +240,6 @@ void Options::toggle(const Options::Option* option, int dir) {
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// 4J-PB - changing
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// 4jcraft: uncommented this so that the view bobbing option works
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if (option == Option::VIEW_BOBBING) bobView = !bobView;
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// 4jcraft
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if (option == Option::CLASSIC_PANORAMA) {
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classicPanorama = !classicPanorama;
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}
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if (option == Option::RENDER_CLOUDS) renderClouds = !renderClouds;
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if (option == Option::ADVANCED_OPENGL) {
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advancedOpengl = !advancedOpengl;
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@ -301,8 +292,6 @@ bool Options::getBooleanValue(const Options::Option* item) {
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// types
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if (item == Option::INVERT_MOUSE) return invertYMouse;
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if (item == Option::VIEW_BOBBING) return bobView;
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// 4jcraft
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if (item == Option::CLASSIC_PANORAMA) return classicPanorama;
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if (item == Option::ANAGLYPH) return anaglyph3d;
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if (item == Option::ADVANCED_OPENGL) return advancedOpengl;
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if (item == Option::AMBIENT_OCCLUSION) return ambientOcclusion;
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@ -415,8 +404,6 @@ void Options::load() {
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if (cmds[0] == L"guiScale") guiScale = _fromString<int>(cmds[1]);
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if (cmds[0] == L"particles") particles = _fromString<int>(cmds[1]);
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if (cmds[0] == L"bobView") bobView = cmds[1] == L"true";
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// 4jcraft
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if (cmds[0] == L"classicPanorama") classicPanorama = cmds[1] == L"true";
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if (cmds[0] == L"anaglyph3d") anaglyph3d = cmds[1] == L"true";
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if (cmds[0] == L"advancedOpengl") advancedOpengl = cmds[1] == L"true";
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if (cmds[0] == L"fpsLimit") framerateLimit = _fromString<int>(cmds[1]);
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@ -471,9 +458,6 @@ void Options::save() {
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dos.writeChars(L"guiScale:" + _toString<int>(guiScale));
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dos.writeChars(L"particles:" + _toString<int>(particles));
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dos.writeChars(L"bobView:" + std::wstring(bobView ? L"true" : L"false"));
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// 4jcraft
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dos.writeChars(L"classicPanorama:" +
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std::wstring(classicPanorama ? L"true" : L"false"));
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dos.writeChars(L"anaglyph3d:" +
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std::wstring(anaglyph3d ? L"true" : L"false"));
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dos.writeChars(L"advancedOpengl:" +
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@ -13,7 +13,7 @@ public:
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// 4J - this used to be an enum
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class Option {
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public:
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static const Option options[18];
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static const Option options[17];
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static const Option* MUSIC;
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static const Option* SOUND;
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static const Option* INVERT_MOUSE;
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@ -31,7 +31,6 @@ public:
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static const Option* GAMMA;
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static const Option* RENDER_CLOUDS;
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static const Option* PARTICLES;
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static const Option* CLASSIC_PANORAMA;
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private:
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const bool _isProgress;
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@ -62,7 +61,6 @@ public:
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bool invertYMouse;
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int viewDistance;
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bool bobView;
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bool classicPanorama;
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bool anaglyph3d;
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bool advancedOpengl;
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int framerateLimit;
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@ -164,204 +164,203 @@ void TitleScreen::buttonClicked(Button* button) {
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// method
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void TitleScreen::renderPanorama(float a) {
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#ifdef ENABLE_JAVA_GUIS
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Tesselator* t = Tesselator::getInstance();
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if (minecraft->options->classicPanorama) {
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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gluPerspective(120.0f, 1.0f, 0.05f, 10.0f);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glRotatef(180.0f, 1.0f, 0.0f, 0.0f);
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glEnable(GL_BLEND);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_CULL_FACE);
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glDepthMask(false);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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char offsetPasses = 8;
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#ifdef CLASSIC_PANORAMA
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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gluPerspective(120.0f, 1.0f, 0.05f, 10.0f);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glRotatef(180.0f, 1.0f, 0.0f, 0.0f);
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glEnable(GL_BLEND);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_CULL_FACE);
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glDepthMask(false);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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char offsetPasses = 8;
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for (int i = 0; i < (offsetPasses * offsetPasses); i++) {
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for (int i = 0; i < (offsetPasses * offsetPasses); i++) {
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glPushMatrix();
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float x =
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((float)(i % offsetPasses) / (float)offsetPasses - 0.5f) / 64.0f;
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float y =
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((float)(i / offsetPasses) / (float)offsetPasses - 0.5f) / 64.0f;
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float z = 0.0f;
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glTranslatef(x, y, z);
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glRotatef(sin((vo + a) / 400.0f) * 25.0f + 20.0f, 1.0f, 0.0f, 0.0f);
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glRotatef(-(vo + a) * 0.1f, 0.0f, 1.0f, 0.0f);
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for (int j = 0; j < 6; j++) {
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glPushMatrix();
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float x = ((float)(i % offsetPasses) / (float)offsetPasses - 0.5f) /
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64.0f;
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float y = ((float)(i / offsetPasses) / (float)offsetPasses - 0.5f) /
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64.0f;
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float z = 0.0f;
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glTranslatef(x, y, z);
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glRotatef(sin((vo + a) / 400.0f) * 25.0f + 20.0f, 1.0f, 0.0f, 0.0f);
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glRotatef(-(vo + a) * 0.1f, 0.0f, 1.0f, 0.0f);
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for (int j = 0; j < 6; j++) {
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glPushMatrix();
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switch (j) {
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case 1:
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glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
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break;
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case 2:
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glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
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break;
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case 3:
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glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
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break;
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case 4:
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glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
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break;
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case 5:
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glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
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break;
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default:
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break;
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}
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glBindTexture(GL_TEXTURE_2D, minecraft->textures->loadTexture(
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TN_TITLE_BG_PANORAMA0 + j));
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t->begin();
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t->color(16777215, 255 / (i + 1));
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t->vertexUV(-1.0f, -1.0f, 1.0f, 0.0f, 0.0f);
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t->vertexUV(1.0f, -1.0f, 1.0f, 1.0f, 0.0f);
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t->vertexUV(1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
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t->vertexUV(-1.0f, 1.0f, 1.0f, 0.0f, 1.0f);
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t->end();
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glPopMatrix();
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switch (j) {
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case 1:
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glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
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break;
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case 2:
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glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
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break;
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case 3:
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glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
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break;
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case 4:
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glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
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break;
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case 5:
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glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
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break;
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default:
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break;
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}
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glBindTexture(GL_TEXTURE_2D, minecraft->textures->loadTexture(
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TN_TITLE_BG_PANORAMA0 + j));
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t->begin();
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t->color(16777215, 255 / (i + 1));
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t->vertexUV(-1.0f, -1.0f, 1.0f, 0.0f, 0.0f);
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t->vertexUV(1.0f, -1.0f, 1.0f, 1.0f, 0.0f);
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t->vertexUV(1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
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t->vertexUV(-1.0f, 1.0f, 1.0f, 0.0f, 1.0f);
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t->end();
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glPopMatrix();
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glColorMask(true, true, true, false);
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}
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t->offset(0.0f, 0.0f, 0.0f);
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glColorMask(true, true, true, true);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glDepthMask(true);
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glEnable(GL_CULL_FACE);
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glEnable(GL_ALPHA_TEST);
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glEnable(GL_DEPTH_TEST);
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} else {
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, width, height, 0, 1000, 3000);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glTranslatef(0, 0, -2000);
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glDisable(GL_LIGHTING);
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glDisable(GL_FOG);
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_ALPHA_TEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(false);
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glBindTexture(GL_TEXTURE_2D,
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minecraft->textures->loadTexture(TN_TITLE_BG_PANORAMA));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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float off = vo * 0.0004f;
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float screenAspect = (float)width / (float)height;
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float texAspect = 1748.0f / 144.0f;
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float scale;
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if (screenAspect > texAspect) {
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scale = (float)width / 1748.0f;
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} else {
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scale = (float)height / 144.0f;
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}
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float texWidth = 1748.0f * scale;
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float texHeight = 144.0f * scale;
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float yOff = (height - texHeight) / 2.0f;
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float uMax = off + (texWidth / 1748.0f);
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t->begin(GL_QUADS);
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t->color(0xffffff, 255);
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t->vertexUV(0, yOff + texHeight, 0, off, 1.0f);
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t->vertexUV(texWidth, yOff + texHeight, 0, uMax, 1.0f);
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t->vertexUV(texWidth, yOff, 0, uMax, 0.0f);
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t->vertexUV(0, yOff, 0, off, 0.0f);
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t->end();
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glDepthMask(true);
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glDisable(GL_BLEND);
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glEnable(GL_ALPHA_TEST);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glColorMask(true, true, true, false);
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}
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t->offset(0.0f, 0.0f, 0.0f);
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glColorMask(true, true, true, true);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glDepthMask(true);
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glEnable(GL_CULL_FACE);
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glEnable(GL_ALPHA_TEST);
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glEnable(GL_DEPTH_TEST);
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#else
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, width, height, 0, 1000, 3000);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glTranslatef(0, 0, -2000);
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glDisable(GL_LIGHTING);
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glDisable(GL_FOG);
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_ALPHA_TEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(false);
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glBindTexture(GL_TEXTURE_2D,
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minecraft->textures->loadTexture(TN_TITLE_BG_PANORAMA));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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float off = vo * 0.0004f;
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float screenAspect = (float)width / (float)height;
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float texAspect = 1748.0f / 144.0f;
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float scale;
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if (screenAspect > texAspect) {
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scale = (float)width / 1748.0f;
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} else {
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scale = (float)height / 144.0f;
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}
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float texWidth = 1748.0f * scale;
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float texHeight = 144.0f * scale;
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float yOff = (height - texHeight) / 2.0f;
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float uMax = off + (texWidth / 1748.0f);
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t->begin(GL_QUADS);
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t->color(0xffffff, 255);
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t->vertexUV(0, yOff + texHeight, 0, off, 1.0f);
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t->vertexUV(texWidth, yOff + texHeight, 0, uMax, 1.0f);
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t->vertexUV(texWidth, yOff, 0, uMax, 0.0f);
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t->vertexUV(0, yOff, 0, off, 0.0f);
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t->end();
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glDepthMask(true);
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glDisable(GL_BLEND);
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glEnable(GL_ALPHA_TEST);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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#endif
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#endif
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}
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// 4jcraft
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void TitleScreen::renderSkybox(float a) {
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#ifdef ENABLE_JAVA_GUIS
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if (minecraft->options->classicPanorama) {
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glViewport(0, 0, 256, 256);
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}
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#ifdef CLASSIC_PANORAMA
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glViewport(0, 0, 256, 256);
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#endif
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renderPanorama(a);
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if (minecraft->options->classicPanorama) {
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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#ifdef CLASSIC_PANORAMA
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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for (int i = 0; i < 8; i++) {
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rotateAndBlur(a);
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}
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glViewport(0, 0, minecraft->width, minecraft->height);
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Tesselator* t = Tesselator::getInstance();
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t->begin();
|
||||
float aspect =
|
||||
width > height ? 120.0f / (float)width : 120.0f / (float)height;
|
||||
float sWidth = (float)height * aspect / 256.0f;
|
||||
float sHeight = (float)width * aspect / 256.0f;
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
t->color(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
t->vertexUV(0.0f, height, 0.0f, (0.5f - sWidth), (0.5f + sHeight));
|
||||
t->vertexUV(width, height, 0.0f, (0.5f - sWidth), (0.5f - sHeight));
|
||||
t->vertexUV(width, 0.0f, 0.0f, (0.5f + sWidth), (0.5f - sHeight));
|
||||
t->vertexUV(0.0f, 0.0f, 0.0f, (0.5f + sWidth), (0.5f + sHeight));
|
||||
t->end();
|
||||
for (int i = 0; i < 8; i++) {
|
||||
rotateAndBlur(a);
|
||||
}
|
||||
|
||||
glViewport(0, 0, minecraft->width, minecraft->height);
|
||||
|
||||
Tesselator* t = Tesselator::getInstance();
|
||||
t->begin();
|
||||
float aspect =
|
||||
width > height ? 120.0f / (float)width : 120.0f / (float)height;
|
||||
float sWidth = (float)height * aspect / 256.0f;
|
||||
float sHeight = (float)width * aspect / 256.0f;
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
t->color(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
t->vertexUV(0.0f, height, 0.0f, (0.5f - sWidth), (0.5f + sHeight));
|
||||
t->vertexUV(width, height, 0.0f, (0.5f - sWidth), (0.5f - sHeight));
|
||||
t->vertexUV(width, 0.0f, 0.0f, (0.5f + sWidth), (0.5f - sHeight));
|
||||
t->vertexUV(0.0f, 0.0f, 0.0f, (0.5f + sWidth), (0.5f + sHeight));
|
||||
t->end();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
// 4jcraft
|
||||
void TitleScreen::rotateAndBlur(float a) {
|
||||
#ifdef ENABLE_JAVA_GUIS
|
||||
if (minecraft->options->classicPanorama) {
|
||||
glBindTexture(GL_TEXTURE_2D, viewportTexture);
|
||||
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glColorMask(true, true, true, false);
|
||||
Tesselator* t = Tesselator::getInstance();
|
||||
t->begin();
|
||||
char blurPasses = 3;
|
||||
#if defined(ENABLE_JAVA_GUIS) && defined(CLASSIC_PANORAMA)
|
||||
glBindTexture(GL_TEXTURE_2D, viewportTexture);
|
||||
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glColorMask(true, true, true, false);
|
||||
Tesselator* t = Tesselator::getInstance();
|
||||
t->begin();
|
||||
char blurPasses = 3;
|
||||
|
||||
for (int i = 0; i < blurPasses; i++) {
|
||||
t->color(1.0f, 1.0f, 1.0f, 1.0f / (float)(i + 1));
|
||||
float offset = (float)(i - blurPasses / 2) / 256.0f;
|
||||
t->vertexUV(width, height, 0.0f, (0.0f + offset), 0.0f);
|
||||
t->vertexUV(width, 0.0f, 0.0f, (1.0f + offset), 0.0f);
|
||||
t->vertexUV(0.0f, 0.0f, 0.0f, (1.0f + offset), 1.0f);
|
||||
t->vertexUV(0.0f, height, 0.0f, (0.0f + offset), 1.0f);
|
||||
}
|
||||
|
||||
t->end();
|
||||
glColorMask(true, true, true, true);
|
||||
for (int i = 0; i < blurPasses; i++) {
|
||||
t->color(1.0f, 1.0f, 1.0f, 1.0f / (float)(i + 1));
|
||||
float offset = (float)(i - blurPasses / 2) / 256.0f;
|
||||
t->vertexUV(width, height, 0.0f, (0.0f + offset), 0.0f);
|
||||
t->vertexUV(width, 0.0f, 0.0f, (1.0f + offset), 0.0f);
|
||||
t->vertexUV(0.0f, 0.0f, 0.0f, (1.0f + offset), 1.0f);
|
||||
t->vertexUV(0.0f, height, 0.0f, (0.0f + offset), 1.0f);
|
||||
}
|
||||
|
||||
t->end();
|
||||
glColorMask(true, true, true, true);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
@ -377,10 +376,10 @@ void TitleScreen::render(int xm, int ym, float a) {
|
|||
int logoY = 30;
|
||||
|
||||
// 4jcraft: gradient for classic panorama
|
||||
if (minecraft->options->classicPanorama) {
|
||||
fillGradient(0, 0, width, height, -2130706433, 16777215);
|
||||
fillGradient(0, 0, width, height, 0, INT_MIN);
|
||||
}
|
||||
#ifdef CLASSIC_PANORAMA
|
||||
fillGradient(0, 0, width, height, -2130706433, 16777215);
|
||||
fillGradient(0, 0, width, height, 0, INT_MIN);
|
||||
#endif
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,
|
||||
minecraft->textures->loadTexture(TN_TITLE_MCLOGO));
|
||||
|
|
|
|||
|
|
@ -29,8 +29,7 @@ void VideoSettingsScreen::init() {
|
|||
Options::Option::GUI_SCALE,
|
||||
Options::Option::ADVANCED_OPENGL,
|
||||
Options::Option::GAMMA,
|
||||
Options::Option::FOV,
|
||||
Options::Option::CLASSIC_PANORAMA};
|
||||
Options::Option::FOV};
|
||||
|
||||
for (int i = 0; i < ITEM_COUNT; i++) {
|
||||
const Options::Option* item = items[i];
|
||||
|
|
|
|||
|
|
@ -75,6 +75,10 @@ if get_option('enable_vsync')
|
|||
global_cpp_defs += '-DENABLE_VSYNC'
|
||||
endif
|
||||
|
||||
if get_option('classic_panorama')
|
||||
global_cpp_defs += '-DCLASSIC_PANORAMA'
|
||||
endif
|
||||
|
||||
if get_option('ui_backend') == 'shiggy'
|
||||
shiggy_dep = dependency(
|
||||
'shiggy',
|
||||
|
|
|
|||
|
|
@ -4,6 +4,11 @@ option('ui_backend',
|
|||
value : 'shiggy',
|
||||
description : 'Specifies a backend implementation for the game UI.')
|
||||
|
||||
option('classic_panorama',
|
||||
type : 'boolean',
|
||||
value : false,
|
||||
description : 'Enable classic java edition panorama (ui_backend=java ONLY).')
|
||||
|
||||
option('enable_vsync',
|
||||
type : 'boolean',
|
||||
value : true,
|
||||
|
|
|
|||
Loading…
Reference in a new issue