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add back ItemRenderer comment
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@ -360,6 +360,8 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures,
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glPushMatrix();
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// 4J - original code left here for reference
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// 4jcraft: original code reused for proper lighting
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// force normalize
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#if 1
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// does it work? too lazy to find out
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glTranslatef((float)(x), (float)(y), 0.0f);
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