revert unintentional turnOnGui

This commit is contained in:
Tropical 2026-03-27 19:08:14 -05:00
parent a4db31ee64
commit 23af1b0a72

View file

@ -52,27 +52,9 @@ FloatBuffer* Lighting::getBuffer(float a, float b, float c, float d) {
}
void Lighting::turnOnGui() {
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
float a = 0.4f;
float d = 0.6f;
float s = 0.0f;
// big john machine
// (copied from turnon)
RenderManager.StateSetLightDirection(0, 0.129f, 0.965f, 0.224f);
glLight(GL_LIGHT0, GL_DIFFUSE, getBuffer(d, d, d, 1));
glLight(GL_LIGHT0, GL_AMBIENT, getBuffer(0.0f, 0.0f, 0.0f, 1.0f));
glLight(GL_LIGHT0, GL_SPECULAR, getBuffer(s, s, s, 1.0f));
RenderManager.StateSetLightDirection(1, -0.129f, 0.965f, -0.224f);
glLight(GL_LIGHT1, GL_DIFFUSE, getBuffer(d, d, d, 1));
glLight(GL_LIGHT1, GL_AMBIENT, getBuffer(0.0f, 0.0f, 0.0f, 1.0f));
glLight(GL_LIGHT1, GL_SPECULAR, getBuffer(s, s, s, 1.0f));
glShadeModel(GL_FLAT);
glLightModel(GL_LIGHT_MODEL_AMBIENT, getBuffer(a, a, a, 1));
glPushMatrix();
glRotatef(-30, 0, 1, 0);
glRotatef(165, 1, 0, 0);
turnOn();
glPopMatrix();
}