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ss not here
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@ -2467,6 +2467,8 @@ void LevelRenderer::renderHitOutline(std::shared_ptr<Player> player,
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if (mode == 0 && h->type == HitResult::TILE) {
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int iPad = mc->player->GetXboxPad(); // 4J added
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const float ss = 0.002f;
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// 4J-PB - If Display HUD is false, don't render the hit outline
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if (app.GetGameSettings(iPad, eGameSetting_DisplayHUD) == 0) return;
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RenderManager.StateSetLightingEnable(false);
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