chore: clean up LevelRenderer diffs

This commit is contained in:
Tropical 2026-03-28 11:27:33 -05:00
parent d2e77c63ad
commit 73a74f4872

View file

@ -2255,6 +2255,7 @@ bool LevelRenderer::updateDirtyChunks() {
// int64_t startTime = System::currentTimeMillis();
// app.DebugPrintf("Rebuilding permaChunk %d\n", index);
permaChunk[index].rebuild();
if (index != 0)
@ -2493,7 +2494,7 @@ void LevelRenderer::renderHitOutline(std::shared_ptr<Player> player,
AABB bb = Tile::tiles[tileId]
->getTileAABB(level[iPad], h->x, h->y, h->z)
.grow(0.002f, 0.002f, 0.002f)
.grow(ss, ss, ss)
.move(-xo, -yo, -zo);
render(&bb);