fix: make hit outline width 1 pixel

This commit is contained in:
Tropical 2026-03-27 10:24:44 -05:00
parent e0aa739aac
commit 98c8d49eaf

View file

@ -2481,7 +2481,7 @@ void LevelRenderer::renderHitOutline(std::shared_ptr<Player> player,
// draw hit outline
RenderManager.StateSetColour(0.0f, 0.0f, 0.0f, 0.4f);
RenderManager.StateSetLineWidth(2.0f);
RenderManager.StateSetLineWidth(1.0f);
// hack
glDepthFunc(GL_LEQUAL);