Commit graph

1471 commits

Author SHA1 Message Date
pieeebot f5d9db3397 chore: release v1.0.6b 2026-05-25 18:56:59 +03:00
DrPerkyLegit bb62a9f559
fix: remove round robin chunk cache (#114) 2026-05-25 18:54:30 +03:00
pieeebot 25e1358311 chore: release v1.0.5b 2026-05-25 16:06:12 +03:00
/home/neo af674463b4
ci: trigger on commit on main 2026-05-25 15:49:47 +03:00
DrPerkyLegit c9920f6679
fix: blue flashing on motd page (#111) 2026-05-25 15:46:44 +03:00
Nytreon eef6b1c129
fix(TU31): pistons not updating when they should (#113)
* Fixed pistons not updating when they should

I removed the code that 4J added to make pistons ignore updates because it seems they removed it in later versions for parity with java edition! This allows for 0 tick piston interactions amount other things.

* Update PistonBaseTile.h

I forgot to update the header 🥹
2026-05-25 15:46:19 +03:00
Lord_Cambion e1383cc6a3 fix: poison kill player
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i fixed before this behaviour but somehow it is broken.

now i am clamping if 1 or 2 hp player is left with 1 hp.
2026-05-25 02:16:33 +02:00
Lord_Cambion ed63aaf8c4 fix: player ticks if game paused
before: player will tick if the game is paused allowing him to take damage from poison or lava.

now: player will not tick anymore if game is paused, so will not take damage anymore
2026-05-25 02:04:06 +02:00
Lord Cambion 9c55f80368
feat: Comparator +Item Frame (#106)
* feat: rotation in 8 directions

i implemented rotation in 8 directions for the item frames using decompilation

* fix: map render + normal items

map renders only explorated zones.
also fixed the size of the item and place inside item frame

* feat: itemframe drops items when hurt

* feat: comparator detects itemframe
2026-05-25 00:16:05 +03:00
DrPerkyLegit 98c33aa677
feat: Feat/expanded worlds (#107)
* it works kinda but its laggy

* attempt at making it faster

* Revert "attempt at making it faster"

This reverts commit 32a68ed3ae.

* Revert "it works kinda but its laggy"

This reverts commit 2830b973d4.

* round robin client chunk cache, expanded world type
2026-05-24 21:50:12 +03:00
Lord_Cambion 5d196d97cf update italian comments to english
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2026-05-22 22:15:46 +02:00
Lord_Cambion 8446d10fa9 update: english comments i forgot to change! 2026-05-22 21:21:32 +02:00
DrPerkyLegit b67cbb85f3
feat: multiplayer feat/less hardcoded lists (#89)
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* CustomPayloadPacket Changes

commented all code for old equip packets
cleaned up custom payload key creation
added 2 new payload packet definitions for upcoming changes

* server sided recipe list

* code cleanup for recipes

* add dtor for recipe classes to fix memory leak

* forgot this part to the dtor commit

* dtor changes tested and fixed

* server side creative menu list
2026-05-22 18:39:27 +03:00
DrPerkyLegit 9f37450178
chore: switch all entity ids to dedicated ints (#86)
* switch all entity ids to dedicated ints

* Increment NETWORK_PROTOCOL_VERSION to 79
2026-05-22 18:38:53 +03:00
neoapps-dev 28d9500eca cmake(sdk): includes 2026-05-22 17:53:44 +03:00
neoapps-dev 0b762588d8 feat(CMake): add SDK generation 2026-05-22 16:38:10 +03:00
NSDeathman d7d38d4f8f
fix: doubled grass upper block destroying (#104) 2026-05-22 14:07:06 +03:00
PUFF_MON 2cc554c11b
fix: Incorrect Rabbit Stew strings (#102)
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2026-05-21 20:39:14 +03:00
Riley M. a2f200fd98
fix: nix flake (#101)
* fix: unbroke import paths in EnchantmentMenu.cpp

* fix: patch nix flakes for new 4JLibs

* style: format nix flake

* refactor(nix): rely on build-linux.sh functions for nix builds

* fix(nix): patch dev shell for build-linux.sh

* feat(nix): derive package version from network version
2026-05-21 19:49:56 +03:00
Huckle d55a38eb84
feat: Make -ip and -port args join server on game launch (#96)
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feat: Add -quitondisconnect arg

Co-authored-by: TheHuckle <crazyh.dev@gmail.com>
2026-05-20 17:45:57 +03:00
NSDeathman dc5ad7aa6e
feat(TU31): added craft recipes for andesite, diorite and granite (and polished) blocks (#97) 2026-05-20 13:05:12 +03:00
piebot c326eabbb4
chore: update revelations link
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2026-05-19 15:15:01 +03:00
car keys 092d9481dc
chore: fix broken link (#92) 2026-05-19 15:12:34 +03:00
pieeebot b91b0c9810 chore: fix patch note 2026-05-19 12:19:42 +03:00
pieeebot db6d5a76c2 chore: release v1.0.4b 2026-05-19 12:18:34 +03:00
NSDeathman 42ee0b519e
feat(TU31): Creepers can be ignited with flint and steel (#84)
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* TU31 feature: Creepers can be ignited with flint and steel

* make mobInteract more accurate to decomp

---------

Co-authored-by: piebot <274605694+pieeebot@users.noreply.github.com>
2026-05-18 22:02:31 +03:00
NSDeathman d36a027e00
feat(TU31): Villagers turn into witches when struck by lightning (#83)
* Villagers turn into witches when struck by lightning

* fix: include statement for if a villager has a custom nametag

* fix: fix unneccesary line

* Build fix

---------

Co-authored-by: piebot <274605694+pieeebot@users.noreply.github.com>
2026-05-18 21:13:26 +03:00
/home/neo 4cb96bcb44
revert last commit
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2026-05-17 02:12:16 +03:00
NSDeathman 3bc06a62a2
Bug fix: now fences and glass planes do not turn grass to dirt (#80) 2026-05-17 01:41:02 +03:00
NSDeathman ce9ee06d41
feat(TU31): Village roads have base block underneath like in TU31 (#73)
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https://minecraft.wiki/w/Xbox_360_Edition_TU31

"World generation: Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves."
2026-05-16 12:32:47 +03:00
DrPerkyLegit fd43009ab6
chore: bump network version to 570 (#78)
Updated the build number from 560 to 570.

All clients will be prompted with version miss-matches when joining smartcmd servers and cannot connect to clients older than this point
2026-05-16 12:17:52 +03:00
Fireblade 1661747dad
Merge pull request #77 from Firebladedoge229/fix/dedicated-server-multiplayer
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fix: skin geometry crash on multiplayer servers
2026-05-15 17:28:17 -04:00
Fireblade faea0e7caa fix: skin geometry crash on multiplayer servers
fixes #72
2026-05-15 17:25:26 -04:00
NSDeathman 8b9058b13f
feat(TU31): Poppy & Dandelion now yield 1 dye instead of 2 like TU31 (#76)
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2026-05-15 20:13:02 +03:00
NSDeathman e176a9f5ec
fix(TU31): fix podzol down face texture (#71)
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2026-05-15 15:23:17 +03:00
PUFF_MON 9b1e25ac01
feat: Change cursor icon (#69) 2026-05-14 21:58:05 +03:00
pieeebot 9db673dc8d chore: release v1.0.3b 2026-05-14 15:46:32 +03:00
Fireblade f2193765d0
fix: dedicated server (#67)
* fix: dedicated server

* prioritize item.h when building item mappings
2026-05-14 13:27:56 +03:00
pieeebot 60189f6ab6 chore: build v1.0.2 2026-05-13 13:41:16 +03:00
pieeebot 55ce17bc76 chore(TU31): change XXX Wood to XXX Planks for accuracy. 2026-05-12 17:58:36 +03:00
pieeebot 9932f765cd chore(TU31): update stringsGeneric.xml to use XXX Planks instead of XXX Wood Planks 2026-05-12 17:38:57 +03:00
pieeebot 7a02a28874 Merge branch 'main' of https://github.com/neoStudiosLCE/neoLegacy 2026-05-12 17:35:56 +03:00
pieeebot d6c1ef7ab9 fix: crash when switching gamemodes using /gamemode 2026-05-12 17:35:52 +03:00
/home/neo 3902b814c3
ci: trigger 2026-05-12 15:15:10 +03:00
rockefort 7fb07ec8d4
feat(TU31): LoadCreateJoin improvements (#65)
Feat: JoinMenu have description (for now isn't working because i'm waiting for the fourkit code rewriting)
2026-05-12 14:23:36 +03:00
piebot 7850eff035 chore(TU31): Update skinHDWin.swf to be more accurate.
most noticeable change is the credits background.
2026-05-09 14:39:57 +03:00
/home/neo 8cab7f8048
chore: trigger ci 2026-05-05 19:55:56 +03:00
piebot 3ed6e32d76
chore: delete misplaced roadmap [no ci] 2026-05-05 19:36:16 +03:00
piebot a634ef4d59
chore: update progress [no ci] 2026-05-05 19:35:53 +03:00
piebot 2ff9a3d6ed
chore: update roadmap [no ci] 2026-05-05 19:35:10 +03:00