Langtanium
e41b579603
Made changes to skin related code
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Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
2026-05-16 23:34:29 -07:00
/home/neo
4cb96bcb44
revert last commit
Sync branches with main / sync (push) Has been cancelled
2026-05-17 02:12:16 +03:00
NSDeathman
3bc06a62a2
Bug fix: now fences and glass planes do not turn grass to dirt ( #80 )
2026-05-17 01:41:02 +03:00
NSDeathman
ce9ee06d41
feat(TU31): Village roads have base block underneath like in TU31 ( #73 )
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Sync branches with main / sync (push) Waiting to run
https://minecraft.wiki/w/Xbox_360_Edition_TU31
"World generation: Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves."
2026-05-16 12:32:47 +03:00
DrPerkyLegit
fd43009ab6
chore: bump network version to 570 ( #78 )
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Updated the build number from 560 to 570.
All clients will be prompted with version miss-matches when joining smartcmd servers and cannot connect to clients older than this point
2026-05-16 12:17:52 +03:00
Fireblade
1661747dad
Merge pull request #77 from Firebladedoge229/fix/dedicated-server-multiplayer
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Sync branches with main / sync (push) Waiting to run
fix: skin geometry crash on multiplayer servers
2026-05-15 17:28:17 -04:00
Fireblade
faea0e7caa
fix: skin geometry crash on multiplayer servers
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fixes #72
2026-05-15 17:25:26 -04:00
NSDeathman
8b9058b13f
feat(TU31): Poppy & Dandelion now yield 1 dye instead of 2 like TU31 ( #76 )
Sync branches with main / sync (push) Waiting to run
2026-05-15 20:13:02 +03:00
NSDeathman
e176a9f5ec
fix(TU31): fix podzol down face texture ( #71 )
Sync branches with main / sync (push) Waiting to run
2026-05-15 15:23:17 +03:00
PUFF_MON
9b1e25ac01
feat: Change cursor icon ( #69 )
2026-05-14 21:58:05 +03:00
pieeebot
9db673dc8d
chore: release v1.0.3b
2026-05-14 15:46:32 +03:00
Fireblade
f2193765d0
fix: dedicated server ( #67 )
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* fix: dedicated server
* prioritize item.h when building item mappings
2026-05-14 13:27:56 +03:00
pieeebot
60189f6ab6
chore: build v1.0.2
2026-05-13 13:41:16 +03:00
pieeebot
55ce17bc76
chore(TU31): change XXX Wood to XXX Planks for accuracy.
2026-05-12 17:58:36 +03:00
pieeebot
9932f765cd
chore(TU31): update stringsGeneric.xml to use XXX Planks instead of XXX Wood Planks
2026-05-12 17:38:57 +03:00
pieeebot
7a02a28874
Merge branch 'main' of https://github.com/neoStudiosLCE/neoLegacy
2026-05-12 17:35:56 +03:00
pieeebot
d6c1ef7ab9
fix: crash when switching gamemodes using /gamemode
2026-05-12 17:35:52 +03:00
/home/neo
3902b814c3
ci: trigger
2026-05-12 15:15:10 +03:00
rockefort
7fb07ec8d4
feat(TU31): LoadCreateJoin improvements ( #65 )
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Feat: JoinMenu have description (for now isn't working because i'm waiting for the fourkit code rewriting)
2026-05-12 14:23:36 +03:00
piebot
7850eff035
chore(TU31): Update skinHDWin.swf to be more accurate.
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most noticeable change is the credits background.
2026-05-09 14:39:57 +03:00
/home/neo
8cab7f8048
chore: trigger ci
2026-05-05 19:55:56 +03:00
piebot
3ed6e32d76
chore: delete misplaced roadmap [no ci]
2026-05-05 19:36:16 +03:00
piebot
a634ef4d59
chore: update progress [no ci]
2026-05-05 19:35:53 +03:00
piebot
2ff9a3d6ed
chore: update roadmap [no ci]
2026-05-05 19:35:10 +03:00
/home/neo
12bacaf31f
bump
2026-05-04 20:51:08 +03:00
/home/neo
9099593837
fix
2026-05-04 20:50:55 +03:00
/home/neo
81de00ab25
docs: NOTES.md
2026-05-04 20:50:19 +03:00
/home/neo
8f76cbb70d
docs: NOTES.md
2026-05-04 20:48:18 +03:00
/home/neo
a1921a871f
ci: release notes support
2026-05-04 20:43:47 +03:00
/home/neo
69fdfafe31
Merge experimental into main
2026-05-04 15:15:03 +03:00
github-actions
3adf82e578
Merge remote-tracking branch 'origin/main' into experimental
2026-05-03 18:23:26 +00:00
/home/neo
0c944cb713
template: fix
2026-05-03 21:22:31 +03:00
/home/neo
bef1a91903
fix bug report template
2026-05-03 21:21:54 +03:00
github-actions
f2027b0108
Merge remote-tracking branch 'origin/main' into experimental
2026-05-03 18:21:49 +00:00
/home/neo
58d005fb02
templates: better bug report template
2026-05-03 21:20:37 +03:00
DrPerkyLegit
118894b805
forgot these files
2026-05-03 20:52:27 +03:00
DrPerkyLegit
f7e0f8f381
remove creation of DX11 renderer
2026-05-03 20:52:26 +03:00
github-actions
572fbcb0b6
Merge remote-tracking branch 'origin/main' into experimental
2026-05-03 16:58:37 +00:00
/home/neo
d2810bfee3
ci: fix server title
2026-05-03 19:57:16 +03:00
github-actions
dcc7a33859
Merge remote-tracking branch 'origin/main' into experimental
2026-05-03 16:15:17 +00:00
/home/neo
6a8f28b645
bump
2026-05-03 19:13:58 +03:00
github-actions
73757cbf8b
Merge remote-tracking branch 'origin/main' into experimental
2026-05-03 16:02:26 +00:00
/home/neo
052bb11bcd
ci: add "prerelease" to nightly
2026-05-03 19:01:08 +03:00
github-actions
1ef400c404
Merge remote-tracking branch 'origin/main' into experimental
2026-05-03 16:01:00 +00:00
/home/neo
32eb37a5e8
ci: versioning
2026-05-03 18:59:45 +03:00
github-actions
6ebbdc59f9
Merge remote-tracking branch 'origin/main' into experimental
2026-05-03 15:01:11 +00:00
Lord Cambion
16f0495ac2
fix: guardian effect + guardian damage + sounds ( #51 )
2026-05-03 17:59:57 +03:00
neoapps-dev
89a64882ef
fix(PlayerConnection): /tp fix
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fix(PlayerConnection): pointer
fix(PlayerConnection): bytearray
fix(PlayerConnection): bytearray
fix(PlayerConnection): bytearray
fix(TeleportCommand): crash on coords
fix(TeleportCommand): crash on coords
fix: sunflower randomly spawning
2026-05-03 17:59:26 +03:00
Lord_Cambion
2673323dc0
fix: sunflower randomly spawning
2026-05-03 16:28:26 +02:00
neoapps-dev
083ccbd4e9
feat(PlayerConnection): better implementation of /tp and /time
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feat(PlayerConnection): better implementation of /time
fix(PlayerConnection): /tp
fix(PlayerConnection): /tp
fix(PlayerConnection): /time
fix(PlayerConnection): /time
fix(PlayerConnection): /time
fix(PlayerConnection): /time
fix(PlayerConnection): /tp
fix(PlayerConnection): /tp
2026-05-03 15:43:25 +03:00