Commit graph

775 commits

Author SHA1 Message Date
Langtanium bb6d0d3eb0
Merge branch 'neoStudiosLCE:main' into dlc-skin-corrections 2026-05-27 18:40:03 -07:00
Langtanium 6880b6505f Reworked skin offset code in HumanoidModel.cpp
Changed skin offsets to use ModelPart values of translateX, translateY, and translateZ. Implemented armor offsets again (rotation origin is not correct). Fixed DLC skin box scale not being applied.
2026-05-27 18:39:27 -07:00
Lord Cambion c19d5bb58e
fix: boat not following correctly the player when speeding (#127) 2026-05-27 20:22:12 +03:00
Langtanium 809bb10930 Removed armor offsets
Removed armor offsets as they would call the compile() function so many times overflowing memory triggering a safeguard which terminates the process.
2026-05-26 12:23:31 -07:00
Lord_Cambion 311503ec46 fix: /kill now kills the player if in creative
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2026-05-26 19:02:54 +02:00
Necmi bb37600c87
fix: game startup not checking fullscren values correct (#122)
* fix outdated fullscreenload & added a bool to check at startupfullscreen

* fix outdated methods & add back accidental deletes + debug things

* used old vars & added deleted showwindow & updatewindow

* added deleted few things
2026-05-26 19:00:08 +03:00
Zero 544befe162
Fix multiple memory leaks and stale pooled allocations (#123) 2026-05-26 15:47:43 +03:00
Necmi ac3ece01c7
fix: stop elytra sound when going to mainmenu (#118) 2026-05-25 22:17:36 +03:00
Joud Kandeel ef0dad4ffc
fix: memory leaks and heavily optimize the game (#117)
* fixed performance issue on getting texture height for rendering the player model as it loades the player texture on every frame

* updated the lifetime of the texture

* fixed 20 MB memory leak

* delay window display until engine init is done
2026-05-25 22:13:28 +03:00
pieeebot cd50236b8a Revert "feat: Feat/expanded worlds (#107)"
This reverts commit 98c33aa677.
2026-05-25 21:06:22 +03:00
pieeebot 4d745ab65c Revert "fix: remove round robin chunk cache (#114)"
This reverts commit bb62a9f559.
2026-05-25 21:05:50 +03:00
Lord_Cambion 4003a8e548 Merge branch 'main' of https://github.com/neoStudiosLCE/neoLegacy
* 'main' of https://github.com/neoStudiosLCE/neoLegacy:
  chore: release v1.0.6b
  fix: remove round robin chunk cache (#114)
2026-05-25 18:18:17 +02:00
Lord_Cambion 0bd0cd2452 feat: double the entity limit in your worlds 2026-05-25 18:18:10 +02:00
DrPerkyLegit bb62a9f559
fix: remove round robin chunk cache (#114) 2026-05-25 18:54:30 +03:00
DrPerkyLegit c9920f6679
fix: blue flashing on motd page (#111) 2026-05-25 15:46:44 +03:00
Lord_Cambion ed63aaf8c4 fix: player ticks if game paused
before: player will tick if the game is paused allowing him to take damage from poison or lava.

now: player will not tick anymore if game is paused, so will not take damage anymore
2026-05-25 02:04:06 +02:00
Lord Cambion 9c55f80368
feat: Comparator +Item Frame (#106)
* feat: rotation in 8 directions

i implemented rotation in 8 directions for the item frames using decompilation

* fix: map render + normal items

map renders only explorated zones.
also fixed the size of the item and place inside item frame

* feat: itemframe drops items when hurt

* feat: comparator detects itemframe
2026-05-25 00:16:05 +03:00
DrPerkyLegit 98c33aa677
feat: Feat/expanded worlds (#107)
* it works kinda but its laggy

* attempt at making it faster

* Revert "attempt at making it faster"

This reverts commit 32a68ed3ae.

* Revert "it works kinda but its laggy"

This reverts commit 2830b973d4.

* round robin client chunk cache, expanded world type
2026-05-24 21:50:12 +03:00
DrPerkyLegit b67cbb85f3
feat: multiplayer feat/less hardcoded lists (#89)
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* CustomPayloadPacket Changes

commented all code for old equip packets
cleaned up custom payload key creation
added 2 new payload packet definitions for upcoming changes

* server sided recipe list

* code cleanup for recipes

* add dtor for recipe classes to fix memory leak

* forgot this part to the dtor commit

* dtor changes tested and fixed

* server side creative menu list
2026-05-22 18:39:27 +03:00
PUFF_MON 2cc554c11b
fix: Incorrect Rabbit Stew strings (#102)
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2026-05-21 20:39:14 +03:00
Langtanium ac3df25056 Added skin offsets code
Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
2026-05-20 13:32:44 -07:00
Huckle d55a38eb84
feat: Make -ip and -port args join server on game launch (#96)
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feat: Add -quitondisconnect arg

Co-authored-by: TheHuckle <crazyh.dev@gmail.com>
2026-05-20 17:45:57 +03:00
Langtanium 131db508b5 More skin changes
Added armor skin layer to HumanoidModel.cpp and HumanoidModel.h and adjusted skin box code to handle new armor layer. Added SkinOffsets.h with SKIN_OFFSET type. Added code to DLCManager.cpp, DLCManager.h, DLCSkinFile.cpp, and DLCSkinFile.h to read skin offsets from DLC skin packs (Does not affect skin yet). Changed Steve skins back to their original 64x32 size for parity with official LCE. Removed some redundant code.
2026-05-19 16:49:28 -07:00
Langtanium b5847b1ae7 Small correction
Removed some spaces and added resModel default value to not break a previous fix for skins on servers.
2026-05-18 12:01:41 -07:00
Langtanium 7bc9a87027 Small correction to modified skin code
Adjusted modified code to work with default wide 64x64 skins.
2026-05-18 11:12:12 -07:00
Langtanium e41b579603 Made changes to skin related code
Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
2026-05-16 23:34:29 -07:00
Fireblade faea0e7caa fix: skin geometry crash on multiplayer servers
fixes #72
2026-05-15 17:25:26 -04:00
PUFF_MON 9b1e25ac01
feat: Change cursor icon (#69) 2026-05-14 21:58:05 +03:00
Fireblade f2193765d0
fix: dedicated server (#67)
* fix: dedicated server

* prioritize item.h when building item mappings
2026-05-14 13:27:56 +03:00
pieeebot 55ce17bc76 chore(TU31): change XXX Wood to XXX Planks for accuracy. 2026-05-12 17:58:36 +03:00
pieeebot 9932f765cd chore(TU31): update stringsGeneric.xml to use XXX Planks instead of XXX Wood Planks 2026-05-12 17:38:57 +03:00
rockefort 7fb07ec8d4
feat(TU31): LoadCreateJoin improvements (#65)
Feat: JoinMenu have description (for now isn't working because i'm waiting for the fourkit code rewriting)
2026-05-12 14:23:36 +03:00
piebot 7850eff035 chore(TU31): Update skinHDWin.swf to be more accurate.
most noticeable change is the credits background.
2026-05-09 14:39:57 +03:00
DrPerkyLegit 118894b805 forgot these files 2026-05-03 20:52:27 +03:00
DrPerkyLegit f7e0f8f381 remove creation of DX11 renderer 2026-05-03 20:52:26 +03:00
github-actions 6ebbdc59f9 Merge remote-tracking branch 'origin/main' into experimental 2026-05-03 15:01:11 +00:00
Lord Cambion 16f0495ac2
fix: guardian effect + guardian damage + sounds (#51) 2026-05-03 17:59:57 +03:00
neoapps-dev 89a64882ef fix(PlayerConnection): /tp fix
fix(PlayerConnection): pointer

fix(PlayerConnection): bytearray

fix(PlayerConnection): bytearray

fix(PlayerConnection): bytearray

fix(TeleportCommand): crash on coords

fix(TeleportCommand): crash on coords

fix: sunflower randomly spawning
2026-05-03 17:59:26 +03:00
neoapps-dev 083ccbd4e9 feat(PlayerConnection): better implementation of /tp and /time
feat(PlayerConnection): better implementation of /time

fix(PlayerConnection): /tp

fix(PlayerConnection): /tp

fix(PlayerConnection): /time

fix(PlayerConnection): /time

fix(PlayerConnection): /time

fix(PlayerConnection): /time

fix(PlayerConnection): /tp

fix(PlayerConnection): /tp
2026-05-03 15:43:25 +03:00
neoapps-dev 3c9b607288 fix: include path 2026-05-03 12:36:12 +03:00
neoapps-dev 107fa9944a feat: ItemNameMap
fix: ItemNameMap regex

fix(cmake): custom target

fix(cmake): regex again, add support for Tile.h

fix(cmake): deps

fix(cmake): windows oh man

fix(cmake): windows, again
2026-05-03 12:34:09 +03:00
/home/neo 985c213b27
feat: change title to Minecraft: neoLegacy (#56) 2026-05-02 22:02:56 +03:00
github-actions 7332304b20 Merge remote-tracking branch 'origin/main' into experimental 2026-05-02 19:00:44 +00:00
SevenToaster509 ea0a687c0f fix: ui settings
fixes controller and missing settings
2026-05-02 19:59:20 +01:00
/home/neo abacd76024
feat(Minecraft.Client): client-side commands (#52) 2026-05-02 18:58:37 +03:00
SevenToaster509 73668a841f refactor: update 4JLibs 2026-05-02 14:12:25 +01:00
SevenToaster509 05d7ccb6d4
feat(TU31): classic crafting (#48)
credits: comicgab
2026-05-01 19:44:30 +03:00
github-actions 00118361a7 Merge remote-tracking branch 'origin/main' into experimental 2026-05-01 16:23:17 +00:00
piebot a51d7ae834
feat(TU31): barrier block.
feat: barrier block
2026-05-01 19:21:56 +03:00
github-actions 15164dc4c8 Merge remote-tracking branch 'origin/main' into exp/achievements 2026-05-01 12:08:53 +00:00