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Small correction
Removed some spaces and added resModel default value to not break a previous fix for skins on servers.
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@ -63,11 +63,12 @@ static unsigned int nametagColorForIndex(int index)
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ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR);
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PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true )
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PlayerRenderer::PlayerRenderer() : LivingEntityRenderer(new HumanoidModel(0), 0.5f, true)
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{
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humanoidModel = static_cast<HumanoidModel *>(model);
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humanoidModelWide = static_cast<HumanoidModel *>(modelWide);
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humanoidModelSlim = static_cast<HumanoidModel *>(modelSlim);
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humanoidModel = static_cast<HumanoidModel*>(model);
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humanoidModelWide = static_cast<HumanoidModel*>(modelWide);
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humanoidModelSlim = static_cast<HumanoidModel*>(modelSlim);
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resModel = humanoidModel;
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armorParts1 = new HumanoidModel(1.0f, true);
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armorParts2 = new HumanoidModel(0.5f, true);
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