Commit graph

389 commits

Author SHA1 Message Date
Langtanium ac3df25056 Added skin offsets code
Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
2026-05-20 13:32:44 -07:00
Langtanium e048395679
Merge branch 'neoStudiosLCE:main' into dlc-skin-corrections 2026-05-19 16:50:03 -07:00
Langtanium 131db508b5 More skin changes
Added armor skin layer to HumanoidModel.cpp and HumanoidModel.h and adjusted skin box code to handle new armor layer. Added SkinOffsets.h with SKIN_OFFSET type. Added code to DLCManager.cpp, DLCManager.h, DLCSkinFile.cpp, and DLCSkinFile.h to read skin offsets from DLC skin packs (Does not affect skin yet). Changed Steve skins back to their original 64x32 size for parity with official LCE. Removed some redundant code.
2026-05-19 16:49:28 -07:00
NSDeathman 42ee0b519e
feat(TU31): Creepers can be ignited with flint and steel (#84)
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* TU31 feature: Creepers can be ignited with flint and steel

* make mobInteract more accurate to decomp

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Co-authored-by: piebot <274605694+pieeebot@users.noreply.github.com>
2026-05-18 22:02:31 +03:00
NSDeathman d36a027e00
feat(TU31): Villagers turn into witches when struck by lightning (#83)
* Villagers turn into witches when struck by lightning

* fix: include statement for if a villager has a custom nametag

* fix: fix unneccesary line

* Build fix

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Co-authored-by: piebot <274605694+pieeebot@users.noreply.github.com>
2026-05-18 21:13:26 +03:00
Langtanium 7bc9a87027 Small correction to modified skin code
Adjusted modified code to work with default wide 64x64 skins.
2026-05-18 11:12:12 -07:00
Langtanium e41b579603 Made changes to skin related code
Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
2026-05-16 23:34:29 -07:00
/home/neo 4cb96bcb44
revert last commit
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2026-05-17 02:12:16 +03:00
NSDeathman 3bc06a62a2
Bug fix: now fences and glass planes do not turn grass to dirt (#80) 2026-05-17 01:41:02 +03:00
NSDeathman ce9ee06d41
feat(TU31): Village roads have base block underneath like in TU31 (#73)
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https://minecraft.wiki/w/Xbox_360_Edition_TU31

"World generation: Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves."
2026-05-16 12:32:47 +03:00
NSDeathman 8b9058b13f
feat(TU31): Poppy & Dandelion now yield 1 dye instead of 2 like TU31 (#76)
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2026-05-15 20:13:02 +03:00
NSDeathman e176a9f5ec
fix(TU31): fix podzol down face texture (#71)
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2026-05-15 15:23:17 +03:00
pieeebot d6c1ef7ab9 fix: crash when switching gamemodes using /gamemode 2026-05-12 17:35:52 +03:00
github-actions 6ebbdc59f9 Merge remote-tracking branch 'origin/main' into experimental 2026-05-03 15:01:11 +00:00
Lord Cambion 16f0495ac2
fix: guardian effect + guardian damage + sounds (#51) 2026-05-03 17:59:57 +03:00
neoapps-dev 89a64882ef fix(PlayerConnection): /tp fix
fix(PlayerConnection): pointer

fix(PlayerConnection): bytearray

fix(PlayerConnection): bytearray

fix(PlayerConnection): bytearray

fix(TeleportCommand): crash on coords

fix(TeleportCommand): crash on coords

fix: sunflower randomly spawning
2026-05-03 17:59:26 +03:00
Lord_Cambion 2673323dc0 fix: sunflower randomly spawning 2026-05-03 16:28:26 +02:00
neoapps-dev 083ccbd4e9 feat(PlayerConnection): better implementation of /tp and /time
feat(PlayerConnection): better implementation of /time

fix(PlayerConnection): /tp

fix(PlayerConnection): /tp

fix(PlayerConnection): /time

fix(PlayerConnection): /time

fix(PlayerConnection): /time

fix(PlayerConnection): /time

fix(PlayerConnection): /tp

fix(PlayerConnection): /tp
2026-05-03 15:43:25 +03:00
/home/neo abacd76024
feat(Minecraft.Client): client-side commands (#52) 2026-05-02 18:58:37 +03:00
SevenToaster509 05d7ccb6d4
feat(TU31): classic crafting (#48)
credits: comicgab
2026-05-01 19:44:30 +03:00
github-actions 00118361a7 Merge remote-tracking branch 'origin/main' into experimental 2026-05-01 16:23:17 +00:00
piebot a51d7ae834
feat(TU31): barrier block.
feat: barrier block
2026-05-01 19:21:56 +03:00
github-actions 15164dc4c8 Merge remote-tracking branch 'origin/main' into exp/achievements 2026-05-01 12:08:53 +00:00
SevenToaster509 269f8d0335 feat: classic crafting
credits: comicgab
2026-05-01 10:27:56 +01:00
piebot 076bf6bd7d fix: acacia/dark oak not giving the "Getting Wood" achievement 2026-04-30 13:46:13 +03:00
Fireblade 950de854a1 feat: barrier block
todo: deprecate *.col file usage
2026-04-29 16:35:14 -04:00
SevenToaster509 41275f0e36 fix: make hoe/sword achievement 2026-04-28 16:19:35 +01:00
SevenToaster509 39820d961e refactor: use existing packet for quick equip 2026-04-28 16:18:31 +01:00
piebot 0f1c453a17
chore: sync upstream LCE-Relevations through 0df5cd8
chore: sync upstream LCE-Relevations through 0df5cd8
2026-04-28 15:09:56 +03:00
George V. 2a86a93971
feat(TU31): add Depth Strider enchantment 2026-04-28 09:37:17 +03:00
George V. 2293dcbb9f
Merge remote-tracking branch 'Revelations/main' into upstream-merge
# Conflicts:
#	.github/workflows/nightly.yml
#	CMakeLists.txt
#	Minecraft.Client/CMakeLists.txt
#	Minecraft.Client/StringTable.cpp
#	Minecraft.Server/FourKitNatives.cpp
#	Minecraft.Server/Windows64/ServerMain.cpp
#	Minecraft.World/BiomeDecorator.cpp
#	Minecraft.World/BiomeSource.cpp
#	Minecraft.World/cmake/sources/Common.cmake
#	README.md
#	cmake/ServerTarget.cmake
2026-04-28 03:01:30 +03:00
SevenToaster509 41adc39b28 fix: achievement crashes
WARNING: LIKELY TO CLEAR ACHIEVEMENTS THAT YOU HAVE ALREADY ACHIEVED (not that you could get that many with the crashes xd)
2026-04-27 16:29:05 +01:00
SevenToaster509 b6345b1936 fix: strange crash
really bad way of fixing it but I don't think it'll cause issues. i get it when flying around a ton, maybe its to do with the biomes achievement
2026-04-27 08:00:26 +01:00
piebot de1b069835 mfeat(TU30): achievements 2026-04-27 05:33:47 +03:00
ModMaker101 cbdb92d045 Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
ModMaker101 0625db38f5 Fix autosave thread compression TLS crash. (#1544) 2026-04-26 15:38:13 -05:00
SevenToaster509 57de83add1 fix: achievements (2)
Make menu more accurate
Add Achievements option to Main Menu
Force achievements to save when saving the level
Fix a random crash i was getting
2026-04-26 20:12:34 +01:00
piebot b7a07cfbf6
feat(TU31): potion of leaping and water breathing
feat: TU31 potion brewing
2026-04-26 21:22:41 +03:00
SevenToaster509 1d6b30c2a6 fix: update inventory flickering 2026-04-26 18:24:47 +01:00
SevenToaster509 ae5a86d082 fix: achievements
Added "unimplemented" achievements
Fix image renaming breaking icons
Fix "Diamonds to you" strings
Readd broken assertion - I'm not entirely sure if its fixed, and you may need to delete profile0.dat to make it not assert on older saves.
2026-04-26 17:27:31 +01:00
SevenToaster509 34504b7b93 feat: achievements
fully functional but some achievements dont work yet

EXPERIMENTAL!!!!
2026-04-26 15:27:19 +01:00
piebot 349b98640f mfeat(TU31): add new biomes and fix existing ones. 2026-04-26 17:16:19 +03:00
Lord_Cambion 41d4334e80 fix: savanna biome + savanna tree
used compilation to change savanna biome generation and savanna tree teatures using abstractTreeFeature that was missing.
2026-04-26 16:12:20 +02:00
piebot 990a74dcf1 fix(TU31): update stone blocks 2026-04-26 16:13:06 +03:00
Fireblade a54552950a fix: tu31 potions in creative menu + level 2 abilities 2026-04-26 00:22:49 -04:00
Fireblade 0043924179 feat: TU41 potion brewing
adds brewing functionality for both jump boost potions + water breathing potions respectively
2026-04-25 20:03:12 -04:00
Tranqlmao 4b6e9f8eb2 Elytra
mfeat: added early access elytra in creative for bug testing/accuracy comparison
TODO: replace temporary atlas, Properly implement 3d skulls
2026-04-24 20:00:35 -04:00
Lord_Cambion 35500de3cc fix: mesa colors and plateau
i tried to give the colors of the mesa eMinecraftColour_Foliage_Mesa
eMinecraftColour_Grass_Mesa
but it took the actuale value like 50 and 37 if i remmebr so it gave black and dark blue colors to leaves and grass.

then i fixed the plateau becoming bryce just adding an id check
2026-04-24 01:25:06 +02:00
Lord_Cambion a9bf54ff8f fix: mesa bryce
now mesa bryce is implemented using decomp from ida 7
2026-04-24 00:54:09 +02:00
piebot fa79777406 fix: compile error 2026-04-22 17:05:00 +03:00