Langtanium
ac3df25056
Added skin offsets code
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Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
2026-05-20 13:32:44 -07:00
Langtanium
e048395679
Merge branch 'neoStudiosLCE:main' into dlc-skin-corrections
2026-05-19 16:50:03 -07:00
Langtanium
131db508b5
More skin changes
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Added armor skin layer to HumanoidModel.cpp and HumanoidModel.h and adjusted skin box code to handle new armor layer. Added SkinOffsets.h with SKIN_OFFSET type. Added code to DLCManager.cpp, DLCManager.h, DLCSkinFile.cpp, and DLCSkinFile.h to read skin offsets from DLC skin packs (Does not affect skin yet). Changed Steve skins back to their original 64x32 size for parity with official LCE. Removed some redundant code.
2026-05-19 16:49:28 -07:00
NSDeathman
42ee0b519e
feat(TU31): Creepers can be ignited with flint and steel ( #84 )
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Sync branches with main / sync (push) Waiting to run
* TU31 feature: Creepers can be ignited with flint and steel
* make mobInteract more accurate to decomp
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Co-authored-by: piebot <274605694+pieeebot@users.noreply.github.com>
2026-05-18 22:02:31 +03:00
NSDeathman
d36a027e00
feat(TU31): Villagers turn into witches when struck by lightning ( #83 )
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* Villagers turn into witches when struck by lightning
* fix: include statement for if a villager has a custom nametag
* fix: fix unneccesary line
* Build fix
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Co-authored-by: piebot <274605694+pieeebot@users.noreply.github.com>
2026-05-18 21:13:26 +03:00
Langtanium
7bc9a87027
Small correction to modified skin code
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Adjusted modified code to work with default wide 64x64 skins.
2026-05-18 11:12:12 -07:00
Langtanium
e41b579603
Made changes to skin related code
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Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
2026-05-16 23:34:29 -07:00
/home/neo
4cb96bcb44
revert last commit
Sync branches with main / sync (push) Has been cancelled
2026-05-17 02:12:16 +03:00
NSDeathman
3bc06a62a2
Bug fix: now fences and glass planes do not turn grass to dirt ( #80 )
2026-05-17 01:41:02 +03:00
NSDeathman
ce9ee06d41
feat(TU31): Village roads have base block underneath like in TU31 ( #73 )
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Sync branches with main / sync (push) Waiting to run
https://minecraft.wiki/w/Xbox_360_Edition_TU31
"World generation: Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves."
2026-05-16 12:32:47 +03:00
NSDeathman
8b9058b13f
feat(TU31): Poppy & Dandelion now yield 1 dye instead of 2 like TU31 ( #76 )
Sync branches with main / sync (push) Waiting to run
2026-05-15 20:13:02 +03:00
NSDeathman
e176a9f5ec
fix(TU31): fix podzol down face texture ( #71 )
Sync branches with main / sync (push) Waiting to run
2026-05-15 15:23:17 +03:00
pieeebot
d6c1ef7ab9
fix: crash when switching gamemodes using /gamemode
2026-05-12 17:35:52 +03:00
github-actions
6ebbdc59f9
Merge remote-tracking branch 'origin/main' into experimental
2026-05-03 15:01:11 +00:00
Lord Cambion
16f0495ac2
fix: guardian effect + guardian damage + sounds ( #51 )
2026-05-03 17:59:57 +03:00
neoapps-dev
89a64882ef
fix(PlayerConnection): /tp fix
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fix(PlayerConnection): pointer
fix(PlayerConnection): bytearray
fix(PlayerConnection): bytearray
fix(PlayerConnection): bytearray
fix(TeleportCommand): crash on coords
fix(TeleportCommand): crash on coords
fix: sunflower randomly spawning
2026-05-03 17:59:26 +03:00
Lord_Cambion
2673323dc0
fix: sunflower randomly spawning
2026-05-03 16:28:26 +02:00
neoapps-dev
083ccbd4e9
feat(PlayerConnection): better implementation of /tp and /time
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feat(PlayerConnection): better implementation of /time
fix(PlayerConnection): /tp
fix(PlayerConnection): /tp
fix(PlayerConnection): /time
fix(PlayerConnection): /time
fix(PlayerConnection): /time
fix(PlayerConnection): /time
fix(PlayerConnection): /tp
fix(PlayerConnection): /tp
2026-05-03 15:43:25 +03:00
/home/neo
abacd76024
feat(Minecraft.Client): client-side commands ( #52 )
2026-05-02 18:58:37 +03:00
SevenToaster509
05d7ccb6d4
feat(TU31): classic crafting ( #48 )
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credits: comicgab
2026-05-01 19:44:30 +03:00
github-actions
00118361a7
Merge remote-tracking branch 'origin/main' into experimental
2026-05-01 16:23:17 +00:00
piebot
a51d7ae834
feat(TU31): barrier block.
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feat: barrier block
2026-05-01 19:21:56 +03:00
github-actions
15164dc4c8
Merge remote-tracking branch 'origin/main' into exp/achievements
2026-05-01 12:08:53 +00:00
SevenToaster509
269f8d0335
feat: classic crafting
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credits: comicgab
2026-05-01 10:27:56 +01:00
piebot
076bf6bd7d
fix: acacia/dark oak not giving the "Getting Wood" achievement
2026-04-30 13:46:13 +03:00
Fireblade
950de854a1
feat: barrier block
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todo: deprecate *.col file usage
2026-04-29 16:35:14 -04:00
SevenToaster509
41275f0e36
fix: make hoe/sword achievement
2026-04-28 16:19:35 +01:00
SevenToaster509
39820d961e
refactor: use existing packet for quick equip
2026-04-28 16:18:31 +01:00
piebot
0f1c453a17
chore: sync upstream LCE-Relevations through 0df5cd8
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chore: sync upstream LCE-Relevations through 0df5cd8
2026-04-28 15:09:56 +03:00
George V.
2a86a93971
feat(TU31): add Depth Strider enchantment
2026-04-28 09:37:17 +03:00
George V.
2293dcbb9f
Merge remote-tracking branch 'Revelations/main' into upstream-merge
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# Conflicts:
# .github/workflows/nightly.yml
# CMakeLists.txt
# Minecraft.Client/CMakeLists.txt
# Minecraft.Client/StringTable.cpp
# Minecraft.Server/FourKitNatives.cpp
# Minecraft.Server/Windows64/ServerMain.cpp
# Minecraft.World/BiomeDecorator.cpp
# Minecraft.World/BiomeSource.cpp
# Minecraft.World/cmake/sources/Common.cmake
# README.md
# cmake/ServerTarget.cmake
2026-04-28 03:01:30 +03:00
SevenToaster509
41adc39b28
fix: achievement crashes
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WARNING: LIKELY TO CLEAR ACHIEVEMENTS THAT YOU HAVE ALREADY ACHIEVED (not that you could get that many with the crashes xd)
2026-04-27 16:29:05 +01:00
SevenToaster509
b6345b1936
fix: strange crash
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really bad way of fixing it but I don't think it'll cause issues. i get it when flying around a ton, maybe its to do with the biomes achievement
2026-04-27 08:00:26 +01:00
piebot
de1b069835
mfeat(TU30): achievements
2026-04-27 05:33:47 +03:00
ModMaker101
cbdb92d045
Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. ( #1540 )
2026-04-26 15:38:13 -05:00
ModMaker101
0625db38f5
Fix autosave thread compression TLS crash. ( #1544 )
2026-04-26 15:38:13 -05:00
SevenToaster509
57de83add1
fix: achievements (2)
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Make menu more accurate
Add Achievements option to Main Menu
Force achievements to save when saving the level
Fix a random crash i was getting
2026-04-26 20:12:34 +01:00
piebot
b7a07cfbf6
feat(TU31): potion of leaping and water breathing
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feat: TU31 potion brewing
2026-04-26 21:22:41 +03:00
SevenToaster509
1d6b30c2a6
fix: update inventory flickering
2026-04-26 18:24:47 +01:00
SevenToaster509
ae5a86d082
fix: achievements
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Added "unimplemented" achievements
Fix image renaming breaking icons
Fix "Diamonds to you" strings
Readd broken assertion - I'm not entirely sure if its fixed, and you may need to delete profile0.dat to make it not assert on older saves.
2026-04-26 17:27:31 +01:00
SevenToaster509
34504b7b93
feat: achievements
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fully functional but some achievements dont work yet
EXPERIMENTAL!!!!
2026-04-26 15:27:19 +01:00
piebot
349b98640f
mfeat(TU31): add new biomes and fix existing ones.
2026-04-26 17:16:19 +03:00
Lord_Cambion
41d4334e80
fix: savanna biome + savanna tree
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used compilation to change savanna biome generation and savanna tree teatures using abstractTreeFeature that was missing.
2026-04-26 16:12:20 +02:00
piebot
990a74dcf1
fix(TU31): update stone blocks
2026-04-26 16:13:06 +03:00
Fireblade
a54552950a
fix: tu31 potions in creative menu + level 2 abilities
2026-04-26 00:22:49 -04:00
Fireblade
0043924179
feat: TU41 potion brewing
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adds brewing functionality for both jump boost potions + water breathing potions respectively
2026-04-25 20:03:12 -04:00
Tranqlmao
4b6e9f8eb2
Elytra
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mfeat: added early access elytra in creative for bug testing/accuracy comparison
TODO: replace temporary atlas, Properly implement 3d skulls
2026-04-24 20:00:35 -04:00
Lord_Cambion
35500de3cc
fix: mesa colors and plateau
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i tried to give the colors of the mesa eMinecraftColour_Foliage_Mesa
eMinecraftColour_Grass_Mesa
but it took the actuale value like 50 and 37 if i remmebr so it gave black and dark blue colors to leaves and grass.
then i fixed the plateau becoming bryce just adding an id check
2026-04-24 01:25:06 +02:00
Lord_Cambion
a9bf54ff8f
fix: mesa bryce
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now mesa bryce is implemented using decomp from ida 7
2026-04-24 00:54:09 +02:00
piebot
fa79777406
fix: compile error
2026-04-22 17:05:00 +03:00