fix: make hoe/sword achievement

This commit is contained in:
SevenToaster509 2026-04-28 16:19:35 +01:00
parent 39820d961e
commit 41275f0e36
2 changed files with 17 additions and 12 deletions

View file

@ -315,15 +315,19 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
case Tile::workBench_Id: m_pPlayer->awardStat(GenericStats::buildWorkbench(), GenericStats::param_buildWorkbench()); break;
case Item::pickAxe_wood_Id: m_pPlayer->awardStat(GenericStats::buildPickaxe(), GenericStats::param_buildPickaxe()); break;
case Tile::furnace_Id: m_pPlayer->awardStat(GenericStats::buildFurnace(), GenericStats::param_buildFurnace()); break;
case Item::hoe_wood_Id: m_pPlayer->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe()); break;
//case Item::hoe_wood_Id: m_pPlayer->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe()); break;
case Item::bread_Id: m_pPlayer->awardStat(GenericStats::makeBread(), GenericStats::param_makeBread()); break;
case Item::cake_Id: m_pPlayer->awardStat(GenericStats::bakeCake(), GenericStats::param_bakeCake()); break;
case Item::pickAxe_stone_Id: m_pPlayer->awardStat(GenericStats::buildBetterPickaxe(), GenericStats::param_buildBetterPickaxe()); break;
case Item::sword_wood_Id: m_pPlayer->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword()); break;
//case Item::sword_wood_Id: m_pPlayer->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword()); break;
case Tile::dispenser_Id: m_pPlayer->awardStat(GenericStats::dispenseWithThis(), GenericStats::param_dispenseWithThis()); break;
case Tile::enchantTable_Id: m_pPlayer->awardStat(GenericStats::enchantments(), GenericStats::param_enchantments()); break;
case Tile::bookshelf_Id: m_pPlayer->awardStat(GenericStats::bookcase(), GenericStats::param_bookcase()); break;
}
switch (pTempItemInst->getItem()->getBaseItemType()) {
case Item::eBaseItemType_hoe: m_pPlayer->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe()); break;
case Item::eBaseItemType_sword: m_pPlayer->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword()); break;
}
// We've used some ingredients from our inventory, so update the recipes we can make
CheckRecipesAvailable();

View file

@ -38,16 +38,17 @@ void ResultSlot::checkTakeAchievements(shared_ptr<ItemInstance> carried)
carried->onCraftedBy(player->level, dynamic_pointer_cast<Player>( player->shared_from_this() ), removeCount);
removeCount = 0;
if (carried->id == Tile::workBench_Id) player->awardStat(GenericStats::buildWorkbench(), GenericStats::param_buildWorkbench());
else if (carried->id == Item::pickAxe_wood_Id) player->awardStat(GenericStats::buildPickaxe(), GenericStats::param_buildPickaxe());
else if (carried->id == Tile::furnace_Id) player->awardStat(GenericStats::buildFurnace(), GenericStats::param_buildFurnace());
else if (carried->id == Item::hoe_wood_Id) player->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe());
else if (carried->id == Item::bread_Id) player->awardStat(GenericStats::makeBread(), GenericStats::param_makeBread());
else if (carried->id == Item::cake_Id) player->awardStat(GenericStats::bakeCake(), GenericStats::param_bakeCake());
else if (carried->id == Item::pickAxe_stone_Id) player->awardStat(GenericStats::buildBetterPickaxe(), GenericStats::param_buildBetterPickaxe());
else if (carried->id == Item::sword_wood_Id) player->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword());
//else if (carried->id == Tile::enchantTable_Id) player->awardStat(GenericStats::enchantments(), GenericStats::param_achievement(eAward_));
else if (carried->id == Tile::bookshelf_Id) player->awardStat(GenericStats::bookcase(), GenericStats::param_bookcase());
if (carried->id == Tile::workBench_Id) player->awardStat(GenericStats::buildWorkbench(), GenericStats::param_buildWorkbench());
else if (carried->id == Item::pickAxe_wood_Id) player->awardStat(GenericStats::buildPickaxe(), GenericStats::param_buildPickaxe());
else if (carried->id == Tile::furnace_Id) player->awardStat(GenericStats::buildFurnace(), GenericStats::param_buildFurnace());
else if (carried->getItem()->getBaseItemType() == Item::eBaseItemType_hoe) player->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe());
else if (carried->id == Item::bread_Id) player->awardStat(GenericStats::makeBread(), GenericStats::param_makeBread());
else if (carried->id == Item::cake_Id) player->awardStat(GenericStats::bakeCake(), GenericStats::param_bakeCake());
else if (carried->id == Item::pickAxe_stone_Id) player->awardStat(GenericStats::buildBetterPickaxe(), GenericStats::param_buildBetterPickaxe());
// The description is technically wrong but that's accurate
else if (carried->getItem()->getBaseItemType() == Item::eBaseItemType_sword) player->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword());
//else if (carried->id == Tile::enchantTable_Id) player->awardStat(GenericStats::enchantments(), GenericStats::param_achievement(eAward_));
else if (carried->id == Tile::bookshelf_Id) player->awardStat(GenericStats::bookcase(), GenericStats::param_bookcase());
// 4J : WESTY : Added new acheivements.
else if (carried->id == Tile::dispenser_Id) player->awardStat(GenericStats::dispenseWithThis(), GenericStats::param_dispenseWithThis());