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https://github.com/neoStudiosLCE/neoLegacy.git
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fix: make hoe/sword achievement
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parent
39820d961e
commit
41275f0e36
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@ -315,15 +315,19 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
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case Tile::workBench_Id: m_pPlayer->awardStat(GenericStats::buildWorkbench(), GenericStats::param_buildWorkbench()); break;
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case Item::pickAxe_wood_Id: m_pPlayer->awardStat(GenericStats::buildPickaxe(), GenericStats::param_buildPickaxe()); break;
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case Tile::furnace_Id: m_pPlayer->awardStat(GenericStats::buildFurnace(), GenericStats::param_buildFurnace()); break;
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case Item::hoe_wood_Id: m_pPlayer->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe()); break;
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//case Item::hoe_wood_Id: m_pPlayer->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe()); break;
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case Item::bread_Id: m_pPlayer->awardStat(GenericStats::makeBread(), GenericStats::param_makeBread()); break;
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case Item::cake_Id: m_pPlayer->awardStat(GenericStats::bakeCake(), GenericStats::param_bakeCake()); break;
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case Item::pickAxe_stone_Id: m_pPlayer->awardStat(GenericStats::buildBetterPickaxe(), GenericStats::param_buildBetterPickaxe()); break;
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case Item::sword_wood_Id: m_pPlayer->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword()); break;
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//case Item::sword_wood_Id: m_pPlayer->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword()); break;
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case Tile::dispenser_Id: m_pPlayer->awardStat(GenericStats::dispenseWithThis(), GenericStats::param_dispenseWithThis()); break;
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case Tile::enchantTable_Id: m_pPlayer->awardStat(GenericStats::enchantments(), GenericStats::param_enchantments()); break;
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case Tile::bookshelf_Id: m_pPlayer->awardStat(GenericStats::bookcase(), GenericStats::param_bookcase()); break;
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}
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switch (pTempItemInst->getItem()->getBaseItemType()) {
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case Item::eBaseItemType_hoe: m_pPlayer->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe()); break;
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case Item::eBaseItemType_sword: m_pPlayer->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword()); break;
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}
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// We've used some ingredients from our inventory, so update the recipes we can make
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CheckRecipesAvailable();
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@ -38,16 +38,17 @@ void ResultSlot::checkTakeAchievements(shared_ptr<ItemInstance> carried)
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carried->onCraftedBy(player->level, dynamic_pointer_cast<Player>( player->shared_from_this() ), removeCount);
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removeCount = 0;
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if (carried->id == Tile::workBench_Id) player->awardStat(GenericStats::buildWorkbench(), GenericStats::param_buildWorkbench());
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else if (carried->id == Item::pickAxe_wood_Id) player->awardStat(GenericStats::buildPickaxe(), GenericStats::param_buildPickaxe());
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else if (carried->id == Tile::furnace_Id) player->awardStat(GenericStats::buildFurnace(), GenericStats::param_buildFurnace());
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else if (carried->id == Item::hoe_wood_Id) player->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe());
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else if (carried->id == Item::bread_Id) player->awardStat(GenericStats::makeBread(), GenericStats::param_makeBread());
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else if (carried->id == Item::cake_Id) player->awardStat(GenericStats::bakeCake(), GenericStats::param_bakeCake());
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else if (carried->id == Item::pickAxe_stone_Id) player->awardStat(GenericStats::buildBetterPickaxe(), GenericStats::param_buildBetterPickaxe());
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else if (carried->id == Item::sword_wood_Id) player->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword());
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//else if (carried->id == Tile::enchantTable_Id) player->awardStat(GenericStats::enchantments(), GenericStats::param_achievement(eAward_));
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else if (carried->id == Tile::bookshelf_Id) player->awardStat(GenericStats::bookcase(), GenericStats::param_bookcase());
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if (carried->id == Tile::workBench_Id) player->awardStat(GenericStats::buildWorkbench(), GenericStats::param_buildWorkbench());
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else if (carried->id == Item::pickAxe_wood_Id) player->awardStat(GenericStats::buildPickaxe(), GenericStats::param_buildPickaxe());
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else if (carried->id == Tile::furnace_Id) player->awardStat(GenericStats::buildFurnace(), GenericStats::param_buildFurnace());
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else if (carried->getItem()->getBaseItemType() == Item::eBaseItemType_hoe) player->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe());
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else if (carried->id == Item::bread_Id) player->awardStat(GenericStats::makeBread(), GenericStats::param_makeBread());
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else if (carried->id == Item::cake_Id) player->awardStat(GenericStats::bakeCake(), GenericStats::param_bakeCake());
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else if (carried->id == Item::pickAxe_stone_Id) player->awardStat(GenericStats::buildBetterPickaxe(), GenericStats::param_buildBetterPickaxe());
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// The description is technically wrong but that's accurate
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else if (carried->getItem()->getBaseItemType() == Item::eBaseItemType_sword) player->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword());
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//else if (carried->id == Tile::enchantTable_Id) player->awardStat(GenericStats::enchantments(), GenericStats::param_achievement(eAward_));
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else if (carried->id == Tile::bookshelf_Id) player->awardStat(GenericStats::bookcase(), GenericStats::param_bookcase());
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// 4J : WESTY : Added new acheivements.
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else if (carried->id == Tile::dispenser_Id) player->awardStat(GenericStats::dispenseWithThis(), GenericStats::param_dispenseWithThis());
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