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feat(TU31): potion of leaping and water breathing
feat: TU31 potion brewing
This commit is contained in:
commit
b7a07cfbf6
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@ -14,6 +14,16 @@
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#define MASK_STRENGTH 0x2009
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#define MASK_SLOWNESS 0x200A
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#define MASK_INSTANTDAMAGE 0x200C
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#define MASK_WATERBREATHING 0x200F
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#define MASK_JUMPBOOST 0x200B
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// note from fireblade: good luck here
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// if youre adding a new potion, i genuinely hope you know what youre doing
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// i legit had to guess for both waterbreathing and jump boost
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// dont do 0x2007 or 0x200D btw, they show up as 'artless potion' and 'clear potion' resectively
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// i have no idea how this system works besides that, and therefore i wish you the best of luck towards adding new potions in this game
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// george if you happen to be stalking my commit messages again btw please for the love of god figure out how this system works and get back to me accordingly
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#define MASK_TYPE_AWKWARD 0x0010
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@ -37,6 +47,8 @@
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#define MACRO_POTION_IS_INSTANTDAMAGE(aux) ((aux & 0x200F) == MASK_INSTANTDAMAGE)
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#define MACRO_POTION_IS_NIGHTVISION(aux) ((aux & 0x200F) == MASK_NIGHTVISION)
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#define MACRO_POTION_IS_INVISIBILITY(aux) ((aux & 0x200F) == MASK_INVISIBILITY)
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#define MACRO_POTION_IS_WATERBREATHING(aux) ((aux & 0x200F) == MASK_WATERBREATHING)
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#define MACRO_POTION_IS_JUMPBOOST(aux) ((aux & 0x200F) == MASK_JUMPBOOST)
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#define MACRO_POTION_IS_SPLASH(aux) ((aux & MASK_SPLASH) == MASK_SPLASH)
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#define MACRO_POTION_IS_BOTTLE(aux) ((aux & MASK_SPLASH) == 0)
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@ -682,6 +682,10 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_STRENGTH))
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//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SLOWNESS))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_INSTANTDAMAGE))
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// tu31 potions
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_WATERBREATHING))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_JUMPBOOST))
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// end of tu31 potions
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_REGENERATION))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SPEED))
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//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE))
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@ -691,6 +695,10 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_STRENGTH))
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//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SLOWNESS))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_INSTANTDAMAGE))
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// tu31 potions
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_WATERBREATHING))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_JUMPBOOST))
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// end of tu31 potions
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DEF(eCreativeInventory_Potions_Level2)
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_REGENERATION))
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@ -704,6 +712,10 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_WEAKNESS))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_STRENGTH))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SLOWNESS))
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// tu31 potions
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_WATERBREATHING)) // i have no idea why water breathing had a level 2 version in the creative menu
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_JUMPBOOST))
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// end of tu31 potions
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//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTDAMAGE))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_REGENERATION))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_SPEED))
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@ -715,6 +727,10 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_WEAKNESS))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_STRENGTH))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SLOWNESS))
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// tu31 potions
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_WATERBREATHING)) // i have no idea why water breathing had a level 2 version in the creative menu
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_JUMPBOOST))
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// end of tu31 potions
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//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE))
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DEF(eCreativeInventory_Potions_Extended)
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@ -727,6 +743,10 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak variant of this potion.
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//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_WEAKNESS))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_STRENGTH))
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// tu31 potions
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_WATERBREATHING))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_JUMPBOOST))
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// end of tu31 potions
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//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_SLOWNESS))
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//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTDAMAGE))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_REGENERATION))
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@ -738,6 +758,10 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak variant of this potion.
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//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_WEAKNESS))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_STRENGTH))
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// tu31 potions
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_WATERBREATHING))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_JUMPBOOST))
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// end of tu31 potions
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//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SLOWNESS))
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//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE))
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@ -755,6 +779,10 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_STRENGTH))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_SLOWNESS))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTDAMAGE))
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// tu31 potions
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_WATERBREATHING)) // i have
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_JUMPBOOST))
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// end of tu31 potions
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_REGENERATION))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_SPEED))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_FIRE_RESISTANCE))
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@ -768,6 +796,10 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_STRENGTH))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SLOWNESS))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE))
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// tu31 potions
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_WATERBREATHING)) // i have no idea why water breathing had a level 2 version in the creative menu
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_JUMPBOOST))
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// end of tu31 potions
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specs = new TabSpec*[eCreativeInventoryTab_COUNT];
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Binary file not shown.
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@ -214,7 +214,7 @@ if __name__=="__main__": notecolors()
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<colour name="Effect_DamageBoost" value="932423"/>
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<colour name="Effect_Heal" value="f82423"/>
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<colour name="Effect_Harm" value="430a09"/>
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<colour name="Effect_Jump" value="786297"/>
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<colour name="Effect_Jump" value="22ff4c"/>
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<colour name="Effect_Confusion" value="551d4a"/>
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<colour name="Effect_Regeneration" value="cd5cab"/>
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<colour name="Effect_DamageResistance" value="99453a"/>
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@ -7926,6 +7926,14 @@ Would you like to install the mash-up pack or texture pack now?</value>
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<value>Reduces health of the affected players, animals and monsters over time.</value>
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</data>
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<data name="IDS_POTION_DESC_WATERBREATHING">
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<value>Allows affected players to breathe normally underwater.</value>
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</data>
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<data name="IDS_POTION_DESC_JUMPBOOST">
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<value>Increases the jump height of the affected player.</value>
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</data>
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<data name="IDS_POTION_EFFECTS_WHENDRANK">
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<value>When Applied:</value>
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</data>
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@ -69,6 +69,34 @@ shared_ptr<ItemInstance> BrewingStandMenu::quickMoveStack(shared_ptr<Player> pla
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Slot *PotionSlot2 = slots.at(BOTTLE_SLOT_START+1);
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Slot *PotionSlot3 = slots.at(BOTTLE_SLOT_START+2);
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auto canShiftIntoIngredient = [&](shared_ptr<ItemInstance> stackToMove) -> bool
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{
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if (stackToMove == nullptr || !ingredientSlot->mayPlace(stackToMove))
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{
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return false;
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}
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if (!IngredientSlot->hasItem())
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{
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return true;
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}
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shared_ptr<ItemInstance> ingredientStack = IngredientSlot->getItem();
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if (ingredientStack == nullptr || ingredientStack->id != stackToMove->id)
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{
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return false;
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}
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Item *ingredientBase = Item::items[ingredientStack->id];
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if (dynamic_cast<FishFoodItem*>(ingredientBase) != nullptr)
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{
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// pufferfish only
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return stackToMove->getAuxValue() == 3;
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}
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return true;
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};
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if (slot != nullptr && slot->hasItem())
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{
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shared_ptr<ItemInstance> stack = slot->getItem();
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@ -99,8 +127,7 @@ shared_ptr<ItemInstance> BrewingStandMenu::quickMoveStack(shared_ptr<Player> pla
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else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
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{
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// 4J-PB - if the item is an ingredient, quickmove it into the ingredient slot
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if( (Item::items[stack->id]->hasPotionBrewingFormula() || (stack->id == Item::netherwart_seeds_Id) ) &&
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(!IngredientSlot->hasItem() || (stack->id==IngredientSlot->getItem()->id) ) )
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if (canShiftIntoIngredient(stack))
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{
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if(!moveItemStackTo(stack, INGREDIENT_SLOT, INGREDIENT_SLOT+1, false))
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{
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@ -123,8 +150,7 @@ shared_ptr<ItemInstance> BrewingStandMenu::quickMoveStack(shared_ptr<Player> pla
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else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
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{
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// 4J-PB - if the item is an ingredient, quickmove it into the ingredient slot
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if((Item::items[stack->id]->hasPotionBrewingFormula() || (stack->id == Item::netherwart_seeds_Id)) &&
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(!IngredientSlot->hasItem() || (stack->id==IngredientSlot->getItem()->id) ))
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if (canShiftIntoIngredient(stack))
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{
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if(!moveItemStackTo(stack, INGREDIENT_SLOT, INGREDIENT_SLOT+1, false))
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{
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@ -202,8 +228,6 @@ bool BrewingStandMenu::PotionSlot::mayPlaceItem(shared_ptr<ItemInstance> item)
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return item != nullptr && (item->id == Item::potion_Id || item->id == Item::glassBottle_Id);
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}
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BrewingStandMenu::IngredientsSlot::IngredientsSlot(shared_ptr<Container> container, int slot, int x, int y) : Slot(container, slot, x ,y)
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{
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}
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@ -214,7 +238,14 @@ bool BrewingStandMenu::IngredientsSlot::mayPlace(shared_ptr<ItemInstance> item)
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{
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if (PotionBrewing::SIMPLIFIED_BREWING)
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{
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return Item::items[item->id]->hasPotionBrewingFormula();
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Item* base = Item::items[item->id];
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if (FishFoodItem* fish = dynamic_cast<FishFoodItem*>(base))
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{
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return item->getAuxValue() == 3;
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}
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return base->hasPotionBrewingFormula();
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}
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else
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{
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@ -403,7 +403,7 @@ void Item::staticCtor()
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Item::egg = ( new EggItem(88) ) ->setIconName(L"egg")->setDescriptionId(IDS_ITEM_EGG)->setUseDescriptionId(IDS_DESC_EGG);
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Item::fishingRod = static_cast<FishingRodItem *>((new FishingRodItem(90))->setBaseItemTypeAndMaterial(eBaseItemType_rod, eMaterial_wood)->setIconName(L"fishingRod")->setDescriptionId(IDS_ITEM_FISHING_ROD)->setUseDescriptionId(IDS_DESC_FISHINGROD));
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Item::yellowDust = ( new Item(92) ) ->setIconName(L"yellowDust")->setDescriptionId(IDS_ITEM_YELLOW_DUST)->setUseDescriptionId(IDS_DESC_YELLOW_DUST)->setPotionBrewingFormula(PotionBrewing::MOD_GLOWSTONE);
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Item::fish_raw = ( new FishFoodItem(93, false) ) ->setIconName(L"fishRaw")->setDescriptionId(IDS_ITEM_FISH_RAW)->setUseDescriptionId(IDS_DESC_FISH_RAW)->setStackedByData(true);
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Item::fish_raw = ( new FishFoodItem(93, false) ) ->setIconName(L"fishRaw")->setDescriptionId(IDS_ITEM_FISH_RAW)->setUseDescriptionId(IDS_DESC_FISH_RAW)->setStackedByData(true)->setPotionBrewingFormula(PotionBrewing::MOD_PUFFERFISH);
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Item::fish_cooked = (new FishFoodItem(94, true)) ->setIconName(L"fishCooked")->setDescriptionId(IDS_ITEM_FISH_COOKED)->setUseDescriptionId(IDS_DESC_FISH_COOKED)->setStackedByData(true);
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Item::dye_powder = ( new DyePowderItem(95) ) ->setBaseItemTypeAndMaterial(eBaseItemType_dyepowder, eMaterial_dye)->setIconName(L"dyePowder")->setDescriptionId(IDS_ITEM_DYE_POWDER)->setUseDescriptionId(-1);
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@ -535,7 +535,7 @@ void Item::staticCtor()
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Item::door_dark = (new DoorItem(175, Material::wood, L"doorDark"))->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setIconName(L"doorDark")->setDescriptionId(IDS_ITEM_DOOR_DARK)->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
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Item::rabbit_hide = ( new Item(159) ) ->setIconName(L"rabbitHide")->setDescriptionId(IDS_ITEM_RABBIT_HIDE)->setUseDescriptionId(IDS_DESC_RABBIT_HIDE);
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Item::rabbits_foot = ( new Item(158) ) ->setIconName(L"rabbitsFoot")->setDescriptionId(IDS_ITEM_RABBIT_FOOT)->setUseDescriptionId(IDS_DESC_RABBIT_FOOT);
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Item::rabbits_foot = ( new Item(158) ) ->setIconName(L"rabbitsFoot")->setDescriptionId(IDS_ITEM_RABBIT_FOOT)->setUseDescriptionId(IDS_DESC_RABBIT_FOOT)->setPotionBrewingFormula(PotionBrewing::MOD_RABBITS_FOOT);;
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Item::armor_stand = (new ArmorStandItem(160)) ->setBaseItemTypeAndMaterial(eBaseItemType_HangingItem,eMaterial_cloth)->setIconName(L"armorStand")->setDescriptionId(IDS_ITEM_ARMOR_STAND)->setUseDescriptionId(IDS_DESC_ARMOR_STAND);
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Item::prismarine_crystal = (new Item(154))->setIconName(L"prismarineCrystal")->setDescriptionId(IDS_ITEM_PRISMARINE_CRYSTAL)->setUseDescriptionId(IDS_ITEM_PRISMARINE_CRYSTAL_DESC);
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@ -81,6 +81,8 @@ const wstring PotionBrewing::MOD_REDSTONE = L"-5+6-7"; // redstone increases dur
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const wstring PotionBrewing::MOD_GLOWSTONE = L"+5-6-7"; // glowstone increases amplification
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// 4J Stu - Don't require bit 13 to be set. We don't use it in the creative menu. Side effect is you can make a (virtually useless) Splash Mundane potion with water bottle and gunpowder
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const wstring PotionBrewing::MOD_GUNPOWDER = L"+14";//&13-13"; // gunpowder makes them throwable! // gunpowder requires 13 and sets 14
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const wstring PotionBrewing::MOD_RABBITS_FOOT = L"+0+1-2+3&4-4+13";
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const wstring PotionBrewing::MOD_PUFFERFISH = L"+0+1+2+3&4-4+13";
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#else
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const wstring PotionBrewing::MOD_WATER = L"-1-3-5-7-9-11-13";
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const wstring PotionBrewing::MOD_SUGAR = L"+0";
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@ -114,6 +116,8 @@ void PotionBrewing::staticCtor()
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potionEffectDuration.insert(intStringMap::value_type( MobEffect::damageBoost->getId(), L"0 & !1 & !2 & 3 & 3+6" ));
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potionEffectDuration.insert(intStringMap::value_type( MobEffect::nightVision->getId(), L"!0 & 1 & 2 & !3 & 2+6" ));
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potionEffectDuration.insert(intStringMap::value_type( MobEffect::invisibility->getId(), L"!0 & 1 & 2 & 3 & 2+6" ));
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potionEffectDuration.insert(intStringMap::value_type( MobEffect::jump->getId(), L"0 & 1 & !2 & 3 & 0+6" ));
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potionEffectDuration.insert(intStringMap::value_type( MobEffect::waterBreathing->getId(), L"0 & 1 & 2 & 3 & 0+6" ));
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||||
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||||
// glowstone increases amplification
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||||
potionEffectAmplifier.insert(intStringMap::value_type( MobEffect::movementSpeed->getId(), L"5" ));
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||||
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|
@ -124,6 +128,7 @@ void PotionBrewing::staticCtor()
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|||
potionEffectAmplifier.insert(intStringMap::value_type( MobEffect::heal->getId(), L"5" ));
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||||
potionEffectAmplifier.insert(intStringMap::value_type( MobEffect::damageResistance->getId(), L"5" ));
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||||
potionEffectAmplifier.insert(intStringMap::value_type( MobEffect::poison->getId(), L"5" ));
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||||
potionEffectAmplifier.insert(intStringMap::value_type( MobEffect::jump->getId(), L"5" ));
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||||
#else
|
||||
potionEffectDuration.put(movementSpeed.getId(), "!10 & !4 & 5*2+0 & >1 | !7 & !4 & 5*2+0 & >1");
|
||||
potionEffectDuration.put(movementSlowdown.getId(), "10 & 7 & !4 & 7+5+1-0");
|
||||
|
|
|
|||
|
|
@ -35,6 +35,8 @@ public:
|
|||
static const wstring MOD_NETHERWART;
|
||||
static const wstring MOD_GUNPOWDER;
|
||||
static const wstring MOD_GOLDENCARROT;
|
||||
static const wstring MOD_RABBITS_FOOT;
|
||||
static const wstring MOD_PUFFERFISH;
|
||||
|
||||
static const int BITS_FOR_MAX_NORMAL_EFFECT = 0xF;
|
||||
static const int BITS_FOR_DURATION = (1 << 5);
|
||||
|
|
|
|||
|
|
@ -353,6 +353,8 @@ unsigned int PotionItem::getUseDescriptionId(shared_ptr<ItemInstance> instance)
|
|||
else if( MACRO_POTION_IS_SLOWNESS(brew)) return IDS_POTION_DESC_MOVESLOWDOWN;
|
||||
else if( MACRO_POTION_IS_POISON(brew)) return IDS_POTION_DESC_POISON;
|
||||
else if( MACRO_POTION_IS_INSTANTDAMAGE(brew)) return IDS_POTION_DESC_HARM;
|
||||
else if( MACRO_POTION_IS_WATERBREATHING(brew)) return IDS_POTION_DESC_WATERBREATHING;
|
||||
else if( MACRO_POTION_IS_JUMPBOOST(brew)) return IDS_POTION_DESC_JUMPBOOST;
|
||||
return IDS_POTION_DESC_EMPTY;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue