Commit graph

756 commits

Author SHA1 Message Date
Langtanium 6880b6505f Reworked skin offset code in HumanoidModel.cpp
Changed skin offsets to use ModelPart values of translateX, translateY, and translateZ. Implemented armor offsets again (rotation origin is not correct). Fixed DLC skin box scale not being applied.
2026-05-27 18:39:27 -07:00
Langtanium 809bb10930 Removed armor offsets
Removed armor offsets as they would call the compile() function so many times overflowing memory triggering a safeguard which terminates the process.
2026-05-26 12:23:31 -07:00
Langtanium ac3df25056 Added skin offsets code
Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
2026-05-20 13:32:44 -07:00
Langtanium 131db508b5 More skin changes
Added armor skin layer to HumanoidModel.cpp and HumanoidModel.h and adjusted skin box code to handle new armor layer. Added SkinOffsets.h with SKIN_OFFSET type. Added code to DLCManager.cpp, DLCManager.h, DLCSkinFile.cpp, and DLCSkinFile.h to read skin offsets from DLC skin packs (Does not affect skin yet). Changed Steve skins back to their original 64x32 size for parity with official LCE. Removed some redundant code.
2026-05-19 16:49:28 -07:00
Langtanium b5847b1ae7 Small correction
Removed some spaces and added resModel default value to not break a previous fix for skins on servers.
2026-05-18 12:01:41 -07:00
Langtanium 7bc9a87027 Small correction to modified skin code
Adjusted modified code to work with default wide 64x64 skins.
2026-05-18 11:12:12 -07:00
Langtanium e41b579603 Made changes to skin related code
Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
2026-05-16 23:34:29 -07:00
Fireblade faea0e7caa fix: skin geometry crash on multiplayer servers
fixes #72
2026-05-15 17:25:26 -04:00
PUFF_MON 9b1e25ac01
feat: Change cursor icon (#69) 2026-05-14 21:58:05 +03:00
Fireblade f2193765d0
fix: dedicated server (#67)
* fix: dedicated server

* prioritize item.h when building item mappings
2026-05-14 13:27:56 +03:00
pieeebot 55ce17bc76 chore(TU31): change XXX Wood to XXX Planks for accuracy. 2026-05-12 17:58:36 +03:00
pieeebot 9932f765cd chore(TU31): update stringsGeneric.xml to use XXX Planks instead of XXX Wood Planks 2026-05-12 17:38:57 +03:00
rockefort 7fb07ec8d4
feat(TU31): LoadCreateJoin improvements (#65)
Feat: JoinMenu have description (for now isn't working because i'm waiting for the fourkit code rewriting)
2026-05-12 14:23:36 +03:00
piebot 7850eff035 chore(TU31): Update skinHDWin.swf to be more accurate.
most noticeable change is the credits background.
2026-05-09 14:39:57 +03:00
DrPerkyLegit 118894b805 forgot these files 2026-05-03 20:52:27 +03:00
DrPerkyLegit f7e0f8f381 remove creation of DX11 renderer 2026-05-03 20:52:26 +03:00
github-actions 6ebbdc59f9 Merge remote-tracking branch 'origin/main' into experimental 2026-05-03 15:01:11 +00:00
Lord Cambion 16f0495ac2
fix: guardian effect + guardian damage + sounds (#51) 2026-05-03 17:59:57 +03:00
neoapps-dev 89a64882ef fix(PlayerConnection): /tp fix
fix(PlayerConnection): pointer

fix(PlayerConnection): bytearray

fix(PlayerConnection): bytearray

fix(PlayerConnection): bytearray

fix(TeleportCommand): crash on coords

fix(TeleportCommand): crash on coords

fix: sunflower randomly spawning
2026-05-03 17:59:26 +03:00
neoapps-dev 083ccbd4e9 feat(PlayerConnection): better implementation of /tp and /time
feat(PlayerConnection): better implementation of /time

fix(PlayerConnection): /tp

fix(PlayerConnection): /tp

fix(PlayerConnection): /time

fix(PlayerConnection): /time

fix(PlayerConnection): /time

fix(PlayerConnection): /time

fix(PlayerConnection): /tp

fix(PlayerConnection): /tp
2026-05-03 15:43:25 +03:00
neoapps-dev 3c9b607288 fix: include path 2026-05-03 12:36:12 +03:00
neoapps-dev 107fa9944a feat: ItemNameMap
fix: ItemNameMap regex

fix(cmake): custom target

fix(cmake): regex again, add support for Tile.h

fix(cmake): deps

fix(cmake): windows oh man

fix(cmake): windows, again
2026-05-03 12:34:09 +03:00
/home/neo 985c213b27
feat: change title to Minecraft: neoLegacy (#56) 2026-05-02 22:02:56 +03:00
github-actions 7332304b20 Merge remote-tracking branch 'origin/main' into experimental 2026-05-02 19:00:44 +00:00
SevenToaster509 ea0a687c0f fix: ui settings
fixes controller and missing settings
2026-05-02 19:59:20 +01:00
/home/neo abacd76024
feat(Minecraft.Client): client-side commands (#52) 2026-05-02 18:58:37 +03:00
SevenToaster509 73668a841f refactor: update 4JLibs 2026-05-02 14:12:25 +01:00
SevenToaster509 05d7ccb6d4
feat(TU31): classic crafting (#48)
credits: comicgab
2026-05-01 19:44:30 +03:00
github-actions 00118361a7 Merge remote-tracking branch 'origin/main' into experimental 2026-05-01 16:23:17 +00:00
piebot a51d7ae834
feat(TU31): barrier block.
feat: barrier block
2026-05-01 19:21:56 +03:00
github-actions 15164dc4c8 Merge remote-tracking branch 'origin/main' into exp/achievements 2026-05-01 12:08:53 +00:00
SevenToaster509 269f8d0335 feat: classic crafting
credits: comicgab
2026-05-01 10:27:56 +01:00
Fireblade 950de854a1 feat: barrier block
todo: deprecate *.col file usage
2026-04-29 16:35:14 -04:00
SevenToaster509 79d15ba542 feat (TU34): Biome Settlers Skin Pack 1 2026-04-29 18:08:34 +01:00
piebot 18fb8f0294 fix: duplicate screenshot logic 2026-04-29 17:35:55 +03:00
SevenToaster509 feb465ccbb refactor: remove redundant commented code 2026-04-28 16:20:02 +01:00
SevenToaster509 41275f0e36 fix: make hoe/sword achievement 2026-04-28 16:19:35 +01:00
SevenToaster509 39820d961e refactor: use existing packet for quick equip 2026-04-28 16:18:31 +01:00
piebot 0f1c453a17
chore: sync upstream LCE-Relevations through 0df5cd8
chore: sync upstream LCE-Relevations through 0df5cd8
2026-04-28 15:09:56 +03:00
George V. 2a86a93971
feat(TU31): add Depth Strider enchantment 2026-04-28 09:37:17 +03:00
George V. 2293dcbb9f
Merge remote-tracking branch 'Revelations/main' into upstream-merge
# Conflicts:
#	.github/workflows/nightly.yml
#	CMakeLists.txt
#	Minecraft.Client/CMakeLists.txt
#	Minecraft.Client/StringTable.cpp
#	Minecraft.Server/FourKitNatives.cpp
#	Minecraft.Server/Windows64/ServerMain.cpp
#	Minecraft.World/BiomeDecorator.cpp
#	Minecraft.World/BiomeSource.cpp
#	Minecraft.World/cmake/sources/Common.cmake
#	README.md
#	cmake/ServerTarget.cmake
2026-04-28 03:01:30 +03:00
SevenToaster509 e776c55a2b feat: change achievement description bind
went from TAB to RIGHT CLICK
2026-04-27 18:35:18 +01:00
SevenToaster509 41adc39b28 fix: achievement crashes
WARNING: LIKELY TO CLEAR ACHIEVEMENTS THAT YOU HAVE ALREADY ACHIEVED (not that you could get that many with the crashes xd)
2026-04-27 16:29:05 +01:00
piebot de1b069835 mfeat(TU30): achievements 2026-04-27 05:33:47 +03:00
ModMaker101 cbdb92d045 Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
Loki Rautio 3cef7f17dc fix: Control mappings wrong (update 4JLibs)
fixes #1531 and #1528
2026-04-26 15:38:13 -05:00
gsds 54ecbed263 Include 4JLibs as a submodule (#1535)
* feat: 4JLibs as a submodule

* fix: forgot submodule

* fix: actions didn't recurse submodules on checkout

* fix: oops, using old commit
2026-04-26 15:38:13 -05:00
dtentiion 7f18fe1236 fix: Nether portal trigger and travel sounds not playing (#1523) 2026-04-26 15:38:13 -05:00
Revela f583495958
Merge pull request #2 from Firebladedoge229/main
fix: paper doll transformations on non-16:9 aspect ratios
2026-04-26 15:10:39 -05:00
SevenToaster509 57de83add1 fix: achievements (2)
Make menu more accurate
Add Achievements option to Main Menu
Force achievements to save when saving the level
Fix a random crash i was getting
2026-04-26 20:12:34 +01:00