Commit graph

1527 commits

Author SHA1 Message Date
pieeebot f5d9db3397 chore: release v1.0.6b 2026-05-25 18:56:59 +03:00
DrPerkyLegit bb62a9f559
fix: remove round robin chunk cache (#114) 2026-05-25 18:54:30 +03:00
pieeebot 25e1358311 chore: release v1.0.5b 2026-05-25 16:06:12 +03:00
/home/neo af674463b4
ci: trigger on commit on main 2026-05-25 15:49:47 +03:00
DrPerkyLegit c9920f6679
fix: blue flashing on motd page (#111) 2026-05-25 15:46:44 +03:00
Nytreon eef6b1c129
fix(TU31): pistons not updating when they should (#113)
* Fixed pistons not updating when they should

I removed the code that 4J added to make pistons ignore updates because it seems they removed it in later versions for parity with java edition! This allows for 0 tick piston interactions amount other things.

* Update PistonBaseTile.h

I forgot to update the header 🥹
2026-05-25 15:46:19 +03:00
Lord_Cambion e1383cc6a3 fix: poison kill player
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i fixed before this behaviour but somehow it is broken.

now i am clamping if 1 or 2 hp player is left with 1 hp.
2026-05-25 02:16:33 +02:00
Lord_Cambion ed63aaf8c4 fix: player ticks if game paused
before: player will tick if the game is paused allowing him to take damage from poison or lava.

now: player will not tick anymore if game is paused, so will not take damage anymore
2026-05-25 02:04:06 +02:00
Lord Cambion 9c55f80368
feat: Comparator +Item Frame (#106)
* feat: rotation in 8 directions

i implemented rotation in 8 directions for the item frames using decompilation

* fix: map render + normal items

map renders only explorated zones.
also fixed the size of the item and place inside item frame

* feat: itemframe drops items when hurt

* feat: comparator detects itemframe
2026-05-25 00:16:05 +03:00
DrPerkyLegit 98c33aa677
feat: Feat/expanded worlds (#107)
* it works kinda but its laggy

* attempt at making it faster

* Revert "attempt at making it faster"

This reverts commit 32a68ed3ae.

* Revert "it works kinda but its laggy"

This reverts commit 2830b973d4.

* round robin client chunk cache, expanded world type
2026-05-24 21:50:12 +03:00
Lord_Cambion 5d196d97cf update italian comments to english
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2026-05-22 22:15:46 +02:00
Lord_Cambion 8446d10fa9 update: english comments i forgot to change! 2026-05-22 21:21:32 +02:00
DrPerkyLegit b67cbb85f3
feat: multiplayer feat/less hardcoded lists (#89)
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* CustomPayloadPacket Changes

commented all code for old equip packets
cleaned up custom payload key creation
added 2 new payload packet definitions for upcoming changes

* server sided recipe list

* code cleanup for recipes

* add dtor for recipe classes to fix memory leak

* forgot this part to the dtor commit

* dtor changes tested and fixed

* server side creative menu list
2026-05-22 18:39:27 +03:00
DrPerkyLegit 9f37450178
chore: switch all entity ids to dedicated ints (#86)
* switch all entity ids to dedicated ints

* Increment NETWORK_PROTOCOL_VERSION to 79
2026-05-22 18:38:53 +03:00
neoapps-dev 28d9500eca cmake(sdk): includes 2026-05-22 17:53:44 +03:00
neoapps-dev 0b762588d8 feat(CMake): add SDK generation 2026-05-22 16:38:10 +03:00
NSDeathman d7d38d4f8f
fix: doubled grass upper block destroying (#104) 2026-05-22 14:07:06 +03:00
PUFF_MON 2cc554c11b
fix: Incorrect Rabbit Stew strings (#102)
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2026-05-21 20:39:14 +03:00
Riley M. a2f200fd98
fix: nix flake (#101)
* fix: unbroke import paths in EnchantmentMenu.cpp

* fix: patch nix flakes for new 4JLibs

* style: format nix flake

* refactor(nix): rely on build-linux.sh functions for nix builds

* fix(nix): patch dev shell for build-linux.sh

* feat(nix): derive package version from network version
2026-05-21 19:49:56 +03:00
Langtanium ac3df25056 Added skin offsets code
Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
2026-05-20 13:32:44 -07:00
Huckle d55a38eb84
feat: Make -ip and -port args join server on game launch (#96)
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feat: Add -quitondisconnect arg

Co-authored-by: TheHuckle <crazyh.dev@gmail.com>
2026-05-20 17:45:57 +03:00
NSDeathman dc5ad7aa6e
feat(TU31): added craft recipes for andesite, diorite and granite (and polished) blocks (#97) 2026-05-20 13:05:12 +03:00
Langtanium e048395679
Merge branch 'neoStudiosLCE:main' into dlc-skin-corrections 2026-05-19 16:50:03 -07:00
Langtanium 131db508b5 More skin changes
Added armor skin layer to HumanoidModel.cpp and HumanoidModel.h and adjusted skin box code to handle new armor layer. Added SkinOffsets.h with SKIN_OFFSET type. Added code to DLCManager.cpp, DLCManager.h, DLCSkinFile.cpp, and DLCSkinFile.h to read skin offsets from DLC skin packs (Does not affect skin yet). Changed Steve skins back to their original 64x32 size for parity with official LCE. Removed some redundant code.
2026-05-19 16:49:28 -07:00
piebot c326eabbb4
chore: update revelations link
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2026-05-19 15:15:01 +03:00
car keys 092d9481dc
chore: fix broken link (#92) 2026-05-19 15:12:34 +03:00
pieeebot b91b0c9810 chore: fix patch note 2026-05-19 12:19:42 +03:00
pieeebot db6d5a76c2 chore: release v1.0.4b 2026-05-19 12:18:34 +03:00
NSDeathman 42ee0b519e
feat(TU31): Creepers can be ignited with flint and steel (#84)
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* TU31 feature: Creepers can be ignited with flint and steel

* make mobInteract more accurate to decomp

---------

Co-authored-by: piebot <274605694+pieeebot@users.noreply.github.com>
2026-05-18 22:02:31 +03:00
Langtanium b5847b1ae7 Small correction
Removed some spaces and added resModel default value to not break a previous fix for skins on servers.
2026-05-18 12:01:41 -07:00
NSDeathman d36a027e00
feat(TU31): Villagers turn into witches when struck by lightning (#83)
* Villagers turn into witches when struck by lightning

* fix: include statement for if a villager has a custom nametag

* fix: fix unneccesary line

* Build fix

---------

Co-authored-by: piebot <274605694+pieeebot@users.noreply.github.com>
2026-05-18 21:13:26 +03:00
Langtanium 7bc9a87027 Small correction to modified skin code
Adjusted modified code to work with default wide 64x64 skins.
2026-05-18 11:12:12 -07:00
Langtanium e41b579603 Made changes to skin related code
Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
2026-05-16 23:34:29 -07:00
/home/neo 4cb96bcb44
revert last commit
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2026-05-17 02:12:16 +03:00
NSDeathman 3bc06a62a2
Bug fix: now fences and glass planes do not turn grass to dirt (#80) 2026-05-17 01:41:02 +03:00
NSDeathman ce9ee06d41
feat(TU31): Village roads have base block underneath like in TU31 (#73)
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https://minecraft.wiki/w/Xbox_360_Edition_TU31

"World generation: Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves."
2026-05-16 12:32:47 +03:00
DrPerkyLegit fd43009ab6
chore: bump network version to 570 (#78)
Updated the build number from 560 to 570.

All clients will be prompted with version miss-matches when joining smartcmd servers and cannot connect to clients older than this point
2026-05-16 12:17:52 +03:00
Fireblade 1661747dad
Merge pull request #77 from Firebladedoge229/fix/dedicated-server-multiplayer
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fix: skin geometry crash on multiplayer servers
2026-05-15 17:28:17 -04:00
Fireblade faea0e7caa fix: skin geometry crash on multiplayer servers
fixes #72
2026-05-15 17:25:26 -04:00
NSDeathman 8b9058b13f
feat(TU31): Poppy & Dandelion now yield 1 dye instead of 2 like TU31 (#76)
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2026-05-15 20:13:02 +03:00
NSDeathman e176a9f5ec
fix(TU31): fix podzol down face texture (#71)
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2026-05-15 15:23:17 +03:00
PUFF_MON 9b1e25ac01
feat: Change cursor icon (#69) 2026-05-14 21:58:05 +03:00
pieeebot 9db673dc8d chore: release v1.0.3b 2026-05-14 15:46:32 +03:00
Fireblade f2193765d0
fix: dedicated server (#67)
* fix: dedicated server

* prioritize item.h when building item mappings
2026-05-14 13:27:56 +03:00
pieeebot 60189f6ab6 chore: build v1.0.2 2026-05-13 13:41:16 +03:00
pieeebot 55ce17bc76 chore(TU31): change XXX Wood to XXX Planks for accuracy. 2026-05-12 17:58:36 +03:00
pieeebot 9932f765cd chore(TU31): update stringsGeneric.xml to use XXX Planks instead of XXX Wood Planks 2026-05-12 17:38:57 +03:00
pieeebot 7a02a28874 Merge branch 'main' of https://github.com/neoStudiosLCE/neoLegacy 2026-05-12 17:35:56 +03:00
pieeebot d6c1ef7ab9 fix: crash when switching gamemodes using /gamemode 2026-05-12 17:35:52 +03:00
/home/neo 3902b814c3
ci: trigger 2026-05-12 15:15:10 +03:00