Tropical
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d7cc42d40e
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fix: implement StdFilesystem::getBasePath for windows, macos, linux
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2026-04-10 20:58:48 -07:00 |
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Tropical
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c432e83d18
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fix: make it build on windows
|
2026-04-10 19:12:57 -07:00 |
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Tropical
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c58c1bd9d2
|
fix: MSVC build fixes
Build (Linux, x86-64) / build-linux-amalgamate (push) Waiting to run
Build (Linux, x86-64) / build-linux-full (push) Waiting to run
Format Check / clang-format (push) Waiting to run
Release Nightly (Linux, x86-64) / release-linux (push) Waiting to run
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2026-04-10 17:09:25 -07:00 |
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Tropical
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a399023cca
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refactor: switch to glew for OpenGL loading
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2026-04-10 16:27:00 -07:00 |
|
Tropical
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b0fac9fbc6
|
refactor: downgrade to C++20
|
2026-04-10 17:12:35 -05:00 |
|
Tropical
|
05adecade7
|
refactor: replace pthreads in GLRenderer with std::thread
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2026-04-10 17:02:24 -05:00 |
|
Tropical
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69b749a844
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windows stuff
|
2026-04-10 14:42:45 -07:00 |
|
Tropical
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0160419756
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refactor(gdraw): temporarily revert OpenGL extension loading via dlsym
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2026-04-10 15:47:28 -05:00 |
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Tropical
|
1628e08748
|
refactor: nuke gl query functions to remove libdl dependence in the renderer
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2026-04-10 15:40:21 -05:00 |
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Tropical
|
41437bb999
|
nuke glu dependency, setup sdl2 wrap
|
2026-04-10 15:22:41 -05:00 |
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Tropical
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64a44b5385
|
format it all
Build (Linux, x86-64) / build-linux-amalgamate (push) Waiting to run
Build (Linux, x86-64) / build-linux-full (push) Waiting to run
Format Check / clang-format (push) Waiting to run
Release Nightly (Linux, x86-64) / release-linux (push) Waiting to run
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2026-04-10 11:46:33 -05:00 |
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Tropical
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abeead819e
|
rework build system dependencies
Build (Linux, x86-64) / build-linux-amalgamate (push) Waiting to run
Build (Linux, x86-64) / build-linux-full (push) Waiting to run
Format Check / clang-format (push) Waiting to run
Release Nightly (Linux, x86-64) / release-linux (push) Waiting to run
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2026-04-10 02:49:30 -05:00 |
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Tropical
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347265c362
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chore: format repo, add format script
|
2026-04-10 00:22:58 -05:00 |
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Tropical
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b7d200a5b1
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move C4JThread and ShutdownManager to platform/thread
|
2026-04-09 23:46:02 -05:00 |
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Tropical
|
daf56bc296
|
nuke old Miles SoundEngine, more ifdef removal
|
2026-04-09 23:30:51 -05:00 |
|
Tropical
|
bc494aa979
|
clean up NetTypes and move to platform/network
|
2026-04-09 22:18:11 -05:00 |
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Tropical
|
b20b8cb311
|
properly implement network interface stub
|
2026-04-09 22:07:16 -05:00 |
|
MatthewBeshay
|
5d86773134
|
refactor: relocate IPlatformNetwork/Leaderboard/Game interfaces to platform/
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2026-04-09 15:42:23 +10:00 |
|
MatthewBeshay
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b7792622a9
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perf: replace EventArray mutex+cv with atomic mask
set() is now lock-free; waiters block via std::atomic::wait.
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2026-04-09 15:24:13 +10:00 |
|
MatthewBeshay
|
cd4b39cf88
|
style: clang-format the entire project
|
2026-04-09 15:24:13 +10:00 |
|
MatthewBeshay
|
81c2eb82f0
|
fix: clear all build warnings and clean up review nits
|
2026-04-09 15:24:13 +10:00 |
|
MatthewBeshay
|
03618ed156
|
refactor: move leaderboard/network interfaces back into app
|
2026-04-09 15:24:13 +10:00 |
|
MatthewBeshay
|
9b830f1bfc
|
refactor: carve out a proper sound interface with miniaudio behind it
|
2026-04-09 15:24:13 +10:00 |
|
MatthewBeshay
|
b032e2a3a0
|
refactor: use function-local statics for platform accessors to dodge SIOF
|
2026-04-09 15:24:13 +10:00 |
|
MatthewBeshay
|
60410f59bf
|
refactor: split GLRenderer so the class is not tangled with GL macros
|
2026-04-09 15:24:13 +10:00 |
|
MatthewBeshay
|
9834a95f0e
|
build: break platform_sdl2 up into per-subsystem libraries
|
2026-04-09 15:24:13 +10:00 |
|
MatthewBeshay
|
8084ec7857
|
chore: delete unused IPlatformUIController and Platform aggregator
|
2026-04-09 15:24:12 +10:00 |
|
MatthewBeshay
|
d7eca58551
|
refactor: split App_Defines.h up by concern and drop the umbrella
|
2026-04-09 15:24:12 +10:00 |
|
MatthewBeshay
|
875039a6dd
|
refactor: use unique_ptr<byte[]> in ImageFileBuffer instead of malloc/free
|
2026-04-09 15:24:12 +10:00 |
|
Tropical
|
2912e9ae2e
|
refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
|
Tropical
|
e4883d87fc
|
replace __debugbreak with assert, fix full build
Build (Linux, x86-64) / build-linux-amalgamate (push) Waiting to run
Build (Linux, x86-64) / build-linux-full (push) Waiting to run
Format Check / clang-format (push) Waiting to run
Release Nightly (Linux, x86-64) / release-linux (push) Waiting to run
|
2026-04-07 18:58:49 -05:00 |
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Tropical
|
d9f2cb03c7
|
nuke more unused stubs
|
2026-04-07 18:00:30 -05:00 |
|
Tropical
|
c6285c903d
|
nuke PlatformServices
|
2026-04-07 17:38:21 -05:00 |
|
Tropical
|
2f1a6f265f
|
reorganize file i/o
|
2026-04-07 17:32:19 -05:00 |
|
Tropical
|
8a1b3cc1c4
|
attempt to clean up renderer
|
2026-04-07 15:55:45 -05:00 |
|
Tropical
|
28931d5380
|
split out platform/storage
|
2026-04-07 14:43:07 -05:00 |
|
Tropical
|
0bdef577f5
|
reorganize actions/constants for profile and input
|
2026-04-07 12:43:47 -05:00 |
|
Tropical
|
25e6f7159e
|
split out platform/profile to its own folder
|
2026-04-07 12:24:36 -05:00 |
|
Tropical
|
a3a21557f8
|
split out platform/input to its own folder
|
2026-04-07 12:12:42 -05:00 |
|
MatthewBeshay
|
f28c722da4
|
refactor: split QNet stubs out of XboxStubs.cpp, remove dead Xbox symbols
|
2026-04-06 20:32:24 -05:00 |
|
MatthewBeshay
|
54a1f90212
|
refactor: move misplaced headers to their proper modules
|
2026-04-06 20:32:24 -05:00 |
|
MatthewBeshay
|
d814a78453
|
refactor: flatten app/ and util/ directory structure
|
2026-04-06 20:32:24 -05:00 |
|
DecalOverdose
|
e452788fff
|
Revert "Initial Android Support"
|
2026-04-05 21:16:01 +04:00 |
|
ItzVladik
|
fa6861b221
|
Initial Android Support
|
2026-04-05 16:49:56 +00:00 |
|
ItzVladik
|
1ea1801271
|
Edit meson scripts to compile for Android
|
2026-04-05 08:18:29 +00:00 |
|
MatthewBeshay
|
7ecb17596a
|
refactor: migrate platform interface callbacks from C-style to std::function
|
2026-04-04 09:42:27 +11:00 |
|
JuiceyDev
|
57641ebcca
|
refactor: made renderer clean buffer
|
2026-04-04 00:16:08 +02:00 |
|
JuiceyDev
|
dc7625dfdd
|
fix: faster rendering pipeline & introduction to new gl constraints.
|
2026-04-03 23:38:52 +02:00 |
|
Tropical
|
94cabb657d
|
move shaders folder inside of sdl2
|
2026-04-03 10:00:02 -05:00 |
|
MatthewBeshay
|
5105f89648
|
refactor: use std::endian directly, enum class EDefaultSkins, rename reserved-prefix helpers
|
2026-04-03 19:05:19 +11:00 |
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