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move shaders folder inside of sdl2
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@ -49,20 +49,20 @@ C4JRender RenderManager;
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#ifdef GLES
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static const char* VERT_SRC =
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#include "shaders/vertex_es.vert"
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#include "sdl2/shaders/vertex_es.vert"
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;
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static const char* FRAG_SRC =
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#include "shaders/fragment_es.frag"
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#include "sdl2/shaders/fragment_es.frag"
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;
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#else
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static const char* VERT_SRC =
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#include "shaders/vertex.vert"
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#include "sdl2/shaders/vertex.vert"
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;
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static const char* FRAG_SRC =
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#include "shaders/fragment.frag"
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#include "sdl2/shaders/fragment.frag"
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;
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#endif
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