properly implement network interface stub

This commit is contained in:
Tropical 2026-04-09 22:07:16 -05:00
parent 8552634614
commit b20b8cb311
35 changed files with 816 additions and 202 deletions

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@ -32,7 +32,7 @@
#include "minecraft/client/renderer/entity/EntityRenderer.h"
#include "minecraft/client/skins/TexturePack.h"
#include "minecraft/network/packet/DisconnectPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/stats/StatsCounter.h"
#include "minecraft/world/Container.h"

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@ -26,7 +26,7 @@
#include "minecraft/client/skins/DLCTexturePack.h"
#include "minecraft/client/skins/TexturePack.h"
#include "minecraft/client/skins/TexturePackRepository.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/stats/StatsCounter.h"
#include "platform/PlatformTypes.h"

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@ -32,7 +32,7 @@
#include "minecraft/network/Connection.h"
#include "minecraft/network/packet/DisconnectPacket.h"
#include "minecraft/network/packet/PreLoginPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/ServerAction.h"
@ -381,7 +381,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
Socket* socket = pNetworkPlayer->GetSocket();
app.DebugPrintf(
"Closing socket due to player %d not being signed in any "
"more\n");
"more\n", idx);
if (!socket->close(false)) socket->close(true);
continue;

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@ -7,13 +7,12 @@
#if !defined(__linux__)
#include <qnet.h>
#endif
#include "platform/network/IPlatformNetwork.h"
#include "minecraft/network/INetworkService.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "minecraft/network/platform/SessionInfo.h"
#include "platform/C4JThread.h"
#include "platform/NetTypes.h"
#include "platform/PlatformTypes.h"
#include "platform/network/IPlatformNetwork.h"
#include "platform/network/network.h"
class ClientConnection;
class Minecraft;
@ -158,7 +157,10 @@ public:
static int messageQueuePos;
// Methods called from PlatformNetworkManager
private:
// 4jcraft: made these public, we can't friend class StubPlatformNetwork
// here like before because that would be naming an opaque platform backend
// class, plus this API is shit so i dont care
public:
void StateChange_AnyToHosting();
void StateChange_AnyToJoining();
void StateChange_JoiningToIdle(IPlatformNetwork::eJoinFailedReason reason);
@ -187,7 +189,6 @@ private:
bool m_bInitialised;
private:
float m_lastPlayerEventTimeStart; // For telemetry
static IPlatformNetwork* s_pPlatformNetworkManager;
bool m_bNetworkThreadRunning;
int GetJoiningReadyPercentage();

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@ -9,7 +9,7 @@
#include "minecraft/client/multiplayer/ClientConnection.h"
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "minecraft/network/packet/PlayerInfoPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/world/entity/player/Abilities.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/level/LevelSettings.h"

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@ -15,7 +15,7 @@
#include "app/linux/Linux_UIController.h"
#include "minecraft/GameEnums.h"
#include "minecraft/GameTypes.h"
#include "minecraft/network/platform/SessionInfo.h"
#include "platform/network/network.h"
#include "app/common/Audio/SoundTypes.h"
#include "minecraft/world/Difficulty.h"
#include "minecraft/world/level/LevelSettings.h"

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@ -21,7 +21,7 @@
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/skins/TexturePack.h"
#include "minecraft/client/skins/TexturePackRepository.h"
#include "minecraft/network/platform/SessionInfo.h"
#include "platform/network/network.h"
#include "minecraft/server/MinecraftServer.h"
#include "app/common/Audio/SoundTypes.h"
#include "minecraft/world/level/GameRules/LevelGenerationOptions.h"

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@ -15,7 +15,7 @@
#include "minecraft/client/multiplayer/ClientConnection.h"
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "minecraft/network/packet/ServerSettingsChangedPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/world/entity/player/Player.h"
#include "strings.h"

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@ -17,7 +17,7 @@
#include "minecraft/client/multiplayer/ClientConnection.h"
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "minecraft/network/packet/KickPlayerPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "app/common/Audio/SoundTypes.h"
#include "platform/PlatformTypes.h"
#include "platform/profile/profile.h"

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@ -18,7 +18,7 @@
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "minecraft/network/packet/KickPlayerPacket.h"
#include "minecraft/network/packet/PlayerInfoPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/world/entity/player/Player.h"
#include "strings.h"

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@ -15,7 +15,7 @@
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/multiplayer/ClientConnection.h"
#include "minecraft/network/packet/GameCommandPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/commands/TeleportCommand.h"
#include "app/common/Audio/SoundTypes.h"
#include "strings.h"

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@ -53,7 +53,7 @@
#include "minecraft/network/INetworkService.h"
#include "minecraft/network/packet/DisconnectPacket.h"
#include "minecraft/network/packet/Packet.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "app/common/Audio/SoundTypes.h"
#include "minecraft/stats/Stats.h"
#include "minecraft/stats/StatsCounter.h"

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@ -112,7 +112,7 @@
#include "minecraft/network/packet/UpdateMobEffectPacket.h"
#include "minecraft/network/packet/UpdateProgressPacket.h"
#include "minecraft/network/packet/XZPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/MinecraftServer.h"
#include "app/common/Audio/SoundTypes.h"
#include "minecraft/stats/GenericStats.h"

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@ -16,7 +16,7 @@
#include "minecraft/network/packet/KeepAlivePacket.h"
#include "minecraft/network/packet/Packet.h"
#include "minecraft/network/packet/PacketListener.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
#include "platform/ShutdownManager.h"
#include "util/StringHelpers.h"

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@ -7,7 +7,7 @@
#include <vector>
#include "app/common/Network/GameNetworkManager.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/network/ServerConnection.h"
#include "platform/NetTypes.h"
#include "platform/ShutdownManager.h"

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@ -12,7 +12,7 @@
#include "java/InputOutputStream/InputStream.h"
#include "java/InputOutputStream/OutputStream.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "platform/C4JThread.h"
class INetworkPlayer;

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@ -1,7 +1,7 @@
#include "java/InputOutputStream/DataInputStream.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "minecraft/network/packet/PacketListener.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/level/ServerPlayer.h"
#include "minecraft/server/network/PlayerConnection.h"
#ifndef __linux__

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@ -31,7 +31,7 @@
#include "minecraft/network/packet/ServerSettingsChangedPacket.h"
#include "minecraft/network/packet/SetTimePacket.h"
#include "minecraft/network/packet/UpdateProgressPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/level/DerivedServerLevel.h"
#include "minecraft/server/level/EntityTracker.h"
#include "minecraft/server/level/ServerChunkCache.h"

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@ -36,7 +36,7 @@
#include "minecraft/network/packet/TexturePacket.h"
#include "minecraft/network/packet/UpdateMobEffectPacket.h"
#include "minecraft/network/packet/XZPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/level/EntityTracker.h"
#include "minecraft/server/level/PlayerChunkMap.h"
#include "minecraft/server/level/ServerChunkCache.h"

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@ -11,7 +11,7 @@
#include "ServerPlayer.h"
#include "TrackedEntity.h"
#include "java/Class.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/network/PlayerConnection.h"

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@ -19,7 +19,7 @@
#include "minecraft/network/packet/ChunkVisibilityPacket.h"
#include "minecraft/network/packet/Packet.h"
#include "minecraft/network/packet/TileUpdatePacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/network/PlayerConnection.h"

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@ -24,7 +24,7 @@
#include "minecraft/network/packet/GameEventPacket.h"
#include "minecraft/network/packet/LevelParticlesPacket.h"
#include "minecraft/network/packet/TileEventPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/ServerScoreboard.h"

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@ -45,7 +45,7 @@
#include "minecraft/network/packet/SetHealthPacket.h"
#include "minecraft/network/packet/TileEditorOpenPacket.h"
#include "minecraft/network/packet/UpdateMobEffectPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/network/PlayerConnection.h"

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@ -29,7 +29,7 @@
#include "minecraft/network/packet/TeleportEntityPacket.h"
#include "minecraft/network/packet/UpdateAttributesPacket.h"
#include "minecraft/network/packet/UpdateMobEffectPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/network/PlayerConnection.h"

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@ -16,7 +16,7 @@
#include "minecraft/network/packet/DisconnectPacket.h"
#include "minecraft/network/packet/LoginPacket.h"
#include "minecraft/network/packet/PreLoginPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/level/ServerPlayer.h"

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@ -61,7 +61,7 @@
#include "minecraft/network/packet/TileUpdatePacket.h"
#include "minecraft/network/packet/TradeItemPacket.h"
#include "minecraft/network/packet/UseItemPacket.h"
#include "minecraft/network/platform/NetworkPlayerInterface.h"
#include "platform/network/network.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/level/ServerLevel.h"

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@ -60,67 +60,6 @@ public:
}
};
class IQNetPlayer {
public:
uint8_t GetSmallId();
void SendData(IQNetPlayer* player, const void* pvData, uint32_t dwDataSize,
uint32_t dwFlags);
bool IsSameSystem(IQNetPlayer* player);
uint32_t GetSendQueueSize(IQNetPlayer* player, uint32_t dwFlags);
uint32_t GetCurrentRtt();
bool IsHost();
bool IsGuest();
bool IsLocal();
PlayerUID GetXuid();
const char* GetGamertag();
int GetSessionIndex();
bool IsTalking();
bool IsMutedByLocalUser(uint32_t dwUserIndex);
bool HasVoice();
bool HasCamera();
int GetUserIndex();
void SetCustomDataValue(uintptr_t ulpCustomDataValue);
uintptr_t GetCustomDataValue();
private:
uintptr_t m_customData;
};
enum QNET_STATE {
QNET_STATE_IDLE,
QNET_STATE_SESSION_HOSTING,
QNET_STATE_SESSION_JOINING,
QNET_STATE_GAME_LOBBY,
QNET_STATE_SESSION_REGISTERING,
QNET_STATE_SESSION_STARTING,
QNET_STATE_GAME_PLAY,
QNET_STATE_SESSION_ENDING,
QNET_STATE_SESSION_LEAVING,
QNET_STATE_SESSION_DELETING
};
class IQNet {
public:
int32_t AddLocalPlayerByUserIndex(uint32_t dwUserIndex);
IQNetPlayer* GetHostPlayer();
IQNetPlayer* GetLocalPlayerByUserIndex(uint32_t dwUserIndex);
IQNetPlayer* GetPlayerByIndex(uint32_t dwPlayerIndex);
IQNetPlayer* GetPlayerBySmallId(uint8_t SmallId);
IQNetPlayer* GetPlayerByXuid(PlayerUID xuid);
uint32_t GetPlayerCount();
QNET_STATE GetState();
bool IsHost();
int32_t JoinGameFromInviteInfo(uint32_t dwUserIndex, uint32_t dwUserMask,
const INVITE_INFO* pInviteInfo);
void HostGame();
void EndGame();
static IQNetPlayer m_player[4];
};
class IQNetCallbacks {};
class IQNetGameSearch {};
struct XNQOSINFO {
uint8_t bFlags;
uint8_t bReserved;

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@ -1 +1 @@
platform_network_sources = files('stub/StubPlatformNetwork.cpp')
platform_network_sources = files('stub/StubPlatformNetwork.cpp', 'stub/StubNetworkPlayer.cpp')

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@ -1,6 +1,8 @@
#pragma once
#include "IPlatformNetwork.h"
#include "INetworkPlayer.h"
#include "SessionInfo.h"
// Function accessor backed by a function-local static (Meyers singleton).
// Same shape as platform/profile/profile.h: avoids the static-init-order

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@ -0,0 +1,53 @@
#include "StubNetworkPlayer.h"
#include "StubPlatformNetwork.h"
#include "java/System.h"
#include "platform/NetTypes.h"
#include "platform/PlatformTypes.h"
StubNetworkPlayer::StubNetworkPlayer() { m_pSocket = nullptr; }
uint8_t StubNetworkPlayer::GetSmallId() { return 0; }
void StubNetworkPlayer::SendData(INetworkPlayer* player, const void* pvData,
int dataSize, bool lowPriority, bool ack) {}
bool StubNetworkPlayer::IsSameSystem(INetworkPlayer* player) { return true; }
int StubNetworkPlayer::GetOutstandingAckCount() { return 0; }
int StubNetworkPlayer::GetSendQueueSizeBytes(INetworkPlayer* player,
bool lowPriority) {
return 0;
}
int StubNetworkPlayer::GetSendQueueSizeMessages(INetworkPlayer* player,
bool lowPriority) {
return 0;
}
int StubNetworkPlayer::GetCurrentRtt() { return 0; }
bool StubNetworkPlayer::IsHost() {
return this == &StubPlatformNetwork::m_players[0];
}
bool StubNetworkPlayer::IsGuest() { return false; }
bool StubNetworkPlayer::IsLocal() { return true; }
int StubNetworkPlayer::GetSessionIndex() { return 0; }
bool StubNetworkPlayer::IsTalking() { return false; }
bool StubNetworkPlayer::IsMutedByLocalUser(int dwUserIndex) { return false; }
bool StubNetworkPlayer::HasVoice() { return false; }
bool StubNetworkPlayer::HasCamera() { return false; }
void StubNetworkPlayer::SetSocket(Socket* pSocket) { m_pSocket = pSocket; }
Socket* StubNetworkPlayer::GetSocket() { return m_pSocket; }
PlayerUID StubNetworkPlayer::GetUID() { return INVALID_XUID; }
const char* StubNetworkPlayer::GetOnlineName() { return "stub"; }
std::string StubNetworkPlayer::GetDisplayName() { return "stub"; }
int StubNetworkPlayer::GetUserIndex() {
return this - &StubPlatformNetwork::m_players[0];
}
void StubNetworkPlayer::SentChunkPacket() {
m_lastChunkPacketTime = System::currentTimeMillis();
}
int StubNetworkPlayer::GetTimeSinceLastChunkPacket_ms() {
// If we haven't ever sent a packet, return maximum
if (m_lastChunkPacketTime == 0) {
return INT_MAX;
}
const int64_t currentTime = System::currentTimeMillis();
return static_cast<int>(currentTime - m_lastChunkPacketTime);
}

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@ -0,0 +1,52 @@
#pragma once
#include <stdint.h>
#include <string>
#include "platform/network/network.h"
#include "platform/NetTypes.h"
#include "platform/PlatformTypes.h"
class Socket;
// This is an implementation of the INetworkPlayer interface for the supported
// QNet-backed path. It
// effectively wraps the StubNetworkPlayer class in a non-platform-specific way. It is
// managed by PlatformNetworkManagerStub.
class StubNetworkPlayer : public INetworkPlayer {
public:
StubNetworkPlayer();
// Common player interface
unsigned char GetSmallId();
void SendData(INetworkPlayer* player, const void* pvData,
int dataSize, bool lowPriority, bool ack);
bool IsSameSystem(INetworkPlayer* player);
int GetOutstandingAckCount();
int GetSendQueueSizeBytes(INetworkPlayer* player, bool lowPriority);
int GetSendQueueSizeMessages(INetworkPlayer* player,
bool lowPriority);
int GetCurrentRtt();
bool IsHost();
bool IsGuest();
bool IsLocal();
int GetSessionIndex();
bool IsTalking();
bool IsMutedByLocalUser(int userIndex);
bool HasVoice();
bool HasCamera();
int GetUserIndex();
void SetSocket(Socket* pSocket);
Socket* GetSocket();
const char* GetOnlineName();
std::string GetDisplayName();
PlayerUID GetUID();
void SentChunkPacket();
int GetTimeSinceLastChunkPacket_ms();
private:
int64_t m_lastChunkPacketTime;
Socket* m_pSocket;
};

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@ -1,5 +1,15 @@
#include "StubPlatformNetwork.h"
#include <string.h>
#include <wchar.h>
#include <compare>
#include "StubNetworkPlayer.h"
#include "app/common/Network/GameNetworkManager.h"
#include "minecraft/network/Socket.h"
#include "platform/C4JThread.h"
#include "platform/NetTypes.h"
#include "platform/network/network.h"
namespace platform_internal {
@ -8,3 +18,509 @@ IPlatformNetwork& PlatformNetwork_get() {
return instance;
}
} // namespace platform_internal
static bool s_gameRunning = false;
StubNetworkPlayer StubPlatformNetwork::m_players[4];
void StubPlatformNetwork::NotifyPlayerJoined(INetworkPlayer* pQNetPlayer) {
const char* pszDescription;
// 4J Stu - We create a fake socket for every where that we need an INBOUND
// queue of game data. Outbound is all handled by QNet so we don't need
// that. Therefore each client player has one, and the host has one for each
// client player.
bool createFakeSocket = false;
bool localPlayer = false;
INetworkPlayer* networkPlayer =
(INetworkPlayer*)addNetworkPlayer(pQNetPlayer);
if (pQNetPlayer->IsLocal()) {
localPlayer = true;
if (pQNetPlayer->IsHost()) {
pszDescription = "local host";
// 4J Stu - No socket for the localhost as it uses a special
// loopback queue
m_machineQNetPrimaryPlayers.push_back(pQNetPlayer);
} else {
pszDescription = "local";
// We need an inbound queue on all local players to receive data
// from the host
createFakeSocket = true;
}
} else {
if (pQNetPlayer->IsHost()) {
pszDescription = "remote host";
} else {
pszDescription = "remote";
// If we are the host, then create a fake socket for every remote
// player
if (IsHost()) {
createFakeSocket = true;
}
}
if (IsHost() && !m_bHostChanged) {
// Do we already have a primary player for this system?
bool systemHasPrimaryPlayer = false;
for (auto it = m_machineQNetPrimaryPlayers.begin();
it < m_machineQNetPrimaryPlayers.end(); ++it) {
INetworkPlayer* pQNetPrimaryPlayer = *it;
if (pQNetPlayer->IsSameSystem(pQNetPrimaryPlayer)) {
systemHasPrimaryPlayer = true;
break;
}
}
if (!systemHasPrimaryPlayer)
m_machineQNetPrimaryPlayers.push_back(pQNetPlayer);
}
}
g_NetworkManager.PlayerJoining(networkPlayer);
if (createFakeSocket == true && !m_bHostChanged) {
g_NetworkManager.CreateSocket(networkPlayer, localPlayer);
}
fprintf(stderr, "Player 0x%p \"%s\" joined; %s; voice %i; camera %i.\n",
pQNetPlayer, pQNetPlayer->GetOnlineName(), pszDescription,
(int)pQNetPlayer->HasVoice(), (int)pQNetPlayer->HasCamera());
if (IsHost()) {
// 4J-PB - only the host should do this
// g_NetworkManager.UpdateAndSetGameSessionData();
SystemFlagAddPlayer(networkPlayer);
}
for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx) {
if (playerChangedCallback[idx])
playerChangedCallback[idx](networkPlayer, false);
}
if (s_gameRunning) {
int localPlayerCount = 0;
for (unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx) {
if (GetLocalPlayerByUserIndex(idx) != nullptr) ++localPlayerCount;
}
}
}
bool StubPlatformNetwork::Initialise(CGameNetworkManager* pGameNetworkManager,
int flagIndexSize) {
m_pGameNetworkManager = pGameNetworkManager;
m_flagIndexSize = flagIndexSize;
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
playerChangedCallback[i] = nullptr;
}
m_bLeavingGame = false;
m_bLeaveGameOnTick = false;
m_bHostChanged = false;
m_bSearchResultsReady = false;
m_bSearchPending = false;
m_bIsOfflineGame = false;
m_SessionsUpdatedCallback = nullptr;
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
m_searchResultsCount[i] = 0;
m_lastSearchStartTime[i] = 0;
// The results that will be filled in with the current search
m_pSearchResults[i] = nullptr;
m_pQoSResult[i] = nullptr;
m_pCurrentSearchResults[i] = nullptr;
m_pCurrentQoSResult[i] = nullptr;
m_currentSearchResultsCount[i] = 0;
}
// Success!
return true;
}
void StubPlatformNetwork::Terminate() {
// TODO: 4jcraft, no release of ressources
}
int StubPlatformNetwork::GetJoiningReadyPercentage() { return 100; }
int StubPlatformNetwork::CorrectErrorIDS(int IDS) { return IDS; }
bool StubPlatformNetwork::isSystemPrimaryPlayer(INetworkPlayer* pQNetPlayer) {
return true;
}
// We call this twice a frame, either side of the render call so is a good place
// to "tick" things
void StubPlatformNetwork::DoWork() {}
int StubPlatformNetwork::GetPlayerCount() { return 1; }
bool StubPlatformNetwork::ShouldMessageForFullSession() { return false; }
int StubPlatformNetwork::GetOnlinePlayerCount() { return 1; }
int StubPlatformNetwork::GetLocalPlayerMask(int playerIndex) {
return 1 << playerIndex;
}
bool StubPlatformNetwork::AddLocalPlayerByUserIndex(int userIndex) {
NotifyPlayerJoined(GetLocalPlayerByUserIndex(userIndex));
return true;
}
bool StubPlatformNetwork::RemoveLocalPlayerByUserIndex(int userIndex) {
return true;
}
bool StubPlatformNetwork::IsInStatsEnabledSession() { return true; }
bool StubPlatformNetwork::SessionHasSpace(unsigned int spaceRequired /*= 1*/) {
return true;
}
void StubPlatformNetwork::SendInviteGUI(int quadrant) {}
bool StubPlatformNetwork::IsAddingPlayer() { return false; }
bool StubPlatformNetwork::LeaveGame(bool bMigrateHost) {
if (m_bLeavingGame) return true;
m_bLeavingGame = true;
// If we are the host wait for the game server to end
if (IsHost() && g_NetworkManager.ServerStoppedValid()) {
s_gameRunning = false;
g_NetworkManager.ServerStoppedWait();
g_NetworkManager.ServerStoppedDestroy();
}
return true;
}
bool StubPlatformNetwork::_LeaveGame(bool bMigrateHost, bool bLeaveRoom) {
return true;
}
void StubPlatformNetwork::HostGame(
int localUsersMask, bool bOnlineGame, bool bIsPrivate,
unsigned char publicSlots /*= MINECRAFT_NET_MAX_PLAYERS*/,
unsigned char privateSlots /*= 0*/) {
// #ifdef 0
// 4J Stu - We probably did this earlier as well, but just to be sure!
SetLocalGame(!bOnlineGame);
SetPrivateGame(bIsPrivate);
SystemFlagReset();
// Make sure that the Primary Pad is in by default
localUsersMask |= GetLocalPlayerMask(g_NetworkManager.GetPrimaryPad());
m_bLeavingGame = false;
s_gameRunning = true;
_HostGame(localUsersMask, publicSlots, privateSlots);
// #endif
}
void StubPlatformNetwork::_HostGame(
int usersMask, unsigned char publicSlots /*= MINECRAFT_NET_MAX_PLAYERS*/,
unsigned char privateSlots /*= 0*/) {}
bool StubPlatformNetwork::_StartGame() { return true; }
int StubPlatformNetwork::JoinGame(FriendSessionInfo* searchResult,
int localUsersMask, int primaryUserIndex) {
return CGameNetworkManager::JOINGAME_SUCCESS;
}
bool StubPlatformNetwork::SetLocalGame(bool isLocal) {
m_bIsOfflineGame = isLocal;
return true;
}
void StubPlatformNetwork::SetPrivateGame(bool isPrivate) {
fprintf(stderr, "Setting as private game: %s\n", isPrivate ? "yes" : "no");
m_bIsPrivateGame = isPrivate;
}
void StubPlatformNetwork::RegisterPlayerChangedCallback(
int iPad,
std::function<void(INetworkPlayer* pPlayer, bool leaving)> callback) {
playerChangedCallback[iPad] = std::move(callback);
}
void StubPlatformNetwork::UnRegisterPlayerChangedCallback(int iPad) {
playerChangedCallback[iPad] = nullptr;
}
void StubPlatformNetwork::HandleSignInChange() { return; }
bool StubPlatformNetwork::_RunNetworkGame() { return true; }
void StubPlatformNetwork::UpdateAndSetGameSessionData(
INetworkPlayer* pNetworkPlayerLeaving /*= nullptr*/) {
// uint32_t playerCount = m_player->GetPlayerCount();
//
// if( this->m_bLeavingGame )
// return;
//
// if( GetHostPlayer() == nullptr )
// return;
//
// for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
// {
// if( i < playerCount )
// {
// INetworkPlayer *pNetworkPlayer = GetPlayerByIndex(i);
//
// // We can call this from NotifyPlayerLeaving but at that
// point the player is still considered in the session
// if( pNetworkPlayer != pNetworkPlayerLeaving )
// {
// m_hostGameSessionData.players[i] =
// ((NetworkPlayerXbox *)pNetworkPlayer)->GetUID();
//
// char *temp;
// temp = (char *)wstring_to_string(
// pNetworkPlayer->GetOnlineName() );
// memcpy(m_hostGameSessionData.szPlayers[i],temp,XUSER_NAME_SIZE);
// }
// else
// {
// m_hostGameSessionData.players[i] = nullptr;
// memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE);
// }
// }
// else
// {
// m_hostGameSessionData.players[i] = nullptr;
// memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE);
// }
// }
//
// m_hostGameSessionData.hostPlayerUID = ((NetworkPlayerXbox
// *)GetHostPlayer())->GetQNetPlayer()->GetXuid();
// m_hostGameSessionData.m_uiGameHostSettings =
// app.GetGameHostOption(eGameHostOption_All);
}
bool StubPlatformNetwork::RemoveLocalPlayer(INetworkPlayer* pNetworkPlayer) {
return true;
}
StubPlatformNetwork::PlayerFlags::PlayerFlags(INetworkPlayer* pNetworkPlayer,
unsigned int count) {
// 4J Stu - Don't assert, just make it a multiple of 8! This count is
// calculated from a load of separate values, and makes tweaking
// world/render sizes a pain if we hit an assert here
count = (count + 8 - 1) & ~(8 - 1);
// assert( ( count % 8 ) == 0 );
this->m_pNetworkPlayer = pNetworkPlayer;
this->flags = new unsigned char[count / 8];
memset(this->flags, 0, count / 8);
this->count = count;
}
StubPlatformNetwork::PlayerFlags::~PlayerFlags() { delete[] flags; }
// Add a player to the per system flag storage - if we've already got a player
// from that system, copy its flags over
void StubPlatformNetwork::SystemFlagAddPlayer(INetworkPlayer* pNetworkPlayer) {
PlayerFlags* newPlayerFlags =
new PlayerFlags(pNetworkPlayer, m_flagIndexSize);
// If any of our existing players are on the same system, then copy over
// flags from that one
for (unsigned int i = 0; i < m_playerFlags.size(); i++) {
if (pNetworkPlayer->IsSameSystem(m_playerFlags[i]->m_pNetworkPlayer)) {
memcpy(newPlayerFlags->flags, m_playerFlags[i]->flags,
m_playerFlags[i]->count / 8);
break;
}
}
m_playerFlags.push_back(newPlayerFlags);
}
// Remove a player from the per system flag storage - just maintains the
// m_playerFlags vector without any gaps in it
void StubPlatformNetwork::SystemFlagRemovePlayer(
INetworkPlayer* pNetworkPlayer) {
for (unsigned int i = 0; i < m_playerFlags.size(); i++) {
if (m_playerFlags[i]->m_pNetworkPlayer == pNetworkPlayer) {
delete m_playerFlags[i];
m_playerFlags[i] = m_playerFlags.back();
m_playerFlags.pop_back();
return;
}
}
}
void StubPlatformNetwork::SystemFlagReset() {
for (unsigned int i = 0; i < m_playerFlags.size(); i++) {
delete m_playerFlags[i];
}
m_playerFlags.clear();
}
// Set a per system flag - this is done by setting the flag on every player that
// shares that system
void StubPlatformNetwork::SystemFlagSet(INetworkPlayer* pNetworkPlayer,
int index) {
if ((index < 0) || (index >= m_flagIndexSize)) return;
if (pNetworkPlayer == nullptr) return;
for (unsigned int i = 0; i < m_playerFlags.size(); i++) {
if (pNetworkPlayer->IsSameSystem(m_playerFlags[i]->m_pNetworkPlayer)) {
m_playerFlags[i]->flags[index / 8] |= (128 >> (index % 8));
}
}
}
// Get value of a per system flag - can be read from the flags of the passed in
// player as anything else sent to that system should also have been duplicated
// here
bool StubPlatformNetwork::SystemFlagGet(INetworkPlayer* pNetworkPlayer,
int index) {
if ((index < 0) || (index >= m_flagIndexSize)) return false;
if (pNetworkPlayer == nullptr) {
return false;
}
for (unsigned int i = 0; i < m_playerFlags.size(); i++) {
if (m_playerFlags[i]->m_pNetworkPlayer == pNetworkPlayer) {
return ((m_playerFlags[i]->flags[index / 8] &
(128 >> (index % 8))) != 0);
}
}
return false;
}
std::string StubPlatformNetwork::GatherStats() { return ""; }
std::string StubPlatformNetwork::GatherRTTStats() {
std::string stats("Rtt: ");
char stat[32];
for (unsigned int i = 0; i < GetPlayerCount(); ++i) {
INetworkPlayer* pQNetPlayer = GetPlayerByIndex(i);
if (!pQNetPlayer->IsLocal()) {
memset(stat, 0, 32 * sizeof(char));
snprintf(stat, 32, "%d: %d/", i, pQNetPlayer->GetCurrentRtt());
stats.append(stat);
}
}
return stats;
}
void StubPlatformNetwork::TickSearch() {}
void StubPlatformNetwork::SearchForGames() {}
void StubPlatformNetwork::SetSearchResultsReady(int resultCount) {
m_bSearchResultsReady = true;
m_searchResultsCount[m_lastSearchPad] = resultCount;
}
std::vector<FriendSessionInfo*>* StubPlatformNetwork::GetSessionList(
int iPad, int localPlayers, bool partyOnly) {
std::vector<FriendSessionInfo*>* filteredList =
new std::vector<FriendSessionInfo*>();
;
return filteredList;
}
bool StubPlatformNetwork::GetGameSessionInfo(
int iPad, SessionID sessionId, FriendSessionInfo* foundSessionInfo) {
return false;
}
void StubPlatformNetwork::SetSessionsUpdatedCallback(
std::function<void()> callback) {
m_SessionsUpdatedCallback = std::move(callback);
}
void StubPlatformNetwork::GetFullFriendSessionInfo(
FriendSessionInfo* foundSession,
std::function<void(bool success)> callback) {
callback(true);
}
void StubPlatformNetwork::ForceFriendsSessionRefresh() {
fprintf(stderr, "Resetting friends session search data\n");
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
m_searchResultsCount[i] = 0;
m_lastSearchStartTime[i] = 0;
delete m_pSearchResults[i];
m_pSearchResults[i] = nullptr;
}
}
INetworkPlayer* StubPlatformNetwork::addNetworkPlayer(
INetworkPlayer* pQNetPlayer) {
StubNetworkPlayer* pNetworkPlayer = new StubNetworkPlayer();
currentNetworkPlayers.push_back(pNetworkPlayer);
return pNetworkPlayer;
}
void StubPlatformNetwork::removeNetworkPlayer(INetworkPlayer* pQNetPlayer) {
INetworkPlayer* pNetworkPlayer = getNetworkPlayer(pQNetPlayer);
for (auto it = currentNetworkPlayers.begin();
it != currentNetworkPlayers.end(); it++) {
if (*it == pNetworkPlayer) {
currentNetworkPlayers.erase(it);
return;
}
}
}
INetworkPlayer* StubPlatformNetwork::getNetworkPlayer(
INetworkPlayer* pQNetPlayer) {
return pQNetPlayer;
}
INetworkPlayer* StubPlatformNetwork::GetLocalPlayerByUserIndex(int userIndex) {
if (userIndex != 0) return nullptr; // 4jcraft: hack
return getNetworkPlayer(&m_players[userIndex]);
}
INetworkPlayer* StubPlatformNetwork::GetPlayerByIndex(int playerIndex) {
return getNetworkPlayer(&m_players[0]);
}
INetworkPlayer* StubPlatformNetwork::GetPlayerByXuid(PlayerUID xuid) {
return getNetworkPlayer(&m_players[0]);
}
INetworkPlayer* StubPlatformNetwork::GetPlayerBySmallId(unsigned char smallId) {
return getNetworkPlayer(&m_players[0]);
}
INetworkPlayer* StubPlatformNetwork::GetHostPlayer() {
return getNetworkPlayer(&m_players[0]);
}
bool StubPlatformNetwork::IsHost() { return !m_bHostChanged; }
bool StubPlatformNetwork::JoinGameFromInviteInfo(
int userIndex, int userMask, const INVITE_INFO* pInviteInfo) {
return 0;
}
void StubPlatformNetwork::SetSessionTexturePackParentId(int id) {
m_hostGameSessionData.texturePackParentId = id;
}
void StubPlatformNetwork::SetSessionSubTexturePackId(int id) {
m_hostGameSessionData.subTexturePackId = id;
}
void StubPlatformNetwork::Notify(int ID, uintptr_t Param) {}
bool StubPlatformNetwork::IsInSession() { return s_gameRunning; }
bool StubPlatformNetwork::IsInGameplay() { return s_gameRunning; }
bool StubPlatformNetwork::IsReadyToPlayOrIdle() { return true; }

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@ -1,129 +1,180 @@
#pragma once
#include <stdint.h>
// using namespace std;
#include <string>
#include <vector>
#include "StubNetworkPlayer.h"
#include "minecraft/client/model/SkinBox.h"
#include "platform/NetTypes.h"
#include "platform/PlatformTypes.h"
#include "platform/XboxStubs.h"
#include "platform/network/IPlatformNetwork.h"
#include "platform/network/network.h"
// True no-op platform network backend. Returns false / 0 / nullptr for
// every operation. The composition root can substitute a real backend
// (QNet, Steam, EOS, custom) at link time. Used as the platform default
// so consumers can call PlatformNetwork.* without nullptr checks.
class CGameNetworkManager;
class INetworkPlayer;
class StubPlatformNetwork : public IPlatformNetwork {
public:
bool Initialise(CGameNetworkManager* /*pGameNetworkManager*/,
int /*flagIndexSize*/) override {
return true;
}
void Terminate() override {}
void DoWork() override {}
[[nodiscard]] int GetJoiningReadyPercentage() override { return 100; }
[[nodiscard]] int CorrectErrorIDS(int IDS) override { return IDS; }
static StubNetworkPlayer m_players[4];
[[nodiscard]] int GetPlayerCount() override { return 0; }
[[nodiscard]] int GetOnlinePlayerCount() override { return 0; }
[[nodiscard]] int GetLocalPlayerMask(int /*playerIndex*/) override {
return 0;
}
bool AddLocalPlayerByUserIndex(int /*userIndex*/) override { return false; }
bool RemoveLocalPlayerByUserIndex(int /*userIndex*/) override {
return false;
}
[[nodiscard]] INetworkPlayer* GetLocalPlayerByUserIndex(
int /*userIndex*/) override {
return nullptr;
}
[[nodiscard]] INetworkPlayer* GetPlayerByIndex(
int /*playerIndex*/) override {
return nullptr;
}
[[nodiscard]] INetworkPlayer* GetPlayerByXuid(PlayerUID /*xuid*/) override {
return nullptr;
}
[[nodiscard]] INetworkPlayer* GetPlayerBySmallId(
unsigned char /*smallId*/) override {
return nullptr;
}
[[nodiscard]] INetworkPlayer* GetHostPlayer() override { return nullptr; }
[[nodiscard]] bool ShouldMessageForFullSession() override { return false; }
bool Initialise(CGameNetworkManager* pGameNetworkManager,
int flagIndexSize);
void Terminate();
int GetJoiningReadyPercentage();
int CorrectErrorIDS(int IDS);
[[nodiscard]] bool IsHost() override { return true; }
bool JoinGameFromInviteInfo(int /*userIndex*/, int /*userMask*/,
const INVITE_INFO* /*pInviteInfo*/) override {
return false;
}
bool LeaveGame(bool /*bMigrateHost*/) override { return true; }
[[nodiscard]] bool IsInSession() override { return false; }
[[nodiscard]] bool IsInGameplay() override { return false; }
[[nodiscard]] bool IsReadyToPlayOrIdle() override { return true; }
[[nodiscard]] bool IsInStatsEnabledSession() override { return false; }
[[nodiscard]] bool SessionHasSpace(
unsigned int /*spaceRequired*/) override {
return true;
}
void SendInviteGUI(int /*quadrant*/) override {}
[[nodiscard]] bool IsAddingPlayer() override { return false; }
void DoWork();
int GetPlayerCount();
int GetOnlinePlayerCount();
int GetLocalPlayerMask(int playerIndex);
bool AddLocalPlayerByUserIndex(int userIndex);
bool RemoveLocalPlayerByUserIndex(int userIndex);
INetworkPlayer* GetLocalPlayerByUserIndex(int userIndex);
INetworkPlayer* GetPlayerByIndex(int playerIndex);
INetworkPlayer* GetPlayerByXuid(PlayerUID xuid);
INetworkPlayer* GetPlayerBySmallId(unsigned char smallId);
bool ShouldMessageForFullSession();
void HostGame(int /*localUsersMask*/, bool /*bOnlineGame*/,
bool /*bIsPrivate*/, unsigned char /*publicSlots*/,
unsigned char /*privateSlots*/) override {}
int JoinGame(FriendSessionInfo* /*searchResult*/, int /*dwLocalUsersMask*/,
int /*dwPrimaryUserIndex*/) override {
return 0;
}
bool SetLocalGame(bool /*isLocal*/) override { return true; }
[[nodiscard]] bool IsLocalGame() override { return true; }
void SetPrivateGame(bool /*isPrivate*/) override {}
[[nodiscard]] bool IsPrivateGame() override { return false; }
[[nodiscard]] bool IsLeavingGame() override { return false; }
void ResetLeavingGame() override {}
INetworkPlayer* GetHostPlayer();
bool IsHost();
bool JoinGameFromInviteInfo(int userIndex, int userMask,
const INVITE_INFO* pInviteInfo);
bool LeaveGame(bool bMigrateHost);
bool IsInSession();
bool IsInGameplay();
bool IsReadyToPlayOrIdle();
bool IsInStatsEnabledSession();
bool SessionHasSpace(unsigned int spaceRequired = 1);
void SendInviteGUI(int quadrant);
bool IsAddingPlayer();
void HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate,
unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS,
unsigned char privateSlots = 0);
int JoinGame(FriendSessionInfo* searchResult, int localUsersMask,
int primaryUserIndex);
bool SetLocalGame(bool isLocal);
bool IsLocalGame() { return m_bIsOfflineGame; }
void SetPrivateGame(bool isPrivate);
bool IsPrivateGame() { return m_bIsPrivateGame; }
bool IsLeavingGame() { return m_bLeavingGame; }
void ResetLeavingGame() { m_bLeavingGame = false; }
void RegisterPlayerChangedCallback(
int /*iPad*/,
std::function<void(INetworkPlayer*, bool)> /*callback*/) override {}
void UnRegisterPlayerChangedCallback(int /*iPad*/) override {}
int iPad,
std::function<void(INetworkPlayer* pPlayer, bool leaving)> callback);
void UnRegisterPlayerChangedCallback(int iPad);
void HandleSignInChange() override {}
void HandleSignInChange();
bool _RunNetworkGame() override { return true; }
bool _LeaveGame(bool /*bMigrateHost*/, bool /*bLeaveRoom*/) override {
return true;
}
void _HostGame(int /*usersMask*/, unsigned char /*publicSlots*/,
unsigned char /*privateSlots*/) override {}
bool _StartGame() override { return true; }
bool _RunNetworkGame();
private:
bool isSystemPrimaryPlayer(INetworkPlayer* pQNetPlayer);
bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom);
void _HostGame(int dwUsersMask,
unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS,
unsigned char privateSlots = 0);
bool _StartGame();
void* m_notificationListener;
std::vector<INetworkPlayer*>
m_machineQNetPrimaryPlayers; // collection of players that we deem to
// be the main one for that system
bool m_bLeavingGame;
bool m_bLeaveGameOnTick;
bool m_migrateHostOnLeave;
bool m_bHostChanged;
bool m_bIsOfflineGame;
bool m_bIsPrivateGame;
int m_flagIndexSize;
// This is only maintained by the host, and is not valid on client machines
GameSessionData m_hostGameSessionData;
CGameNetworkManager* m_pGameNetworkManager;
public:
void UpdateAndSetGameSessionData(
INetworkPlayer* /*pNetworkPlayerLeaving*/) override {}
bool RemoveLocalPlayer(INetworkPlayer* /*pNetworkPlayer*/) override {
return false;
}
INetworkPlayer* pNetworkPlayerLeaving = nullptr);
void SystemFlagSet(INetworkPlayer* /*pNetworkPlayer*/,
int /*index*/) override {}
[[nodiscard]] bool SystemFlagGet(INetworkPlayer* /*pNetworkPlayer*/,
int /*index*/) override {
return false;
}
private:
std::function<void(INetworkPlayer* pPlayer, bool leaving)>
playerChangedCallback[XUSER_MAX_COUNT];
[[nodiscard]] std::string GatherStats() override { return {}; }
[[nodiscard]] std::string GatherRTTStats() override { return {}; }
bool RemoveLocalPlayer(INetworkPlayer* pNetworkPlayer);
void SetSessionTexturePackParentId(int /*id*/) override {}
void SetSessionSubTexturePackId(int /*id*/) override {}
void Notify(int /*ID*/, uintptr_t /*Param*/) override {}
// Things for handling per-system flags
class PlayerFlags {
public:
INetworkPlayer* m_pNetworkPlayer;
unsigned char* flags;
unsigned int count;
PlayerFlags(INetworkPlayer* pNetworkPlayer, unsigned int count);
~PlayerFlags();
};
std::vector<PlayerFlags*> m_playerFlags;
void SystemFlagAddPlayer(INetworkPlayer* pNetworkPlayer);
void SystemFlagRemovePlayer(INetworkPlayer* pNetworkPlayer);
void SystemFlagReset();
[[nodiscard]] std::vector<FriendSessionInfo*>* GetSessionList(
int /*iPad*/, int /*localPlayers*/, bool /*partyOnly*/) override {
return nullptr;
}
[[nodiscard]] bool GetGameSessionInfo(
int /*iPad*/, SessionID /*sessionId*/,
FriendSessionInfo* /*foundSession*/) override {
return false;
}
void SetSessionsUpdatedCallback(
std::function<void()> /*callback*/) override {}
void GetFullFriendSessionInfo(
FriendSessionInfo* /*foundSession*/,
std::function<void(bool)> /*callback*/) override {}
void ForceFriendsSessionRefresh() override {}
};
public:
void SystemFlagSet(INetworkPlayer* pNetworkPlayer, int index);
bool SystemFlagGet(INetworkPlayer* pNetworkPlayer, int index);
public:
std::string GatherStats();
std::string GatherRTTStats();
private:
std::vector<FriendSessionInfo*> friendsSessions[XUSER_MAX_COUNT];
int m_searchResultsCount[XUSER_MAX_COUNT];
int m_lastSearchStartTime[XUSER_MAX_COUNT];
// The results that will be filled in with the current search
XSESSION_SEARCHRESULT_HEADER* m_pSearchResults[XUSER_MAX_COUNT];
XNQOS* m_pQoSResult[XUSER_MAX_COUNT];
// The results from the previous search, which are currently displayed in
// the game
XSESSION_SEARCHRESULT_HEADER* m_pCurrentSearchResults[XUSER_MAX_COUNT];
XNQOS* m_pCurrentQoSResult[XUSER_MAX_COUNT];
int m_currentSearchResultsCount[XUSER_MAX_COUNT];
int m_lastSearchPad;
bool m_bSearchResultsReady;
bool m_bSearchPending;
std::function<void()> m_SessionsUpdatedCallback;
void TickSearch();
void SearchForGames();
void SetSearchResultsReady(int resultCount = 0);
std::vector<INetworkPlayer*> currentNetworkPlayers;
INetworkPlayer* addNetworkPlayer(INetworkPlayer* pQNetPlayer);
void removeNetworkPlayer(INetworkPlayer* pQNetPlayer);
static INetworkPlayer* getNetworkPlayer(INetworkPlayer* pQNetPlayer);
void SetSessionTexturePackParentId(int id);
void SetSessionSubTexturePackId(int id);
void Notify(int ID, uintptr_t Param);
public:
std::vector<FriendSessionInfo*>* GetSessionList(int iPad, int localPlayers,
bool partyOnly);
bool GetGameSessionInfo(int iPad, SessionID sessionId,
FriendSessionInfo* foundSession);
void SetSessionsUpdatedCallback(std::function<void()> callback);
void GetFullFriendSessionInfo(FriendSessionInfo* foundSession,
std::function<void(bool success)> callback);
void ForceFriendsSessionRefresh();
private:
void NotifyPlayerJoined(INetworkPlayer* pQNetPlayer);
};