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https://github.com/4jcraft/4jcraft.git
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windows stuff
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parent
5c248704ac
commit
69b749a844
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@ -87,7 +87,7 @@ subdir('targets/platform')
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# MARK: platform configuration
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if host_machine.system() == 'linux'
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if host_machine.system() in ['linux', 'windows']
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platform_fs_dep = platform_fs_std_dep
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platform_game_dep = platform_game_stub_dep
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platform_input_dep = platform_input_sdl2_dep
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@ -99,7 +99,7 @@ if host_machine.system() == 'linux'
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platform_storage_dep = platform_storage_stub_dep
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platform_thread_dep = platform_thread_dep # standardized backend (for now)
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app_platform_sources = files('targets/app/linux/main.cpp')
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app_platform_sources = files('targets/app/desktop/main.cpp')
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endif
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subdir('targets/resources')
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@ -1,5 +1,5 @@
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#pragma once
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#include <flat_map>
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#include <unordered_map>
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#include <memory>
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#include "ByteArrayTag.h"
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@ -16,14 +16,14 @@
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class CompoundTag : public Tag {
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private:
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std::flat_map<std::string, std::unique_ptr<Tag>> tags;
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std::unordered_map<std::string, std::unique_ptr<Tag>> tags;
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public:
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CompoundTag() : Tag("") {}
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CompoundTag(const std::string& name) : Tag(name) {}
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void write(DataOutput* dos) {
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for (auto&& [key, value] : tags) {
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for (auto& [key, value] : tags) {
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Tag::writeNamedTag(value.get(), dos);
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}
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dos->writeByte(Tag::TAG_End);
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@ -49,7 +49,7 @@ public:
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std::vector<Tag*> getAllTags() {
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std::vector<Tag*> ret;
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ret.reserve(tags.size());
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for (auto&& [key, value] : tags) {
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for (auto& [key, value] : tags) {
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ret.push_back(value.get());
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}
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return ret;
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@ -228,7 +228,7 @@ public:
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Tag* copy() {
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CompoundTag* tag = new CompoundTag(getName());
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for (auto&& [key, value] : tags) {
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for (auto& [key, value] : tags) {
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tag->put(key, value->copy());
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}
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return tag;
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@ -239,7 +239,7 @@ public:
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CompoundTag* o = (CompoundTag*)obj;
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if (tags.size() == o->tags.size()) {
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for (auto&& [key, value] : tags) {
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for (auto& [key, value] : tags) {
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auto itFind = o->tags.find(key);
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if (itFind == o->tags.end() ||
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!value->equals(itFind->second.get())) {
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@ -9,16 +9,16 @@
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#include "../../PlatformTypes.h"
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#include "../InputConstants.h"
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_events.h"
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#include "SDL2/SDL_gamecontroller.h"
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#include "SDL2/SDL_joystick.h"
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#include "SDL2/SDL_keyboard.h"
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#include "SDL2/SDL_mouse.h"
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#include "SDL2/SDL_scancode.h"
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#include "SDL2/SDL_stdinc.h"
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#include "SDL2/SDL_video.h"
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#include "SDL2/begin_code.h"
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#include "SDL.h"
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#include "SDL_events.h"
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#include "SDL_gamecontroller.h"
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#include "SDL_joystick.h"
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#include "SDL_keyboard.h"
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#include "SDL_mouse.h"
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#include "SDL_scancode.h"
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#include "SDL_stdinc.h"
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#include "SDL_video.h"
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#include "begin_code.h"
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namespace platform_internal {
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IPlatformInput& PlatformInput_get() {
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@ -1,10 +1,17 @@
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#pragma once
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// windows hack: Windows SDK OpenGL headers include WINGDIAPI in their declarations,
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// which can only be found in the Windows API
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#ifndef GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES 1
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#endif
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <SDL2/SDL.h>
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// #include <GL/glext.h>
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#include <cstdio>
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#ifndef GL_ARRAY_BUFFER
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@ -1,5 +1,12 @@
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#pragma once
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// windows hack: Windows SDK OpenGL headers include WINGDIAPI in their declarations,
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// which can only be found in the Windows API
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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#include <string.h>
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