Initial Android Support

This commit is contained in:
ItzVladik 2026-04-05 16:49:56 +00:00
parent 1ea1801271
commit fa6861b221
38 changed files with 337 additions and 21 deletions

View file

@ -73,6 +73,13 @@
#include <utility>
#include <vector>
#ifdef __android__
#include <android/log.h>
#define TAG "4JCRAFT"
#define AndroidPrintf(...) do { __android_log_print(ANDROID_LOG_DEBUG, TAG, __VA_ARGS__); printf( __VA_ARGS__); } while( 0 );
#endif
#include "platform/sdl2/Input.h"
#include "app/common/src/Audio/SoundEngine.h"
#include "app/common/src/Colours/ColourTable.h"
@ -249,8 +256,12 @@ void Game::DebugPrintf(const char* szFormat, ...) {
va_start(ap, szFormat);
vsnprintf(buf, sizeof(buf), szFormat, ap);
va_end(ap);
#if defined(__android__)
AndroidPrintf("%s", buf);
#else
OutputDebugStringA(buf);
#endif
#endif
}
void Game::DebugPrintf(int user, const char* szFormat, ...) {
@ -261,7 +272,11 @@ void Game::DebugPrintf(int user, const char* szFormat, ...) {
va_start(ap, szFormat);
vsnprintf(buf, sizeof(buf), szFormat, ap);
va_end(ap);
#if defined(__android__)
AndroidPrintf("%s", buf);
#else
OutputDebugStringA(buf);
#endif
if (user == USER_UI) {
ui.logDebugString(buf);
}

View file

@ -1,6 +1,10 @@
#include "app/common/src/UI/Controls/UIControl_MinecraftHorse.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <cmath>
#include <memory>

View file

@ -1,6 +1,10 @@
#include "UIControl_MinecraftPlayer.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <cmath>
#include <memory>

View file

@ -2,8 +2,12 @@
#include <string>
#ifdef __linux__
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#undef GL_SMOOTH
#undef GL_FLAT
@ -166,7 +170,13 @@ public:
static const int GL_FLAT = 0x1D00;
#undef glShadeModel
#define GL_SHADEMODEL_IS_FUNCTION
static void glShadeModel(int mode) { ::glShadeModel(mode); }
static void glShadeModel(int mode) {
#ifdef GLES
glShadeModel(mode);
#else
::glShadeModel(mode);
#endif
}
};
#undef GL_ARRAY_BUFFER_ARB
#undef GL_STREAM_DRAW_ARB

View file

@ -2,6 +2,16 @@
#include "gdraw.h"
// Do we really really need gdraw for the java ui?
#ifndef _ENABLEIGGY
void gdraw_GL_BeginCustomDraw_4J(IggyCustomDrawCallbackRegion* region, F32* matrix) {}
void gdraw_GL_CalculateCustomDraw_4J(IggyCustomDrawCallbackRegion* region, F32* matrix) {}
void gdraw_GL_EndCustomDraw(IggyCustomDrawCallbackRegion* region) {}
void gdraw_GL_SetTileOrigin(S32 vx, S32 vy, unsigned int framebuffer) {}
void gdraw_GL_WrappedTextureDestroy(GDrawTexture* handle) {}
#else
#include <GL/gl.h>
#include <dlfcn.h>
#include <stdbool.h>
@ -838,3 +848,4 @@ void gdraw_GL_CalculateCustomDraw_4J(IggyCustomDrawCallbackRegion* region,
F32* matrix) {
gdraw_GetObjectSpaceMatrix(matrix, region->o2w, gdraw->projection, 0.0f, 0);
}
#endif

View file

@ -11,17 +11,14 @@ extern C4JRender RenderManager;
#ifdef GLES
extern "C" {
extern void glClearDepthf(float depth);
void glClearDepth(double depth) { glClearDepthf((float)depth); }
void glTexGeni(unsigned int, unsigned int, int) {}
void glTexGenfv(unsigned int, unsigned int, const float*) {}
void glTexCoordPointer(int, unsigned int, int, const void*) {}
void glNormalPointer(unsigned int, int, const void*) {}
void glColorPointer(int, unsigned int, int, const void*) {}
void glVertexPointer(int, unsigned int, int, const void*) {}
void glEndList(void) {}
void glCallLists(int, unsigned int, const void*) {}
void glTexGeni(GLenum, GLenum, GLint) {}
}
void glTexGenfv(unsigned int, unsigned int, const float*) {}
void glTexCoordPointer(int, unsigned int, int) {}
void glNormalPointer(unsigned int, int) {}
void glColorPointer(int, unsigned int, int, const void*) {}
void glVertexPointer(int, unsigned int, int) {}
void glCallLists(int) {}
#endif
inline int* getIntPtr(IntBuffer* buf) {
@ -110,14 +107,32 @@ void glTexGen_4J(int, int, FloatBuffer*) {}
#include <stdio.h>
#include <string.h>
#ifdef GLES
static PFNGLGENQUERIESPROC _glGenQueriesARB = nullptr;
static PFNGLBEGINQUERYPROC _glBeginQueryARB = nullptr;
static PFNGLENDQUERYPROC _glEndQueryARB = nullptr;
static PFNGLGETQUERYOBJECTUIVPROC _glGetQueryObjectuivARB = nullptr;
static bool _queriesInitialized = false;
#else
static PFNGLGENQUERIESARBPROC _glGenQueriesARB = nullptr;
static PFNGLBEGINQUERYARBPROC _glBeginQueryARB = nullptr;
static PFNGLENDQUERYARBPROC _glEndQueryARB = nullptr;
static PFNGLGETQUERYOBJECTUIVARBPROC _glGetQueryObjectuivARB = nullptr;
static bool _queriesInitialized = false;
#endif
static void initQueryFuncs() {
if (_queriesInitialized) return;
#ifdef GLES
_queriesInitialized = true;
_glGenQueriesARB =
(PFNGLGENQUERIESPROC)dlsym(RTLD_DEFAULT, "glGenQueries");
_glBeginQueryARB =
(PFNGLBEGINQUERYPROC)dlsym(RTLD_DEFAULT, "glBeginQuery");
_glEndQueryARB = (PFNGLENDQUERYPROC)dlsym(RTLD_DEFAULT, "glEndQuery");
_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVPROC)dlsym(
RTLD_DEFAULT, "glGetQueryObjectuiv");
#else
_queriesInitialized = true;
_glGenQueriesARB =
(PFNGLGENQUERIESARBPROC)dlsym(RTLD_DEFAULT, "glGenQueriesARB");
@ -126,6 +141,7 @@ static void initQueryFuncs() {
_glEndQueryARB = (PFNGLENDQUERYARBPROC)dlsym(RTLD_DEFAULT, "glEndQueryARB");
_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)dlsym(
RTLD_DEFAULT, "glGetQueryObjectuivARB");
#endif
}
void glGenQueriesARB_4J(IntBuffer* buf) {

View file

@ -1,5 +1,8 @@
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
// GDraw GL backend for Linux
#include "platform/sdl2/Render.h"
#include "Linux_UIController.h"

View file

@ -69,6 +69,27 @@ endif
platform_services_src = files('../platform/PlatformServices.cpp')
if host_machine.system() == 'android'
client_dependencies += declare_dependency(dependencies: cc.find_library('log', required: true))
endif
if host_machine.system() == 'android'
client = shared_library(
'MinecraftClient',
client_sources + platform_sources + platform_services_src + localisation[1],
include_directories: include_directories('include', '..'),
dependencies: client_dependencies,
cpp_args: global_cpp_args
+ global_cpp_defs
+ [
'-DUNICODE',
'-D_UNICODE',
],
c_args: global_cpp_defs + ['-DUNICODE', '-D_UNICODE'],
install: true,
install_dir: '',
)
else
client = executable(
'Minecraft.Client',
client_sources + platform_sources + platform_services_src + localisation[1],
@ -84,6 +105,7 @@ client = executable(
install: true,
install_dir: '',
)
endif
custom_target(
'copy_assets_to_client',

View file

@ -205,7 +205,10 @@ bool File::mkdirs() const {
return false;
}
return fs::create_directories(path, error);
// Previous behavior could return false even if the directory did not exist
// and was successfully created, at least this happens on Android
fs::create_directories(path, error);
return !error;
}
/*

View file

@ -1,6 +1,10 @@
#include "Camera.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <glm/glm.hpp>
#include <math.h>
#include <string.h>
@ -9,6 +13,7 @@
#include "MemoryTracker.h"
#include "app/include/stubs.h"
#include "platform/sdl2/Render.h"
#include "java/FloatBuffer.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/player/Player.h"

View file

@ -1,6 +1,10 @@
#include "Lighting.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include "platform/sdl2/Render.h"
#include "app/include/stubs.h"

View file

@ -1,6 +1,10 @@
#include "GuiComponent.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <math.h>
#include "platform/sdl2/Render.h"

View file

@ -1,6 +1,10 @@
#include "Minimap.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <math.h>
#include <string.h>
#include <wchar.h>

View file

@ -1,6 +1,10 @@
#include "AchievementPopup.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include "platform/sdl2/Render.h"
#include "java/System.h"

View file

@ -1,6 +1,10 @@
#include "AchievementScreen.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <string>
#include <vector>

View file

@ -1,6 +1,10 @@
#include "BeaconScreen.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <memory>
#include <string>

View file

@ -1,6 +1,10 @@
#include "CreativeInventoryScreen.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <algorithm>
#include <string>

View file

@ -1,6 +1,10 @@
#include "RepairScreen.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <memory>
#include <string>

View file

@ -1,6 +1,10 @@
#include "ChestModel.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include "minecraft/client/model/geom/ModelPart.h"

View file

@ -1,6 +1,10 @@
#include "ModelPart.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <numbers>

View file

@ -1,6 +1,10 @@
#include "FootstepParticle.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <cmath>

View file

@ -1,6 +1,10 @@
#include "HugeExplosionParticle.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include "platform/sdl2/Render.h"
#include "app/common/App_enums.h"

View file

@ -1,6 +1,10 @@
#include "ParticleEngine.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <math.h>
#include <algorithm>

View file

@ -1,6 +1,10 @@
#include "TakeAnimationParticle.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <cmath>

View file

@ -1,6 +1,10 @@
#include "Chunk.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <string.h>
#include <mutex>

View file

@ -1,6 +1,10 @@
#include "ItemInHandRenderer.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <cmath>
#include <numbers>

View file

@ -1,6 +1,10 @@
#include "LevelRenderer.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <limits.h>
#include <stdio.h>
#include <string.h>

View file

@ -1,6 +1,10 @@
#include "Tesselator.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <vector>

View file

@ -1,6 +1,10 @@
#include "TileRenderer.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <assert.h>
#include <stdint.h>
#include <string.h>

View file

@ -1,6 +1,10 @@
#include "Frustum.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <string.h>
#include <cmath>

View file

@ -1,4 +1,8 @@
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <string>

View file

@ -1,6 +1,11 @@
#pragma once
#ifdef GLES
#include <GLES3/gl3.h>
#include <GLES2/gl2ext.h>
#else
#include <GL/gl.h>
#endif
#include <format>
#include <string>
@ -13,12 +18,19 @@ class BufferedImage;
class Texture {
public:
static const int WM_WRAP = GL_REPEAT;
#ifdef GLES
static const int WM_CLAMP = GL_CLAMP_TO_EDGE;
#else
static const int WM_CLAMP = GL_CLAMP;
#endif
static const int WM_MIRROR = 0; // GL_MIRRORED_REPEAT;
static const int TFMT_RGBA = GL_RGBA;
#ifdef GLES
static const int TFMT_BGRA = GL_BGRA_EXT;
#else
static const int TFMT_BGRA = GL_BGRA;
#endif
static const int TFLT_NEAREST = GL_NEAREST;
static const int TFLT_LINEAR = GL_LINEAR;
static const int TFLT_LINEAR_MIP_NEAREST = 0; // GL_LINEAR_MIPMAP_NEAREST;

View file

@ -1,6 +1,10 @@
#include "AbstractTexturePack.h"
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#endif
#include <wchar.h>
#include <vector>

View file

@ -4,6 +4,7 @@
#include <cmath>
#include <vector>
#include <numbers> // for std::numbers
#include "platform/sdl2/Render.h"
#include "app/linux/LinuxGame.h"

View file

@ -75,13 +75,18 @@ public:
}
std::filesystem::path getBasePath() override {
#if defined(__linux__)
#if defined(__linux__) && !defined (__android__)
char buf[4096];
ssize_t len = readlink("/proc/self/exe", buf, sizeof(buf) - 1);
if (len > 0) {
buf[len] = '\0';
return std::filesystem::path(buf).parent_path();
}
#elif defined(__android__)
// Because of the static init fiasco
// I need to set the path before loading the library
// I can only do this through ENV
return std::filesystem::path( getenv("MC_PATH") );
#endif
return std::filesystem::current_path();
}

View file

@ -1,11 +1,11 @@
#include "Render.h"
#include "../PlatformTypes.h"
#include "SDL.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_stdinc.h"
#include "SDL_video.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_error.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_video.h>
#include "gl3_loader.h"
// undefine macros from header to avoid argument mismatch
@ -41,6 +41,11 @@
#include <dlfcn.h>
#include <pthread.h>
#ifdef __android__
#include <android/log.h>
#include <EGL/egl.h>
#endif
#include <cmath>
#include <cstdio>
#include <cstring>
@ -51,6 +56,12 @@
#include <utility>
#include <vector>
#ifdef __android__
#define fprintf(file, ...) ((void)__android_log_print(ANDROID_LOG_INFO, "4JRENDER", __VA_ARGS__))
#define printf(...) ((void)__android_log_print(ANDROID_LOG_INFO, "4JRENDER", __VA_ARGS__))
#endif
C4JRender RenderManager;
// MARK: Shaders
@ -81,6 +92,11 @@ static const char* FRAG_SRC =
// MARK: OpenGL state
// Hello SDL and opengl 3.3
#ifdef __android__
static EGLDisplay s_eglDisplay = EGL_NO_DISPLAY;
static EGLContext s_mainEglContext = EGL_NO_CONTEXT;
static EGLSurface s_mainEglSurface = EGL_NO_SURFACE;
#endif
static SDL_Window* s_window = nullptr;
static SDL_GLContext s_glContext = nullptr;
static bool s_shouldClose = false;
@ -94,8 +110,14 @@ static pthread_key_t s_glCtxKey;
static pthread_once_t s_glCtxKeyOnce = PTHREAD_ONCE_INIT;
static void makeGLCtxKey() { pthread_key_create(&s_glCtxKey, nullptr); }
static const int MAX_SHARED_CTXS = 6;
#ifdef __android__
static EGLSurface s_sharedWins[MAX_SHARED_CTXS] = {};
static EGLContext s_sharedCtxs[MAX_SHARED_CTXS] = {};
#else
static SDL_Window* s_sharedWins[MAX_SHARED_CTXS] = {};
static SDL_GLContext s_sharedCtxs[MAX_SHARED_CTXS] = {};
#endif
static int s_sharedCtxCount = 0;
static int s_nextSharedCtx = 0;
static pthread_mutex_t s_sharedMtx = PTHREAD_MUTEX_INITIALIZER;
@ -647,6 +669,9 @@ void C4JRender::Initialise() {
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#ifdef __android__
SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight");
#endif
Uint32 wf = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
if (s_fullscreen) wf |= SDL_WINDOW_FULLSCREEN_DESKTOP;
s_window = SDL_CreateWindow("Minecraft Console Edition",
@ -686,16 +711,50 @@ void C4JRender::Initialise() {
s_mainThread = pthread_self();
s_mainThreadSet = true;
pthread_setspecific(s_glCtxKey, (void*)s_window);
#ifdef __android__
s_eglDisplay = eglGetCurrentDisplay();
EGLint pb_atr[] = {
EGL_WIDTH, 1,
EGL_HEIGHT, 1,
EGL_NONE
};
EGLint cfg_id;
if (!eglQueryContext(s_eglDisplay, (EGLContext)s_glContext, EGL_CONFIG_ID, &cfg_id))
{
printf("BRUH\n");
}
EGLConfig cfg;
EGLint cfgs;
EGLint atrs[] = { EGL_CONFIG_ID, cfg_id, EGL_NONE };
eglChooseConfig(s_eglDisplay, atrs, &cfg, 1, &cfgs);
#endif
SDL_GL_MakeCurrent(s_window, s_glContext);
for (int i = 0; i < MAX_SHARED_CTXS; i++) {
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
#ifndef __android__
SDL_Window* w = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, 1, 1,
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
if (!w) break;
SDL_GLContext ctx = SDL_GL_CreateContext(w);
#else
EGLint ctx_atr[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE };
EGLContext ctx = eglCreateContext(s_eglDisplay, cfg, (EGLContext)s_glContext, ctx_atr);
EGLSurface w = eglCreatePbufferSurface(s_eglDisplay, cfg, pb_atr);
if ( w == EGL_NO_SURFACE ) {
printf("EGL_NO_SURFACE: %d\n", eglGetError() );
}
#endif
if (!ctx) {
#ifndef __android__
SDL_DestroyWindow(w);
#endif
break;
}
s_sharedWins[s_sharedCtxCount] = w;
@ -722,10 +781,18 @@ void C4JRender::InitialiseContext() {
}
void* cp = pthread_getspecific(s_glCtxKey);
if (cp) {
#ifdef __android__
EGLContext ctx = (EGLContext)cp;
#else
SDL_GLContext ctx = (SDL_GLContext)cp;
#endif
for (int i = 0; i < s_sharedCtxCount; i++)
if (s_sharedCtxs[i] == ctx) {
#ifdef __android__
eglMakeCurrent(s_eglDisplay, s_sharedWins[i], s_sharedWins[i], ctx );
#else
SDL_GL_MakeCurrent(s_sharedWins[i], ctx);
#endif
return;
}
return;
@ -738,7 +805,11 @@ void C4JRender::InitialiseContext() {
if (!shared) return;
for (int i = 0; i < s_sharedCtxCount; i++)
if (s_sharedCtxs[i] == shared)
#ifdef __android__
eglMakeCurrent(s_eglDisplay, s_sharedWins[i], s_sharedWins[i], shared );
#else
SDL_GL_MakeCurrent(s_sharedWins[i], shared);
#endif
pthread_setspecific(s_glCtxKey, (void*)shared);
}
@ -801,8 +872,14 @@ void C4JRender::Shutdown() {
s_window = nullptr;
}
for (int i = 0; i < s_sharedCtxCount; i++) {
#ifdef __android__
eglMakeCurrent(s_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (s_sharedCtxs[i]) eglDestroySurface(s_eglDisplay, s_sharedWins[i]);
if (s_sharedWins[i]) eglDestroyContext(s_eglDisplay, s_sharedCtxs[i]);
#else
if (s_sharedCtxs[i]) SDL_GL_DeleteContext(s_sharedCtxs[i]);
if (s_sharedWins[i]) SDL_DestroyWindow(s_sharedWins[i]);
#endif
}
SDL_Quit();
}

View file

@ -2,8 +2,12 @@
#include "gl3_loader.h"
// NOTE: gl3_loader.h must be included before these two
#ifdef GLES
#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#include <cstdint>
#include <cstdlib>
@ -386,6 +390,34 @@ extern C4JRender RenderManager;
#define GL_TRIANGLE_STRIP 0x0005
#endif
// These constants do not exist on the GLES,
// so for now it is just stub
#ifdef GLES
#ifndef GL_COLOR_MATERIAL
#define GL_COLOR_MATERIAL 0x0B57
#endif
#ifndef GL_RESCALE_NORMAL
#define GL_RESCALE_NORMAL 0x803A
#endif
#ifndef GL_NORMALIZE
#define GL_NORMALIZE 0x0BA1
#endif
#ifndef GL_POLYGON_OFFSET_LINE
#define GL_POLYGON_OFFSET_LINE 0x2A02
#endif
#ifndef GL_AMBIENT_AND_DIFFUSE
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#endif
extern "C" {
void glShadeModel(GLenum);
void glColorMaterial(GLenum, GLenum);
void glNormal3f(GLfloat, GLfloat, GLfloat);
void glTexGeni(GLenum, GLenum, GLint);
}
#endif
// glCallList / display list macros
#undef glNewList
#define glNewList(_list, _mode) RenderManager.CBuffStart(_list)
@ -726,3 +758,7 @@ void glGetQueryObjectu_4J_Helper(unsigned int id, unsigned int pname,
#define glLight(a, b, c) glLight_4J(a, b, c)
#define glLightModel(a, b) glLightModel_4J(a, b)
#define glTexGen(a, b, c) glTexGen_4J(a, b, c)
#ifdef GLES
#define glClearDepth(a) glClearDepthf((float)a)
#endif

View file

@ -2,9 +2,13 @@
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1
#endif
#ifdef GLES
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#else
#include <GL/gl.h>
#include <GL/glext.h>
#include <SDL2/SDL.h>
#endif
#include <cstdio>
#ifndef GL_ARRAY_BUFFER