MatthewBeshay
f499eaee9c
chore(linux): add diagnostics for iggy render-target exhaustion
2026-03-29 20:55:59 -05:00
Tropical
94a67d41b6
inline that
2026-03-29 20:55:59 -05:00
Tropical
21092cb686
fix: stub IggyValueGetTypeRS
2026-03-29 20:55:59 -05:00
JuiceyDev
5e7bba862c
perf fix culler thing
2026-03-29 20:55:58 -05:00
JuiceyDev
48935be0fa
format meson.options
2026-03-29 20:55:58 -05:00
JuiceyDev
5357e75037
gamerenderer bit more optimized
2026-03-29 20:55:58 -05:00
JuiceyDev
bb50db7d9b
Cleaned up linuxGL.cpp
2026-03-29 20:55:58 -05:00
Tropical
d6394de900
fix: get rid of redundant option check
2026-03-29 20:55:58 -05:00
JuiceyDev
cb144f3deb
temp removal
2026-03-29 20:55:58 -05:00
Tropical
19d0af460e
fix: remove gl2 option
2026-03-29 20:55:58 -05:00
Tropical
b963a61caf
refactor: use combo option for renderer selection
2026-03-29 20:55:58 -05:00
Tropical
73a74f4872
chore: clean up LevelRenderer diffs
2026-03-29 20:55:58 -05:00
JuiceyDev
d2e77c63ad
refactor meson and final gles support, cleaner gdraw
2026-03-29 20:55:58 -05:00
JuiceyDev
a2ec6610a5
mistake while commit, gles was turned on by default.
2026-03-29 20:55:58 -05:00
JuiceyDev
4aa8106e52
rewrote & formatted meson, also added gles to renderer, no need to touch, it works, and it'll help for future support. basically a neat lil touch
2026-03-29 20:55:58 -05:00
JuiceyDev
e2a6c3f92c
ss not here
2026-03-29 20:55:58 -05:00
MatthewBeshay
31acc46308
fix(linux): localise chunk transforms and guard optional iggy paths
2026-03-29 20:55:57 -05:00
JuiceyDev
dc8c0b04c0
apply setchuckoffset to direct shader matrix
2026-03-29 20:55:57 -05:00
Tropical
35d92fe504
docs: add FIXME for clipChunk translation
2026-03-29 20:55:57 -05:00
MatthewBeshay
d53831186e
fix(linux): stop core-profile GL state leakage in iggy title rendering
2026-03-29 20:55:57 -05:00
Tropical
485edf0679
clean up the diff further
2026-03-29 20:55:57 -05:00
Tropical
fc6e4e32b1
undo further LevelRenderer changes
2026-03-29 20:55:57 -05:00
Tropical
fb745767f2
undo changes to Camera.cpp
2026-03-29 20:55:57 -05:00
Tropical
69e9db9edc
chore: undo some comments
2026-03-29 20:55:57 -05:00
MatthewBeshay
8dfd9e5044
fix(gui): always rebind textures for java font rendering
2026-03-29 20:55:57 -05:00
Tropical
c60a71581d
revert ItemRenderer changes
2026-03-29 20:55:57 -05:00
MatthewBeshay
9680753f5e
fix(linux): restore UI GL state handoff for core renderer
2026-03-29 20:55:57 -05:00
Tropical
fa24812582
revert some seemingly unneeded changes
2026-03-29 20:55:57 -05:00
Tropical
23af1b0a72
revert unintentional turnOnGui
2026-03-29 20:55:57 -05:00
Tropical
a4db31ee64
add back ItemRenderer comment
2026-03-29 20:55:57 -05:00
Tropical
dbd7ce40cd
fix: don't GL_NORMALIZE/GL_RESCALE_NORMAL when rendering items
2026-03-29 20:55:57 -05:00
Tropical
ca601c8205
restore original code for renderGuiItem
2026-03-29 20:55:57 -05:00
Tropical
98c8d49eaf
fix: make hit outline width 1 pixel
2026-03-29 20:55:56 -05:00
JuiceyDev
e0aa739aac
batch 2.4 | highlight fix
2026-03-29 20:55:56 -05:00
JuiceyDev
08ed9861b9
batch 2.3 enabling back optimizations
2026-03-29 20:55:56 -05:00
Tropical
b7ac84ca79
fix: revert changes to lighting direction
2026-03-29 20:55:56 -05:00
JuiceyDev
97b068260a
batch 2.2, clamp be gone
2026-03-29 20:55:56 -05:00
JuiceyDev
e71ff8699a
batch 2.1; entity lightfix
2026-03-29 20:55:56 -05:00
JuiceyDev
09e8a8f981
batch 2: fixing chunk rendering & frustum culling; rewrote most of it, but now it works. next step is to fix the "highlight" effect & add the optimizations i wrote on optifromhell.txt
2026-03-29 20:55:56 -05:00
JuiceyDev
fbb7b304c8
first batch & fix with new files (very hacky & uncleaned state); state: game runs but broken rendering every chunks is at 0,0,0 @n@
2026-03-29 20:55:56 -05:00
Tropical
7d7116b6ec
Merge pull request #338 from Merc6/ci/cleanup-github-actions
...
Ci/cleanup GitHub actions
2026-03-29 20:53:33 -05:00
Tropical
9d40fceece
cache clang-format installation
2026-03-29 20:51:08 -05:00
MatthewBeshay
831d5fb0b3
Merge branch '4jcraft:dev' into feat/text-input-support
2026-03-30 12:50:18 +11:00
MatthewBeshay
1ead072c45
Add text input support: safe uint16_t* to wstring conversion
...
Replace unsafe (wchar_t*)pchText casts with uint16_to_wstring() in all
keyboard callbacks. The direct cast is incorrect on platforms where
wchar_t is 4 bytes (Linux/macOS). New helpers in StringHelpers route
through u16string for proper UTF-16 to wchar_t conversion.
- Add uint16_len, uint16_to_u16string, uint16_to_wstring to StringHelpers
- Fix casts in AnvilMenu, CreateWorldMenu, DebugCreateSchematic,
DebugSetCamera, LaunchMoreOptionsMenu, SignEntryMenu
- Truncate sign text to 15 chars in SignEntryMenu
- Move m_bIgnoreInput reset after if-block in LaunchMoreOptionsMenu
2026-03-30 12:46:50 +11:00
Tropical
7b5c2dfe25
use fetch-depth 0 for format workflow
2026-03-29 20:43:14 -05:00
Tropical
0e9c1403bf
hate you ubuntu
2026-03-29 20:36:42 -05:00
Tropical
6010fa1848
test
2026-03-29 20:35:03 -05:00
Tropical
dcebd64557
rename to format check
2026-03-29 20:07:16 -05:00
Tropical
327addddae
yaml and its consequences for the human race
2026-03-29 20:06:38 -05:00
Tropical
39ebddbafc
update format workflow
2026-03-29 20:04:19 -05:00