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George V. 8098805ae6
fix: add missing material IDs to prevent server crash
Adds missing material constants (e.g. LEAVES2, LOG2, PRISMARINE,
BOOK_AND_QUILL, PRISMARINE_SHARD, doors, fences, fence gates)
so the server enum matches the client and avoids crashes.
2026-04-18 05:04:48 +03:00
.gitea chore: rebrand to neoLegacy 2026-04-11 18:21:40 +03:00
.github chore: add PDB to nightly release, update readme 2026-04-17 07:21:29 -05:00
.vscode fix: resolve merge conflicts and integrate XML locale updates (#1) 2026-04-11 02:47:59 +03:00
cmake chore: remove MediaWindows64.arc asset copy for server targets 2026-04-16 20:33:50 +03:00
docker/dedicated-server chore: rename LCRE branding to LCE-Revelations 2026-04-08 02:30:58 -05:00
docs chore: rename project from MinecraftConsoles to LCE-Revelations 2026-04-11 01:38:35 -05:00
include fix: folderFile common linking 2026-04-11 17:24:49 -04:00
Minecraft.Client feat: Skulls worn by mobs/players now display on the armor layer 2026-04-17 20:50:32 +01:00
Minecraft.Server refactor: Remove worldSizeChunks param from BiomeSource::findSeed 2026-04-13 23:02:05 +03:00
Minecraft.Server.FourKit fix: add missing material IDs to prevent server crash 2026-04-18 05:04:48 +03:00
Minecraft.World fix: quick equip 2026-04-17 19:04:55 +01:00
samples/HelloPlugin feat: add FourKit plugin host with dual server build 2026-04-08 03:02:48 -05:00
tools feat: add 4JLibs comparison tooling 2026-04-17 05:55:25 -05:00
.clang-format Fix overlapping debug menus and screens (#294) 2026-03-04 12:31:47 +08:00
.clang-tidy Remove AUTO_VAR macro and _toString function (#592) 2026-03-06 02:11:18 +07:00
.gitattributes Revert "Merge pull request #12 from ItzSonicFaner/LegacyEvolved" 2026-03-24 15:12:06 +03:00
.gitignore Merge remote-tracking branch 'itsRevela/main' into upstream-merge 2026-04-17 21:22:20 +03:00
build-linux.sh fix: server failing from localization changes + abrupt wine crash on exit 2026-04-13 04:51:00 +03:00
build-start-dedicated-server.sh chore: rename LCRE branding to LCE-Revelations 2026-04-08 02:30:58 -05:00
CMakeLists.txt Merge remote-tracking branch 'itsRevela/main' into upstream-merge 2026-04-17 21:22:20 +03:00
CMakePresets.json Move project to CMake (#781) 2026-03-17 16:39:22 -05:00
COMPILE.md major: Switch to forward slashes(+more) to fix compilation on Linux (#1403) 2026-04-14 16:47:37 -05:00
configure_cmake.bat Add particles when fishing (#1) 2026-04-12 14:18:03 +03:00
CONTRIBUTING.md revert: remove skipped upstream changes brought in by merge 2026-04-05 16:25:49 -05:00
docker-build-dedicated-server.sh Dedicated Server Software - Minecraft.Server.exe (#498) 2026-03-15 02:32:50 -05:00
docker-compose.dedicated-server.ghcr.yml chore: rename project from MinecraftConsoles to LCE-Revelations 2026-04-11 01:38:35 -05:00
docker-compose.dedicated-server.yml chore: rename LCRE branding to LCE-Revelations 2026-04-08 02:30:58 -05:00
flake.lock major: Switch to forward slashes(+more) to fix compilation on Linux (#1403) 2026-04-14 16:47:37 -05:00
flake.nix major: Switch to forward slashes(+more) to fix compilation on Linux (#1403) 2026-04-14 16:47:37 -05:00
global.json feat: add FourKit plugin host with dual server build 2026-04-08 03:02:48 -05:00
README.md chore: add PDB to nightly release, update readme 2026-04-17 07:21:29 -05:00
start-dedicated-server.sh chore: rename LCRE branding to LCE-Revelations 2026-04-08 02:30:58 -05:00
Update-NightlyRelease.ps1 chore: rename project from MinecraftConsoles to LCE-Revelations 2026-04-11 01:38:35 -05:00

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neoLegacy (Legacy Console Edition)

This project aims to backport the newer title updates back to Legacy Console Edition (which is based on TU19).

Discord Emerald Launcher

Our roadmap:

Roadmap

  • Port Title Update 25 (100% complete) ( 🎉 )
  • Port Title Update 31 (86.36% complete)

See our Contributor's Guide for more information on the goals of this project.

Download

Users can download our Nightly Build! Simply download the .zip file and extract it!

Acknowledgments

Huge thanks to the following projects:

Build & Run

Windows

  1. Install Visual Studio 2022 or newer.
  2. Clone the repository.
  3. Open the project folder from Visual Studio.
  4. Set the build configuration to Windows64 - Debug (Release is also ok but missing some debug features), then build and run.

GNU/Linux

We provide both a generic build script and a Nix flake.

  • Nix: nix run .#client
  • Generic: ./build-linux.sh