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https://github.com/neoStudiosLCE/neoLegacy.git
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fix: quick equip
fixed quick equip in survival removed redundant and commented out code
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parent
5d4d16329d
commit
0f1a2542c8
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@ -2070,27 +2070,25 @@ void PlayerConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
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if(!player->abilities.instabuild) { //
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// Equip the armor to the appropriate slot
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if (player->inventory->armor[slot] == nullptr) {
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player->setEquippedSlot(slot, sentItem);
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player->inventory->setItem(36 + slot, sentItem);
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player->inventory->removeItemNoUpdate(player->inventory->selected);
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// Remove the item from hand (set count to 0)
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sentItem->count = 0;
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}
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else {
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player->inventory->setItem(player->inventory->selected, player->inventory->armor[slot]);
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player->setEquippedSlot(slot, sentItem);
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player->inventory->setItem(36 + slot, sentItem);
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}
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}
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else {
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if (player->inventory->armor[slot] == nullptr) {
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player->setEquippedSlot(slot, sentItem);
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player->inventory->setItem(36 + slot, sentItem);
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}
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else {
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player->inventory->setItem(player->inventory->selected, player->inventory->armor[slot]);
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player->setEquippedSlot(slot, sentItem);
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player->inventory->setItem(36 + slot, sentItem);
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}
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}
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PlayerList* playerList = MinecraftServer::getInstance()->getPlayers();
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playerList->broadcastAll(std::make_shared<SetEquippedItemPacket>(player->entityId, slot, sentItem));
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//playerList->broadcastAll(std::make_shared<SetEquippedItemPacket>(player->entityId, slot, sentItem));
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}
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else if (CustomPayloadPacket::TRADER_SELECTION_PACKET.compare(customPayloadPacket->identifier) == 0)
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@ -136,31 +136,6 @@ int ArmorItem::getUseDuration(shared_ptr<ItemInstance> itemInstance)
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}
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shared_ptr<ItemInstance> ArmorItem::use(shared_ptr<ItemInstance> instance, Level* level, shared_ptr<Player> player) {
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int slot = Mob::getEquipmentSlotForItem(instance) - 1;
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//// If player is in survival mode (not creative)
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if (!player->abilities.instabuild) { //
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// Equip the armor to the appropriate slot
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if (player->inventory->armor[slot] == nullptr) {
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//player->setEquippedSlot(slot, instance);
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//player->inventory->removeItemNoUpdate(player->inventory->selected);
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// Remove the item from hand (set count to 0)
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//instance->count = 0;
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}
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else {
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//player->inventory->setItem(player->inventory->selected, player->inventory->armor[slot]);
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//player->setEquippedSlot(slot, instance);
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}
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}
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else {
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if (player->inventory->armor[slot] == nullptr) {
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//player->setEquippedSlot(slot, instance);
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}
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else {
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//player->inventory->setItem(player->inventory->selected, player->inventory->armor[slot]);
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//player->setEquippedSlot(slot, instance);
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}
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}
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ByteArrayOutputStream baos;
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DataOutputStream dos(&baos);
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Packet::writeItem(instance, &dos);
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