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chore: sync upstream MinecraftConsoles through 2fba264c
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commit
d694cd1c9d
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@ -618,4 +618,4 @@ ResourceLocation *PlayerRenderer::getTextureLocation(shared_ptr<Entity> entity)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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return new ResourceLocation(static_cast<_TEXTURE_NAME>(player->getTexture()));
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}
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}
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@ -4,7 +4,7 @@
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#include <vector>
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#include <stdarg.h>
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#include "..\Minecraft.World\DisconnectPacket.h"
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#include "../Minecraft.World/DisconnectPacket.h"
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namespace ServerRuntime
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{
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@ -5,7 +5,7 @@
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#include <functional>
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#include <windows.h>
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#include "..\..\Minecraft.Client\SkinBox.h"
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#include "../../Minecraft.Client/SkinBox.h"
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#include <vector>
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