chore: remove MediaWindows64.arc asset copy for server targets

This commit is contained in:
George V. 2026-04-16 19:41:17 +03:00
parent 56705f0576
commit 295c4cf358

View file

@ -35,9 +35,9 @@ function(configure_lce_server_target target)
"${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/res" "Common/res"
"${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64" "Common/Media/MediaWindows64"
)
set(_asset_files_pairs
"${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/"
)
# set(_asset_files_pairs
# "${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/"
# )
set(_use_debug_4j_libs TRUE)
if(CMAKE_CROSSCOMPILING AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
@ -118,7 +118,7 @@ function(configure_lce_server_target target)
# named after the parent (e.g. AssetFileCopy_${target}) which is why each
# server flavour has its own set in the VS Solution Explorer.
setup_asset_folder_copy(${target} "${_asset_folder_pairs}")
setup_asset_file_copy(${target} "${_asset_files_pairs}")
#setup_asset_file_copy(${target} "${_asset_files_pairs}")
if(PLATFORM_NAME STREQUAL "Windows64")
add_custom_target(AssetLocalizationCopy_${target} ALL