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43 commits

Author SHA1 Message Date
Fireblade c3e02fb2d6
Merge pull request #144 from DrPerkyLegit/fix/name-render
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2026-06-01 17:43:59 -04:00
DrPerkyLegit 78a55e97ef make names render when forced 2026-06-01 17:40:47 -04:00
piebot 4b93dbeedd
chore: release v1.0.8b (#143)
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2026-06-01 16:48:00 +03:00
piebot c268ef1cc3
add new acknowledgement for new logo (thanks rdust_dusted!) (#142) 2026-06-01 16:20:01 +03:00
piebot f3d4e20b7a
chore: update logo ingame (#141) 2026-06-01 16:18:05 +03:00
piebot c0196abe3b
chore: update logo in banner (#140) 2026-06-01 16:17:06 +03:00
Fireblade 7f967ed66f
Merge pull request #139 from DrPerkyLegit/fix/s2c-particles
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2026-05-31 20:51:49 -04:00
DrPerkyLegit 61f363e803 fix particles being sent from the server 2026-05-31 20:50:30 -04:00
Fireblade baa6745f45
Merge pull request #138 from DrPerkyLegit/fix/armor-stands
Fix/armor stands
2026-05-31 19:32:27 -04:00
DrPerkyLegit 7d93753451
Merge branch 'neoStudiosLCE:main' into fix/armor-stands 2026-05-31 19:31:19 -04:00
DrPerkyLegit 76000424e1 fix armor stands no gravity field 2026-05-31 19:27:41 -04:00
DrPerkyLegit a465d22390 Reapply "noPhysics field now works"
This reverts commit 31abba9e04.
2026-05-31 17:23:50 -04:00
DrPerkyLegit 31abba9e04 Revert "noPhysics field now works"
This reverts commit e9b2f724c6.
2026-05-31 17:21:14 -04:00
DrPerkyLegit e9b2f724c6 noPhysics field now works 2026-05-31 16:46:48 -04:00
piebot 4a7d95d8e9
chore: update neoLegacy logo (#137)
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2026-05-31 21:53:07 +03:00
Fireblade d421708b5f
Merge pull request #136 from DrPerkyLegit/fix/armor-stands
Fix/armor stands
2026-05-31 14:33:10 -04:00
DrPerkyLegit f8c9349510 items render correctly on the head 2026-05-31 13:57:04 -04:00
DrPerkyLegit 78759b9f15 render elytra on armor stands 2026-05-31 12:36:32 -04:00
Lord Cambion 2417eb4562
feat: better kill command, Host Privileges check (#135)
i changed a bit the kill command because it was not working properly,
then i added a check for HostPrivileges for each command
2026-05-31 18:48:53 +03:00
DrPerkyLegit 5857fab1f6 fix default arm rotations 2026-05-31 11:32:55 -04:00
DrPerkyLegit db4f09ffb8 items now render in the hand when they exist 2026-05-31 11:30:27 -04:00
Lord Cambion 128651de24
fix: Ocelot Can Be Tamed (#132)
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* Revert "fix: ocelot couldnt be tamed"

This reverts commit 7701841381.

* fix: better implementd ocelots taming.
2026-05-30 16:59:03 +03:00
Lord Cambion 1cd3f977e4
fix(TU31): prismarine animation (#134)
tranq forgot to update the name of the files
2026-05-30 16:58:23 +03:00
Lord Cambion b7393ab153
feat: dye recipes using flowers (#131)
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2026-05-28 22:31:49 +03:00
/home/neo edee888662
fix: ocelot couldnt be tamed (#130) 2026-05-28 21:23:00 +03:00
Lord_Cambion 7701841381 fix: ocelot couldnt be tamed 2026-05-28 20:09:18 +02:00
DrPerkyLegit 60aba187a7
fix custom recipe names not working (#129) 2026-05-28 17:20:24 +03:00
Lord Cambion 012ada2e88
Merge pull request #128 from neoStudiosLCE/bugfix/boat
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Update: BlockPos.cpp comments
2026-05-27 19:58:57 +02:00
Lord_Cambion 6e29b9f778 Update: BlockPos.cpp comments
changed from italian to english
2026-05-27 19:58:09 +02:00
Lord Cambion c19d5bb58e
fix: boat not following correctly the player when speeding (#127) 2026-05-27 20:22:12 +03:00
Lord_Cambion 2d07c7abee fix: boat not following correctly the player when speeding 2026-05-27 19:20:09 +02:00
Lord_Cambion 311503ec46 fix: /kill now kills the player if in creative
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2026-05-26 19:02:54 +02:00
Necmi bb37600c87
fix: game startup not checking fullscren values correct (#122)
* fix outdated fullscreenload & added a bool to check at startupfullscreen

* fix outdated methods & add back accidental deletes + debug things

* used old vars & added deleted showwindow & updatewindow

* added deleted few things
2026-05-26 19:00:08 +03:00
Zero 544befe162
Fix multiple memory leaks and stale pooled allocations (#123) 2026-05-26 15:47:43 +03:00
Fireblade 285fab70b2
chore: update revelations url
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2026-05-25 15:30:55 -04:00
Necmi ac3ece01c7
fix: stop elytra sound when going to mainmenu (#118) 2026-05-25 22:17:36 +03:00
Joud Kandeel ef0dad4ffc
fix: memory leaks and heavily optimize the game (#117)
* fixed performance issue on getting texture height for rendering the player model as it loades the player texture on every frame

* updated the lifetime of the texture

* fixed 20 MB memory leak

* delay window display until engine init is done
2026-05-25 22:13:28 +03:00
pieeebot 6ed34078fd chore: release v1.0.7b
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2026-05-25 21:10:22 +03:00
pieeebot cd50236b8a Revert "feat: Feat/expanded worlds (#107)"
This reverts commit 98c33aa677.
2026-05-25 21:06:22 +03:00
pieeebot 4d745ab65c Revert "fix: remove round robin chunk cache (#114)"
This reverts commit bb62a9f559.
2026-05-25 21:05:50 +03:00
Lord_Cambion f904fb1972 fix: fences turn grass into dirt
problem: the game used is solid and it was wrong because blocks like fences or walls are also flagged as solit blocks because their material.
2026-05-25 18:34:32 +02:00
Lord_Cambion 4003a8e548 Merge branch 'main' of https://github.com/neoStudiosLCE/neoLegacy
* 'main' of https://github.com/neoStudiosLCE/neoLegacy:
  chore: release v1.0.6b
  fix: remove round robin chunk cache (#114)
2026-05-25 18:18:17 +02:00
Lord_Cambion 0bd0cd2452 feat: double the entity limit in your worlds 2026-05-25 18:18:10 +02:00
58 changed files with 1238 additions and 339 deletions

View file

@ -62,7 +62,7 @@ body:
- type: input
id: itsrevela
attributes:
label: Is this reproducable in itsRevela/LCE-Revelations? (https://github.com/itsRevela/LCE-Revelations)
label: Is this reproducable in itsRevela/LCE-Revelations? (https://git.revela.dev/itsRevela/LCE-Revelations)
description: If this was a "no idea" or similar, it will be rejected.
validations:
required: true

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.github/banner.png vendored

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@ -1 +1 @@
1.0.6b
1.0.8b

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@ -8,7 +8,6 @@ ArmorStandModel::ArmorStandModel(float scale) : HumanoidModel(scale)
{
texWidth = 64;
texHeight = 64;
head = new ModelPart(this, 0, 0);
head->addBox(-1.0f, -7.0f, -1.0f, 2, 7, 2, scale);

View file

@ -16,6 +16,7 @@
#include "PlayerRenderer.h"
#include "../Minecraft.World/SkullItem.h"
#include "../Minecraft.World/SkullTileEntity.h"
#include "../Minecraft.World/ElytraItem.h"
static const float DEG_TO_RAD = 3.14159265f / 180.0f;
@ -84,9 +85,22 @@ void ArmorStandRenderer::render(shared_ptr<Entity> entity,
double x, double y, double z,
float rot, float a)
{
shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(entity);
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
glColor3f(brightness, brightness, brightness);
shared_ptr<ItemInstance> item = mob->getCarriedItem();
prepareCarriedItem(mob, item);
LivingEntityRenderer::render(entity, x, y, z, rot, a);
}
void ArmorStandRenderer::prepareCarriedItem(shared_ptr<Entity> mob, shared_ptr<ItemInstance> item)
{
armorLayer->armorModel1->holdingRightHand = armorLayer->armorModel2->holdingRightHand = item != nullptr ? 1 : 0;
}
void ArmorStandRenderer::renderModel(shared_ptr<LivingEntity> mob,
float wp, float ws, float bob,
float headRotMinusBodyRot,
@ -165,7 +179,109 @@ void ArmorStandRenderer::renderModel(shared_ptr<LivingEntity> mob,
void ArmorStandRenderer::additionalRendering(shared_ptr<LivingEntity> mob, float a)
{
{
shared_ptr<ItemInstance> chestItem = mob->getEquipmentSlots()[ArmorStand::SLOT_CHEST];
if (chestItem != nullptr && dynamic_cast<ElytraItem*>(chestItem->getItem()) != nullptr)
{
static ResourceLocation elytraTexture(L"item/elytra.png");
bindTexture(&elytraTexture);
float brightness2 = SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
glColor3f(brightness2, brightness2, brightness2);
ArmorStandModel* standModel = ((ArmorStandModel*)this->model);
ArmorStand* stand = dynamic_cast<ArmorStand*>(mob.get());
float wf = 0.2617994f;
float wf1 = -0.2617994f;
float wf2 = standModel->body->y;
float wf3 = 0.0f;
stand->rotateElytraX += (wf - stand->rotateElytraX) * 0.3f;
stand->rotateElytraY += (wf3 - stand->rotateElytraY) * 0.3f;
stand->rotateElytraZ += (wf1 - stand->rotateElytraZ) * 0.3f;
standModel->elytraRight->y = wf2;
standModel->elytraRight->xRot = stand->rotateElytraX;
standModel->elytraRight->yRot = stand->rotateElytraY;
standModel->elytraRight->zRot = stand->rotateElytraZ;
standModel->elytraLeft->y = wf2;
standModel->elytraLeft->xRot = stand->rotateElytraX;
standModel->elytraLeft->yRot = -stand->rotateElytraY;
standModel->elytraLeft->zRot = -stand->rotateElytraZ;
glPushMatrix();
glTranslatef(0, 0.0f, (2.0f + 0.125f) / 16.0f);
standModel->renderElytra(1 / 16.0f, true);
glPopMatrix();
}
}
std::shared_ptr<ItemInstance> item = mob->getCarriedItem();
if (item != nullptr)
{
glPushMatrix();
ArmorStandModel* standModel = ((ArmorStandModel*)model);
if (standModel->young) {
float s = 0.5f;
glTranslatef(0 / 16.0f, 10 / 16.0f, 0 / 16.0f);
glRotatef(-20, -1, 0, 0);
glScalef(s, s, s);
}
standModel->arm1->translateTo(1 / 16.0f);
glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f);
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()) && item->id != Tile::barrier_Id)
{
float s = 8 / 16.0f;
glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
s *= 0.75f;
glRotatef(20, 1, 0, 0);
glRotatef(45, 0, 1, 0);
glScalef(-s, -s, s);
}
else if (item->id == Item::bow_Id)
{
float s = 10 / 16.0f;
glTranslatef(0 / 16.0f, 2 / 16.0f, 5 / 16.0f);
glRotatef(-20, 0, 1, 0);
glScalef(s, -s, s);
glRotatef(-100, 1, 0, 0);
glRotatef(45, 0, 1, 0);
}
else if (Item::items[item->id]->isHandEquipped())
{
float s = 10 / 16.0f;
glTranslatef(0, 3 / 16.0f, 0);
glScalef(s, -s, s);
glRotatef(-100, 1, 0, 0);
glRotatef(45, 0, 1, 0);
}
else
{
float s = 6 / 16.0f;
glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f);
glScalef(s, s, s);
glRotatef(60, 0, 0, 1);
glRotatef(-90, 1, 0, 0);
glRotatef(20, 0, 0, 1);
}
this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 0);
if (item->getItem()->hasMultipleSpriteLayers())
{
this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 1);
}
glPopMatrix();
}
}

View file

@ -47,5 +47,7 @@ public:
float headRotMinusBodyRot,
float headRotx, float scale) override;
virtual int prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a) override;
void prepareCarriedItem(shared_ptr<Entity> mob, shared_ptr<ItemInstance> item);
virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a) override;
};

View file

@ -4323,22 +4323,19 @@ void ClientConnection::handleSetPlayerTeamPacket(shared_ptr<SetPlayerTeamPacket>
void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> packet)
{
const ParticleType* type = packet->getType();
if (type == nullptr) return;
ePARTICLE_TYPE particleId = (ePARTICLE_TYPE)Integer::parseInt(packet->getName());
ePARTICLE_TYPE particleId = (ePARTICLE_TYPE)type->getId();
for (int i = 0; i < packet->getCount(); i++)
{
double xVarience = random->nextGaussian() * packet->getXDist();
double yVarience = random->nextGaussian() * packet->getYDist();
double zVarience = random->nextGaussian() * packet->getZDist();
double xa = random->nextGaussian() * packet->getMaxSpeed();
double ya = random->nextGaussian() * packet->getMaxSpeed();
double za = random->nextGaussian() * packet->getMaxSpeed();
for (int i = 0; i < packet->getCount(); i++)
{
double xVarience = random->nextGaussian() * packet->getXDist();
double yVarience = random->nextGaussian() * packet->getYDist();
double zVarience = random->nextGaussian() * packet->getZDist();
double xa = random->nextGaussian() * packet->getMaxSpeed();
double ya = random->nextGaussian() * packet->getMaxSpeed();
double za = random->nextGaussian() * packet->getMaxSpeed();
level->addParticle(particleId, packet->getX() + xVarience, packet->getY() + yVarience, packet->getZ() + zVarience, xa, ya, za);
}
level->addParticle(particleId, packet->getX() + xVarience, packet->getY() + yVarience, packet->getZ() + zVarience, xa, ya, za);
}
}
void ClientConnection::handleUpdateAttributes(shared_ptr<UpdateAttributesPacket> packet)

View file

@ -56,8 +56,7 @@ enum EGameHostOptionWorldSize
e_worldSize_Classic,
e_worldSize_Small,
e_worldSize_Medium,
e_worldSize_Large,
e_worldSize_Expanded
e_worldSize_Large
};

View file

@ -916,7 +916,7 @@ void IUIScene_CraftingMenu::UpdateHighlight()
// special case for the torch coal/charcoal
int id=pTempItemInstAdditional->getDescriptionId();
LPCWSTR itemstring;
wstring itemstring;
switch(id)
{
@ -945,11 +945,15 @@ void IUIScene_CraftingMenu::UpdateHighlight()
}
break;
default:
itemstring=app.GetString(id );
if (pTempItemInstAdditional->hasCustomHoverName()) {
itemstring = pTempItemInstAdditional->getHoverName();
} else {
itemstring = app.GetString(id);
}
break;
}
setItemText(itemstring);
setItemText(itemstring.c_str());
}
else
{

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@ -13,11 +13,19 @@
#include "../Minecraft.World/SkullTileEntity.h"
#include "../Minecraft.World/LivingEntity.h"
#include "../Minecraft.World/Facing.h"
#include "../Minecraft.Client/SimpleIcon.h"
#include "../Minecraft.World/AirTile.h"
CustomHeadLayer::CustomHeadLayer(ModelPart* headPart, LivingEntityRenderer* parentRenderer)
: headPart(headPart), parentRenderer(parentRenderer)
{
tileRenderer = new TileRenderer();
}
CustomHeadLayer::~CustomHeadLayer() {
delete tileRenderer;
}
int CustomHeadLayer::colorsOnDamage()
@ -90,12 +98,136 @@ void CustomHeadLayer::render(shared_ptr<LivingEntity> mob,
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
Minecraft* mc = Minecraft::GetInstance();
if (mc)
{
auto* iihr = mc->getItemInHandRenderer();
if (iihr)
iihr->renderItem(mob, helmet, 0, true);
// 4J - code borrowed from render method below, although not factoring in brightness as that should already be being taken into account
// by texture lighting. This is for colourising things held in 3rd person view.
if ((item != nullptr)) {
int col = Item::items[item->id]->getColor(helmet, 0);
float red = ((col >> 16) & 0xff) / 255.0f;
float g = ((col >> 8) & 0xff) / 255.0f;
float b = ((col) & 0xff) / 255.0f;
glColor4f(red, g, b, 1);
}
Minecraft* minecraft = Minecraft::GetInstance();
glPushMatrix();
Tile* tile = Tile::tiles[item->id];
if ((item->getIconType() == Icon::TYPE_TERRAIN && tile != nullptr && TileRenderer::canRender(tile->getRenderShape())) && item->id != AirTile::barrier_Id)
{
MemSect(31);
minecraft->textures->bindTexture(minecraft->textures->getTextureLocation(Icon::TYPE_TERRAIN));
MemSect(0);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
tileRenderer->renderTile(Tile::tiles[item->id], helmet->getAuxValue(), SharedConstants::TEXTURE_LIGHTING ? 1.0f : mob->getBrightness(1)); // 4J - change brought forward from 1.8.2
glDisable(GL_BLEND);
}
else
{
MemSect(31);
Icon* icon = mob->getItemInHandIcon(helmet, 0);
if (icon == nullptr)
{
glPopMatrix();
MemSect(0);
return;
}
bool bIsTerrain = item->getIconType() == Icon::TYPE_TERRAIN;
minecraft->textures->bindTexture(minecraft->textures->getTextureLocation(item->getIconType()));
MemSect(0);
Tesselator* t = Tesselator::getInstance();
// Consider forcing the mipmap LOD level to use, if this is to be rendered from a larger than standard source texture.
int iconWidth = icon->getWidth();
int LOD = -1; // Default to not doing anything special with LOD forcing
if (iconWidth == 32)
{
LOD = 1; // Force LOD level 1 to achieve texture reads from 256x256 map
}
else if (iconWidth == 64)
{
LOD = 2; // Force LOD level 2 to achieve texture reads from 256x256 map
}
RenderManager.StateSetForceLOD(LOD);
// 4J Original comment
// Yes, these are backwards.
// No, I don't know why.
// 4J Stu - Make them the right way round...u coords were swapped
float u0 = icon->getU0();
float u1 = icon->getU1();
float v0 = icon->getV0();
float v1 = icon->getV1();
float xo = 0.0f;
float yo = 0.3f;
// Re position height of held item if skin is small
if (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_SmallModel))
{
if (mob->isRiding())
{
std::shared_ptr<Entity> ridingEntity = mob->riding;
if (ridingEntity != nullptr) // Safety check;
{
yo += 0.3f; // reverts the change in Boat.cpp for smaller models.
}
}
}
glEnable(GL_RESCALE_NORMAL);
glTranslatef(-xo, -yo, 0);
glScalef(1, 1, 1);
glRotatef(90, 0, 1, 0);
glTranslatef(-7.5f / 16.0f, 9 / 16.0f, 0);
glTranslatef(0, 0.03f, 0);
float dd = 1 / 16.0f;
ItemInHandRenderer::renderItem3D(t, u0, v0, u1, v1, icon->getSourceWidth(), icon->getSourceHeight(), 1 / 16.0f, false, bIsTerrain);
if (item != nullptr && helmet->isFoil())
{
glDepthFunc(GL_EQUAL);
glDisable(GL_LIGHTING);
minecraft->textures->bindTexture(&ItemInHandRenderer::ENCHANT_GLINT_LOCATION);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_COLOR, GL_ONE);
float br = 0.76f;
glColor4f(0.5f * br, 0.25f * br, 0.8f * br, 1); // MGH - for some reason this colour isn't making it through to the render, so I've added to the tesselator for the glint geom above
glMatrixMode(GL_TEXTURE);
glPushMatrix();
float ss = 1 / 8.0f;
glScalef(ss, ss, ss);
float sx = Minecraft::currentTimeMillis() % (3000) / (3000.0f) * 8;
glTranslatef(sx, 0, 0);
glRotatef(-50, 0, 0, 1);
ItemInHandRenderer::renderItem3D(t, 0, 0, 1, 1, 256, 256, 1 / 16.0f, true, bIsTerrain);
glPopMatrix();
glPushMatrix();
glScalef(ss, ss, ss);
sx = System::currentTimeMillis() % (3000 + 1873) / (3000 + 1873.0f) * 8;
glTranslatef(-sx, 0, 0);
glRotatef(10, 0, 0, 1);
ItemInHandRenderer::renderItem3D(t, 0, 0, 1, 1, 256, 256, 1 / 16.0f, true, bIsTerrain);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
glDepthFunc(GL_LEQUAL);
}
RenderManager.StateSetForceLOD(-1);
glDisable(GL_RESCALE_NORMAL);
}
glPopMatrix();
}
}

View file

@ -4,14 +4,17 @@
class ModelPart;
class LivingEntity;
class LivingEntityRenderer;
class TileRenderer;
class CustomHeadLayer : public RenderLayer {
public:
ModelPart* headPart;
LivingEntityRenderer* parentRenderer;
TileRenderer* tileRenderer;
CustomHeadLayer(ModelPart* headPart, LivingEntityRenderer* parentRenderer);
virtual ~CustomHeadLayer() {}
virtual ~CustomHeadLayer();
virtual int colorsOnDamage() override;
virtual void render(shared_ptr<LivingEntity> mob,

View file

@ -8,6 +8,15 @@ GuiParticles::GuiParticles(Minecraft *mc)
this->mc = mc;
}
GuiParticles::~GuiParticles()
{
for (GuiParticle *gp : particles)
{
delete gp;
}
particles.clear();
}
void GuiParticles::tick()
{
for (unsigned int i = 0; i < particles.size(); i++)
@ -19,6 +28,7 @@ void GuiParticles::tick()
if (gp->removed)
{
delete gp;
particles.erase(particles.begin()+i);
i--;
}

View file

@ -13,6 +13,7 @@ private:
public:
GuiParticles(Minecraft *mc);
~GuiParticles();
void tick();
void add(GuiParticle *guiParticle);
void render(float a);

View file

@ -555,7 +555,7 @@ void LivingEntityRenderer::renderName(shared_ptr<LivingEntity> mob, double x, do
bool LivingEntityRenderer::shouldShowName(shared_ptr<LivingEntity> mob)
{
return Minecraft::renderNames() && mob != entityRenderDispatcher->cameraEntity && !mob->isInvisibleTo(Minecraft::GetInstance()->player) && mob->rider.lock() == nullptr;
return Minecraft::renderNames() && mob != entityRenderDispatcher->cameraEntity && (!mob->isInvisibleTo(Minecraft::GetInstance()->player) || mob->isCustomNameVisible()) && mob->rider.lock() == nullptr;
}
void LivingEntityRenderer::renderNameTags(shared_ptr<LivingEntity> mob, double x, double y, double z, const wstring &msg, float scale, double dist)

View file

@ -10,7 +10,14 @@ public:
int id;
bool isLoaded;
int ticksSinceLastUse;
static const int UNUSED_TICKS_TO_FREE = 20;
// @CDevJoud
// changing the lifetime of the texture from 20 ticks(1 sec) to 200 ticks (10 sec)
// as it helps the texture to have longer lifetime and reducing the usage of loadTexture for every second/frame
// note that we dont remove the code that removes the textures from `tick()` as it is required in memory limited environment such as older Consoles(PS3/XBOX360)
static const int UNUSED_TICKS_TO_FREE = 200;
//default ctor for int Texture::getHeight(const wstring& url, int backup)
MemTexture() = default;
MemTexture(const wstring& _name, PBYTE pbData, DWORD dwBytes, MemTextureProcessor *processor);
~MemTexture();

View file

@ -526,9 +526,10 @@ LevelStorageSource *Minecraft::getLevelSource()
void Minecraft::setScreen(Screen *screen)
{
if (this->screen != nullptr)
Screen *oldScreen = this->screen;
if (oldScreen != nullptr)
{
this->screen->removed();
oldScreen->removed();
}
#ifdef _WINDOWS64
@ -4438,6 +4439,8 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
// 4J If we are setting the level to nullptr then we are exiting, so delete the levels
if( level == nullptr )
{
if (soundEngine) soundEngine->stopElytraSound();
if(levels[0]!=nullptr)
{
delete levels[0];

View file

@ -94,7 +94,7 @@ MultiPlayerChunkCache::MultiPlayerChunkCache(Level *level)
this->level = level;
this->cache = new LevelChunk *[XZSIZE * XZSIZE];
memset(this->cache, 0, sizeof(LevelChunk*) * XZSIZE * XZSIZE);
memset(this->cache, 0, XZSIZE * XZSIZE * sizeof(LevelChunk *));
InitializeCriticalSectionAndSpinCount(&m_csLoadCreate,4000);
}
@ -132,7 +132,7 @@ bool MultiPlayerChunkCache::reallyHasChunk(int x, int z)
int idx = ix * XZSIZE + iz;
LevelChunk *chunk = cache[idx];
if (chunk == nullptr)
if( chunk == nullptr )
{
return false;
}
@ -145,8 +145,7 @@ void MultiPlayerChunkCache::drop(const int x, const int z)
const int iz = z + XZOFFSET;
if ((ix < 0) || (ix >= XZSIZE)) return;
if ((iz < 0) || (iz >= XZSIZE)) return;
int idx = ix * XZSIZE + iz;
const int idx = ix * XZSIZE + iz;
LevelChunk* chunk = cache[idx];
if (chunk != nullptr && !chunk->isEmpty())
@ -170,7 +169,6 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
if( ( ix < 0 ) || ( ix >= XZSIZE ) ) return ( waterChunk ? waterChunk : emptyChunk );
if( ( iz < 0 ) || ( iz >= XZSIZE ) ) return ( waterChunk ? waterChunk : emptyChunk );
int idx = ix * XZSIZE + iz;
LevelChunk *chunk = cache[idx];
LevelChunk *lastChunk = chunk;

View file

@ -1046,6 +1046,13 @@ void PlayerConnection::handleCommand(const wstring& message)
ss >> cmd;
if (cmd == L"tp" || cmd == L"teleport")
{
if (!app.GetGameHostOption(eGameHostOption_CheatsEnabled))
{
warn(L"Cheats are not enabled on this server.");
return;
}
if (!player->hasPermission(eGameCommand_Teleport))
{
warn(L"You do not have permission to use this command.");
@ -1138,6 +1145,13 @@ if (cmd == L"tp" || cmd == L"teleport")
}
} else if (cmd == L"time")
{
if (!app.GetGameHostOption(eGameHostOption_CheatsEnabled))
{
warn(L"Cheats are not enabled on this server.");
return;
}
if (!player->hasPermission(eGameCommand_Time))
{
warn(L"You do not have permission to use this command.");
@ -1268,15 +1282,44 @@ if (cmd == L"tp" || cmd == L"teleport")
}
else if (cmd == L"kill")
{
if (!app.GetGameHostOption(eGameHostOption_CheatsEnabled))
{
warn(L"Cheats are not enabled on this server.");
return;
}
if (!player->hasPermission(eGameCommand_Kill))
{
warn(L"You do not have permission to use this command.");
return;
}
server->getCommandDispatcher()->performCommand(player, eGameCommand_Kill, byteArray());
wstring targetName;
ss >> targetName;
if (targetName.empty())
{
server->getCommandDispatcher()->performCommand(player, eGameCommand_Kill, byteArray());
}
else
{
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writeUTF(targetName);
byteArray data = baos.toByteArray();
server->getCommandDispatcher()->performCommand(player, eGameCommand_Kill, data);
}
}
else if (cmd == L"toggledownfall")
{
if (!app.GetGameHostOption(eGameHostOption_CheatsEnabled))
{
warn(L"Cheats are not enabled on this server.");
return;
}
if (!player->hasPermission(eGameCommand_ToggleDownfall))
{
warn(L"You do not have permission to use this command.");
@ -1285,6 +1328,14 @@ if (cmd == L"tp" || cmd == L"teleport")
shared_ptr<GameCommandPacket> packet = ToggleDownfallCommand::preparePacket();
server->getCommandDispatcher()->performCommand(player, eGameCommand_ToggleDownfall, packet->data);
} else if (cmd == L"gamemode") {
if (!app.GetGameHostOption(eGameHostOption_CheatsEnabled))
{
warn(L"Cheats are not enabled on this server.");
return;
}
if (!player->hasPermission(eGameCommand_GameMode))
{
warn(L"You do not have permission to use this command.");
@ -1323,6 +1374,13 @@ if (cmd == L"tp" || cmd == L"teleport")
shared_ptr<GameCommandPacket> packet = GameModeCommand::preparePacket(target, mode);
server->getCommandDispatcher()->performCommand(player, eGameCommand_GameMode, packet->data);
} else if (cmd == L"give") {
if (!app.GetGameHostOption(eGameHostOption_CheatsEnabled))
{
warn(L"Cheats are not enabled on this server.");
return;
}
if (!player->hasPermission(eGameCommand_Give))
{
warn(L"You do not have permission to use this command.");
@ -1868,6 +1926,8 @@ void PlayerConnection::handleGameCommand(shared_ptr<GameCommandPacket> packet)
player->getName().c_str(), player->isModerator() ? 1 : 0, isHost ? 1 : 0,
static_cast<int>(packet->command));
#endif
MinecraftServer::getInstance()->getCommandDispatcher()->performCommand(player, packet->command, packet->data);
}

View file

@ -23,6 +23,18 @@ Screen::Screen() // 4J added
clickedButton = nullptr;
}
Screen::~Screen()
{
delete particles;
particles = nullptr;
for (Button *button : buttons)
{
delete button;
}
buttons.clear();
}
void Screen::render(int xm, int ym, float a)
{
for (Button* button : buttons)

View file

@ -22,6 +22,7 @@ public:
GuiParticles *particles;
Screen(); // 4J added
virtual ~Screen();
virtual void render(int xm, int ym, float a);
protected:
virtual void keyPressed(wchar_t eventCharacter, int eventKey);

View file

@ -1683,14 +1683,15 @@ void ServerLevel::flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFoun
}
void ServerLevel::sendParticles(const ParticleType* type, bool longDistance, double x, double y, double z, int count, double dx, double dy, double dz, double speed, arrayWithLength<int> data)
{
wchar_t buf[32];
swprintf_s(buf, L"%d", type->getId());
auto packet = make_shared<LevelParticlesPacket>(
type,
longDistance,
buf,
(float)x, (float)y, (float)z,
(float)dx, (float)dy, (float)dz,
(float)speed,
count,
data
count
);
for (auto const& p : players)

View file

@ -138,12 +138,21 @@ private:
// 4J - added for implementation of finite limit to number of item entities, tnt and falling block entities
public:
static const int MAX_HANGING_ENTITIES = 400;
static const int MAX_ITEM_ENTITIES = 200;
static const int MAX_ARROW_ENTITIES = 200;
static const int MAX_EXPERIENCEORB_ENTITIES = 50;
static const int MAX_PRIMED_TNT = 20;
static const int MAX_FALLING_TILE = 20;
static const int MAX_HANGING_ENTITIES = 800;
static const int MAX_ITEM_ENTITIES = 400;
static const int MAX_ARROW_ENTITIES = 400;
static const int MAX_EXPERIENCEORB_ENTITIES = 100;
static const int MAX_PRIMED_TNT = 40;
static const int MAX_FALLING_TILE = 40;
//static const int MAX_HANGING_ENTITIES = 400;
//static const int MAX_ITEM_ENTITIES = 200;
//static const int MAX_ARROW_ENTITIES = 200;
//static const int MAX_EXPERIENCEORB_ENTITIES = 50;
//static const int MAX_PRIMED_TNT = 20;
//static const int MAX_FALLING_TILE = 20;
int m_primedTntCount;
int m_fallingTileCount;

View file

@ -850,8 +850,10 @@ void ServerPlayer::die(DamageSource *source)
bool ServerPlayer::hurt(DamageSource *dmgSource, float dmg)
{
if (isInvulnerable()) return false;
if (gameMode == nullptr||gameMode->isCreative()) return false;
if (isInvulnerable() && dmgSource != DamageSource::outOfWorld) return false;
if (gameMode == nullptr || gameMode->isCreative()) {
if (dmgSource != DamageSource::outOfWorld) return false;
}
// 4J: Not relevant to console servers
// Allow falldamage on dedicated pvpservers -- so people cannot cheat their way out of 'fall traps'

View file

@ -1256,8 +1256,14 @@ int Textures::getHeight(const wstring& url, int backup)
if (img)
{
MemTexture* _texture = new MemTexture();
_texture->loadedImage = img;
_texture->isLoaded = true;
_texture->id = getTexture(_texture->loadedImage, C4JRender::TEXTURE_FORMAT_RxGyBzAw, MIPMAP);
int h = img->getHeight();
delete img;
//delete img; // commenting this out and inserting the loaded texture to memTextures unordered_map
this->memTextures[url] = _texture;
return h;
}

View file

@ -290,24 +290,53 @@ void TrackedEntity::tick(EntityTracker *tracker, vector<shared_ptr<Player> > *pl
wasRiding = false;
}
else
{
bool rot = abs(yRotn - yRotp) >= TOLERANCE_LEVEL || abs(xRotn - xRotp) >= TOLERANCE_LEVEL;
if (rot)
{
// 4J: Changed this to use deltas
broadcast(std::make_shared<MoveEntityPacket::Rot>(e->entityId, static_cast<byte>(yRota), static_cast<byte>(xRota)));
yRotp = yRotn;
xRotp = xRotn;
}
{
// the entity have a rider, the code didnt send position updates,
// causing desync between client and server when boat was spritning.
xp = Mth::floor(e->x * 32.0);
yp = Mth::floor(e->y * 32.0);
zp = Mth::floor(e->z * 32.0);
bool rot = abs(yRotn - yRotp) >= TOLERANCE_LEVEL || abs(xRotn - xRotp) >= TOLERANCE_LEVEL;
if (rot)
{
broadcast(std::make_shared<MoveEntityPacket::Rot>(e->entityId, static_cast<byte>(yRota), static_cast<byte>(xRota)));
yRotp = yRotn;
xRotp = xRotn;
}
sendDirtyEntityData();
int xn = Mth::floor(e->x * 32.0);
int yn = Mth::floor(e->y * 32.0);
int zn = Mth::floor(e->z * 32.0);
int xa = xn - xp;
int ya = yn - yp;
int za = zn - zp;
wasRiding = true;
}
// send only if the boat moved enough
// or 3 seconds periodically
bool pos = abs(xa) >= TOLERANCE_LEVEL || abs(ya) >= TOLERANCE_LEVEL || abs(za) >= TOLERANCE_LEVEL
|| (tickCount % (SharedConstants::TICKS_PER_SECOND * 3) == 0);
if (pos)
{
// if deltapos is too much big use teleport.
if (xa < -128 || xa >= 128 || ya < -128 || ya >= 128 || za < -128 || za >= 128)
{
broadcast(std::make_shared<TeleportEntityPacket>(e->entityId, xn, yn, zn,
static_cast<byte>(yRotn), static_cast<byte>(xRotn)));
}
else
{
// small movement, delta
broadcast(std::make_shared<MoveEntityPacket::Pos>(e->entityId,
static_cast<char>(xa), static_cast<char>(ya), static_cast<char>(za)));
}
xp = xn;
yp = yn;
zp = zn;
}
sendDirtyEntityData();
wasRiding = true;
}
int yHeadRot = Mth::floor(e->getYHeadRot() * 256 / 360);
if (abs(yHeadRot - yHeadRotp) >= TOLERANCE_LEVEL)

View file

@ -149,47 +149,57 @@ static void CopyWideArgToAnsi(LPCWSTR source, char* dest, size_t destSize)
dest[destSize - 1] = 0;
}
// ---------- Persistent options (options.txt next to exe) ----------
static void GetOptionsFilePath(char *out, size_t outSize)
// ---------- Persistent options (options.dat next to exe) ----------
static void GetOptionsFilePath(char *out, DWORD outSize)
{
GetModuleFileNameA(nullptr, out, static_cast<DWORD>(outSize));
char *p = strrchr(out, '\\');
if (p) *(p + 1) = '\0';
strncat_s(out, outSize, "options.txt", _TRUNCATE);
GetModuleFileNameA(nullptr, out, outSize);
char *p = strrchr(out, '\\');
if (p) *(p + 1) = '\0';
strncat_s(out, outSize, "settings.dat", _TRUNCATE);
}
static void SaveFullscreenOption(bool fullscreen)
{
char path[MAX_PATH];
GetOptionsFilePath(path, sizeof(path));
FILE *f = nullptr;
if (fopen_s(&f, path, "w") == 0 && f)
{
fprintf(f, "fullscreen=%d\n", fullscreen ? 1 : 0);
fclose(f);
}
GAME_SETTINGS settings = {};
char path[MAX_PATH] = {};
GetOptionsFilePath(path, MAX_PATH);
FILE *f = nullptr;
if (fopen_s(&f, path, "rb") == 0 && f)
{
fread(&settings, sizeof(GAME_SETTINGS), 1, f);
fclose(f);
}
if (fullscreen)
settings.uiBitmaskValues |= (1UL << 25);
else
settings.uiBitmaskValues &= ~(1UL << 25);
if (fopen_s(&f, path, "wb") == 0 && f)
{
fwrite(&settings, sizeof(GAME_SETTINGS), 1, f);
fclose(f);
}
}
static bool LoadFullscreenOption()
{
char path[MAX_PATH];
char path[MAX_PATH] = {};
GetOptionsFilePath(path, sizeof(path));
FILE *f = nullptr;
if (fopen_s(&f, path, "r") == 0 && f)
{
char line[256];
while (fgets(line, sizeof(line), f))
{
int val = 0;
if (sscanf_s(line, "fullscreen=%d", &val) == 1)
{
fclose(f);
return val != 0;
}
}
fclose(f);
}
return false;
FILE *f = nullptr;
if (fopen_s(&f, path, "rb") != 0 || !f)
return false;
GAME_SETTINGS current = {};
bool ok = (fread(&current, sizeof(GAME_SETTINGS), 1, f) == 1);
fclose(f);
if (!ok)
return false;
return (current.uiBitmaskValues & (1UL << 25)) != 0;
}
// ------------------------------------------------------------------
@ -824,8 +834,7 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
return FALSE;
}
ShowWindow(g_hWnd, (nCmdShow != SW_HIDE) ? SW_SHOWMAXIMIZED : nCmdShow);
UpdateWindow(g_hWnd);
return TRUE;
}
@ -1456,8 +1465,9 @@ void CleanupDevice()
static Minecraft* InitialiseMinecraftRuntime()
{
app.loadMediaArchive();
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
// @CDevJoud: No need to call this method as it gets called once in `InitDevice()`
// Calling it again and it results of 20MB of memory leak!
//RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
app.loadStringTable();
ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_rScreenWidth, g_rScreenHeight);
@ -1695,11 +1705,12 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
CleanupDevice();
return 0;
}
// Restore fullscreen state from previous session. Route through the
// deferred exclusive fullscreen path so the main loop applies it on the
// first tick (safer than transitioning during init).
if ((LoadFullscreenOption() && !g_isFullscreen) || launchOptions.fullscreen)
bool FullScreenEnabled = LoadFullscreenOption();
if (FullScreenEnabled && !g_isFullscreen)
{
g_bPendingExclusiveFullscreen = true;
g_bPendingExclusiveFullscreenValue = true;
@ -1764,7 +1775,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
return 1;
}
g_bResizeReady = true;
//app.TemporaryCreateGameStart();
//Sleep(10000);
@ -1790,6 +1801,20 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
hr = XuiTimersRun();
}
#endif
// @CDevJoud The window should only be shown after the engine/game
// initialization has fully completed.
//
// Showing the window too early especially on low end devices,
// may cause windows to display a "Not Responding" state while
// initialization is still in progress.
//
// This creates an unprofessional first impression for the player.
// Instead, initialize all engine systems first, then display the
// window once everything is ready.
ShowWindow(g_hWnd, (nCmdShow != SW_HIDE) ? SW_SHOWMAXIMIZED : nCmdShow);
UpdateWindow(g_hWnd);
MSG msg = {0};
while( WM_QUIT != msg.message && !app.m_bShutdown)
{

View file

@ -1281,10 +1281,9 @@ void __cdecl NativeSpawnParticle(int entityId, int particleId, float x, float y,
{
auto player = FindPlayer(entityId);
if (!player || !player->connection) return;
const ParticleType* type = ParticleType::byId(particleId);
if (!type) type = ParticleType::getDefault();
arrayWithLength<int> noParams = { nullptr, 0 };
player->connection->send(std::make_shared<LevelParticlesPacket>(type, false, x, y, z, offsetX, offsetY, offsetZ, speed, count, noParams));
wchar_t buf[32];
swprintf_s(buf, L"%d", particleId);
player->connection->send(std::make_shared<LevelParticlesPacket>(std::wstring(buf), x, y, z, offsetX, offsetY, offsetZ, speed, count));
}
int __cdecl NativeSetPassenger(int entityId, int passengerEntityId)

View file

@ -628,8 +628,6 @@ static std::string WorldSizeToPropertyValue(int worldSize)
return "medium";
case e_worldSize_Large:
return "large";
case e_worldSize_Expanded:
return "expanded";
case e_worldSize_Classic:
default:
return "classic";
@ -646,8 +644,6 @@ static int WorldSizeToXzChunks(int worldSize)
return LEVEL_WIDTH_MEDIUM;
case e_worldSize_Large:
return LEVEL_WIDTH_LARGE;
case e_worldSize_Expanded:
return LEVEL_WIDTH_EXPANDED;
case e_worldSize_Classic:
default:
return LEVEL_WIDTH_CLASSIC;
@ -663,7 +659,6 @@ static int WorldSizeToHellScale(int worldSize)
case e_worldSize_Medium:
return HELL_LEVEL_SCALE_MEDIUM;
case e_worldSize_Large:
case e_worldSize_Expanded:
return HELL_LEVEL_SCALE_LARGE;
case e_worldSize_Classic:
default:
@ -699,12 +694,6 @@ static bool TryParseWorldSize(const std::string &lowered, int *outWorldSize)
return true;
}
if (lowered == "expanded" || lowered == "344" || lowered == "8")
{
*outWorldSize = e_worldSize_Expanded;
return true;
}
return false;
}

View file

@ -54,10 +54,16 @@ AABB *AABB::newPermanent(double x0, double y0, double z0, double x1, double y1,
void AABB::clearPool()
{
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
if (tls != nullptr)
{
tls->poolPointer = 0;
}
}
void AABB::resetPool()
{
clearPool();
}
AABB *AABB::newTemp(double x0, double y0, double z0, double x1, double y1, double z1)

View file

@ -16,11 +16,12 @@
#include "ParticleTypes.h"
#include "Random.h"
#include "AABB.h"
#include "../Minecraft.World/LevelChunk.h"
const Rotations ArmorStand::DEFAULT_HEAD_POSE (0.0f, 0.0f, 0.0f);
const Rotations ArmorStand::DEFAULT_BODY_POSE (0.0f, 0.0f, 0.0f);
const Rotations ArmorStand::DEFAULT_LEFT_ARM_POSE (-10.0f, 0.0f, -10.0f);
const Rotations ArmorStand::DEFAULT_RIGHT_ARM_POSE (-15.0f, 0.0f, 10.0f);
const Rotations ArmorStand::DEFAULT_LEFT_ARM_POSE (-15.0f, 0.0f, 10.0f);
const Rotations ArmorStand::DEFAULT_RIGHT_ARM_POSE (-10.0f, 0.0f, -10.0f);
const Rotations ArmorStand::DEFAULT_LEFT_LEG_POSE (-1.0f, 0.0f, -1.0f);
const Rotations ArmorStand::DEFAULT_RIGHT_LEG_POSE (1.0f, 0.0f, 1.0f);
@ -45,6 +46,10 @@ void ArmorStand::init()
for (int i = 0; i < equipmentCount; i++)
equipment[i] = nullptr;
rotateElytraX = 0.2617994f;
rotateElytraY = 0.0f;
rotateElytraZ = -0.2617994f;
headPose = DEFAULT_HEAD_POSE;
bodyPose = DEFAULT_BODY_POSE;
leftArmPose = DEFAULT_LEFT_ARM_POSE;
@ -83,7 +88,7 @@ void ArmorStand::defineSynchedData()
ArmorStand::~ArmorStand() {}
bool ArmorStand::hasPhysics() const { return (entityData->getByte(DATA_CLIENT_FLAGS) & FLAG_NO_GRAVITY) == 0; }
bool ArmorStand::isBaby() const { return (entityData->getByte(DATA_CLIENT_FLAGS) & FLAG_SMALL) != 0; }
bool ArmorStand::isSmall() const { return isBaby(); }
bool ArmorStand::isShowArms() const { return (entityData->getByte(DATA_CLIENT_FLAGS) & FLAG_SHOW_ARMS) != 0; }
@ -188,6 +193,93 @@ void ArmorStand::updateInvisibilityStatus()
setInvisible(invisible);
}
void ArmorStand::travel(float xa, float ya)
{
if (hasPhysics()) {
float friction = 0.91f;
int frictionTile = 0;
if (onGround)
{
frictionTile = level->getTile(Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
friction = 0.6f * 0.91f;
if (frictionTile > 0)
{
friction = Tile::tiles[frictionTile]->friction * 0.91f;
}
}
float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction);
float speed;
if (onGround)
{
speed = getSpeed() * friction2;
}
else
{
speed = flyingSpeed;
}
moveRelative(xa, ya, speed);
friction = 0.91f;
if (onGround)
{
friction = 0.6f * 0.91f;
if (frictionTile > 0)
{
friction = Tile::tiles[frictionTile]->friction * 0.91f;
}
}
if (onLadder())
{
float max = 0.15f;
if (xd < -max) xd = -max;
if (xd > max) xd = max;
if (zd < -max) zd = -max;
if (zd > max) zd = max;
fallDistance = 0;
if (yd < -0.15) yd = -0.15;
bool playerSneaking = isSneaking() && this->instanceof(eTYPE_PLAYER);
if (playerSneaking && yd < 0) yd = 0;
}
move(xd, yd, zd);
if (horizontalCollision && onLadder())
{
yd = 0.2;
}
if (!level->isClientSide || (level->hasChunkAt(static_cast<int>(x), 0, static_cast<int>(z)) && level->getChunkAt(static_cast<int>(x), static_cast<int>(z))->loaded))
{
yd -= 0.08;
}
else if (y > 0)
{
yd = -0.1;
}
else
{
yd = 0;
}
yd *= 0.98f;
xd *= friction;
zd *= friction;
walkAnimSpeedO = walkAnimSpeed;
double xxd = x - xo;
double zzd = z - zo;
float wst = Mth::sqrt(xxd * xxd + zzd * zzd) * 4;
if (wst > 1) wst = 1;
walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f;
walkAnimPos += walkAnimSpeed;
} else {
move(xd, yd, zd);
}
}
void ArmorStand::tick()
{
@ -195,14 +287,14 @@ void ArmorStand::tick()
LivingEntity::tick();
if (onGround)
{
BlockPos pos((int)floorf(x), (int)floorf(y) - 1, (int)floorf(z));
int blockId = level->getTile(pos.getX(), pos.getY(), pos.getZ());
if (blockId == Tile::topSnow->id)
{
int meta = level->getData(pos.getX(), pos.getY(), pos.getZ());
float snowHeight = ((meta & 0x7) + 1) * 0.125f;
moveTo(x, floorf(y) + snowHeight, z, yRot, xRot);
}
BlockPos pos((int)floorf(x), (int)floorf(y) - 1, (int)floorf(z));
int blockId = level->getTile(pos.getX(), pos.getY(), pos.getZ());
if (blockId == Tile::topSnow->id)
{
int meta = level->getData(pos.getX(), pos.getY(), pos.getZ());
float snowHeight = ((meta & 0x7) + 1) * 0.125f;
moveTo(x, floorf(y) + snowHeight, z, yRot, xRot);
}
}
this->yRot = lockedRot;
this->yRotO = lockedRot;

View file

@ -56,6 +56,10 @@ private:
bool isMarkerFlag;
bool noPhysics;
float standDamage;
public:
float rotateElytraX;
float rotateElytraY;
float rotateElytraZ;
public:
long long lastHit;
@ -64,6 +68,7 @@ public:
explicit ArmorStand(Level* level);
virtual ~ArmorStand();
bool hasPhysics() const;
bool isBaby() const;
bool isSmall() const;
bool isShowArms() const;
@ -142,6 +147,8 @@ public:
void updateBoundingBox(bool markerMode);
void updateInvisibilityStatus();
virtual void travel(float xz, float ya);
virtual shared_ptr<ItemInstance> getCarriedItem() override;
virtual shared_ptr<ItemInstance> getCarried(int slot) override;
virtual shared_ptr<ItemInstance> getArmor(int pos) override;

View file

@ -8,7 +8,7 @@
const BlockPos BlockPos::ZERO = BlockPos(0, 0, 0);
// Costruttori
BlockPos::BlockPos() : Vec3i(0, 0, 0) {}
BlockPos::BlockPos(int x, int y, int z) : Vec3i(x, y, z) {}
@ -49,7 +49,7 @@ BlockPos::BlockPos(int compressed) : Vec3i(0, 0, 0) {
BlockPos::BlockPos(BlockSource& source)
: Vec3i(source.getBlockX(), source.getBlockY(), source.getBlockZ()) {}
// Metodi di confronto
bool BlockPos::equals(const BlockPos& other) const {
return x == other.x && y == other.y && z == other.z;
}
@ -88,7 +88,7 @@ BlockPos BlockPos::relative(int direction, int distance) const {
return BlockPos(x + dx, y, z + dz);
}
// Metodi direzionali
// directional methods
BlockPos BlockPos::above(int distance) const {
return BlockPos(x, y + distance, z);
}
@ -119,7 +119,7 @@ BlockPos BlockPos::multiply(int factor) const {
return BlockPos(x * factor, y * factor, z * factor);
}
// Compressione
// compression
int BlockPos::compress() const {
static const int MASK_X = (1 << BITS_X) - 1;
static const int MASK_Y = (1 << BITS_Y) - 1;

View file

@ -148,7 +148,7 @@ void Boat::lerpTo(double x, double y, double z, float yRot, float xRot, int step
{
if (doLerp)
{
lSteps = steps + 5;
lSteps = steps +5;
}
else
{
@ -188,6 +188,10 @@ void Boat::lerpMotion(double xd, double yd, double zd)
void Boat::tick()
{
Entity::tick();
if (getHurtTime() > 0) setHurtTime(getHurtTime() - 1);
if (getDamage() > 0) setDamage(getDamage() - 1);
xo = x;
@ -199,8 +203,8 @@ void Boat::tick()
double waterPercentage = 0;
for (int i = 0; i < steps; i++)
{
double y0 = bb->y0 + (bb->y1 - bb->y0) * (i + 0) / steps - 2 / 16.0f;
double y1 = bb->y0 + (bb->y1 - bb->y0) * (i + 1) / steps - 2 / 16.0f;
double y0 = bb->y0 + (bb->y1 - bb->y0) * (i + 0) / steps + 1.5f / 16.0f;
double y1 = bb->y0 + (bb->y1 - bb->y0) * (i + 1) / steps + 1.5f / 16.0f;
AABB *bb2 = AABB::newTemp(bb->x0, y0, bb->z0, bb->x1, y1, bb->z1);
if (level->containsLiquid(bb2, Material::water))
{
@ -257,18 +261,19 @@ void Boat::tick()
return;
}
// Bob in water
if (waterPercentage > 0)
// Bob in water & gravity
if (waterPercentage < 1.0)
{
double bob = waterPercentage * 2 - 1;
double bob = waterPercentage * 2.0 - 1.0;
yd += 0.04f * bob;
}
// Reimplement gravity again (??)
int tileUnder = level->getTile(Mth::floor(x), Mth::floor(y-0.15), Mth::floor(z));
if (tileUnder == 0 && !onGround)
else
{
yd -= 0.04f;
if (yd < 0.0)
{
yd /= 2.0;
}
yd += 0.007f;
}
// Rider controls
@ -281,24 +286,16 @@ void Boat::tick()
{
double riderXd = -sin(livingRider->yRot * PI / 180);
double riderZd = cos(livingRider->yRot * PI / 180);
float mult = livingRider->isSprinting() ? 2.0f : 1.0f;
double currentSpeed = sqrt(xd * xd + zd * zd);
float moveFactor = (float)forward;
if (forward < 0) moveFactor *= 0.5f; // Move slower backwards
xd += riderXd * acceleration * 0.05f * mult * moveFactor;
zd += riderZd * acceleration * 0.05f * mult * moveFactor;
xd += riderXd * acceleration * 0.05f * moveFactor;
zd += riderZd * acceleration * 0.05f * moveFactor;
}
}
double curSpeed = sqrt(xd * xd + zd * zd);
double maxSpeed = MAX_SPEED;
if (rider.lock() != nullptr && rider.lock()->instanceof(eTYPE_LIVINGENTITY))
{
shared_ptr<LivingEntity> livingRider = dynamic_pointer_cast<LivingEntity>(rider.lock());
if (livingRider->isSprinting())
{
maxSpeed *= 1.5;
}
}
if (curSpeed > maxSpeed)
{
@ -330,10 +327,12 @@ void Boat::tick()
move(xd, yd, zd);
// Break boat on high speed collision
float breakThreshold = (rider.lock() != nullptr) ? 0.35f : 0.20f;
if ((horizontalCollision && lastSpeed > 0.20))
{
if (!level->isClientSide && !removed)
{
remove();
for (int i = 0; i < 3; i++)
{
@ -343,6 +342,9 @@ void Boat::tick()
{
spawnAtLocation(Item::stick->id, 1, 0);
}
}
}
else
@ -472,10 +474,19 @@ bool Boat::interact(shared_ptr<Player> player)
if ( (rider.lock() != nullptr) && rider.lock()->instanceof(eTYPE_PLAYER) && (rider.lock() != player) ) return true;
if (!level->isClientSide)
{
bool isRiding = (rider.lock() == player);
if (isRiding)
{
player->xd = 0;
player->yd = 0;
player->zd = 0;
}
// 4J HEG - Fixed issue with player not being able to dismount boat (issue #4446)
player->ride( rider.lock() == player ? nullptr : shared_from_this() );
}
return true;
player->ride(isRiding ? nullptr : shared_from_this());
}
return true;
}
void Boat::setDamage(float damage)

View file

@ -7,14 +7,12 @@ class TilePos;
// The maximum number of chunks that we can store
#ifdef _LARGE_WORLDS
// 4J Stu - Our default map (at zoom level 3) is 1024x1024 blocks (or 64 chunks)
#define LEVEL_MAX_WIDTH (5*64) //(6*54)
#define LEVEL_WIDTH_CLASSIC 54
#define LEVEL_WIDTH_SMALL 64
#define LEVEL_WIDTH_MEDIUM (3*64)
#define LEVEL_WIDTH_LARGE (5*64)
#define LEVEL_WIDTH_EXPANDED (5*64) + 24
#define LEVEL_MAX_WIDTH LEVEL_WIDTH_EXPANDED
#else
#define LEVEL_MAX_WIDTH 54

View file

@ -38,6 +38,8 @@ void ClothDyeRecipes::addRecipes(Recipes *r)
}
// some dye recipes
//flowers
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::YELLOW),
L"tg",
Tile::flower,L'D');
@ -46,6 +48,44 @@ void ClothDyeRecipes::addRecipes(Recipes *r)
L"tg",
Tile::rose,L'D');
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::LIGHT_BLUE),
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::BLUE_ORCHID), L'D');
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::MAGENTA),
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::ALLIUM), L'D');
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::SILVER),
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::AZURE_BLUET), L'D');
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::RED),
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::RED_TULIP), L'D');
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::PINK),
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::PINK_TULIP), L'D');
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::SILVER),
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::WHITE_TULIP), L'D');
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::ORANGE),
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::ORANGE_TULIP), L'D');
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::SILVER),
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::OXEYE_DAISY), L'D');
// Tall flowers
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 2, DyePowderItem::YELLOW),
L"zg", new ItemInstance(Item::items[Tile::tallgrass2_Id], 1, TallGrass2::SUNFLOWER), L'D');
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 2, DyePowderItem::MAGENTA),
L"zg", new ItemInstance(Item::items[Tile::tallgrass2_Id], 1, TallGrass2::LILAC), L'D');
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 2, DyePowderItem::RED),
L"zg", new ItemInstance(Item::items[Tile::tallgrass2_Id], 1, TallGrass2::ROSE_BUSH), L'D');
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 2, DyePowderItem::MAGENTA),
L"zg", new ItemInstance(Item::items[Tile::tallgrass2_Id], 1, TallGrass2::PEONY), L'D');
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 3, DyePowderItem::WHITE),
L"ig",
Item::bone,L'D');
@ -114,6 +154,9 @@ void ClothDyeRecipes::addRecipes(Recipes *r)
new ItemInstance(Item::dye_powder, 1, DyePowderItem::RED),
new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE),L'D');
for (int i = 0; i < 16; i++)
{
r->addShapedRecipy(new ItemInstance(Tile::woolCarpet, 3, i),

View file

@ -1170,7 +1170,13 @@ bool EnderDragon::hurt(shared_ptr<MultiEntityMobPart> MultiEntityMobPart, Damage
bool EnderDragon::hurt(DamageSource *source, float damage)
{
return false;
if (source == DamageSource::outOfWorld)
{
setSynchedAction(e_EnderdragonAction_Sitting_Scanning, true);
reallyHurt(source, getMaxHealth() + 1);
return true;
}
return false;
}
bool EnderDragon::reallyHurt(DamageSource *source, float damage)

View file

@ -0,0 +1,118 @@
#include "stdafx.h"
#include "EntityTypeMap.h"
static const unordered_map<wstring, eINSTANCEOF> s_nameToType = {
// animals
{ L"pig", eTYPE_PIG },
{ L"cow", eTYPE_COW },
{ L"sheep", eTYPE_SHEEP },
{ L"chicken", eTYPE_CHICKEN },
{ L"horse", eTYPE_HORSE },
{ L"wolf", eTYPE_WOLF },
{ L"ocelot", eTYPE_OCELOT },
{ L"rabbit", eTYPE_RABBIT },
{ L"mooshroom", eTYPE_MUSHROOMCOW },
{ L"squid", eTYPE_SQUID },
{ L"bat", eTYPE_BAT },
// neutral/passive
{ L"villager", eTYPE_VILLAGER },
{ L"snowgolem", eTYPE_SNOWMAN },
{ L"irongolem", eTYPE_VILLAGERGOLEM },
// monsters
{ L"zombie", eTYPE_ZOMBIE },
{ L"skeleton", eTYPE_SKELETON },
{ L"creeper", eTYPE_CREEPER },
{ L"spider", eTYPE_SPIDER },
{ L"cavespider", eTYPE_CAVESPIDER },
{ L"enderman", eTYPE_ENDERMAN },
{ L"silverfish", eTYPE_SILVERFISH },
{ L"blaze", eTYPE_BLAZE },
{ L"witch", eTYPE_WITCH },
{ L"ghast", eTYPE_GHAST },
{ L"slime", eTYPE_SLIME },
{ L"magmacube", eTYPE_LAVASLIME },
{ L"zombie_pigman", eTYPE_PIGZOMBIE },
{ L"witherboss", eTYPE_WITHERBOSS },
{ L"enderdragon", eTYPE_ENDERDRAGON },
{ L"giant", eTYPE_GIANT },
{ L"endermite", eTYPE_ENDERMITE },
{ L"guardian", eTYPE_GUARDIAN },
{ L"elder_guardian", eTYPE_ELDER_GUARDIAN },
// minecart
{ L"minecart", eTYPE_MINECART },
{ L"minecart_chest", eTYPE_MINECART_CHEST },
{ L"minecart_hopper", eTYPE_MINECART_HOPPER },
{ L"minecart_tnt", eTYPE_MINECART_TNT },
{ L"minecart_furnace", eTYPE_MINECART_FURNACE },
{ L"minecart_spawner", eTYPE_MINECART_SPAWNER },
// projectiles
{ L"arrow", eTYPE_ARROW },
{ L"snowball", eTYPE_SNOWBALL },
{ L"egg", eTYPE_THROWNEGG },
{ L"enderpearl", eTYPE_THROWNENDERPEARL },
{ L"potion", eTYPE_THROWNPOTION },
{ L"expbottle", eTYPE_THROWNEXPBOTTLE },
{ L"large_fireball", eTYPE_LARGE_FIREBALL },
{ L"small_fireball", eTYPE_SMALL_FIREBALL },
{ L"wither_skull", eTYPE_WITHER_SKULL },
{ L"dragon_fireball", eTYPE_DRAGON_FIREBALL },
{ L"fireworks_rocket", eTYPE_FIREWORKS_ROCKET },
{ L"eyeofender", eTYPE_EYEOFENDERSIGNAL },
// hanging
{ L"painting", eTYPE_PAINTING },
{ L"item_frame", eTYPE_ITEM_FRAME },
{ L"leash_knot", eTYPE_LEASHFENCEKNOT },
// others
{ L"item", eTYPE_ITEMENTITY },
{ L"xp_orb", eTYPE_EXPERIENCEORB },
{ L"boat", eTYPE_BOAT },
{ L"tnt", eTYPE_PRIMEDTNT },
{ L"falling_block", eTYPE_FALLINGTILE },
{ L"armor_stand", eTYPE_ARMORSTAND },
{ L"ender_crystal", eTYPE_ENDER_CRYSTAL },
{ L"lightning_bolt", eTYPE_LIGHTNINGBOLT },
};
static const unordered_map<eINSTANCEOF, wstring> s_typeToName = []()
{
unordered_map<eINSTANCEOF, wstring> m;
for (auto& pair : s_nameToType)
{
if (m.find(pair.second) == m.end())
m[pair.second] = pair.first;
}
return m;
}();
const unordered_map<wstring, eINSTANCEOF>& EntityTypeMap::getNameToTypeMap()
{
return s_nameToType;
}
const unordered_map<eINSTANCEOF, wstring>& EntityTypeMap::getTypeToNameMap()
{
return s_typeToName;
}
eINSTANCEOF EntityTypeMap::getTypeFromName(const wstring& name)
{
wstring lower = name;
transform(lower.begin(), lower.end(), lower.begin(), towlower);
auto it = s_nameToType.find(lower);
if (it != s_nameToType.end())
return it->second;
return eTYPE_NOTSET;
}
wstring EntityTypeMap::getNameFromType(eINSTANCEOF type)
{
auto it = s_typeToName.find(type);
if (it != s_typeToName.end())
return it->second;
return L"";
}
bool EntityTypeMap::isValidType(const wstring& name)
{
return getTypeFromName(name) != eTYPE_NOTSET;
}

View file

@ -0,0 +1,21 @@
#pragma once
#include "../Minecraft.World/Class.h"
#include <unordered_map>
#include <string>
using namespace std;
class EntityTypeMap
{
public:
static eINSTANCEOF getTypeFromName(const wstring& name);
static wstring getNameFromType(eINSTANCEOF type);
static bool isValidType(const wstring& name);
private:
static const unordered_map<wstring, eINSTANCEOF>& getNameToTypeMap();
static const unordered_map<eINSTANCEOF, wstring>& getTypeToNameMap();
};

View file

@ -121,8 +121,14 @@ void GrassTile::tick(Level *level, int x, int y, int z, Random *random)
}
}
// using isSolid() here is wrong because non full blocks like iron bars,
// fences, walls are also flagged as solid by their material
int aboveTileId = level->getTile(x, y + 1, z);
Material* above = level->getMaterial(x, y + 1, z);
if (above->isSolid() || above->isLiquid()) level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
if (above->isLiquid() || Tile::lightBlock[aboveTileId] > 2)
{
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
}
int GrassTile::getResource(int data, Random *random, int playerBonusLevel)

View file

@ -1,26 +1,197 @@
#include "stdafx.h"
#include "stdafx.h"
#include "net.minecraft.commands.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.level.h"
#include "BasicTypeContainers.h"
#include "KillCommand.h"
#include "EntityTypeMap.h"
static void killEntity(shared_ptr<Entity> entity)
{
if (entity->instanceof(eTYPE_LIVINGENTITY))
{
auto living = dynamic_pointer_cast<LivingEntity>(entity);
if (living != nullptr)
{
living->hurt(DamageSource::outOfWorld, Float::MAX_VALUE);
return;
}
entity->remove();
return;
}
entity->remove();
}
EGameCommand KillCommand::getId()
{
return eGameCommand_Kill;
return eGameCommand_Kill;
}
int KillCommand::getPermissionLevel()
{
return LEVEL_ALL;
return LEVEL_ALL;
}
void KillCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(source);
shared_ptr<Player> senderPlayer = dynamic_pointer_cast<Player>(source);
if (senderPlayer == nullptr)
return;
player->hurt(DamageSource::outOfWorld, Float::MAX_VALUE);
Level *level = senderPlayer->level;
if (level == nullptr)
return;
source->sendMessage(L"Ouch. That look like it hurt.");
//source.sendMessage(ChatMessageComponent.forTranslation("commands.kill.success"));
//nothing is the same of @s
if (commandData.length == 0 || commandData.data == nullptr)
{
senderPlayer->hurt(DamageSource::outOfWorld, Float::MAX_VALUE);
return;
}
ByteArrayInputStream bais(commandData);
DataInputStream dis(&bais);
wstring targetName = dis.readUTF();
wstring targetLower = targetName;
transform(targetLower.begin(), targetLower.end(), targetLower.begin(), towlower);
//@s
if (targetLower == L"@s")
{
senderPlayer->hurt(DamageSource::outOfWorld, Float::MAX_VALUE);
return;
}
//@a
if (targetLower == L"@a")
{
vector<shared_ptr<Player>> toKill;
for (auto& p : level->players)
if (p != nullptr && !p->removed)
toKill.push_back(p);
for (auto& p : toKill)
p->hurt(DamageSource::outOfWorld, Float::MAX_VALUE);
return;
}
//@p
if (targetLower == L"@p")
{
shared_ptr<Player> nearest = level->getNearestPlayer(
dynamic_pointer_cast<Entity>(senderPlayer), 9999.0);
if (nearest != nullptr)
{
nearest->hurt(DamageSource::outOfWorld, Float::MAX_VALUE);
source->sendMessage(L"Killed " + nearest->getName() + L".");
}
else
{
source->sendMessage(L"No player found.");
}
return;
}
//@r
if (targetLower == L"@r")
{
if (level->players.empty())
{
source->sendMessage(L"No player found.");
return;
}
int idx = rand() % (int)level->players.size();
auto& p = level->players[idx];
if (p != nullptr && !p->removed)
{
p->hurt(DamageSource::outOfWorld, Float::MAX_VALUE);
source->sendMessage(L"Killed " + p->getName() + L".");
}
return;
}
// @e
if (targetLower.size() >= 2 && targetLower.substr(0, 2) == L"@e")
{
eINSTANCEOF filterType = eTYPE_NOTSET;
bool invertFilter = false;
bool filterIsPlayer = false;
if (targetLower.size() > 3 && targetLower[2] == L'[')
{
wstring inner = targetLower.substr(3, targetLower.size() - 4);
wstring key = L"type=";
size_t pos = inner.find(key);
if (pos == wstring::npos)
{
source->sendMessage(L"Invalid selector syntax. Usage: @e[type=<entity_type>]");
return;
}
wstring typeStr = inner.substr(pos + key.size());
if (!typeStr.empty() && typeStr[0] == L'!')
{
invertFilter = true;
typeStr = typeStr.substr(1);
}
if (typeStr == L"player")
{
filterIsPlayer = true;
}
else
{
filterType = EntityTypeMap::getTypeFromName(typeStr);
if (filterType == eTYPE_NOTSET)
{
source->sendMessage(L"Unknown entity type: " + typeStr);
return;
}
}
}
vector<shared_ptr<Entity>> toKill;
for (auto& entity : level->entities)
{
if (entity == nullptr || entity->removed) continue;
bool isPlayer = entity->instanceof(eTYPE_PLAYER);
bool matchesFilter;
if (filterType == eTYPE_NOTSET && !filterIsPlayer)
matchesFilter = true;
else if (filterIsPlayer)
matchesFilter = isPlayer;
else
matchesFilter = entity->instanceof(filterType);
if (invertFilter) matchesFilter = !matchesFilter;
if (matchesFilter)
toKill.push_back(entity);
}
for (auto& entity : toKill)
if (!entity->removed)
killEntity(entity);
source->sendMessage(L"Killed " + to_wstring(toKill.size()) + L" entities.");
return;
}
// by player name
shared_ptr<Player> targetPlayer = level->getPlayerByName(targetName);
if (targetPlayer != nullptr)
{
targetPlayer->hurt(DamageSource::outOfWorld, Float::MAX_VALUE);
source->sendMessage(L"Killed " + targetName + L".");
return;
}
source->sendMessage(L"No entity was found.");
}

View file

@ -46,7 +46,6 @@ DWORD Level::tlsIdxLightCache = TlsAlloc();
// 4J : WESTY : Added for time played stats.
#include "net.minecraft.stats.h"
#include "../Minecraft.Client/MultiPlayerChunkCache.h"
// 4J - Caching of lighting data added. This is implemented as a 16x16x16 cache of ints (ie 16K storage in total). The index of the element to be used in the array is determined by the lower
// four bits of each x/y/z position, and the upper 7/4/7 bits of the x/y/z positions are stored within the element itself along with the cached values etc. The cache can be enabled per thread by
@ -1336,7 +1335,7 @@ int Level::getBrightness(LightLayer::variety layer, int x, int y, int z)
int idx = ix * chunkSourceXZSize + iz;
LevelChunk *c = chunkSourceCache[idx];
if( c == nullptr) return (int)layer;
if( c == nullptr ) return (int)layer;
if (y < 0) y = 0;
if (y >= maxBuildHeight) y = maxBuildHeight - 1;

View file

@ -185,7 +185,6 @@ LevelData::LevelData(CompoundTag *tag)
case LEVEL_WIDTH_SMALL: hostOptionworldSize = e_worldSize_Small; break;
case LEVEL_WIDTH_MEDIUM: hostOptionworldSize = e_worldSize_Medium; break;
case LEVEL_WIDTH_LARGE: hostOptionworldSize = e_worldSize_Large; break;
case LEVEL_WIDTH_EXPANDED: hostOptionworldSize = e_worldSize_Expanded; break;
default: assert(0); break;
}
app.SetGameHostOption(eGameHostOption_WorldSize, hostOptionworldSize );

View file

@ -1,127 +1,110 @@

#include "stdafx.h"
#include "stdafx.h"
#include "PacketListener.h"
#include "LevelParticlesPacket.h"
#include "../Minecraft.Client/ParticleType.h"
LevelParticlesPacket::LevelParticlesPacket()
{
this->overrideLimiter = false;
this->type = nullptr;
this->count = 0;
this->y = 0.0f;
this->paramCount = 0;
this->x = 0.0f;
this->yDist = 0.0f;
this->zDist = 0.0f;
this->z = 0.0f;
this->maxSpeed = 0.0f;
this->xDist = 0.0f;
this->params = nullptr;
this->name = L"";
this->x = 0.0f;
this->y = 0.0f;
this->z = 0.0f;
this->xDist = 0.0f;
this->yDist = 0.0f;
this->zDist = 0.0f;
this->maxSpeed = 0.0f;
this->count = 0;
}
LevelParticlesPacket::LevelParticlesPacket(const ParticleType* type, bool overrideLimiter,
float x, float y, float z,
float xDist, float yDist, float zDist,
float maxSpeed, int count,
arrayWithLength<int> data)
LevelParticlesPacket::LevelParticlesPacket(const wstring& name, float x, float y, float z, float xDist, float yDist, float zDist, float maxSpeed, int count)
{
this->type = type;
this->overrideLimiter = overrideLimiter;
this->x = x;
this->y = y;
this->z = z;
this->xDist = xDist;
this->yDist = yDist;
this->zDist = zDist;
this->maxSpeed = maxSpeed;
this->count = count;
this->paramCount = data.length;
if (data.data && data.length > 0)
{
this->params = new int[data.length];
memcpy(this->params, data.data, data.length * sizeof(int));
}
else
{
this->params = nullptr;
}
}
LevelParticlesPacket::~LevelParticlesPacket()
{
if (params)
{
delete[] params;
params = nullptr;
}
this->name = name;
this->x = x;
this->y = y;
this->z = z;
this->xDist = xDist;
this->yDist = yDist;
this->zDist = zDist;
this->maxSpeed = maxSpeed;
this->count = count;
}
void LevelParticlesPacket::read(DataInputStream* dis)
{
int particleId = dis->readInt();
const ParticleType* resolved = ParticleType::byId(particleId);
if (!resolved)
resolved = ParticleType::getDefault();
this->type = resolved;
this->overrideLimiter = dis->readBoolean();
this->x = dis->readFloat();
this->y = dis->readFloat();
this->z = dis->readFloat();
this->xDist = dis->readFloat();
this->yDist = dis->readFloat();
this->zDist = dis->readFloat();
this->maxSpeed = dis->readFloat();
this->count = dis->readInt();
int paramCount = this->type ? this->type->getParamCount() : 0;
this->paramCount = paramCount;
if (paramCount > 0)
{
this->params = new int[paramCount]();
for (int i = 0; i < paramCount; i++)
{
this->params[i] = dis->readInt();
}
}
else
{
this->params = nullptr;
}
name = readUtf(dis, 64);
x = dis->readFloat();
y = dis->readFloat();
z = dis->readFloat();
xDist = dis->readFloat();
yDist = dis->readFloat();
zDist = dis->readFloat();
maxSpeed = dis->readFloat();
count = dis->readInt();
}
void LevelParticlesPacket::write(DataOutputStream* dos)
{
dos->writeInt(this->type ? this->type->getId() : 0);
dos->writeBoolean(this->overrideLimiter);
dos->writeFloat(this->x);
dos->writeFloat(this->y);
dos->writeFloat(this->z);
dos->writeFloat(this->xDist);
dos->writeFloat(this->yDist);
dos->writeFloat(this->zDist);
dos->writeFloat(this->maxSpeed);
dos->writeInt(this->count);
writeUtf(name, dos);
dos->writeFloat(x);
dos->writeFloat(y);
dos->writeFloat(z);
dos->writeFloat(xDist);
dos->writeFloat(yDist);
dos->writeFloat(zDist);
dos->writeFloat(maxSpeed);
dos->writeInt(count);
}
int toWrite = this->type ? this->type->getParamCount() : 0;
for (int i = 0; i < toWrite; i++)
{
dos->writeInt(this->params[i]);
}
wstring LevelParticlesPacket::getName()
{
return name;
}
double LevelParticlesPacket::getX()
{
return x;
}
double LevelParticlesPacket::getY()
{
return y;
}
double LevelParticlesPacket::getZ()
{
return z;
}
float LevelParticlesPacket::getXDist()
{
return xDist;
}
float LevelParticlesPacket::getYDist()
{
return yDist;
}
float LevelParticlesPacket::getZDist()
{
return zDist;
}
float LevelParticlesPacket::getMaxSpeed()
{
return maxSpeed;
}
int LevelParticlesPacket::getCount()
{
return count;
}
void LevelParticlesPacket::handle(PacketListener* listener)
{
listener->handleParticleEvent(shared_from_this());
listener->handleParticleEvent(shared_from_this());
}
int LevelParticlesPacket::getEstimatedSize()
{
return 0x40;
return 4 * 2 + 7 * 8;
}

View file

@ -1,53 +1,39 @@
#pragma once
#include "Packet.h"
#include "../Minecraft.Client/ParticleType.h"
class LevelParticlesPacket : public Packet, public enable_shared_from_this<LevelParticlesPacket>
{
private:
const ParticleType* type;
float x;
float y;
float z;
float xDist;
float yDist;
float zDist;
float maxSpeed;
int count;
bool overrideLimiter;
int* params;
int paramCount;
wstring name;
float x;
float y;
float z;
float xDist;
float yDist;
float zDist;
float maxSpeed;
int count;
public:
LevelParticlesPacket();
LevelParticlesPacket(const ParticleType* type, bool overrideLimiter,
float x, float y, float z,
float xDist, float yDist, float zDist,
float maxSpeed, int count,
arrayWithLength<int> data);
~LevelParticlesPacket();
LevelParticlesPacket();
LevelParticlesPacket(const wstring& name, float x, float y, float z, float xDist, float yDist, float zDist, float maxSpeed, int count);
void read(DataInputStream* dis) override;
void write(DataOutputStream* dos) override;
void read(DataInputStream* dis);
void write(DataOutputStream* dos);
wstring getName();
double getX();
double getY();
double getZ();
float getXDist();
float getYDist();
float getZDist();
float getMaxSpeed();
int getCount();
void handle(PacketListener* listener);
int getEstimatedSize();
const ParticleType* getType() { return type; }
double getX() { return x; }
double getY() { return y; }
double getZ() { return z; }
double getXDist() { return xDist; }
double getYDist() { return yDist; }
double getZDist() { return zDist; }
double getMaxSpeed() { return maxSpeed; }
int getCount() { return count; }
bool isOverrideLimiter() { return overrideLimiter; }
int* getParams() { return params; }
int getParamCount() { return paramCount; }
void handle(PacketListener* listener) override;
int getEstimatedSize() override;
static shared_ptr<Packet> create() { return std::make_shared<LevelParticlesPacket>(); }
virtual int getId() override { return 63; }
public:
static shared_ptr<Packet> create() { return std::make_shared<LevelParticlesPacket>(); }
virtual int getId() { return 63; }
};

View file

@ -51,9 +51,10 @@ public:
static const int DATA_ARROW_COUNT_ID = 9;
private:
BaseAttributeMap* attributes;
CombatTracker* combatTracker;
unordered_map<int, MobEffectInstance*> activeEffects;
protected:
BaseAttributeMap* attributes;
ItemInstanceArray lastEquipment;
public:

View file

@ -63,18 +63,18 @@ void MobCategory::setMaxInstancesPerLevel(int max)
m_maxPerLevel = max;
}
int MobCategory::maxAnimalsWithBreeding() { return creature->getMaxInstancesPerLevel() + 20; }
int MobCategory::maxChickensWithBreeding() { return creature_chicken->getMaxInstancesPerLevel() + 8; }
int MobCategory::maxMushroomCowsWithBreeding() { return creature_mushroomcow->getMaxInstancesPerLevel() + 20; }
int MobCategory::maxWolvesWithBreeding() { return creature_wolf->getMaxInstancesPerLevel() + 8; }
int MobCategory::maxAnimalsWithBreeding() { return (creature->getMaxInstancesPerLevel() + 20)*2; }
int MobCategory::maxChickensWithBreeding() { return (creature_chicken->getMaxInstancesPerLevel() + 8)*2; }
int MobCategory::maxMushroomCowsWithBreeding() { return (creature_mushroomcow->getMaxInstancesPerLevel() + 20)*2; }
int MobCategory::maxWolvesWithBreeding() { return (creature_wolf->getMaxInstancesPerLevel() + 8)*2; }
int MobCategory::maxAnimalsWithSpawnEgg() { return maxAnimalsWithBreeding() + 20; }
int MobCategory::maxChickensWithSpawnEgg() { return maxChickensWithBreeding() + 10; }
int MobCategory::maxWolvesWithSpawnEgg() { return maxWolvesWithBreeding() + 10; }
int MobCategory::maxMonstersWithSpawnEgg() { return monster->getMaxInstancesPerLevel() + 20; }
int MobCategory::maxMushroomCowsWithSpawnEgg() { return maxMushroomCowsWithBreeding() + 8; }
int MobCategory::maxSquidsWithSpawnEgg() { return waterCreature->getMaxInstancesPerLevel() + 8; }
int MobCategory::maxAmbientWithSpawnEgg() { return ambient->getMaxInstancesPerLevel() + 8; }
int MobCategory::maxAnimalsWithSpawnEgg() { return (maxAnimalsWithBreeding() + 20)*2; }
int MobCategory::maxChickensWithSpawnEgg() { return (maxChickensWithBreeding() + 10)*2; }
int MobCategory::maxWolvesWithSpawnEgg() { return (maxWolvesWithBreeding() + 10)*2; }
int MobCategory::maxMonstersWithSpawnEgg() { return (monster->getMaxInstancesPerLevel() + 20)*2; }
int MobCategory::maxMushroomCowsWithSpawnEgg() { return (maxMushroomCowsWithBreeding() + 8)*2; }
int MobCategory::maxSquidsWithSpawnEgg() { return (waterCreature->getMaxInstancesPerLevel() + 8)*2; }
int MobCategory::maxAmbientWithSpawnEgg() { return (ambient->getMaxInstancesPerLevel() + 8)*2; }
Material *MobCategory::getSpawnPositionMaterial()
{

View file

@ -7,9 +7,9 @@ class MobCategory
{
public:
// 4J - putting constants for xbox spawning in one place to tidy things up a bit - all numbers are per level
static const int CONSOLE_MONSTERS_HARD_LIMIT = 50; // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce
static const int CONSOLE_ANIMALS_HARD_LIMIT = 50; // Max number of animals (cows, sheep, pigs) that the mob spawner will produce
static const int CONSOLE_AMBIENT_HARD_LIMIT = 20; // Ambient mobs
static const int CONSOLE_MONSTERS_HARD_LIMIT = 100; // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce
static const int CONSOLE_ANIMALS_HARD_LIMIT = 100; // Max number of animals (cows, sheep, pigs) that the mob spawner will produce
static const int CONSOLE_AMBIENT_HARD_LIMIT = 40; // Ambient mobs
static const int MAX_XBOX_CHICKENS = 8; // Max number of chickens that the mob spawner will produce
static const int MAX_XBOX_WOLVES = 8; // Max number of wolves that the mob spawner will produce
@ -20,7 +20,7 @@ public:
static const int MAX_CONSOLE_BOSS = 1; // Max number of bosses (enderdragon/wither)
// 4J Villager breeding/egg limits - villagers are not a MobCategory so these stay hardcoded
static const int MAX_VILLAGERS_WITH_BREEDING = 35;
static const int MAX_VILLAGERS_WITH_BREEDING = 70;
static const int MAX_XBOX_VILLAGERS_WITH_SPAWN_EGG = MAX_VILLAGERS_WITH_BREEDING + 15;
// Breeding headroom above the natural spawn cap. Read at call time so these

View file

@ -35,13 +35,16 @@ Ocelot::Ocelot(Level *level) : TamableAnimal(level)
registerAttributes();
setHealth(getMaxHealth());
avoidPlayerGoal = nullptr;
reassessTameGoals();
setSize(0.6f, 0.8f);
getNavigation()->setAvoidWater(true);
goalSelector.addGoal(1, new FloatGoal(this));
goalSelector.addGoal(2, sitGoal, false);
goalSelector.addGoal(3, temptGoal = new TemptGoal(this, SNEAK_SPEED_MOD, Item::fish_raw_Id, true), false);
goalSelector.addGoal(4, new AvoidPlayerGoal(this, typeid(Player), 16, WALK_SPEED_MOD, SPRINT_SPEED_MOD));
goalSelector.addGoal(5, new FollowOwnerGoal(this, FOLLOW_SPEED_MOD, 10, 5));
goalSelector.addGoal(6, new OcelotSitOnTileGoal(this, SPRINT_SPEED_MOD));
goalSelector.addGoal(7, new LeapAtTargetGoal(this, 0.3f));
@ -60,6 +63,21 @@ void Ocelot::defineSynchedData()
entityData->define(DATA_TYPE_ID, static_cast<byte>(0));
}
void Ocelot::reassessTameGoals()
{
if (!avoidPlayerGoal)
avoidPlayerGoal = new AvoidPlayerGoal(this, typeid(Player), 16, WALK_SPEED_MOD, SPRINT_SPEED_MOD);
goalSelector.removeGoal(avoidPlayerGoal);
if (!isTame())
goalSelector.addGoal(4, avoidPlayerGoal, false);
}
void Ocelot::setTame(bool tame)
{
TamableAnimal::setTame(tame);
}
void Ocelot::serverAiMobStep()
{
if (getMoveControl()->hasWanted())
@ -199,7 +217,10 @@ bool Ocelot::mobInteract(shared_ptr<Player> player)
}
else
{
if (temptGoal->isRunning() && item != nullptr && item->id == Item::fish_raw_Id && player->distanceToSqr(shared_from_this()) < 3 * 3)
//player must be close holding raw fish
// temptGoal->isRunning() check removed
// when the player enters interaction range, which would block taming entirely
if (item != nullptr && item->id == Item::fish_raw_Id && player->distanceToSqr(shared_from_this()) < 3 * 3)
{
// 4J-PB - don't lose the fish in creative mode
if (!player->abilities.instabuild) item->count--;
@ -284,6 +305,8 @@ void Ocelot::setCatType(int type)
bool Ocelot::canSpawn()
{
//return level->random->nextInt(3) != 0; when checkSpawnObstruction is implemented
// artificially make ozelots more rare
if (level->random->nextInt(3) == 0)
{

View file

@ -1,6 +1,7 @@
#pragma once
#include "TamableAnimal.h"
#include "AvoidPlayerGoal.h"
class TemptGoal;
@ -32,6 +33,7 @@ public:
private:
TemptGoal *temptGoal;
AvoidPlayerGoal *avoidPlayerGoal;
public:
Ocelot(Level *level);
@ -41,6 +43,8 @@ protected:
public:
virtual void serverAiMobStep();
virtual void reassessTameGoals();
virtual void setTame(bool tame);
protected:
virtual bool removeWhenFarAway();
@ -78,6 +82,7 @@ public:
virtual int getCatType();
virtual void setCatType(int type);
virtual bool canSpawn();
//virtual bool checkSpawnObstruction(); TODO when blockstates will be merged.
virtual wstring getAName();
virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param

View file

@ -49,10 +49,16 @@ Vec3 *Vec3::newPermanent(double x, double y, double z)
void Vec3::clearPool()
{
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
if (tls != nullptr)
{
tls->poolPointer = 0;
}
}
void Vec3::resetPool()
{
clearPool();
}
Vec3 *Vec3::newTemp(double x, double y, double z)

View file

@ -204,6 +204,8 @@ set(_MINECRAFT_WORLD_COMMON_NET_MINECRAFT_COMMANDS_COMMON
"${CMAKE_CURRENT_SOURCE_DIR}/ToggleDownfallCommand.h"
"${CMAKE_CURRENT_SOURCE_DIR}/WeatherCommand.h"
"${CMAKE_CURRENT_SOURCE_DIR}/net.minecraft.commands.common.h"
"${CMAKE_CURRENT_SOURCE_DIR}/EntityTypeMap.h"
"${CMAKE_CURRENT_SOURCE_DIR}/EntityTypeMap.cpp"
)
source_group("net/minecraft/commands/common" FILES ${_MINECRAFT_WORLD_COMMON_NET_MINECRAFT_COMMANDS_COMMON})

View file

@ -1,7 +1,18 @@
# neoLegacy v1.0.5b
# neoLegacy v1.0.8b
### Bug Fixes
- Fixed crashing, lagging, and lighting issues caused by expanded world generation.
- Game has been heavily optimized; expect more FPS.
- Fullscreen option is now correctly applied on startup.
- `/kill` now kills the player in creative.
- Boat now follows the player correctly when speeding.
- Ocelots can now be tamed.
- Elytras and items are now rendered correctly when on an armor stand.
### Changes
- Added new logo (made by rdust).
- Added TU31 parity changes which include:
- Dye recipes using flowers.
- Prismarine block animation.
<img width="784" height="410" alt="roadmap" src="https://github.com/user-attachments/assets/134856ae-b151-4003-aa97-7ecf19ccd278" />

View file

@ -23,6 +23,7 @@ Huge thanks to the following projects:
- [Patoke/LCERenewed](https://github.com/Patoke/LCERenewed) - for some of the patches that required deep decompilation
- [itsRevela/LCE-Revelations](https://git.revela.dev/itsRevela/LCE-Revelations) - for providing a stable project for neoLegacy to continue with
- [GabsPuNs/Project-Zenith](https://github.com/GabsPuNs/Project-Zenith-Main) - for providing us with their implemention of the Classic Crafting Feature.
- rdust_dusted (Discord) - for providing us with a redesigned logo that we currently use.
# Build & Run