Commit graph

1494 commits

Author SHA1 Message Date
DrPerkyLegit db4f09ffb8 items now render in the hand when they exist 2026-05-31 11:30:27 -04:00
Lord Cambion 128651de24
fix: Ocelot Can Be Tamed (#132)
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* Revert "fix: ocelot couldnt be tamed"

This reverts commit 7701841381.

* fix: better implementd ocelots taming.
2026-05-30 16:59:03 +03:00
Lord Cambion 1cd3f977e4
fix(TU31): prismarine animation (#134)
tranq forgot to update the name of the files
2026-05-30 16:58:23 +03:00
Lord Cambion b7393ab153
feat: dye recipes using flowers (#131)
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2026-05-28 22:31:49 +03:00
/home/neo edee888662
fix: ocelot couldnt be tamed (#130) 2026-05-28 21:23:00 +03:00
Lord_Cambion 7701841381 fix: ocelot couldnt be tamed 2026-05-28 20:09:18 +02:00
DrPerkyLegit 60aba187a7
fix custom recipe names not working (#129) 2026-05-28 17:20:24 +03:00
Lord Cambion 012ada2e88
Merge pull request #128 from neoStudiosLCE/bugfix/boat
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Update: BlockPos.cpp comments
2026-05-27 19:58:57 +02:00
Lord_Cambion 6e29b9f778 Update: BlockPos.cpp comments
changed from italian to english
2026-05-27 19:58:09 +02:00
Lord Cambion c19d5bb58e
fix: boat not following correctly the player when speeding (#127) 2026-05-27 20:22:12 +03:00
Lord_Cambion 2d07c7abee fix: boat not following correctly the player when speeding 2026-05-27 19:20:09 +02:00
Lord_Cambion 311503ec46 fix: /kill now kills the player if in creative
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2026-05-26 19:02:54 +02:00
Necmi bb37600c87
fix: game startup not checking fullscren values correct (#122)
* fix outdated fullscreenload & added a bool to check at startupfullscreen

* fix outdated methods & add back accidental deletes + debug things

* used old vars & added deleted showwindow & updatewindow

* added deleted few things
2026-05-26 19:00:08 +03:00
Zero 544befe162
Fix multiple memory leaks and stale pooled allocations (#123) 2026-05-26 15:47:43 +03:00
Fireblade 285fab70b2
chore: update revelations url
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2026-05-25 15:30:55 -04:00
Necmi ac3ece01c7
fix: stop elytra sound when going to mainmenu (#118) 2026-05-25 22:17:36 +03:00
Joud Kandeel ef0dad4ffc
fix: memory leaks and heavily optimize the game (#117)
* fixed performance issue on getting texture height for rendering the player model as it loades the player texture on every frame

* updated the lifetime of the texture

* fixed 20 MB memory leak

* delay window display until engine init is done
2026-05-25 22:13:28 +03:00
pieeebot 6ed34078fd chore: release v1.0.7b
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2026-05-25 21:10:22 +03:00
pieeebot cd50236b8a Revert "feat: Feat/expanded worlds (#107)"
This reverts commit 98c33aa677.
2026-05-25 21:06:22 +03:00
pieeebot 4d745ab65c Revert "fix: remove round robin chunk cache (#114)"
This reverts commit bb62a9f559.
2026-05-25 21:05:50 +03:00
Lord_Cambion f904fb1972 fix: fences turn grass into dirt
problem: the game used is solid and it was wrong because blocks like fences or walls are also flagged as solit blocks because their material.
2026-05-25 18:34:32 +02:00
Lord_Cambion 4003a8e548 Merge branch 'main' of https://github.com/neoStudiosLCE/neoLegacy
* 'main' of https://github.com/neoStudiosLCE/neoLegacy:
  chore: release v1.0.6b
  fix: remove round robin chunk cache (#114)
2026-05-25 18:18:17 +02:00
Lord_Cambion 0bd0cd2452 feat: double the entity limit in your worlds 2026-05-25 18:18:10 +02:00
pieeebot f5d9db3397 chore: release v1.0.6b 2026-05-25 18:56:59 +03:00
DrPerkyLegit bb62a9f559
fix: remove round robin chunk cache (#114) 2026-05-25 18:54:30 +03:00
pieeebot 25e1358311 chore: release v1.0.5b 2026-05-25 16:06:12 +03:00
/home/neo af674463b4
ci: trigger on commit on main 2026-05-25 15:49:47 +03:00
DrPerkyLegit c9920f6679
fix: blue flashing on motd page (#111) 2026-05-25 15:46:44 +03:00
Nytreon eef6b1c129
fix(TU31): pistons not updating when they should (#113)
* Fixed pistons not updating when they should

I removed the code that 4J added to make pistons ignore updates because it seems they removed it in later versions for parity with java edition! This allows for 0 tick piston interactions amount other things.

* Update PistonBaseTile.h

I forgot to update the header 🥹
2026-05-25 15:46:19 +03:00
Lord_Cambion e1383cc6a3 fix: poison kill player
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i fixed before this behaviour but somehow it is broken.

now i am clamping if 1 or 2 hp player is left with 1 hp.
2026-05-25 02:16:33 +02:00
Lord_Cambion ed63aaf8c4 fix: player ticks if game paused
before: player will tick if the game is paused allowing him to take damage from poison or lava.

now: player will not tick anymore if game is paused, so will not take damage anymore
2026-05-25 02:04:06 +02:00
Lord Cambion 9c55f80368
feat: Comparator +Item Frame (#106)
* feat: rotation in 8 directions

i implemented rotation in 8 directions for the item frames using decompilation

* fix: map render + normal items

map renders only explorated zones.
also fixed the size of the item and place inside item frame

* feat: itemframe drops items when hurt

* feat: comparator detects itemframe
2026-05-25 00:16:05 +03:00
DrPerkyLegit 98c33aa677
feat: Feat/expanded worlds (#107)
* it works kinda but its laggy

* attempt at making it faster

* Revert "attempt at making it faster"

This reverts commit 32a68ed3ae.

* Revert "it works kinda but its laggy"

This reverts commit 2830b973d4.

* round robin client chunk cache, expanded world type
2026-05-24 21:50:12 +03:00
Lord_Cambion 5d196d97cf update italian comments to english
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2026-05-22 22:15:46 +02:00
Lord_Cambion 8446d10fa9 update: english comments i forgot to change! 2026-05-22 21:21:32 +02:00
DrPerkyLegit b67cbb85f3
feat: multiplayer feat/less hardcoded lists (#89)
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* CustomPayloadPacket Changes

commented all code for old equip packets
cleaned up custom payload key creation
added 2 new payload packet definitions for upcoming changes

* server sided recipe list

* code cleanup for recipes

* add dtor for recipe classes to fix memory leak

* forgot this part to the dtor commit

* dtor changes tested and fixed

* server side creative menu list
2026-05-22 18:39:27 +03:00
DrPerkyLegit 9f37450178
chore: switch all entity ids to dedicated ints (#86)
* switch all entity ids to dedicated ints

* Increment NETWORK_PROTOCOL_VERSION to 79
2026-05-22 18:38:53 +03:00
neoapps-dev 28d9500eca cmake(sdk): includes 2026-05-22 17:53:44 +03:00
neoapps-dev 0b762588d8 feat(CMake): add SDK generation 2026-05-22 16:38:10 +03:00
NSDeathman d7d38d4f8f
fix: doubled grass upper block destroying (#104) 2026-05-22 14:07:06 +03:00
PUFF_MON 2cc554c11b
fix: Incorrect Rabbit Stew strings (#102)
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2026-05-21 20:39:14 +03:00
Riley M. a2f200fd98
fix: nix flake (#101)
* fix: unbroke import paths in EnchantmentMenu.cpp

* fix: patch nix flakes for new 4JLibs

* style: format nix flake

* refactor(nix): rely on build-linux.sh functions for nix builds

* fix(nix): patch dev shell for build-linux.sh

* feat(nix): derive package version from network version
2026-05-21 19:49:56 +03:00
Huckle d55a38eb84
feat: Make -ip and -port args join server on game launch (#96)
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feat: Add -quitondisconnect arg

Co-authored-by: TheHuckle <crazyh.dev@gmail.com>
2026-05-20 17:45:57 +03:00
NSDeathman dc5ad7aa6e
feat(TU31): added craft recipes for andesite, diorite and granite (and polished) blocks (#97) 2026-05-20 13:05:12 +03:00
piebot c326eabbb4
chore: update revelations link
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2026-05-19 15:15:01 +03:00
car keys 092d9481dc
chore: fix broken link (#92) 2026-05-19 15:12:34 +03:00
pieeebot b91b0c9810 chore: fix patch note 2026-05-19 12:19:42 +03:00
pieeebot db6d5a76c2 chore: release v1.0.4b 2026-05-19 12:18:34 +03:00
NSDeathman 42ee0b519e
feat(TU31): Creepers can be ignited with flint and steel (#84)
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* TU31 feature: Creepers can be ignited with flint and steel

* make mobInteract more accurate to decomp

---------

Co-authored-by: piebot <274605694+pieeebot@users.noreply.github.com>
2026-05-18 22:02:31 +03:00
NSDeathman d36a027e00
feat(TU31): Villagers turn into witches when struck by lightning (#83)
* Villagers turn into witches when struck by lightning

* fix: include statement for if a villager has a custom nametag

* fix: fix unneccesary line

* Build fix

---------

Co-authored-by: piebot <274605694+pieeebot@users.noreply.github.com>
2026-05-18 21:13:26 +03:00