NSDeathman
4592e80b95
Fix
2026-03-15 23:09:11 +03:00
NSDeathman
a9d27ad8f4
Project filesystem changes
2026-03-15 22:39:26 +03:00
NSDeathman
ef9aca471b
Fix
2026-03-15 21:10:51 +03:00
NSDeathman
92e43cf4d4
New villagers trades
2026-03-15 21:10:45 +03:00
NSDeathman
791f592cef
Wolf AI improoves
2026-03-15 21:10:32 +03:00
NSDeathman
f4db2495e8
Fix
2026-03-15 21:09:57 +03:00
NSDeathman
37d630c2ba
Change world size
2026-03-15 21:09:49 +03:00
NSDeathman
09c93f9b18
New biomes
2026-03-15 21:09:31 +03:00
NSDeathman
b46f39bd06
Growable command buffers
2026-03-15 21:08:20 +03:00
NSDeathman
2e9731a97c
Growable command buffer and infinity world
2026-03-13 19:17:29 +03:00
NSDeathman
687878d657
4JRender lib source code
2026-03-12 23:22:14 +03:00
NSDeathman
ec93a8b85b
Try to add climate based biome scattering (commented now)
2026-03-12 22:18:07 +03:00
NSDeathman
e0f2b2ca4b
Optimization
2026-03-12 22:17:38 +03:00
NSDeathman
1c28f2a8e8
Disabled debug text
2026-03-12 22:17:01 +03:00
NSDeathman
864f980550
Update light if item in light changed
2026-03-12 16:02:54 +03:00
NSDeathman
b0e740f8b6
Light emission level for lightBlock copying from hand held item
2026-03-12 15:57:24 +03:00
NSDeathman
21ba81d0a8
Every light emit block in hand can emit light
2026-03-12 15:52:57 +03:00
NSDeathman
daef2225bf
Light block pick fix
2026-03-12 15:32:18 +03:00
NSDeathman
26a9d6adb7
Simple dynamic lighting from torches in hand
2026-03-12 15:12:25 +03:00
NSDeathman
6f725b8355
Simple climate based biome scattering
2026-03-11 20:47:58 +03:00
NSDeathman
0f3738c320
Delete reeds feature generation bug
2026-03-11 20:04:40 +03:00
NSDeathman
3d96a0ebdb
Improve random
2026-03-11 20:04:11 +03:00
NSDeathman
fb87883b54
Merge branch 'NSDeathman-Personal' of https://github.com/NSDeathman/MinecraftConsoles into NSDeathman-Personal
2026-03-11 14:02:43 +03:00
NSDeathman
c92023d843
Vignette restored
2026-03-11 14:02:40 +03:00
NSDeathman
9d7b1711ac
Merge pull request #1 from NSDeathman/main
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Main to Personal merge
2026-03-11 13:45:37 +03:00
NSDeathman
5c46c2428c
Merge branch 'smartcmd:main' into NSDeathman-Personal
2026-03-11 13:42:00 +03:00
NSDeathman
ab3562220c
Merge branch 'smartcmd:main' into main
2026-03-11 13:31:41 +03:00
NSDeathman
dca3bf2bc3
Fixed and completely refactored game music playing and categories choosing
2026-03-11 13:28:02 +03:00
NSDeathman
9d88cc51cc
FLOATING_ISLANDS enabled
2026-03-11 12:34:06 +03:00
Marvelco
1036b7368e
Fixed DLC map loading / saving, missing chunks ( #1114 )
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MSBuild Debug Test / Build Windows64 (DEBUG) (push) Waiting to run
Nightly Release / Build Windows64 (push) Waiting to run
* fixed all DLC maps
* fixed old saves have overlapping chunks with the new system
2026-03-10 22:04:19 -05:00
NSDeathman
50b6a2e96e
World size depends biome sizes
2026-03-11 00:48:04 +03:00
NSDeathman
538c3eeccc
Large world size
2026-03-11 00:47:44 +03:00
Loki
a195ac7172
Only single topic PRs, please - CONTRIBUTING.md
2026-03-10 09:37:52 -05:00
la
d7596aa28c
Fix issue where visually the HUD shows you have 0 hearts when you dont ( #1089 )
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MSBuild Debug Test / Build Windows64 (DEBUG) (push) Waiting to run
Nightly Release / Build Windows64 (push) Waiting to run
* Fix for issue where player is able to stay alive with zero hearts in their healthbar.
* use static cast over c style cast
2026-03-09 22:30:01 -05:00
eh-K
c998346312
FIX: Bonus Chests spawn again when loading back in. #982 ( #992 )
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* Fixed bug where Bonus Chests would spawn again when loading back into it.
Fixes #982
Added a check for if the world is new.
Meaning no more additional chests if the world is loaded up again.
* Replace NULL with nullptr for chest check
2026-03-09 22:07:38 -05:00
Marlian
91ae76f132
Fix tamed horses despawning when player moves away ( #1057 )
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Co-authored-by: MCbabel <MCbabel@users.noreply.github.com>
2026-03-09 22:06:38 -05:00
Us3ful"-Dev
c90a6bf5ab
Fixed Enderman, monster aggro in creative ( #1051 )
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Fixed endermans by making a invulnerable check
2026-03-09 22:05:56 -05:00
Alezito2008
5f777a7f45
Fix: Prevent clicking disabled checkboxes ( #1075 )
2026-03-09 22:03:39 -05:00
Marlian
3bcf588fbe
Fix crash when loading saved tutorial worlds ( #1001 )
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writeRuleFile() was missing the schematic file count integer before the schematic entries. The reader in readRuleFile() expected this count, causing a stream misalignment that led to an assertion failure (Unrecognised schematic version) when reloading a saved tutorial world.
The fix writes the count on save and adds backward-compatible reading that detects old saves (without count) via a peek heuristic and falls back to count-less parsing.
Co-authored-by: MCbabel <MCbabel@users.noreply.github.com>
2026-03-09 22:02:39 -05:00
Loki Rautio
58c236ead5
Disable git LFS
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It was never even enabled properly to begin with
2026-03-09 20:49:50 -05:00
Loki
e6eafda90e
Remove another servers.txt reference
2026-03-09 18:27:02 -05:00
Loki
0fbc8903f3
Update README, remove servers.txt references
2026-03-09 18:26:00 -05:00
la
e9dba1fa56
Prevent TNT Minecart exploding with TNT disabled ( #1067 )
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MSBuild Debug Test / Build Windows64 (DEBUG) (push) Waiting to run
Nightly Release / Build Windows64 (push) Waiting to run
This set of changes was made to make the code better mimic TU20 based on its disassembly
2026-03-09 16:01:17 -05:00
Tuff CWC
fe65ec24f1
Remove dead link from README ( #1064 )
2026-03-09 15:02:26 -05:00
NSDeathman
515c22f50d
Fix gamepad hot-plug detection
2026-03-09 18:40:13 +03:00
Loki
bda3b1078a
Port over RCE Patches from LCEMP ( #1023 )
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MSBuild Debug Test / Build Windows64 (DEBUG) (push) Waiting to run
Nightly Release / Build Windows64 (push) Waiting to run
* LCEMP RCE Fixes WIP
Based on d017bfc30a
* Update to LCEMP's ByteArrayIO version
Fixes compilation since ours was missing some revisions from LCEMP
* Add additional safety checks missed in first pass
* Remove duplicate recipe count check
2026-03-09 06:53:08 -05:00
Loki Rautio
a358a3caae
Revert accidentally pushed "LCEMP RCE fixes"
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This reverts commit d557ca2dfb .
2026-03-09 04:46:56 -05:00
Loki Rautio
d557ca2dfb
LCEMP RCE fixes
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Based on commit d017bfc30a68888bf5c79b23cf5c4f607cf828bf
2026-03-09 04:45:14 -05:00
Loki Rautio
0c4f459904
Always show version overlay, add more info
2026-03-09 03:25:05 -05:00
MrTheShy
7a4f57e3e6
Reject duplicate UIDs on login and remove noisy gdraw debug log ( #1013 )
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MSBuild Debug Test / Build Windows64 (DEBUG) (push) Waiting to run
Nightly Release / Build Windows64 (push) Waiting to run
Players joining a server with a UID already in use are now disconnected
instead of the existing player being force-kicked. The previous behaviour
introduced in #767 allowed two clients with the same UID to coexist,
causing invisible players and undefined behaviour.
Also removes a per-frame debug printf in gdraw_SetViewSizeAndWorldScale
that was left in from earlier resolution-fix work.
2026-03-08 23:10:00 -05:00