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Fix issue where visually the HUD shows you have 0 hearts when you dont (#1089)
* Fix for issue where player is able to stay alive with zero hearts in their healthbar. * use static cast over c style cast
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@ -195,8 +195,8 @@ void IUIScene_HUD::renderPlayerHealth()
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// Update health
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bool blink = pMinecraft->localplayers[iPad]->invulnerableTime / 3 % 2 == 1;
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if (pMinecraft->localplayers[iPad]->invulnerableTime < 10) blink = false;
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int currentHealth = pMinecraft->localplayers[iPad]->getHealth();
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int oldHealth = pMinecraft->localplayers[iPad]->lastHealth;
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int currentHealth = static_cast<int>(ceil(pMinecraft->localplayers[iPad]->getHealth()));
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int oldHealth = static_cast<int>(ceil(pMinecraft->localplayers[iPad]->lastHealth));
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bool bHasPoison = pMinecraft->localplayers[iPad]->hasEffect(MobEffect::poison);
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bool bHasWither = pMinecraft->localplayers[iPad]->hasEffect(MobEffect::wither);
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AttributeInstance *maxHealthAttribute = pMinecraft->localplayers[iPad]->getAttribute(SharedMonsterAttributes::MAX_HEALTH);
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