World size depends biome sizes

This commit is contained in:
NSDeathman 2026-03-11 00:48:04 +03:00
parent 538c3eeccc
commit 50b6a2e96e

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@ -113,7 +113,7 @@ CustomLevelSource::CustomLevelSource(Level *level, int64_t seed, bool generateSt
random = new Random(seed);
pprandom = new Random(seed); // 4J - added, so that we can have a separate random for doing post-processing in parallel with creation
perlinNoise3 = new PerlinNoise(random, 4);
perlinNoise3 = new PerlinNoise(random, 64 * (m_XZSize / 64));
#endif
}