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World size depends biome sizes
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@ -113,7 +113,7 @@ CustomLevelSource::CustomLevelSource(Level *level, int64_t seed, bool generateSt
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random = new Random(seed);
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pprandom = new Random(seed); // 4J - added, so that we can have a separate random for doing post-processing in parallel with creation
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perlinNoise3 = new PerlinNoise(random, 4);
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perlinNoise3 = new PerlinNoise(random, 64 * (m_XZSize / 64));
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#endif
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}
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