mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Fixed and completely refactored game music playing and categories choosing
This commit is contained in:
parent
515c22f50d
commit
dca3bf2bc3
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@ -18,6 +18,10 @@ void ConsoleSoundEngine::SetIsPlayingStreamingGameMusic(bool bVal)
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{
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m_bIsPlayingStreamingGameMusic=bVal;
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}
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bool ConsoleSoundEngine::GetIsPlayingMenuMusic()
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{
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return m_bIsPlayingMenuMusic;
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}
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bool ConsoleSoundEngine::GetIsPlayingEndMusic()
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{
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return m_bIsPlayingEndMusic;
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@ -26,6 +30,10 @@ bool ConsoleSoundEngine::GetIsPlayingNetherMusic()
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{
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return m_bIsPlayingNetherMusic;
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}
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void ConsoleSoundEngine::SetIsPlayingMenuMusic(bool bVal)
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{
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m_bIsPlayingMenuMusic = bVal;
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}
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void ConsoleSoundEngine::SetIsPlayingEndMusic(bool bVal)
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{
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m_bIsPlayingEndMusic=bVal;
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@ -61,9 +61,11 @@ public:
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virtual bool GetIsPlayingStreamingGameMusic() ;
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virtual void SetIsPlayingStreamingCDMusic(bool bVal) ;
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virtual void SetIsPlayingStreamingGameMusic(bool bVal) ;
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virtual bool GetIsPlayingMenuMusic();
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virtual bool GetIsPlayingEndMusic() ;
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virtual bool GetIsPlayingNetherMusic() ;
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virtual void SetIsPlayingEndMusic(bool bVal) ;
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virtual void SetIsPlayingMenuMusic(bool bVal);
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virtual void SetIsPlayingNetherMusic(bool bVal) ;
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static const WCHAR *wchSoundNames[eSoundType_MAX];
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static const WCHAR *wchUISoundNames[eSFX_MAX];
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@ -94,6 +96,7 @@ private:
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bool m_bIsPlayingStreamingCDMusic;
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bool m_bIsPlayingStreamingGameMusic;
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bool m_bIsPlayingMenuMusic;
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bool m_bIsPlayingEndMusic;
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bool m_bIsPlayingNetherMusic;
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};
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97
Minecraft.Client/Common/Audio/MusicTrackManager.cpp
Normal file
97
Minecraft.Client/Common/Audio/MusicTrackManager.cpp
Normal file
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@ -0,0 +1,97 @@
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#include "stdafx.h"
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#include "MusicTrackManager.h"
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#include "../Minecraft.World/Random.h"
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MusicTrackManager::MusicTrackManager(Random* rng)
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: m_random(rng)
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{
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// The domains will be filled later via setDomainRange().
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}
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MusicTrackManager::~MusicTrackManager()
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{
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// unordered_map will automatically destroy its DomainInfo objects,
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// which in turn delete[] the heard arrays.
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}
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void MusicTrackManager::setDomainRange(Domain domain, int minIdx, int maxIdx)
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{
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assert(minIdx <= maxIdx);
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// Use emplace to construct the DomainInfo in-place.
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// If the domain already exists, this will replace it (C++17).
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m_domains.erase(domain); // Remove old entry if any
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m_domains.emplace(domain, DomainInfo(minIdx, maxIdx));
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}
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int MusicTrackManager::selectTrack(Domain domain)
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{
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// Special case: if domain is None, return -1 (no track).
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if (domain == Domain::None)
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return -1;
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DomainInfo& info = getInfo(domain);
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// If range contains only one track, just return that track.
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if (info.trackCount == 1)
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return info.minIdx;
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// Check whether all tracks have been heard.
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bool allHeard = true;
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for (int i = 0; i < info.trackCount; ++i)
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{
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if (!info.heard[i])
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{
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allHeard = false;
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break;
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}
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}
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// If all tracks have been heard, reset the heard flags.
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if (allHeard)
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{
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std::memset(info.heard, 0, sizeof(bool) * info.trackCount);
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}
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// Try up to (trackCount/2 + 1) times to pick a track that hasn't been heard.
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// This biases toward unplayed tracks but doesn't guarantee it if the random
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// keeps hitting played ones. It's a compromise between fairness and performance.
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const int maxAttempts = info.trackCount / 2 + 1;
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for (int attempt = 0; attempt < maxAttempts; ++attempt)
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{
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int idx = m_random->nextInt(info.trackCount); // 0 .. trackCount-1
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if (!info.heard[idx])
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{
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info.heard[idx] = true;
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return info.minIdx + idx;
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}
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}
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// Fallback: if we couldn't find an unplayed track (should be rare),
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// just pick any random track and mark it as heard.
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int fallbackIdx = m_random->nextInt(info.trackCount);
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info.heard[fallbackIdx] = true;
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return info.minIdx + fallbackIdx;
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}
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void MusicTrackManager::resetDomain(Domain domain)
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{
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DomainInfo& info = getInfo(domain);
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std::memset(info.heard, 0, sizeof(bool) * info.trackCount);
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}
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// ---------- private helpers ----------
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MusicTrackManager::DomainInfo& MusicTrackManager::getInfo(Domain domain)
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{
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auto it = m_domains.find(domain);
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assert(it != m_domains.end() && "Domain not initialized. Call setDomainRange first.");
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return it->second;
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}
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const MusicTrackManager::DomainInfo& MusicTrackManager::getInfo(Domain domain) const
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{
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auto it = m_domains.find(domain);
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assert(it != m_domains.end() && "Domain not initialized.");
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return it->second;
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}
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117
Minecraft.Client/Common/Audio/MusicTrackManager.h
Normal file
117
Minecraft.Client/Common/Audio/MusicTrackManager.h
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@ -0,0 +1,117 @@
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#pragma once
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#include <unordered_map>
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#include <cstring> // for memset
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#include <cassert>
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// Forward declaration of the random number generator used by SoundEngine.
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// Replace with your actual random class if different.
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class Random;
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/**
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* Manages selection of music tracks across different gameplay domains
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* (Menu, Overworld Survival, Overworld Creative, Nether, End).
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* Each domain maintains its own range of track indices and a history
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* of recently played tracks to avoid immediate repetition.
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*/
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class MusicTrackManager
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{
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public:
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// Enumeration of all music domains. The values match the original
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// SoundEngine constants for easy conversion.
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enum class Domain
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{
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Menu = -1,
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OverworldSurvival = 0,
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OverworldCreative = 1,
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Nether = 2,
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End = 3,
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None = 4 // Special value for when no background music should play (e.g., during a music disc)
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};
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/**
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* Constructor.
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* @param rng Pointer to a random number generator (must remain valid).
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*/
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explicit MusicTrackManager(Random* rng);
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/**
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* Destructor – frees all dynamically allocated heard-track arrays.
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*/
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~MusicTrackManager();
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// Prevent copying (to avoid double deletion of internal arrays).
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MusicTrackManager(const MusicTrackManager&) = delete;
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MusicTrackManager& operator=(const MusicTrackManager&) = delete;
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/**
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* Sets the inclusive index range for a given domain.
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* @param domain The music domain.
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* @param minIdx First valid track index.
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* @param maxIdx Last valid track index (must be >= minIdx).
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*/
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void setDomainRange(Domain domain, int minIdx, int maxIdx);
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/**
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* Selects a track index for the specified domain.
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* Tries to return a track that has not been played recently;
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* if all tracks have been played, resets the history and picks one randomly.
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* For domains with only one track, that track is always returned.
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* @param domain The domain for which to choose a track.
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* @return A valid track index within the domain's range.
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*/
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int selectTrack(Domain domain);
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/**
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* Resets the heard history for a domain, marking all tracks as "not heard".
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* Useful when switching domains or after a major game state change.
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* @param domain The domain to reset.
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*/
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void resetDomain(Domain domain);
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int getDomainMin(Domain d) const { return getInfo(d).minIdx; }
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int getDomainMax(Domain d) const { return getInfo(d).maxIdx; }
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private:
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// Internal structure storing range and heard-array for a domain.
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struct DomainInfo
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{
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int minIdx; // First track index (inclusive)
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int maxIdx; // Last track index (inclusive)
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int trackCount; // Number of tracks in this domain
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bool* heard; // Dynamic array: heard[i] == true if track (minIdx + i) has been played recently
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DomainInfo(int minVal = 0, int maxVal = 0)
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: minIdx(minVal), maxIdx(maxVal), trackCount(maxVal - minVal + 1)
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{
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heard = new bool[trackCount](); // value-initialized to false
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}
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// Move constructor (optional, but needed if we want to store in unordered_map with emplace)
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DomainInfo(DomainInfo&& other) noexcept
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: minIdx(other.minIdx), maxIdx(other.maxIdx), trackCount(other.trackCount), heard(other.heard)
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{
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other.heard = nullptr; // prevent double deletion
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}
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// Destructor
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~DomainInfo()
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{
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delete[] heard;
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}
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// No copy
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DomainInfo(const DomainInfo&) = delete;
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DomainInfo& operator=(const DomainInfo&) = delete;
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};
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// Map from Domain to its info.
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std::unordered_map<Domain, DomainInfo> m_domains;
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// Pointer to the random number generator.
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Random* m_random;
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// Helper to get the info for a domain (assumes domain exists).
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DomainInfo& getInfo(Domain domain);
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const DomainInfo& getInfo(Domain domain) const;
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};
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File diff suppressed because it is too large
Load diff
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@ -3,6 +3,7 @@ class Mob;
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class Options;
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using namespace std;
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#include "..\..\Minecraft.World\SoundTypes.h"
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#include "MusicTrackManager.h"
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#include "miniaudio.h"
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@ -17,6 +18,10 @@ enum eMUSICFILES
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eStream_Overworld_hal4,
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eStream_Overworld_nuance1,
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eStream_Overworld_nuance2,
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eStream_Overworld_piano1,
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eStream_Overworld_piano2,
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eStream_Overworld_piano3, // <-- make piano3 the last overworld one
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#ifndef _XBOX
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// Add the new music tracks
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eStream_Overworld_Creative1,
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@ -25,14 +30,12 @@ enum eMUSICFILES
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eStream_Overworld_Creative4,
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eStream_Overworld_Creative5,
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eStream_Overworld_Creative6,
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eStream_Overworld_Menu1,
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eStream_Overworld_Menu2,
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eStream_Overworld_Menu3,
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eStream_Overworld_Menu4,
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#endif
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eStream_Overworld_piano1,
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eStream_Overworld_piano2,
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eStream_Overworld_piano3, // <-- make piano3 the last overworld one
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// Nether
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eStream_Nether1,
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eStream_Nether2,
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@ -106,6 +109,7 @@ extern std::vector<MiniAudioSound*> m_activeSounds;
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class SoundEngine : public ConsoleSoundEngine
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{
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static const int MAX_SAME_SOUNDS_PLAYING = 8; // 4J added
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public:
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SoundEngine();
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void destroy() override;
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@ -125,10 +129,11 @@ public:
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void addMusic(const wstring& name, File *file) override;
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void addStreaming(const wstring& name, File *file) override;
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char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false) override;
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bool isStreamingWavebankReady(); // 4J Added
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int getMusicID(int iDomain);
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bool isStreamingWavebankReady();
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MusicTrackManager::Domain determineCurrentMusicDomain() const;
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int getTrackForDomain(MusicTrackManager::Domain domain);
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int getMusicID(const wstring& name);
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void SetStreamingSounds(int iOverworldMin, int iOverWorldMax, int iNetherMin, int iNetherMax, int iEndMin, int iEndMax, int iCD1);
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void SetStreamingSounds(int iMenuMin, int iMenuMax, int iOverworldSurvivalMin, int iOverWorldSurvivalMax, int iOverworldCreativeMin, int iOverWorldCreativeMax, int iNetherMin, int iNetherMax, int iEndMin, int iEndMax, int iCD1);
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void updateMiniAudio();
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void playMusicUpdate();
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@ -141,8 +146,10 @@ private:
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int initAudioHardware(int iMinSpeakers) override
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{ return iMinSpeakers;}
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#endif
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int GetRandomishTrack(int iStart,int iEnd);
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Random* random;
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MusicTrackManager m_musicTrackManager;
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MusicTrackManager::Domain m_currentMusicDomain;
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ma_engine m_engine;
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ma_engine_config m_engineConfig;
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@ -157,8 +164,6 @@ private:
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AUDIO_LISTENER m_ListenerA[MAX_LOCAL_PLAYERS];
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int m_validListenerCount;
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Random *random;
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int m_musicID;
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int m_iMusicDelay;
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int m_StreamState;
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@ -174,12 +179,7 @@ private:
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char m_szStreamName[255];
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int CurrentSoundsPlaying[eSoundType_MAX+eSFX_MAX];
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// streaming music files - will be different for mash-up packs
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int m_iStream_Overworld_Min,m_iStream_Overworld_Max;
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int m_iStream_Nether_Min,m_iStream_Nether_Max;
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int m_iStream_End_Min,m_iStream_End_Max;
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int m_iStream_CD_1;
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bool *m_bHeardTrackA;
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#ifdef __ORBIS__
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int32_t m_hBGMAudio;
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@ -3754,10 +3754,12 @@ void CMinecraftApp::HandleXuiActions(void)
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// need to stop the streaming audio - by playing streaming audio from the default texture pack now
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// reset the streaming sounds back to the normal ones
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#ifndef _XBOX
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pMinecraft->soundEngine->SetStreamingSounds(eStream_Overworld_Calm1,eStream_Overworld_piano3,
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eStream_Nether1,eStream_Nether4,
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eStream_end_dragon,eStream_end_end,
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eStream_CD_1);
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pMinecraft->soundEngine->SetStreamingSounds(eStream_Overworld_Menu1, eStream_Overworld_Menu4,
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eStream_Overworld_Calm1, eStream_Overworld_piano3,
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eStream_Overworld_Creative1, eStream_Overworld_Creative6,
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eStream_Nether1, eStream_Nether4,
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eStream_end_dragon, eStream_end_end,
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eStream_CD_1);
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#endif
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pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 1, 1);
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@ -2064,10 +2064,12 @@ void UIController::NavigateToHomeMenu()
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{
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// need to stop the streaming audio - by playing streaming audio from the default texture pack now
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// reset the streaming sounds back to the normal ones
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pMinecraft->soundEngine->SetStreamingSounds(eStream_Overworld_Calm1,eStream_Overworld_piano3,
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eStream_Nether1,eStream_Nether4,
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eStream_end_dragon,eStream_end_end,
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eStream_CD_1);
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pMinecraft->soundEngine->SetStreamingSounds(eStream_Overworld_Menu1, eStream_Overworld_Menu4,
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eStream_Overworld_Calm1, eStream_Overworld_piano3,
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eStream_Overworld_Creative1, eStream_Overworld_Creative6,
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eStream_Nether1, eStream_Nether4,
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eStream_end_dragon, eStream_end_end,
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eStream_CD_1);
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pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 1, 1);
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// if(pDLCTexPack->m_pStreamedWaveBank!=nullptr)
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@ -483,7 +483,7 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
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iEndStart=iOverworldC+iNetherC;
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iEndC=dlcFile->GetCountofType(DLCAudioFile::e_AudioType_End);
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Minecraft::GetInstance()->soundEngine->SetStreamingSounds(iOverworldStart,iOverworldStart+iOverworldC-1,
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Minecraft::GetInstance()->soundEngine->SetStreamingSounds(iOverworldStart,iOverworldStart+iOverworldC-1, iOverworldStart, iOverworldStart + iOverworldC - 1, iOverworldStart, iOverworldStart + iOverworldC - 1,
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iNetherStart,iNetherStart+iNetherC-1,iEndStart,iEndStart+iEndC-1,iEndStart+iEndC); // push the CD start to after
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}
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#endif
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