Delete reeds feature generation bug

This commit is contained in:
NSDeathman 2026-03-11 20:04:40 +03:00
parent 3d96a0ebdb
commit 0f3738c320

View file

@ -229,14 +229,6 @@ void BiomeDecorator::decorate()
reedsFeature->place(level, random, x, y, z);
}
for (int i = 0; i < 10; i++)
{
int x = xo + random->nextInt(16) + 8;
int y = random->nextInt(Level::genDepth);
int z = zo + random->nextInt(16) + 8;
reedsFeature->place(level, random, x, y, z);
}
if (random->nextInt(32) == 0)
{
int x = xo + random->nextInt(16) + 8;