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Delete reeds feature generation bug
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@ -229,14 +229,6 @@ void BiomeDecorator::decorate()
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reedsFeature->place(level, random, x, y, z);
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}
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for (int i = 0; i < 10; i++)
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{
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int x = xo + random->nextInt(16) + 8;
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int y = random->nextInt(Level::genDepth);
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int z = zo + random->nextInt(16) + 8;
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reedsFeature->place(level, random, x, y, z);
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}
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if (random->nextInt(32) == 0)
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{
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int x = xo + random->nextInt(16) + 8;
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