Tropical
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e45151ae64
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refactor: expand AUTO_VAR macro
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2026-03-29 23:59:05 -05:00 |
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MatthewBeshay
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6000900285
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Merge branch 'upstream-dev' into cleanup/shared-portability-reset-v2
# Conflicts:
# Minecraft.Client/Level/ServerLevel.cpp
# Minecraft.Client/Minecraft.cpp
# Minecraft.Client/MinecraftServer.cpp
# Minecraft.Client/Network/ClientConnection.cpp
# Minecraft.Client/Network/ServerChunkCache.cpp
# Minecraft.Client/Platform/Common/Audio/SoundEngine.cpp
# Minecraft.Client/Platform/Common/Consoles_App.cpp
# Minecraft.Client/Platform/Common/Network/GameNetworkManager.cpp
# Minecraft.Client/Platform/Common/Network/Sony/SonyCommerce.cpp
# Minecraft.Client/Platform/Common/Network/Sony/SonyRemoteStorage.cpp
# Minecraft.Client/Platform/Common/UI/UIController.cpp
# Minecraft.Client/Platform/Common/UI/UIScene_CreateWorldMenu.cpp
# Minecraft.Client/Platform/Common/UI/UIScene_EnchantingMenu.cpp
# Minecraft.Client/Platform/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp
# Minecraft.Client/Platform/Common/UI/UIScene_LoadOrJoinMenu.cpp
# Minecraft.Client/Platform/Common/UI/UIScene_MainMenu.cpp
# Minecraft.Client/Platform/Common/XUI/XUI_Death.cpp
# Minecraft.Client/Platform/Common/XUI/XUI_Leaderboards.cpp
# Minecraft.Client/Platform/Common/XUI/XUI_MultiGameJoinLoad.cpp
# Minecraft.Client/Platform/Common/XUI/XUI_PauseMenu.cpp
# Minecraft.Client/Platform/Common/XUI/XUI_TransferToXboxOne.cpp
# Minecraft.Client/Platform/Durango/Durango_Minecraft.cpp
# Minecraft.Client/Platform/Linux/Linux_Minecraft.cpp
# Minecraft.Client/Platform/Orbis/Orbis_Minecraft.cpp
# Minecraft.Client/Platform/PS3/PS3Extras/boost_1_53_0/boost/spirit/home/lex/lexer/lexertl/lexer.hpp
# Minecraft.Client/Platform/PS3/PS3_Minecraft.cpp
# Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/TileRenderer_SPU.cpp
# Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp
# Minecraft.Client/Platform/PS3/Xbox_Minecraft.cpp
# Minecraft.Client/Platform/PSVita/PSVita_Minecraft.cpp
# Minecraft.Client/Platform/Xbox/Xbox_Minecraft.cpp
# Minecraft.Client/Platform/stdafx.h
# Minecraft.Client/Player/LocalPlayer.cpp
# Minecraft.Client/Rendering/Chunk.cpp
# Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp
# Minecraft.Client/Rendering/GameRenderer.cpp
# Minecraft.Client/Rendering/LevelRenderer.cpp
# Minecraft.Client/Textures/BufferedImage.cpp
# Minecraft.Client/UI/Screens/AchievementScreen.cpp
# Minecraft.Client/UI/Screens/ContainerScreen.cpp
# Minecraft.Client/UI/Screens/TrapScreen.cpp
# Minecraft.World/IO/Files/ConsoleSaveFileOriginal.cpp
# Minecraft.World/IO/Files/File.cpp
# Minecraft.World/Player/Player.cpp
# Minecraft.World/Util/C4JThread.cpp
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2026-03-30 15:21:08 +11:00 |
|
JuiceyDev
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f25b105bee
|
slight optimizations
|
2026-03-29 20:56:00 -05:00 |
|
JuiceyDev
|
19e7386d12
|
light fix
|
2026-03-29 20:56:00 -05:00 |
|
JuiceyDev
|
3986e4642b
|
ghost segfault???????
|
2026-03-29 20:56:00 -05:00 |
|
MatthewBeshay
|
c6fa51d592
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perf(render): optimise tile entity cleanup and profiling
|
2026-03-29 20:56:00 -05:00 |
|
JuiceyDev
|
51ad1434db
|
new culler
|
2026-03-29 20:56:00 -05:00 |
|
JuiceyDev
|
abba4b57ce
|
Fixed broken LevelRenderer.cpp and removed merge garbage
|
2026-03-29 20:55:59 -05:00 |
|
MatthewBeshay
|
a3f7f7d03c
|
perf(render): improve chunk scheduling and refine rebuild profiling
|
2026-03-29 20:55:59 -05:00 |
|
MatthewBeshay
|
47b7d90835
|
feat(profiling): add low-overhead in-engine frame profiler
|
2026-03-29 20:55:59 -05:00 |
|
JuiceyDev
|
5e7bba862c
|
perf fix culler thing
|
2026-03-29 20:55:58 -05:00 |
|
Tropical
|
73a74f4872
|
chore: clean up LevelRenderer diffs
|
2026-03-29 20:55:58 -05:00 |
|
JuiceyDev
|
e2a6c3f92c
|
ss not here
|
2026-03-29 20:55:58 -05:00 |
|
JuiceyDev
|
dc8c0b04c0
|
apply setchuckoffset to direct shader matrix
|
2026-03-29 20:55:57 -05:00 |
|
Tropical
|
35d92fe504
|
docs: add FIXME for clipChunk translation
|
2026-03-29 20:55:57 -05:00 |
|
Tropical
|
fc6e4e32b1
|
undo further LevelRenderer changes
|
2026-03-29 20:55:57 -05:00 |
|
MatthewBeshay
|
9680753f5e
|
fix(linux): restore UI GL state handoff for core renderer
|
2026-03-29 20:55:57 -05:00 |
|
Tropical
|
fa24812582
|
revert some seemingly unneeded changes
|
2026-03-29 20:55:57 -05:00 |
|
Tropical
|
98c8d49eaf
|
fix: make hit outline width 1 pixel
|
2026-03-29 20:55:56 -05:00 |
|
JuiceyDev
|
e0aa739aac
|
batch 2.4 | highlight fix
|
2026-03-29 20:55:56 -05:00 |
|
JuiceyDev
|
09e8a8f981
|
batch 2: fixing chunk rendering & frustum culling; rewrote most of it, but now it works. next step is to fix the "highlight" effect & add the optimizations i wrote on optifromhell.txt
|
2026-03-29 20:55:56 -05:00 |
|
orng
|
a0be2e2fb5
|
refactor: remove aabb tls
|
2026-03-28 03:05:06 -05:00 |
|
orng
|
7101d03c6a
|
refactor: remove heap-allocated AABBs
|
2026-03-28 02:58:56 -05:00 |
|
orng
|
ddfe9b3d48
|
refactor: make Tile::getTileAABB return AABB
|
2026-03-28 00:30:07 -05:00 |
|
orng
|
78b5255224
|
refactor: make AABBList own its values
|
2026-03-27 22:37:22 -05:00 |
|
orng
|
d7d99db4c5
|
refactor: remove AABB::newTemp when not returned
|
2026-03-27 21:56:57 -05:00 |
|
orng
|
534879e2e7
|
refactor: replace AABB::newPermanent with new AABB
|
2026-03-27 21:17:55 -05:00 |
|
orng
|
79217ca8e3
|
refactor: modernize AABB class
|
2026-03-27 21:11:11 -05:00 |
|
Tropical
|
06c73c821c
|
Merge pull request #312 from 4jcraft/refactor/replace-sleep
refactor: replace win32 thread sleeping and yielding with `std::thread` primitives
|
2026-03-27 18:47:47 -05:00 |
|
orng
|
9fe3315112
|
refactor: remove vec3 tls
|
2026-03-26 13:37:01 -05:00 |
|
orng
|
e887c8cf45
|
refactor: remove calls to Vec3::newTemp and Vec3::newPermanent
|
2026-03-26 13:29:05 -05:00 |
|
MatthewBeshay
|
12ff12a263
|
cleanup: flatten dead branches in client render texture and runtime code
|
2026-03-26 20:29:59 +11:00 |
|
MatthewBeshay
|
1fecbf297a
|
cleanup: remove console branches from render texture and world helpers
|
2026-03-26 19:24:04 +11:00 |
|
MatthewBeshay
|
ad5da38321
|
cleanup: remove console platform code from shared includes and build paths
|
2026-03-26 17:53:37 +11:00 |
|
MatthewBeshay
|
2117a772d7
|
checkpoint: refresh supported-path portability baseline
|
2026-03-26 17:05:31 +11:00 |
|
Tropical
|
8e94b763a7
|
refactor: remove usage of win32 Sleep function for this_thread::sleep_for
|
2026-03-25 19:12:11 -05:00 |
|
orng
|
f1ae42c659
|
refactor: remove basic type containers
|
2026-03-25 17:51:27 -05:00 |
|
orng
|
1538074b4d
|
refactor: remove integer caching
|
2026-03-25 02:47:51 -05:00 |
|
Sally Knight
|
98eea45bb7
|
fix: restore entity lighting, use tesselated clouds for night-time lighting
|
2026-03-23 20:33:55 +03:00 |
|
MatthewBeshay
|
fed9cf2d95
|
fix: resolve all build warnings and notes
|
2026-03-23 18:53:18 +11:00 |
|
Tropical
|
8f90088611
|
TU19: merge Minecraft.Client/Rendering
|
2026-03-21 22:28:58 -05:00 |
|
Tropical
|
e8424f2000
|
chore: format Minecraft.Client
|
2026-03-13 17:10:10 -05:00 |
|
notmatthewbeshay
|
0249bfd2bf
|
Fix Linux build warnings
|
2026-03-14 04:37:55 +11:00 |
|
MatthewBeshay
|
dbdf4fdd22
|
Merge branch 'dev' into issue/51-phase-1-portable-win32-cleanup
|
2026-03-12 10:21:19 +11:00 |
|
ffqq
|
d83f10c648
|
fix: correct cloud day/night coloring using disabled tesselator method (#189)
|
2026-03-11 15:16:19 -05:00 |
|
MatthewBeshay
|
a9d1322a6e
|
Merge branch '4jcraft:dev' into issue/51-phase-1-portable-win32-cleanup
|
2026-03-11 19:53:03 +11:00 |
|
Echo J.
|
e9fe7fee4d
|
LevelRenderer: Add missing namespace for player variable
This caused compile errors on my GitHub Actions instance
|
2026-03-11 08:18:29 +00:00 |
|
notmatthewbeshay
|
5f8c9c8a25
|
Merge upstream/dev into issue/51-phase-1-portable-win32-cleanup
|
2026-03-11 17:09:16 +11:00 |
|
Sally Knight
|
c42f71ba22
|
fix: restore and fix entity, block and hand lighting
Block and entity light layers are done differently for now due to some caveats with light map transformation
|
2026-03-11 07:13:48 +03:00 |
|
notmatthewbeshay
|
529ecb8185
|
Remove LPVOID from level renderer rebuild threads
|
2026-03-10 10:14:01 +11:00 |
|