Merge branch 'upstream-dev' into cleanup/shared-portability-reset-v2

# Conflicts:
#	Minecraft.Client/Level/ServerLevel.cpp
#	Minecraft.Client/Minecraft.cpp
#	Minecraft.Client/MinecraftServer.cpp
#	Minecraft.Client/Network/ClientConnection.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Audio/SoundEngine.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/Network/GameNetworkManager.cpp
#	Minecraft.Client/Platform/Common/Network/Sony/SonyCommerce.cpp
#	Minecraft.Client/Platform/Common/Network/Sony/SonyRemoteStorage.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_CreateWorldMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_EnchantingMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_LoadOrJoinMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_MainMenu.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_Death.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_Leaderboards.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_MultiGameJoinLoad.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_PauseMenu.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_TransferToXboxOne.cpp
#	Minecraft.Client/Platform/Durango/Durango_Minecraft.cpp
#	Minecraft.Client/Platform/Linux/Linux_Minecraft.cpp
#	Minecraft.Client/Platform/Orbis/Orbis_Minecraft.cpp
#	Minecraft.Client/Platform/PS3/PS3Extras/boost_1_53_0/boost/spirit/home/lex/lexer/lexertl/lexer.hpp
#	Minecraft.Client/Platform/PS3/PS3_Minecraft.cpp
#	Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/TileRenderer_SPU.cpp
#	Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp
#	Minecraft.Client/Platform/PS3/Xbox_Minecraft.cpp
#	Minecraft.Client/Platform/PSVita/PSVita_Minecraft.cpp
#	Minecraft.Client/Platform/Xbox/Xbox_Minecraft.cpp
#	Minecraft.Client/Platform/stdafx.h
#	Minecraft.Client/Player/LocalPlayer.cpp
#	Minecraft.Client/Rendering/Chunk.cpp
#	Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp
#	Minecraft.Client/Rendering/GameRenderer.cpp
#	Minecraft.Client/Rendering/LevelRenderer.cpp
#	Minecraft.Client/Textures/BufferedImage.cpp
#	Minecraft.Client/UI/Screens/AchievementScreen.cpp
#	Minecraft.Client/UI/Screens/ContainerScreen.cpp
#	Minecraft.Client/UI/Screens/TrapScreen.cpp
#	Minecraft.World/IO/Files/ConsoleSaveFileOriginal.cpp
#	Minecraft.World/IO/Files/File.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/Util/C4JThread.cpp
This commit is contained in:
MatthewBeshay 2026-03-30 15:21:08 +11:00
commit 6000900285
398 changed files with 9467 additions and 5392 deletions

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@ -1,41 +1,40 @@
name: Build (Linux, x86_64)
name: Build (Linux, x86-64)
on:
push:
paths:
paths: &workflow_paths
- '**.cpp'
- '**.h'
- '**.c'
- '**/meson.build'
- 'meson.build'
- '**/CMakeLists.txt'
- 'CMakeLists.txt'
- '**.cc'
- '**.cxx'
- '**.hh'
- '**.hpp'
- '**.hxx'
- '**.inl'
- "**meson.build"
- "flake.nix"
- '.github/workflows/build-linux.yml'
pull_request:
paths:
- '**.cpp'
- '**.h'
- '**.c'
- '**/meson.build'
- 'meson.build'
- '**/CMakeLists.txt'
- 'CMakeLists.txt'
- '.github/workflows/build-linux.yml'
paths: *workflow_paths
jobs:
build-linux:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
uses: actions/checkout@v6
- name: Install system dependencies
run: |
sudo apt-get update
sudo apt-get install -y build-essential ccache python3 python3-pip ninja-build libsdl2-dev libgl-dev libglu1-mesa-dev libpthread-stubs0-dev
sudo apt-get install -y build-essential ccache python3 python3-pip ninja-build libsdl2-dev libgl-dev libglu1-mesa-dev libpthread-stubs0-dev libglm-dev
python -m pip install meson
# Set a reasonable ccache size
ccache -M 5G || true
python -m pip install meson
- name: Restore ccache
uses: actions/cache@v4
@ -57,7 +56,7 @@ jobs:
run: |
mkdir -p "$CCACHE_DIR"
export CCACHE_DIR="$CCACHE_DIR"
meson setup build_release --wipe --buildtype=release --native-file=./scripts/llvm_native.txt
meson setup build --wipe --native-file=./scripts/llvm_native.txt
- name: Build with Meson
env:
@ -67,7 +66,7 @@ jobs:
run: |
export CCACHE_DIR="${{ runner.temp }}/ccache"
# Use all available cores for faster parallel builds
meson compile -C build_release -j $(nproc) -v Minecraft.Client
meson compile -C build -j $(nproc) -v Minecraft.Client
- name: Install patchelf
run: sudo apt-get install -y patchelf
@ -75,58 +74,6 @@ jobs:
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: minecraft-client-linux-release_exe-${{ github.sha }}
path: build_release/Minecraft.Client/Minecraft.Client
retention-days: 7
build-linux-debug:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install system dependencies
run: |
sudo apt-get update
sudo apt-get install -y build-essential ccache python3 python3-pip ninja-build libsdl2-dev libgl-dev libglu1-mesa-dev libpthread-stubs0-dev
python -m pip install meson
# Set a reasonable ccache size
ccache -M 5G || true
- name: Restore ccache
uses: actions/cache@v4
with:
path: ~/.ccache
key: ${{ runner.os }}-ccache-debug-${{ hashFiles('**/meson.build') }}
- name: Restore meson cache
uses: actions/cache@v4
with:
path: ~/.cache/meson
key: ${{ runner.os }}-meson-debug-${{ hashFiles('**/meson.build') }}
- name: Configure Meson (debug)
env:
CC: "ccache clang"
CXX: "ccache clang++"
CCACHE_DIR: ${{ runner.temp }}/ccache
run: |
mkdir -p "$CCACHE_DIR"
export CCACHE_DIR="$CCACHE_DIR"
meson setup build_debug --wipe --buildtype=debug --native-file=./scripts/llvm_native.txt
- name: Build Debug with Meson
env:
CC: "ccache clang"
CXX: "ccache clang++"
CCACHE_DIR: ${{ runner.temp }}/ccache
run: |
export CCACHE_DIR="${{ runner.temp }}/ccache"
# Use all available cores for faster parallel builds
meson compile -C build_debug -j $(nproc) -v Minecraft.Client
- name: Upload debug executable
uses: actions/upload-artifact@v4
with:
name: minecraft-client-linux-debug_exe-${{ github.sha }}
path: build_debug/Minecraft.Client/Minecraft.Client
retention-days: 7
name: minecraft-client-linux-${{ github.sha }}
path: build/Minecraft.Client/Minecraft.Client
retention-days: 7

View file

@ -1,22 +1,8 @@
name: Clang Format
name: Format Check
on:
push:
paths:
- '**.cpp'
- '**.h'
- '**.c'
- '**.cc'
- '**.cxx'
- '**.hh'
- '**.hpp'
- '**.hxx'
- '**.inl'
- '.clang-format'
- '.github/workflows/clang-format.yml'
- '.github/scripts/check-clang-format.sh'
pull_request:
paths:
paths: &workflow_paths
- '**.cpp'
- '**.h'
- '**.c'
@ -30,26 +16,29 @@ on:
- '.github/workflows/clang-format.yml'
- '.github/scripts/check-clang-format.sh'
pull_request:
paths: *workflow_paths
jobs:
clang-format:
runs-on: ubuntu-24.04
runs-on: ubuntu-latest
concurrency:
group: clang-format-${{ github.ref }}
cancel-in-progress: true
steps:
- name: Checkout repository
uses: actions/checkout@v4
uses: actions/checkout@v6
with:
fetch-depth: 0
fetch-depth: 2
- name: Install clang-format
run: |
sudo apt-get update
sudo apt-get install -y clang-format-19
uses: daaku/gh-action-apt-install@v4
with:
packages: clang-format
- name: Check changed files
env:
CLANG_FORMAT_BIN: clang-format-19
CLANG_FORMAT_BIN: clang-format
EVENT_NAME: ${{ github.event_name }}
PR_BASE_REF: ${{ github.event.pull_request.base.ref }}
PR_BASE_SHA: ${{ github.event.pull_request.base.sha }}

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@ -435,6 +435,9 @@ tile.oreEmerald.name=Emerald Ore
tile.blockEmerald.name=Block of Emerald
tile.tripWire.name=Tripwire
tile.tripWireSource.name=Tripwire Hook
tile.beacon.name=Beacon
tile.beacon.primary=Primary Power
tile.beacon.secondary=Secondary Power
item.shovelIron.name=Iron Shovel
item.pickaxeIron.name=Iron Pickaxe
@ -595,6 +598,9 @@ container.crafting=Crafting
container.dispenser=Dispenser
container.furnace=Furnace
container.enchant=Enchant
container.repair=Repair & Name
container.repair.cost=Enchantment Cost: %d
container.repair.expensive=Too Expensive!
container.creative=Item Selection
container.brewing=Brewing Stand
container.chest=Chest

View file

@ -4760,6 +4760,9 @@ Would you like to unlock the full game?</value>
<data name="IDS_GROUPNAME_FOOD">
<value>Food</value>
</data>
<data name="IDS_GROUPNAME_SEARCH">
<value>Search Items</value>
</data>
<data name="IDS_GROUPNAME_STRUCTURES">
<value>Structures</value>
</data>
@ -7068,6 +7071,9 @@ All Ender Chests in a world are linked. Items placed into an Ender Chest are acc
<data name="IDS_OK">
<value>OK</value>
</data>
<data name="IDS_CANCEL">
<value>Cancel</value>
</data>
<data name="IDS_BACK_BUTTON">
<value>SELECT</value>
</data>
@ -7195,6 +7201,9 @@ You can upload a world save to the save transfer area using Minecraft: PlayStati
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Exit Game</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT">
<value>Are you sure you want to exit the game?</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>You have been returned to the title screen because your Xbox profile was signed out</value>
</data>

View file

@ -1,4 +1,4 @@
<root>
<root>
<data name="IDS_TIPS_GAMETIP_NEWDLC">
<value>New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value>
</data>
@ -6044,6 +6044,10 @@ Would you like to unlock the full game now?</value>
<value>Food</value>
</data>
<data name="IDS_GROUPNAME_SEARCH">
<value>Search Items</value>
</data>
<data name="IDS_GROUPNAME_STRUCTURES">
<value>Structures</value>
</data>
@ -8811,4 +8815,4 @@ All Ender Chests in a world are linked. Items placed into an Ender Chest are acc
<data name="IDS_TOOLTIPS_CURE">
<value>Cure</value>
</data>
</root>
</root>

View file

@ -89,8 +89,15 @@ const std::wstring Options::DIFFICULTY_NAMES[] = {
const std::wstring Options::GUI_SCALE[] = {
L"options.guiScale.auto", L"options.guiScale.small",
L"options.guiScale.normal", L"options.guiScale.large"};
#ifdef ENABLE_VSYNC
const std::wstring Options::FRAMERATE_LIMITS[] = {
L"performance.max", L"performance.balanced", L"performance.powersaver"};
#else
const std::wstring Options::FRAMERATE_LIMITS[] = {
L"performance.max", L"performance.balanced", L"performance.powersaver",
L"performance.unlimited"};
#endif
const std::wstring Options::PARTICLES[] = {L"options.particles.all",
L"options.particles.decreased",
@ -223,21 +230,24 @@ void Options::toggle(const Options::Option* option, int dir) {
if (option == Option::PARTICLES) particles = (particles + dir) % 3;
// 4J-PB - changing
// if (option == Option::VIEW_BOBBING) bobView = !bobView;
if (option == Option::VIEW_BOBBING)
((dir == 0) ? bobView = false : bobView = true);
// 4jcraft: uncommented this so that the view bobbing option works
if (option == Option::VIEW_BOBBING) bobView = !bobView;
if (option == Option::RENDER_CLOUDS) renderClouds = !renderClouds;
if (option == Option::ADVANCED_OPENGL) {
advancedOpengl = !advancedOpengl;
// 4jcraft: ensure level exists before applying
if(minecraft->level) minecraft->levelRenderer->allChanged();
// 4jcraft: ensure level exists before applying
if (minecraft->level) minecraft->levelRenderer->allChanged();
}
if (option == Option::ANAGLYPH) {
anaglyph3d = !anaglyph3d;
minecraft->textures->reloadAll();
}
if (option == Option::FRAMERATE_LIMIT)
#ifdef ENABLE_VSYNC
framerateLimit = (framerateLimit + dir + 3) % 3;
#else
framerateLimit = (framerateLimit + dir + 4) % 4;
#endif
// 4J-PB - Change for Xbox
// if (option == Option::DIFFICULTY) difficulty = (difficulty + dir) & 3;
@ -247,13 +257,13 @@ void Options::toggle(const Options::Option* option, int dir) {
if (option == Option::GRAPHICS) {
fancyGraphics = !fancyGraphics;
// 4jcraft: ensure level exists before applying
if(minecraft->level) minecraft->levelRenderer->allChanged();
// 4jcraft: ensure level exists before applying
if (minecraft->level) minecraft->levelRenderer->allChanged();
}
if (option == Option::AMBIENT_OCCLUSION) {
ambientOcclusion = !ambientOcclusion;
// 4jcraft: ensure level exists before applying
if(minecraft->level) minecraft->levelRenderer->allChanged();
// 4jcraft: ensure level exists before applying
if (minecraft->level) minecraft->levelRenderer->allChanged();
}
// 4J-PB - don't do the file save on the xbox

View file

@ -1,3 +1,6 @@
#include <thread>
#include <chrono>
#include "../Platform/stdafx.h"
#include "ServerLevel.h"
#include "../MinecraftServer.h"
@ -1091,13 +1094,13 @@ std::shared_ptr<Explosion> ServerLevel::explode(std::shared_ptr<Entity> source,
}
if (player->distanceToSqr(x, y, z) < 64 * 64) {
Vec3* knockbackVec = explosion->getHitPlayerKnockback(player);
Vec3 knockbackVec = explosion->getHitPlayerKnockback(player);
// app.DebugPrintf("Sending %s with knockback (%f,%f,%f)\n",
// knockbackOnly?"knockbackOnly":"allExplosion",knockbackVec->x,knockbackVec->y,knockbackVec->z);
// If the player is not the primary on the system, then we only
// want to send info for the knockback
player->connection->send(std::shared_ptr<ExplodePacket>(
new ExplodePacket(x, y, z, r, &explosion->toBlow, knockbackVec,
new ExplodePacket(x, y, z, r, &explosion->toBlow, &knockbackVec,
knockbackOnly)));
sentTo.push_back(player);
}

View file

@ -1,3 +1,6 @@
#include <thread>
#include <chrono>
#include "Platform/stdafx.h"
#include "Minecraft.h"
#include "GameState/GameMode.h"
@ -997,8 +1000,6 @@ void Minecraft::run_middle() {
// try { // 4J - removed try/catch
// if (minecraftApplet != null &&
// !minecraftApplet.isActive()) break; // 4J - removed
AABB::resetPool();
Vec3::resetPool();
// if (parent == NULL && Display.isCloseRequested()) {
// // 4J - removed
@ -1496,13 +1497,16 @@ void Minecraft::run_middle() {
// clear the stored button downs since the tick for this
// player will now have actioned them
player->ullButtonsPressed = 0LL;
} else if (screen != NULL) {
screen->updateEvents();
// 4jcraft: this fixes the title screen panorama running
// faster than it should
if (!idx) {
screen->tick();
}
}
}
if (screen != NULL) {
screen->updateEvents();
}
ui.HandleGameTick();
setLocalPlayerIdx(ProfileManager.GetPrimaryPad());
@ -1625,7 +1629,7 @@ void Minecraft::run_middle() {
{
this->toggleFullScreen();
}
Sleep(10);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
*/
@ -1654,7 +1658,10 @@ void Minecraft::run_middle() {
achievementPopup->render();
PIXBeginNamedEvent(0, "Sleeping");
Sleep(0); // 4J - was Thread.yield()
std::this_thread::yield(); // 4jcraft added now that we have
// portable thread yield.
// std::this_thread::sleep_for(
// std::chrono::milliseconds(0)); // 4J - was Thread.yield())
PIXEndNamedEvent();
// if (Keyboard::isKeyDown(Keyboard::KEY_F7))
@ -1735,8 +1742,6 @@ void Minecraft::run_end() { destroy(); }
void Minecraft::emergencySave() {
// 4J - lots of try/catches removed here, and garbage collector things
levelRenderer->clear();
AABB::clearPool();
Vec3::clearPool();
setLevel(NULL);
}
@ -1912,8 +1917,6 @@ void Minecraft::levelTickUpdateFunc(void* pParam) {
}
void Minecraft::levelTickThreadInitFunc() {
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
Compression::UseDefaultThreadStorage();
}
@ -2247,7 +2250,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures) {
// 4J-PB - Call the useItemOn with the TestOnly flag set
bool bUseItemOn = gameMode->useItemOn(
player, level, itemInstance, x, y, z, face,
hitResult->pos, true);
&hitResult->pos, true);
/* 4J-Jev:
* Moved this here so we have item tooltips to
@ -3391,7 +3394,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures) {
bool usedItem = false;
gameMode->useItemOn(player, level, nullptr, hitResult->x,
hitResult->y, hitResult->z, 0,
hitResult->pos, false, &usedItem);
&hitResult->pos, false, &usedItem);
} else {
ui.PlayUISFX(eSFX_Press);
app.LoadCrafting2x2Menu(iPad, player);

View file

@ -2,6 +2,8 @@
// #include "Minecraft.h"
#include <ctime>
#include <thread>
#include <chrono>
#include "Input/ConsoleInput.h"
#include "Level/DerivedServerLevel.h"
@ -165,7 +167,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData* initData,
// 4J-JEV: Need to wait for levelGenerationOptions to load.
while (app.getLevelGenerationOptions() != NULL &&
!app.getLevelGenerationOptions()->hasLoadedData())
Sleep(1);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
if (app.getLevelGenerationOptions() != NULL &&
!app.getLevelGenerationOptions()->ready()) {
@ -235,8 +237,6 @@ int MinecraftServer::runPostUpdate(void* lpParam) {
MinecraftServer* server = (MinecraftServer*)lpParam;
Entity::useSmallIds(); // This thread can end up spawning entities as
// resources
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
Compression::UseDefaultThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
@ -257,7 +257,7 @@ int MinecraftServer::runPostUpdate(void* lpParam) {
} else {
LeaveCriticalSection(&server->m_postProcessCS);
}
Sleep(1);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
} while (!server->m_postUpdateTerminate &&
ShutdownManager::ShouldRun(ShutdownManager::ePostProcessThread));
// #ifndef 0
@ -277,8 +277,6 @@ int MinecraftServer::runPostUpdate(void* lpParam) {
LeaveCriticalSection(&server->m_postProcessCS);
// #endif //0
Tile::ReleaseThreadStorage();
AABB::ReleaseThreadStorage();
Vec3::ReleaseThreadStorage();
Level::destroyLightingCache();
ShutdownManager::HasFinished(ShutdownManager::ePostProcessThread);
@ -1365,7 +1363,7 @@ void MinecraftServer::run(int64_t seed, void* lpParameter) {
app.SetXuiServerAction(i, eXuiServerAction_Idle);
}
Sleep(1);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
// else
@ -1373,7 +1371,7 @@ void MinecraftServer::run(int64_t seed, void* lpParameter) {
// while (running)
// {
// handleConsoleInputs();
// Sleep(10);
// std::this_thread::sleep_for(std::chrono::milliseconds(10));
// }
// }
@ -1410,9 +1408,6 @@ void MinecraftServer::tick() {
ironTimers.erase(toRemove[i]);
}
AABB::resetPool();
Vec3::resetPool();
tickCount++;
// 4J We need to update client difficulty levels based on the servers

View file

@ -46,6 +46,7 @@
#include "../ClientConstants.h"
#include "../../Minecraft.World/Util/SoundTypes.h"
#include "../Textures/Packs/TexturePackRepository.h"
#include "UI/Screens/MerchantScreen.h"
#include "../Platform/Common/UI/UI.h"
#include "../Textures/Packs/DLCTexturePack.h"
@ -945,7 +946,7 @@ void ClientConnection::handleMovePlayer(
player->xd = player->yd = player->zd = 0;
player->absMoveTo(x, y, z, yRot, xRot);
packet->x = player->x;
packet->y = player->bb->y0;
packet->y = player->bb.y0;
packet->z = player->z;
packet->yView = player->y;
connection->send(packet);
@ -3235,6 +3236,17 @@ void ClientConnection::handleCustomPayload(
ByteArrayInputStream bais(customPayloadPacket->data);
DataInputStream input(&bais);
int containerId = input.readInt();
#ifdef ENABLE_JAVA_GUIS
// 4jcraft: use the java gui getMerchant() to get trader as we don't
// have iggy's screen anymore
if (minecraft->screen &&
dynamic_cast<MerchantScreen*>(minecraft->screen) &&
containerId == minecraft->localplayers[m_userIndex]
->containerMenu->containerId) {
std::shared_ptr<Merchant> trader = nullptr;
MerchantScreen* screen = (MerchantScreen*)minecraft->screen;
trader = screen->getMerchant();
#else
if (ui.IsSceneInStack(m_userIndex, eUIScene_TradingMenu) &&
containerId == minecraft->localplayers[m_userIndex]
->containerMenu->containerId) {
@ -3243,7 +3255,8 @@ void ClientConnection::handleCustomPayload(
UIScene* scene = ui.GetTopScene(m_userIndex, eUILayer_Scene);
UIScene_TradingMenu* screen = (UIScene_TradingMenu*)scene;
trader = screen->getMerchant();
#endif
#endif
MerchantRecipeList* recipeList =
MerchantRecipeList::createFromStream(&input);
trader->overrideOffers(recipeList);

View file

@ -272,8 +272,9 @@ void PlayerConnection::handleMovePlayer(
*/
float r = 1 / 16.0f;
AABB shrunk = player->bb.shrink(r, r, r);
bool oldOk =
level->getCubes(player, player->bb->copy()->shrink(r, r, r))
level->getCubes(player, &shrunk)
->empty();
if (player->onGround && !packet->onGround && yDist > 0) {
@ -324,17 +325,19 @@ void PlayerConnection::handleMovePlayer(
}
player->absMoveTo(xt, yt, zt, yRotT, xRotT);
// TODO: check if this can be elided
shrunk = player->bb.shrink(r, r, r);
bool newOk =
level->getCubes(player, player->bb->copy()->shrink(r, r, r))
level->getCubes(player, &shrunk)
->empty();
if (oldOk && (fail || !newOk) && !player->isSleeping()) {
teleport(xLastOk, yLastOk, zLastOk, yRotT, xRotT);
return;
}
AABB* testBox = player->bb->copy()->grow(r, r, r)->expand(0, -0.55, 0);
AABB testBox = player->bb.grow(r, r, r).expand(0, -0.55, 0);
// && server.level.getCubes(player, testBox).size() == 0
if (!server->isFlightAllowed() && !player->gameMode->isCreative() &&
!level->containsAnyBlocks(testBox) && !player->isAllowedToFly()) {
!level->containsAnyBlocks(&testBox) && !player->isAllowedToFly()) {
if (oyDist >= (-0.5f / 16.0f)) {
aboveGroundTickCount++;
if (aboveGroundTickCount > 80) {
@ -1517,7 +1520,8 @@ void PlayerConnection::handlePlayerAbilities(
// StringBuilder result = new StringBuilder();
// for (String candidate : server.getAutoCompletions(player,
//packet.getMessage())) { if (result.length() > 0) result.append("\0");
// packet.getMessage())) { if (result.length() > 0)
// result.append("\0");
// result.append(candidate);
// }

View file

@ -398,7 +398,7 @@ void PlayerList::validatePlayerSpawnPosition(
player->y, player->z, player->dimension);
ServerLevel* level = server->getLevel(player->dimension);
while (level->getCubes(player, player->bb)->size() != 0) {
while (level->getCubes(player, &player->bb)->size() != 0) {
player->setPos(player->x, player->y + 1, player->z);
}
app.DebugPrintf("Final pos is %f, %f, %f in dimension %d\n", player->x,
@ -438,7 +438,7 @@ void PlayerList::validatePlayerSpawnPosition(
}
delete bedPosition;
}
while (level->getCubes(player, player->bb)->size() != 0) {
while (level->getCubes(player, &player->bb)->size() != 0) {
player->setPos(player->x, player->y + 1, player->z);
}
@ -731,7 +731,7 @@ std::shared_ptr<ServerPlayer> PlayerList::respawn(
// Ensure the area the player is spawning in is loaded!
level->cache->create(((int)player->x) >> 4, ((int)player->z) >> 4);
while (!level->getCubes(player, player->bb)->empty()) {
while (!level->getCubes(player, &player->bb)->empty()) {
player->setPos(player->x, player->y + 1, player->z);
}

View file

@ -1,3 +1,6 @@
#include <thread>
#include <chrono>
#include "../Platform/stdafx.h"
#include "ServerChunkCache.h"
#include "../Level/ServerLevel.h"

View file

@ -1,6 +1,6 @@
#include "../../Minecraft.World/Platform/stdafx.h"
#include "SoundEngine.h"
#include "PathHelper.h"
#include "../Consoles_App.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
@ -79,8 +79,8 @@ const char* SoundEngine::m_szStreamFileA[eStream_Max] = {"calm1",
"ward",
"where_are_we_now"};
#if defined(__linux__)
char SoundEngine::m_szSoundPath[] = {"Sound/"};
char SoundEngine::m_szMusicPath[] = {"music/"};
char SoundEngine::m_szSoundPath[] = {"Common/Sound/"};
char SoundEngine::m_szMusicPath[] = {"Common/"};
char SoundEngine::m_szRedistName[] = {"redist64"};
#endif
@ -150,170 +150,121 @@ void SoundEngine::init(Options* pOptions) {
m_bSystemMusicPlaying = false;
}
void SoundEngine::destroy() { ma_engine_uninit(&m_engine); }
void SoundEngine::play(int iSound, float x, float y, float z, float volume,
float pitch) {
char szSoundName[256] = "Sound/Minecraft/";
if (iSound == -1) return;
char szId[256];
wcstombs(szId, wchSoundNames[iSound], 255);
for (int i = 0; szId[i]; i++)
if (szId[i] == '.') szId[i] = '/';
if (iSound == -1) {
app.DebugPrintf(6, "PlaySound with sound of -1 !!!!!!!!!!!!!!!\n");
return;
}
wcstombs(szSoundName + 16, wchSoundNames[iSound],
sizeof(szSoundName) - 16 - 1);
szSoundName[sizeof(szSoundName) - 1] = '\0';
char finalPath[256];
const char* extensions[] = {".ogg", ".wav", ".mp3"};
size_t extCount = sizeof(extensions) / sizeof(extensions[0]);
std::string base = PathHelper::GetExecutableDirA() + "/";
const char* roots[] = {"Sound/Minecraft/", "Common/Sound/Minecraft/",
"Common/res/TitleUpdate/res/Sound/Minecraft/"};
char finalPath[512] = {0};
bool found = false;
for (size_t extIdx = 0; extIdx < extCount; extIdx++) {
char basePlusExt[256];
sprintf_s(basePlusExt, "%s%s", szSoundName, extensions[extIdx]);
DWORD attr = GetFileAttributesA(basePlusExt);
if (attr != INVALID_FILE_ATTRIBUTES &&
!(attr & FILE_ATTRIBUTE_DIRECTORY)) {
sprintf_s(finalPath, "%s", basePlusExt);
found = true;
break;
}
}
if (!found) {
int count = 0;
for (size_t extIdx = 0; extIdx < extCount; extIdx++) {
for (size_t i = 1; i < 32; i++) {
char numberedPath[256];
sprintf_s(numberedPath, "%s%d%s", szSoundName, i,
extensions[extIdx]);
DWORD attr = GetFileAttributesA(numberedPath);
if (attr != INVALID_FILE_ATTRIBUTES &&
!(attr & FILE_ATTRIBUTE_DIRECTORY)) {
for (const char* root : roots) {
std::string fullRoot = base + root;
for (const char* ext : {".ogg", ".wav"}) {
int count = 0;
for (int i = 1; i <= 16; i++) {
char tryP[512];
snprintf(tryP, 512, "%s%s%d%s", fullRoot.c_str(), szId, i, ext);
if (access(tryP, F_OK) != -1)
count = i;
}
}
}
if (count > 0) {
int chosen = (rand() % count) + 1;
for (size_t extIdx = 0; extIdx < extCount; extIdx++) {
char numberedPath[256];
sprintf_s(numberedPath, "%s%d%s", szSoundName, chosen,
extensions[extIdx]);
DWORD attr = GetFileAttributesA(numberedPath);
if (attr != INVALID_FILE_ATTRIBUTES &&
!(attr & FILE_ATTRIBUTE_DIRECTORY)) {
sprintf_s(finalPath, "%s", numberedPath);
found = true;
else
break;
}
}
if (!found) {
sprintf_s(finalPath, "%s%d.ogg", szSoundName, chosen);
if (count > 0) {
snprintf(finalPath, 512, "%s%s%d%s", fullRoot.c_str(), szId,
(rand() % count) + 1, ext);
found = true;
break;
}
char tryP[512];
snprintf(tryP, 512, "%s%s%s", fullRoot.c_str(), szId, ext);
if (access(tryP, F_OK) != -1) {
strncpy(finalPath, tryP, 511);
found = true;
break;
}
}
if (found) break;
}
if (!found) return;
MiniAudioSound* s = new MiniAudioSound();
memset(&s->info, 0, sizeof(AUDIO_INFO));
s->info.x = x;
s->info.y = y;
s->info.z = z;
s->info.volume = volume;
s->info.pitch = pitch;
s->info.bIs3D = true;
s->info.bUseSoundsPitchVal = false;
s->info.iSound = iSound + eSFX_MAX;
if (ma_sound_init_from_file(&m_engine, finalPath, MA_SOUND_FLAG_ASYNC,
nullptr, nullptr, &s->sound) != MA_SUCCESS) {
app.DebugPrintf("Failed to load sound ID : %i from %S\n", iSound,
wchSoundNames[iSound]);
nullptr, nullptr, &s->sound) == MA_SUCCESS) {
ma_sound_set_spatialization_enabled(&s->sound, MA_TRUE);
ma_sound_set_min_distance(&s->sound, 2.0f);
ma_sound_set_max_distance(&s->sound, 48.0f);
ma_sound_set_volume(&s->sound, volume * m_MasterEffectsVolume);
ma_sound_set_position(&s->sound, x, y, z);
ma_sound_start(&s->sound);
m_activeSounds.push_back(s);
} else
delete s;
return;
}
ma_sound_set_spatialization_enabled(&s->sound, MA_TRUE);
ma_sound_set_min_distance(&s->sound, SFX_3D_MIN_DISTANCE);
ma_sound_set_max_distance(&s->sound, SFX_3D_MAX_DISTANCE);
ma_sound_set_rolloff(&s->sound, SFX_3D_ROLLOFF);
float finalVolume = volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
if (finalVolume > SFX_MAX_GAIN) finalVolume = SFX_MAX_GAIN;
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, pitch);
ma_sound_set_position(&s->sound, x, y, z);
ma_sound_start(&s->sound);
m_activeSounds.push_back(s);
}
void SoundEngine::playUI(int iSound, float volume, float pitch) {
char szSoundName[256];
wstring name;
if (iSound >= eSFX_MAX) {
strcpy(szSoundName, "Sound/Minecraft/");
name = wchSoundNames[iSound];
} else {
strcpy(szSoundName, "Sound/Minecraft/UI/");
name = wchUISoundNames[iSound];
}
wcstombs(szSoundName + strlen(szSoundName), name.c_str(),
sizeof(szSoundName) - strlen(szSoundName) - 1);
char finalPath[256];
const char* extensions[] = {".ogg", ".wav", ".mp3"};
size_t extCount = sizeof(extensions) / sizeof(extensions[0]);
char szIdentifier[256];
if (iSound >= eSFX_MAX)
wcstombs(szIdentifier, wchSoundNames[iSound], 255);
else
wcstombs(szIdentifier, wchUISoundNames[iSound], 255);
for (int i = 0; szIdentifier[i]; i++)
if (szIdentifier[i] == '.') szIdentifier[i] = '/';
std::string base = PathHelper::GetExecutableDirA() + "/";
const char* roots[] = {
"Sound/Minecraft/UI/",
"Sound/Minecraft/",
"Common/Sound/Minecraft/UI/",
"Common/Sound/Minecraft/",
};
char finalPath[512] = {0};
bool found = false;
for (size_t extIdx = 0; extIdx < extCount; extIdx++) {
char basePlusExt[256];
sprintf_s(basePlusExt, "%s%s", szSoundName, extensions[extIdx]);
DWORD attr = GetFileAttributesA(basePlusExt);
if (attr != INVALID_FILE_ATTRIBUTES &&
!(attr & FILE_ATTRIBUTE_DIRECTORY)) {
sprintf_s(finalPath, "%s", basePlusExt);
found = true;
break;
for (const char* root : roots) {
for (const char* ext : {".ogg", ".wav", ".mp3"}) {
char tryP[512];
snprintf(tryP, 512, "%s%s%s%s", base.c_str(), root, szIdentifier,
ext);
if (access(tryP, F_OK) != -1) {
strncpy(finalPath, tryP, 511);
found = true;
break;
}
}
if (found) break;
}
if (!found) return;
MiniAudioSound* s = new MiniAudioSound();
memset(&s->info, 0, sizeof(AUDIO_INFO));
s->info.volume = volume;
s->info.pitch = pitch;
s->info.bIs3D = false;
s->info.bUseSoundsPitchVal = true;
if (ma_sound_init_from_file(&m_engine, finalPath, MA_SOUND_FLAG_ASYNC,
nullptr, nullptr, &s->sound) != MA_SUCCESS) {
nullptr, nullptr, &s->sound) == MA_SUCCESS) {
ma_sound_set_spatialization_enabled(&s->sound, MA_FALSE);
ma_sound_set_volume(&s->sound, volume * m_MasterEffectsVolume);
ma_sound_set_pitch(&s->sound, pitch);
ma_sound_start(&s->sound);
m_activeSounds.push_back(s);
} else
delete s;
app.DebugPrintf("ma_sound_init_from_file failed: %s\n", finalPath);
return;
}
ma_sound_set_spatialization_enabled(&s->sound, MA_FALSE);
float finalVolume = volume * m_MasterEffectsVolume;
if (finalVolume > 1.0f) finalVolume = 1.0f;
printf("UI Sound volume set to %f\nEffects volume: %f\n", finalVolume,
m_MasterEffectsVolume);
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, pitch);
ma_sound_start(&s->sound);
m_activeSounds.push_back(s);
}
int SoundEngine::getMusicID(int iDomain) {
@ -330,9 +281,10 @@ int SoundEngine::getMusicID(int iDomain) {
if (pMinecraft->skins->isUsingDefaultSkin()) {
switch (iDomain) {
case LevelData::DIMENSION_END:
// the end isn't random - it has different music depending on
// whether the dragon is alive or not, but we've not added the
// dead dragon music yet
// the end isn't random - it has different music depending
// whether the dragon is alive or not, but we've not
// added the dead dragon music yet
// haha they said wheter
return m_iStream_End_Min;
case LevelData::DIMENSION_NETHER:
return GetRandomishTrack(m_iStream_Nether_Min,
@ -450,7 +402,8 @@ int SoundEngine::OpenStreamThreadProc(void* lpParameter) {
if (result != MA_SUCCESS) {
app.DebugPrintf(
"SoundEngine::OpenStreamThreadProc - Failed to open stream: %s\n",
"SoundEngine::OpenStreamThreadProc - Failed to open stream: "
"%s\n",
soundEngine->m_szStreamName);
return 0;
}
@ -462,149 +415,63 @@ int SoundEngine::OpenStreamThreadProc(void* lpParameter) {
return 0;
}
void SoundEngine::playMusicTick() {
static float fMusicVol = 0.0f;
fMusicVol = getMasterMusicVolume();
switch (m_StreamState) {
case eMusicStreamState_Idle:
// start a stream playing
if (m_iMusicDelay > 0) {
m_iMusicDelay--;
return;
}
if (m_musicStreamActive) {
app.DebugPrintf(
"WARNING: m_musicStreamActive already true in Idle state, "
"resetting to Playing\n");
m_StreamState = eMusicStreamState_Playing;
return;
}
if (m_musicID != -1) {
// start playing it
std::string base = PathHelper::GetExecutableDirA() + "/";
bool isCD = (m_musicID >= m_iStream_CD_1);
const char* folder = isCD ? "cds/" : "music/";
const char* track = m_szStreamFileA[m_musicID];
bool found = false;
m_szStreamName[0] = '\0';
strcpy((char*)m_szStreamName, m_szMusicPath);
// are we using a mash-up pack?
// if(pMinecraft && !pMinecraft->skins->isUsingDefaultSkin() &&
// pMinecraft->skins->getSelected()->hasAudio())
if (Minecraft::GetInstance()
->skins->getSelected()
->hasAudio()) {
// It's a mash-up - need to use the DLC path for the music
TexturePack* pTexPack =
Minecraft::GetInstance()->skins->getSelected();
DLCTexturePack* pDLCTexPack = (DLCTexturePack*)pTexPack;
DLCPack* pack = pDLCTexPack->getDLCInfoParentPack();
DLCAudioFile* dlcAudioFile = (DLCAudioFile*)pack->getFile(
DLCManager::e_DLCType_Audio, 0);
const char* roots[] = {"Common/music/", "music/", "./"};
app.DebugPrintf("Mashup pack \n");
// build the name
// if the music ID is beyond the end of the texture pack
// music files, then it's a CD
if (m_musicID < m_iStream_CD_1) {
SetIsPlayingStreamingGameMusic(true);
SetIsPlayingStreamingCDMusic(false);
m_MusicType = eMusicType_Game;
m_StreamingAudioInfo.bIs3D = false;
wstring& wstrSoundName =
dlcAudioFile->GetSoundName(m_musicID);
char szName[255];
wcstombs(szName, wstrSoundName.c_str(), 255);
string strFile =
"TPACK:\\Data\\" + string(szName) + ".wav";
std::string mountedPath =
StorageManager.GetMountedPath(strFile);
strcpy(m_szStreamName, mountedPath.c_str());
} else {
SetIsPlayingStreamingGameMusic(false);
SetIsPlayingStreamingCDMusic(true);
m_MusicType = eMusicType_CD;
m_StreamingAudioInfo.bIs3D = true;
// Need to adjust to index into the cds in the game's
// m_szStreamFileA
strcat((char*)m_szStreamName, "cds/");
strcat((char*)m_szStreamName,
m_szStreamFileA[m_musicID - m_iStream_CD_1 +
eStream_CD_1]);
strcat((char*)m_szStreamName, ".wav");
}
} else {
if (m_musicID < m_iStream_CD_1) {
SetIsPlayingStreamingGameMusic(true);
SetIsPlayingStreamingCDMusic(false);
m_MusicType = eMusicType_Game;
m_StreamingAudioInfo.bIs3D = false;
// build the name
strcat((char*)m_szStreamName, "music/");
} else {
SetIsPlayingStreamingGameMusic(false);
SetIsPlayingStreamingCDMusic(true);
m_MusicType = eMusicType_CD;
m_StreamingAudioInfo.bIs3D = true;
// build the name
strcat((char*)m_szStreamName, "cds/");
}
strcat((char*)m_szStreamName, m_szStreamFileA[m_musicID]);
strcat((char*)m_szStreamName, ".wav");
}
FILE* pFile = nullptr;
pFile = fopen(reinterpret_cast<char*>(m_szStreamName), "rb");
if (pFile) {
fclose(pFile);
} else {
const char* extensions[] = {".ogg", ".mp3", ".wav"};
size_t extCount =
sizeof(extensions) / sizeof(extensions[0]);
bool found = false;
char* dotPos =
strrchr(reinterpret_cast<char*>(m_szStreamName), '.');
if (dotPos != nullptr &&
(dotPos - reinterpret_cast<char*>(m_szStreamName)) <
250) {
for (size_t i = 0; i < extCount; i++) {
strncpy(dotPos, extensions[i], 5);
app.DebugPrintf("Checking %s\n", m_szStreamName);
pFile = fopen(
reinterpret_cast<char*>(m_szStreamName), "rb");
if (pFile) {
fclose(pFile);
found = true;
break;
}
for (const char* r : roots) {
for (const char* e : {".ogg", ".mp3", ".wav"}) {
char c[512];
// try with folder prefix (music/ or cds/)
snprintf(c, 512, "%s%s%s%s%s", base.c_str(), r, folder,
track, e);
if (access(c, F_OK) != -1) {
strncpy(m_szStreamName, c, 511);
found = true;
break;
}
// try without folder prefix
snprintf(c, 512, "%s%s%s%s", base.c_str(), r, track, e);
if (access(c, F_OK) != -1) {
strncpy(m_szStreamName, c, 511);
found = true;
break;
}
}
if (!found) {
if (dotPos != nullptr) {
strncpy(dotPos, ".wav", 5);
}
app.DebugPrintf(
"WARNING: No audio file found for music ID %d "
"(tried .ogg, .mp3, .wav)\n",
m_musicID);
return;
}
if (found) break;
}
app.DebugPrintf("Starting streaming - %s\n", m_szStreamName);
m_openStreamThread = new C4JThread(OpenStreamThreadProc, this,
"OpenStreamThreadProc");
m_openStreamThread->Run();
m_StreamState = eMusicStreamState_Opening;
if (found) {
SetIsPlayingStreamingGameMusic(!isCD);
SetIsPlayingStreamingCDMusic(isCD);
m_openStreamThread = new C4JThread(
OpenStreamThreadProc, this, "OpenStreamThreadProc");
m_openStreamThread->Run();
m_StreamState = eMusicStreamState_Opening;
} else {
app.DebugPrintf(
"[SoundEngine] oh noes couldn't find music track '%s', "
"retrying "
"in 1min\n",
track);
m_iMusicDelay = 20 * 60;
}
}
break;
@ -613,64 +480,30 @@ void SoundEngine::playMusicTick() {
delete m_openStreamThread;
m_openStreamThread = nullptr;
app.DebugPrintf(
"OpenStreamThreadProc finished. m_musicStreamActive=%d\n",
m_musicStreamActive);
if (!m_musicStreamActive) {
const char* currentExt =
strrchr(reinterpret_cast<char*>(m_szStreamName), '.');
if (currentExt && _stricmp(currentExt, ".wav") == 0) {
const bool isCD = (m_musicID >= m_iStream_CD_1);
const char* folder = isCD ? "cds/" : "music/";
int n =
sprintf_s(reinterpret_cast<char*>(m_szStreamName),
512, "%s%s%s.wav", m_szMusicPath, folder,
m_szStreamFileA[m_musicID]);
if (n > 0) {
FILE* pFile = fopen(
reinterpret_cast<char*>(m_szStreamName), "rb");
if (pFile) {
fclose(pFile);
m_openStreamThread =
new C4JThread(OpenStreamThreadProc, this,
"OpenStreamThreadProc");
m_openStreamThread->Run();
break;
}
}
}
m_StreamState = eMusicStreamState_Idle;
break;
}
ma_sound_set_spatialization_enabled(
&m_musicStream,
m_StreamingAudioInfo.bIs3D ? MA_TRUE : MA_FALSE);
if (m_StreamingAudioInfo.bIs3D) {
ma_sound_set_spatialization_enabled(&m_musicStream,
MA_TRUE);
ma_sound_set_position(
&m_musicStream, m_StreamingAudioInfo.x,
m_StreamingAudioInfo.y, m_StreamingAudioInfo.z);
} else {
ma_sound_set_spatialization_enabled(&m_musicStream,
MA_FALSE);
}
ma_sound_set_pitch(&m_musicStream, m_StreamingAudioInfo.pitch);
float finalVolume =
m_StreamingAudioInfo.volume * getMasterMusicVolume();
ma_sound_set_volume(&m_musicStream, finalVolume);
ma_result startResult = ma_sound_start(&m_musicStream);
app.DebugPrintf("ma_sound_start result: %d\n", startResult);
ma_sound_set_volume(
&m_musicStream,
m_StreamingAudioInfo.volume * getMasterMusicVolume());
ma_sound_start(&m_musicStream);
m_StreamState = eMusicStreamState_Playing;
}
break;
case eMusicStreamState_OpeningCancel:
if (!m_openStreamThread->isRunning()) {
delete m_openStreamThread;
@ -678,200 +511,130 @@ void SoundEngine::playMusicTick() {
m_StreamState = eMusicStreamState_Stop;
}
break;
case eMusicStreamState_Stop:
if (m_musicStreamActive) {
ma_sound_stop(&m_musicStream);
ma_sound_uninit(&m_musicStream);
m_musicStreamActive = false;
}
SetIsPlayingStreamingCDMusic(false);
SetIsPlayingStreamingGameMusic(false);
m_StreamState = eMusicStreamState_Idle;
break;
case eMusicStreamState_Stopping:
break;
case eMusicStreamState_Play:
break;
case eMusicStreamState_Playing: {
static int frameCount = 0;
if (frameCount++ % 60 == 0) {
if (m_musicStreamActive) {
bool isPlaying = ma_sound_is_playing(&m_musicStream);
float vol = ma_sound_get_volume(&m_musicStream);
bool isAtEnd = ma_sound_at_end(&m_musicStream);
}
}
}
case eMusicStreamState_Playing:
if (GetIsPlayingStreamingGameMusic()) {
{
bool playerInEnd = false;
bool playerInNether = false;
Minecraft* pMinecraft = Minecraft::GetInstance();
for (unsigned int i = 0; i < MAX_LOCAL_PLAYERS; ++i) {
if (pMinecraft->localplayers[i] != nullptr) {
if (pMinecraft->localplayers[i]->dimension ==
LevelData::DIMENSION_END) {
playerInEnd = true;
} else if (pMinecraft->localplayers[i]->dimension ==
LevelData::DIMENSION_NETHER) {
playerInNether = true;
}
}
}
bool playerInEnd = false, playerInNether = false;
Minecraft* pMinecraft = Minecraft::GetInstance();
if (playerInEnd && !GetIsPlayingEndMusic()) {
m_StreamState = eMusicStreamState_Stop;
// Set the end track
m_musicID = getMusicID(LevelData::DIMENSION_END);
SetIsPlayingEndMusic(true);
SetIsPlayingNetherMusic(false);
} else if (!playerInEnd && GetIsPlayingEndMusic()) {
if (playerInNether) {
m_StreamState = eMusicStreamState_Stop;
// Set the end track
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
SetIsPlayingEndMusic(false);
SetIsPlayingNetherMusic(true);
} else {
m_StreamState = eMusicStreamState_Stop;
// Set the end track
m_musicID =
getMusicID(LevelData::DIMENSION_OVERWORLD);
SetIsPlayingEndMusic(false);
SetIsPlayingNetherMusic(false);
}
} else if (playerInNether && !GetIsPlayingNetherMusic()) {
m_StreamState = eMusicStreamState_Stop;
// set the Nether track
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
SetIsPlayingNetherMusic(true);
SetIsPlayingEndMusic(false);
} else if (!playerInNether && GetIsPlayingNetherMusic()) {
if (playerInEnd) {
m_StreamState = eMusicStreamState_Stop;
// set the Nether track
m_musicID = getMusicID(LevelData::DIMENSION_END);
SetIsPlayingNetherMusic(false);
SetIsPlayingEndMusic(true);
} else {
m_StreamState = eMusicStreamState_Stop;
// set the Nether track
m_musicID =
getMusicID(LevelData::DIMENSION_OVERWORLD);
SetIsPlayingNetherMusic(false);
SetIsPlayingEndMusic(false);
}
}
// volume change required?
if (m_musicStreamActive) {
float finalVolume =
m_StreamingAudioInfo.volume * fMusicVol;
ma_sound_set_volume(&m_musicStream, finalVolume);
for (unsigned int i = 0; i < MAX_LOCAL_PLAYERS; ++i) {
if (pMinecraft->localplayers[i]) {
if (pMinecraft->localplayers[i]->dimension ==
LevelData::DIMENSION_END)
playerInEnd = true;
else if (pMinecraft->localplayers[i]->dimension ==
LevelData::DIMENSION_NETHER)
playerInNether = true;
}
}
} else {
// Music disc playing - if it's a 3D stream, then set the
// position - we don't have any streaming audio in the world
// that moves, so this isn't required unless we have more than
// one listener, and are setting the listening position to the
// origin and setting a fake position for the sound down the z
// axis
if (m_StreamingAudioInfo.bIs3D && m_validListenerCount > 1) {
int iClosestListener = 0;
float fClosestDist = 1e6f;
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++) {
if (m_ListenerA[i].bValid) {
float dx = m_StreamingAudioInfo.x -
m_ListenerA[i].vPosition.x;
float dy = m_StreamingAudioInfo.y -
m_ListenerA[i].vPosition.y;
float dz = m_StreamingAudioInfo.z -
m_ListenerA[i].vPosition.z;
float dist = sqrtf(dx * dx + dy * dy + dz * dz);
// Handle Dimension Switching
bool needsStop = false;
if (playerInEnd && !GetIsPlayingEndMusic()) {
m_musicID = getMusicID(LevelData::DIMENSION_END);
SetIsPlayingEndMusic(true);
SetIsPlayingNetherMusic(false);
needsStop = true;
} else if (!playerInEnd && GetIsPlayingEndMusic()) {
m_musicID =
playerInNether
? getMusicID(LevelData::DIMENSION_NETHER)
: getMusicID(LevelData::DIMENSION_OVERWORLD);
SetIsPlayingEndMusic(false);
SetIsPlayingNetherMusic(playerInNether);
needsStop = true;
} else if (playerInNether && !GetIsPlayingNetherMusic()) {
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
SetIsPlayingNetherMusic(true);
SetIsPlayingEndMusic(false);
needsStop = true;
} else if (!playerInNether && GetIsPlayingNetherMusic()) {
m_musicID =
playerInEnd
? getMusicID(LevelData::DIMENSION_END)
: getMusicID(LevelData::DIMENSION_OVERWORLD);
SetIsPlayingNetherMusic(false);
SetIsPlayingEndMusic(playerInEnd);
needsStop = true;
}
if (dist < fClosestDist) {
fClosestDist = dist;
iClosestListener = i;
}
if (needsStop) m_StreamState = eMusicStreamState_Stop;
// volume change required?
if (m_musicStreamActive)
ma_sound_set_volume(
&m_musicStream,
m_StreamingAudioInfo.volume * fMusicVol);
} else if (m_StreamingAudioInfo.bIs3D && m_validListenerCount > 1 &&
m_musicStreamActive) {
float fClosestDist = 1e6f;
int iClosest = 0;
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++) {
if (m_ListenerA[i].bValid) {
float dist = sqrtf(powf(m_StreamingAudioInfo.x -
m_ListenerA[i].vPosition.x,
2) +
powf(m_StreamingAudioInfo.y -
m_ListenerA[i].vPosition.y,
2) +
powf(m_StreamingAudioInfo.z -
m_ListenerA[i].vPosition.z,
2));
if (dist < fClosestDist) {
fClosestDist = dist;
iClosest = i;
}
}
float relX = m_StreamingAudioInfo.x -
m_ListenerA[iClosestListener].vPosition.x;
float relY = m_StreamingAudioInfo.y -
m_ListenerA[iClosestListener].vPosition.y;
float relZ = m_StreamingAudioInfo.z -
m_ListenerA[iClosestListener].vPosition.z;
if (m_musicStreamActive) {
ma_sound_set_position(&m_musicStream, relX, relY, relZ);
}
}
ma_sound_set_position(
&m_musicStream,
m_StreamingAudioInfo.x - m_ListenerA[iClosest].vPosition.x,
m_StreamingAudioInfo.y - m_ListenerA[iClosest].vPosition.y,
m_StreamingAudioInfo.z - m_ListenerA[iClosest].vPosition.z);
}
break;
case eMusicStreamState_Completed: {
// random delay of up to 3 minutes for music
m_iMusicDelay = random->nextInt(
20 * 60 * 3); // random->nextInt(20 * 60 * 10) + 20 * 60 * 10;
// Check if we have a local player in The Nether or in The End, and
// play that music if they are
Minecraft* pMinecraft = Minecraft::GetInstance();
bool playerInEnd = false;
bool playerInNether = false;
for (unsigned int i = 0; i < MAX_LOCAL_PLAYERS; i++) {
if (pMinecraft->localplayers[i] != nullptr) {
if (pMinecraft->localplayers[i]->dimension ==
LevelData::DIMENSION_END) {
playerInEnd = true;
} else if (pMinecraft->localplayers[i]->dimension ==
LevelData::DIMENSION_NETHER) {
playerInNether = true;
case eMusicStreamState_Completed:
m_iMusicDelay = random->nextInt(20 * 60 * 3);
{
int dim = LevelData::DIMENSION_OVERWORLD;
Minecraft* pMc = Minecraft::GetInstance();
for (int i = 0; i < MAX_LOCAL_PLAYERS; i++) {
if (pMc->localplayers[i]) {
dim = pMc->localplayers[i]->dimension;
break;
}
}
m_musicID = getMusicID(dim);
SetIsPlayingEndMusic(dim == LevelData::DIMENSION_END);
SetIsPlayingNetherMusic(dim == LevelData::DIMENSION_NETHER);
}
if (playerInEnd) {
m_musicID = getMusicID(LevelData::DIMENSION_END);
SetIsPlayingEndMusic(true);
SetIsPlayingNetherMusic(false);
} else if (playerInNether) {
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
SetIsPlayingNetherMusic(true);
SetIsPlayingEndMusic(false);
} else {
m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD);
SetIsPlayingNetherMusic(false);
SetIsPlayingEndMusic(false);
}
m_StreamState = eMusicStreamState_Idle;
} break;
break;
}
// check the status of the stream - this is for when a track completes
// rather than is stopped by the user action
if (m_musicStreamActive) {
if (!ma_sound_is_playing(&m_musicStream) &&
ma_sound_at_end(&m_musicStream)) {
ma_sound_uninit(&m_musicStream);
m_musicStreamActive = false;
SetIsPlayingStreamingCDMusic(false);
SetIsPlayingStreamingGameMusic(false);
m_StreamState = eMusicStreamState_Completed;
}
if (m_musicStreamActive && !ma_sound_is_playing(&m_musicStream) &&
ma_sound_at_end(&m_musicStream)) {
ma_sound_uninit(&m_musicStream);
m_musicStreamActive = false;
SetIsPlayingStreamingCDMusic(false);
SetIsPlayingStreamingGameMusic(false);
m_StreamState = eMusicStreamState_Completed;
}
}
@ -2053,7 +1816,8 @@ F32 AILCALLBACK custom_falloff_function(HSAMPLE S, F32 distance,
}
#endif
// Universal, these functions shouldn't need platform specific implementations
// Universal, these functions shouldn't need platform specific
// implementations
void SoundEngine::updateMusicVolume(float fVal) { m_MasterMusicVolume = fVal; }
void SoundEngine::updateSystemMusicPlaying(bool isPlaying) {
m_bSystemMusicPlaying = isPlaying;

View file

@ -50,9 +50,16 @@
#include "../Minecraft.Client/Utils/StringTable.h"
#include "../Minecraft.Client/Utils/ArchiveFile.h"
#include "../Minecraft.Client/Minecraft.h"
#if defined(__linux__)
#include <unistd.h>
#include <climits>
#endif
#include "UI/UI.h"
#include "UI/UIScene_PauseMenu.h"
#include <thread>
#include <chrono>
#include "Leaderboards/LeaderboardManager.h"
// CMinecraftApp app;
@ -3672,7 +3679,6 @@ int CMinecraftApp::BannedLevelDialogReturned(
return 0;
}
void CMinecraftApp::loadMediaArchive() {
std::wstring mediapath = L"";
@ -3683,7 +3689,18 @@ void CMinecraftApp::loadMediaArchive() {
#endif
if (!mediapath.empty()) {
// boom headshot
#if defined(__linux__)
std::wstring exeDirW = PathHelper::GetExecutableDirW();
std::wstring candidate = exeDirW + File::pathSeparator + mediapath;
if (File(candidate).exists()) {
m_mediaArchive = new ArchiveFile(File(candidate));
} else {
m_mediaArchive = new ArchiveFile(File(mediapath));
}
#else
m_mediaArchive = new ArchiveFile(File(mediapath));
#endif
}
}
@ -3744,8 +3761,6 @@ int CMinecraftApp::EthernetDisconnectReturned(
int CMinecraftApp::SignoutExitWorldThreadProc(void* lpParameter) {
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
// as we don't tick the main thread whilst this thread is running
AABB::UseDefaultThreadStorage();
Vec3::UseDefaultThreadStorage();
Compression::UseDefaultThreadStorage();
// app.SetGameStarted(false);
@ -3850,7 +3865,7 @@ int CMinecraftApp::SignoutExitWorldThreadProc(void* lpParameter) {
// We can't start/join a new game until the session is destroyed, so wait
// for it to be idle again
while (g_NetworkManager.IsInSession()) {
Sleep(1);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
return S_OK;
@ -5717,8 +5732,6 @@ void CMinecraftApp::LeaveSaveNotificationSection() {
int CMinecraftApp::RemoteSaveThreadProc(void* lpParameter) {
// The game should be stopped while we are doing this, but the connections
// ticks may try to create some AABB's or Vec3's
AABB::UseDefaultThreadStorage();
Vec3::UseDefaultThreadStorage();
Compression::UseDefaultThreadStorage();
// 4J-PB - Xbox 360 - 163153 - [CRASH] TU17: Code: Multiplayer: During the
@ -5746,7 +5759,7 @@ int CMinecraftApp::RemoteSaveThreadProc(void* lpParameter) {
eAppAction_WaitRemoteServerSaveComplete) {
// Tick all the games connections
pMinecraft->tickAllConnections();
Sleep(100);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
if (app.GetXuiAction(ProfileManager.GetPrimaryPad()) !=

View file

@ -8,12 +8,13 @@
#include "ApplySchematicRuleDefinition.h"
#include "LevelGenerationOptions.h"
#include "ConsoleSchematicFile.h"
#include "../../Minecraft.World/Util/AABB.h"
ApplySchematicRuleDefinition::ApplySchematicRuleDefinition(
LevelGenerationOptions* levelGenOptions) {
m_levelGenOptions = levelGenOptions;
m_location = Vec3::newPermanent(0, 0, 0);
m_locationBox = NULL;
m_location = Vec3(0, 0, 0);
m_locationBox = std::nullopt;
m_totalBlocksChanged = 0;
m_totalBlocksChangedLighting = 0;
m_rotation = ConsoleSchematicFile::eSchematicRot_0;
@ -26,7 +27,6 @@ ApplySchematicRuleDefinition::~ApplySchematicRuleDefinition() {
app.DebugPrintf("Deleting ApplySchematicRuleDefinition.\n");
if (!m_completed) m_levelGenOptions->releaseSchematicFile(m_schematicName);
m_schematic = NULL;
delete m_location;
}
void ApplySchematicRuleDefinition::writeAttributes(DataOutputStream* dos,
@ -36,11 +36,11 @@ void ApplySchematicRuleDefinition::writeAttributes(DataOutputStream* dos,
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_filename);
dos->writeUTF(m_schematicName);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_location->x));
dos->writeUTF(_toString(m_location.x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_location->y));
dos->writeUTF(_toString(m_location.y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_location->z));
dos->writeUTF(_toString(m_location.z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_rot);
switch (m_rotation) {
@ -76,19 +76,19 @@ void ApplySchematicRuleDefinition::addAttribute(
m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
}
} else if (attributeName.compare(L"x") == 0) {
m_location->x = _fromString<int>(attributeValue);
if (((int)abs(m_location->x)) % 2 != 0) m_location->x -= 1;
m_location.x = _fromString<int>(attributeValue);
if (((int)abs(m_location.x)) % 2 != 0) m_location.x -= 1;
// app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter
// x=%f\n",m_location->x);
} else if (attributeName.compare(L"y") == 0) {
m_location->y = _fromString<int>(attributeValue);
if (((int)abs(m_location->y)) % 2 != 0) m_location->y -= 1;
if (m_location->y < 0) m_location->y = 0;
m_location.y = _fromString<int>(attributeValue);
if (((int)abs(m_location.y)) % 2 != 0) m_location.y -= 1;
if (m_location.y < 0) m_location.y = 0;
// app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter
// y=%f\n",m_location->y);
} else if (attributeName.compare(L"z") == 0) {
m_location->z = _fromString<int>(attributeValue);
if (((int)abs(m_location->z)) % 2 != 0) m_location->z -= 1;
m_location.z = _fromString<int>(attributeValue);
if (((int)abs(m_location.z)) % 2 != 0) m_location.z -= 1;
// app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter
// z=%f\n",m_location->z);
} else if (attributeName.compare(L"rot") == 0) {
@ -131,25 +131,25 @@ void ApplySchematicRuleDefinition::updateLocationBox() {
if (m_schematic == NULL)
m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
m_locationBox = AABB::newPermanent(0, 0, 0, 0, 0, 0);
m_locationBox = AABB(0, 0, 0, 0, 0, 0);
m_locationBox->x0 = m_location->x;
m_locationBox->y0 = m_location->y;
m_locationBox->z0 = m_location->z;
m_locationBox->x0 = m_location.x;
m_locationBox->y0 = m_location.y;
m_locationBox->z0 = m_location.z;
m_locationBox->y1 = m_location->y + m_schematic->getYSize();
m_locationBox->y1 = m_location.y + m_schematic->getYSize();
switch (m_rotation) {
case ConsoleSchematicFile::eSchematicRot_90:
case ConsoleSchematicFile::eSchematicRot_270:
m_locationBox->x1 = m_location->x + m_schematic->getZSize();
m_locationBox->z1 = m_location->z + m_schematic->getXSize();
m_locationBox->x1 = m_location.x + m_schematic->getZSize();
m_locationBox->z1 = m_location.z + m_schematic->getXSize();
break;
case ConsoleSchematicFile::eSchematicRot_0:
case ConsoleSchematicFile::eSchematicRot_180:
default:
m_locationBox->x1 = m_location->x + m_schematic->getXSize();
m_locationBox->z1 = m_location->z + m_schematic->getZSize();
m_locationBox->x1 = m_location.x + m_schematic->getXSize();
m_locationBox->z1 = m_location.z + m_schematic->getZSize();
break;
};
}
@ -163,8 +163,8 @@ void ApplySchematicRuleDefinition::processSchematic(AABB* chunkBox,
if (m_schematic == NULL)
m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if (m_locationBox == NULL) updateLocationBox();
if (chunkBox->intersects(m_locationBox)) {
if (!m_locationBox.has_value()) updateLocationBox();
if (chunkBox->intersects(*m_locationBox)) {
m_locationBox->y1 =
std::min((double)Level::maxBuildHeight, m_locationBox->y1);
@ -174,12 +174,12 @@ void ApplySchematicRuleDefinition::processSchematic(AABB* chunkBox,
#endif
PIXBeginNamedEvent(0, "Applying blocks and data");
m_totalBlocksChanged += m_schematic->applyBlocksAndData(
chunk, chunkBox, m_locationBox, m_rotation);
chunk, chunkBox, &*m_locationBox, m_rotation);
PIXEndNamedEvent();
// Add the tileEntities
PIXBeginNamedEvent(0, "Applying tile entities");
m_schematic->applyTileEntities(chunk, chunkBox, m_locationBox,
m_schematic->applyTileEntities(chunk, chunkBox, &*m_locationBox,
m_rotation);
PIXEndNamedEvent();
@ -207,8 +207,8 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB* chunkBox,
if (m_schematic == NULL)
m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if (m_locationBox == NULL) updateLocationBox();
if (chunkBox->intersects(m_locationBox)) {
if (!m_locationBox.has_value()) updateLocationBox();
if (chunkBox->intersects(*m_locationBox)) {
m_locationBox->y1 =
std::min((double)Level::maxBuildHeight, m_locationBox->y1);
@ -218,7 +218,7 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB* chunkBox,
#endif
PIXBeginNamedEvent(0, "Patching lighting");
m_totalBlocksChangedLighting += m_schematic->applyLighting(
chunk, chunkBox, m_locationBox, m_rotation);
chunk, chunkBox, &*m_locationBox, m_rotation);
PIXEndNamedEvent();
// TODO This does not take into account things that go outside the
@ -238,12 +238,12 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB* chunkBox,
bool ApplySchematicRuleDefinition::checkIntersects(int x0, int y0, int z0,
int x1, int y1, int z1) {
if (m_locationBox == NULL) updateLocationBox();
if (!m_locationBox.has_value()) updateLocationBox();
return m_locationBox->intersects(x0, y0, z0, x1, y1, z1);
}
int ApplySchematicRuleDefinition::getMinY() {
if (m_locationBox == NULL) updateLocationBox();
if (!m_locationBox.has_value()) updateLocationBox();
return m_locationBox->y0;
}
@ -251,4 +251,4 @@ void ApplySchematicRuleDefinition::reset() {
m_totalBlocksChanged = 0;
m_totalBlocksChangedLighting = 0;
m_completed = false;
}
}

View file

@ -1,6 +1,8 @@
#pragma once
#include <optional>
#include "GameRuleDefinition.h"
#include "ConsoleSchematicFile.h"
#include "../../Minecraft.World/Util/AABB.h"
class AABB;
class Vec3;
@ -13,8 +15,8 @@ private:
LevelGenerationOptions* m_levelGenOptions;
std::wstring m_schematicName;
ConsoleSchematicFile* m_schematic;
Vec3* m_location;
AABB* m_locationBox;
Vec3 m_location;
std::optional<AABB> m_locationBox;
ConsoleSchematicFile::ESchematicRotation m_rotation;
int m_dimension;
@ -51,4 +53,4 @@ public:
* Reset any state to how it should be before a new game.
*/
void reset();
};
};

View file

@ -155,8 +155,8 @@ void ConsoleSchematicFile::load(DataInputStream* dis) {
// app.DebugPrintf(1,"Loaded entity type %d at
// (%f,%f,%f)\n",(int)type,x,y,z);
#endif
m_entities.push_back(std::pair<Vec3*, CompoundTag*>(
Vec3::newPermanent(x, y, z), (CompoundTag*)eTag->copy()));
m_entities.push_back(std::pair<Vec3, CompoundTag*>(
Vec3(x, y, z), (CompoundTag*)eTag->copy()));
}
}
delete tag;
@ -463,7 +463,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk* chunk, AABB* chunkBox,
schematicCoordToChunkCoord(destinationBox, te->x, te->z, rot, targetX,
targetZ);
Vec3* pos = Vec3::newTemp(targetX, targetY, targetZ);
Vec3 pos(targetX, targetY, targetZ);
if (chunkBox->containsIncludingLowerBound(pos)) {
std::shared_ptr<TileEntity> teCopy = chunk->getTileEntity(
(int)targetX & 15, (int)targetY & 15, (int)targetZ & 15);
@ -500,18 +500,17 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk* chunk, AABB* chunkBox,
}
}
for (AUTO_VAR(it, m_entities.begin()); it != m_entities.end();) {
Vec3* source = it->first;
Vec3 source = it->first;
double targetX = source->x;
double targetY = source->y + destinationBox->y0;
double targetZ = source->z;
schematicCoordToChunkCoord(destinationBox, source->x, source->z, rot,
double targetX = source.x;
double targetY = source.y + destinationBox->y0;
double targetZ = source.z;
schematicCoordToChunkCoord(destinationBox, source.x, source.z, rot,
targetX, targetZ);
// Add 0.01 as the AABB::contains function returns false if a value is
// <= the lower bound
Vec3* pos =
Vec3::newTemp(targetX + 0.01, targetY + 0.01, targetZ + 0.01);
Vec3 pos(targetX + 0.01, targetY + 0.01, targetZ + 0.01);
if (!chunkBox->containsIncludingLowerBound(pos)) {
++it;
continue;
@ -734,9 +733,9 @@ void ConsoleSchematicFile::generateSchematicFile(
}
tag.put(L"TileEntities", tileEntitiesTag);
AABB* bb = AABB::newTemp(xStart, yStart, zStart, xEnd, yEnd, zEnd);
AABB bb(xStart, yStart, zStart, xEnd, yEnd, zEnd);
std::vector<std::shared_ptr<Entity> >* entities =
level->getEntities(nullptr, bb);
level->getEntities(nullptr, &bb);
ListTag<CompoundTag>* entitiesTag = new ListTag<CompoundTag>(L"entities");
for (AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) {
@ -800,8 +799,8 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, byteArray* data,
// if (xs * ys * zs == LevelChunk::BLOCKS_LENGTH)
//{
// byteArray blockData = byteArray(data->data + blocksP,
//Level::CHUNK_TILE_COUNT); chunk->getBlockData(blockData); blocksP +=
//blockData.length;
// Level::CHUNK_TILE_COUNT); chunk->getBlockData(blockData);
// blocksP += blockData.length;
// byteArray dataData = byteArray(data->data + dataP, 16384);
// chunk->getBlockLightData(dataData);

View file

@ -54,7 +54,7 @@ public:
private:
int m_xSize, m_ySize, m_zSize;
std::vector<std::shared_ptr<TileEntity> > m_tileEntities;
std::vector<std::pair<Vec3*, CompoundTag*> > m_entities;
std::vector<std::pair<Vec3, CompoundTag*> > m_entities;
public:
byteArray m_data;

View file

@ -253,13 +253,12 @@ void LevelGenerationOptions::addAttribute(const std::wstring& attributeName,
void LevelGenerationOptions::processSchematics(LevelChunk* chunk) {
PIXBeginNamedEvent(0, "Processing schematics for chunk (%d,%d)", chunk->x,
chunk->z);
AABB* chunkBox =
AABB::newTemp(chunk->x * 16, 0, chunk->z * 16, chunk->x * 16 + 16,
Level::maxBuildHeight, chunk->z * 16 + 16);
AABB chunkBox(chunk->x * 16, 0, chunk->z * 16, chunk->x * 16 + 16,
Level::maxBuildHeight, chunk->z * 16 + 16);
for (AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();
++it) {
ApplySchematicRuleDefinition* rule = *it;
rule->processSchematic(chunkBox, chunk);
rule->processSchematic(&chunkBox, chunk);
}
int cx = (chunk->x << 4);
@ -282,13 +281,12 @@ void LevelGenerationOptions::processSchematics(LevelChunk* chunk) {
void LevelGenerationOptions::processSchematicsLighting(LevelChunk* chunk) {
PIXBeginNamedEvent(0, "Processing schematics (lighting) for chunk (%d,%d)",
chunk->x, chunk->z);
AABB* chunkBox =
AABB::newTemp(chunk->x * 16, 0, chunk->z * 16, chunk->x * 16 + 16,
Level::maxBuildHeight, chunk->z * 16 + 16);
AABB chunkBox(chunk->x * 16, 0, chunk->z * 16, chunk->x * 16 + 16,
Level::maxBuildHeight, chunk->z * 16 + 16);
for (AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();
++it) {
ApplySchematicRuleDefinition* rule = *it;
rule->processSchematicLighting(chunkBox, chunk);
rule->processSchematicLighting(&chunkBox, chunk);
}
PIXEndNamedEvent();
}

View file

@ -5,11 +5,9 @@
NamedAreaRuleDefinition::NamedAreaRuleDefinition() {
m_name = L"";
m_area = AABB::newPermanent(0, 0, 0, 0, 0, 0);
m_area = AABB(0, 0, 0, 0, 0, 0);
}
NamedAreaRuleDefinition::~NamedAreaRuleDefinition() { delete m_area; }
void NamedAreaRuleDefinition::writeAttributes(DataOutputStream* dos,
unsigned int numAttributes) {
GameRuleDefinition::writeAttributes(dos, numAttributes + 7);
@ -18,18 +16,18 @@ void NamedAreaRuleDefinition::writeAttributes(DataOutputStream* dos,
dos->writeUTF(m_name);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
dos->writeUTF(_toString(m_area->x0));
dos->writeUTF(_toString(m_area.x0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
dos->writeUTF(_toString(m_area->y0));
dos->writeUTF(_toString(m_area.y0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
dos->writeUTF(_toString(m_area->z0));
dos->writeUTF(_toString(m_area.z0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
dos->writeUTF(_toString(m_area->x1));
dos->writeUTF(_toString(m_area.x1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
dos->writeUTF(_toString(m_area->y1));
dos->writeUTF(_toString(m_area.y1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
dos->writeUTF(_toString(m_area->z1));
dos->writeUTF(_toString(m_area.z1));
}
void NamedAreaRuleDefinition::addAttribute(const std::wstring& attributeName,
@ -41,31 +39,31 @@ void NamedAreaRuleDefinition::addAttribute(const std::wstring& attributeName,
m_name.c_str());
#endif
} else if (attributeName.compare(L"x0") == 0) {
m_area->x0 = _fromString<int>(attributeValue);
m_area.x0 = _fromString<int>(attributeValue);
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter x0=%f\n",
m_area->x0);
m_area.x0);
} else if (attributeName.compare(L"y0") == 0) {
m_area->y0 = _fromString<int>(attributeValue);
if (m_area->y0 < 0) m_area->y0 = 0;
m_area.y0 = _fromString<int>(attributeValue);
if (m_area.y0 < 0) m_area.y0 = 0;
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter y0=%f\n",
m_area->y0);
m_area.y0);
} else if (attributeName.compare(L"z0") == 0) {
m_area->z0 = _fromString<int>(attributeValue);
m_area.z0 = _fromString<int>(attributeValue);
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter z0=%f\n",
m_area->z0);
m_area.z0);
} else if (attributeName.compare(L"x1") == 0) {
m_area->x1 = _fromString<int>(attributeValue);
m_area.x1 = _fromString<int>(attributeValue);
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter x1=%f\n",
m_area->x1);
m_area.x1);
} else if (attributeName.compare(L"y1") == 0) {
m_area->y1 = _fromString<int>(attributeValue);
if (m_area->y1 < 0) m_area->y1 = 0;
m_area.y1 = _fromString<int>(attributeValue);
if (m_area.y1 < 0) m_area.y1 = 0;
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter y1=%f\n",
m_area->y1);
m_area.y1);
} else if (attributeName.compare(L"z1") == 0) {
m_area->z1 = _fromString<int>(attributeValue);
m_area.z1 = _fromString<int>(attributeValue);
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter z1=%f\n",
m_area->z1);
m_area.z1);
} else {
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}

View file

@ -1,15 +1,15 @@
#pragma once
#include "GameRuleDefinition.h"
#include "../../Minecraft.World/Util/AABB.h"
class NamedAreaRuleDefinition : public GameRuleDefinition {
private:
std::wstring m_name;
AABB* m_area;
AABB m_area;
public:
NamedAreaRuleDefinition();
~NamedAreaRuleDefinition();
virtual void writeAttributes(DataOutputStream* dos,
unsigned int numAttributes);
@ -21,6 +21,6 @@ public:
virtual void addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue);
AABB* getArea() { return m_area; }
AABB* getArea() { return &m_area; }
std::wstring getName() { return m_name; }
};

View file

@ -1,5 +1,7 @@
#include "../../stdafx.h"
#include <thread>
#include <chrono>
#include <cstdlib>
#include <np.h>
// #include <sys/ppu_thread.h>
@ -43,7 +45,7 @@ SonyLeaderboardManager::~SonyLeaderboardManager() {
// 4J-JEV: Wait for thread to stop and hope it doesn't take too long.
long long startShutdown = System::currentTimeMillis();
while (m_threadScoreboard->isRunning()) {
Sleep(1);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
assert((System::currentTimeMillis() - startShutdown) < 16);
}
@ -76,7 +78,8 @@ int SonyLeaderboardManager::scoreboardThreadEntry(LPVOID lpParam) {
}
if ((!needsWriting) && (self->m_eStatsState != eStatsState_Getting)) {
Sleep(50); // 4J-JEV: When we're not reading or writing.
std::this_thread::sleep_for(std::chrono::milliseconds(
50)); // 4J-JEV: When we're not reading or writing.
}
} while ((self->m_running || self->m_eStatsState == eStatsState_Getting ||

View file

@ -1,3 +1,6 @@
#include <thread>
#include <chrono>
#include "../../Minecraft.World/Platform/stdafx.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../Minecraft.World/Util/AABB.h"
@ -246,7 +249,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
// message I could find
pMinecraft->progressRenderer->progressStagePercentage(
g_NetworkManager.GetJoiningReadyPercentage());
Sleep(10);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
if (changedMessage) {
pMinecraft->progressRenderer->progressStagePercentage(100);
@ -268,7 +271,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
// this
while (!app.DLCInstallProcessCompleted() && app.DLCInstallPending() &&
!g_NetworkManager.IsLeavingGame()) {
Sleep(10);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
if (g_NetworkManager.IsLeavingGame()) {
MinecraftServer::HaltServer();
@ -349,7 +352,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
// 4J Stu - We were ticking this way too fast which could cause the
// connection to time out The connections should tick at 20 per second
Sleep(50);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
} while ((IsInSession() && !connection->isStarted() &&
!connection->isClosed() && !g_NetworkManager.IsLeavingGame()) ||
tPack->isLoadingData() ||
@ -449,7 +452,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
// 4J Stu - We were ticking this way too fast which could cause
// the connection to time out The connections should tick at 20
// per second
Sleep(50);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
app.DebugPrintf("<***> %d %d %d %d %d\n", IsInSession(),
!connection->isStarted(),
!connection->isClosed(),
@ -804,8 +807,6 @@ bool CGameNetworkManager::IsNetworkThreadRunning() {
int CGameNetworkManager::RunNetworkGameThreadProc(void* lpParameter) {
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
// as we don't tick the main thread whilst this thread is running
AABB::UseDefaultThreadStorage();
Vec3::UseDefaultThreadStorage();
Compression::UseDefaultThreadStorage();
Tile::CreateNewThreadStorage();
@ -817,7 +818,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc(void* lpParameter) {
while (tPack->isLoadingData() ||
(Minecraft::GetInstance()->skins->needsUIUpdate() ||
ui.IsReloadingSkin())) {
Sleep(1);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
ui.CleanUpSkinReload();
if (app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None) {
@ -852,15 +853,13 @@ int CGameNetworkManager::ServerThreadProc(void* lpParameter) {
param->texturePackId)) {
while ((Minecraft::GetInstance()->skins->needsUIUpdate() ||
ui.IsReloadingSkin())) {
Sleep(1);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
param->levelGen->loadBaseSaveData();
}
}
SetThreadName(-1, "Minecraft Server thread");
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
Compression::UseDefaultThreadStorage();
OldChunkStorage::UseDefaultThreadStorage();
Entity::useSmallIds();
@ -873,8 +872,6 @@ int CGameNetworkManager::ServerThreadProc(void* lpParameter) {
lpParameter); // saveData, app.GetGameHostOption(eGameHostOption_All));
Tile::ReleaseThreadStorage();
AABB::ReleaseThreadStorage();
Vec3::ReleaseThreadStorage();
Level::destroyLightingCache();
if (lpParameter != NULL) delete (NetworkGameInitData*)lpParameter;
@ -885,15 +882,13 @@ int CGameNetworkManager::ServerThreadProc(void* lpParameter) {
int CGameNetworkManager::ExitAndJoinFromInviteThreadProc(void* lpParam) {
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
// as we don't tick the main thread whilst this thread is running
AABB::UseDefaultThreadStorage();
Vec3::UseDefaultThreadStorage();
Compression::UseDefaultThreadStorage();
// app.SetGameStarted(false);
UIScene_PauseMenu::_ExitWorld(NULL);
while (g_NetworkManager.IsInSession()) {
Sleep(1);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
// Xbox should always be online when receiving invites - on PS3 we need to
@ -912,8 +907,6 @@ void CGameNetworkManager::_LeaveGame() {
int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
// as we don't tick the main thread whilst this thread is running
AABB::UseDefaultThreadStorage();
Vec3::UseDefaultThreadStorage();
Compression::UseDefaultThreadStorage();
Minecraft* pMinecraft = Minecraft::GetInstance();
@ -927,7 +920,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
while (app.GetXuiServerAction(ProfileManager.GetPrimaryPad()) !=
eXuiServerAction_Idle &&
!MinecraftServer::serverHalted()) {
Sleep(10);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
eXuiServerAction_PauseServer, (void*)TRUE);
@ -970,7 +963,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
// wait for the current session to end
while (g_NetworkManager.IsInSession()) {
Sleep(1);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
// Reset this flag as the we don't need to know that we only lost the room
@ -1000,7 +993,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
// Wait for all the local players to rejoin the session
while (g_NetworkManager.GetPlayerCount() < numLocalPlayers) {
Sleep(1);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
// Restore the network player of all the server players that are local
@ -1046,14 +1039,14 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
// Make sure that we have transitioned through any joining/creating stages
// so we're actually ready to set to play
while (!s_pPlatformNetworkManager->IsReadyToPlayOrIdle()) {
Sleep(10);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
s_pPlatformNetworkManager->_StartGame();
// Wait until the message box has been closed
while (ui.IsSceneInStack(XUSER_INDEX_ANY, eUIScene_MessageBox)) {
Sleep(10);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
// Start the game again

View file

@ -10,23 +10,19 @@ AreaConstraint::AreaConstraint(int descriptionId, double x0, double y0,
bool contains /*= true*/,
bool restrictsMovement /*=true*/)
: TutorialConstraint(descriptionId) {
messageArea =
AABB::newPermanent(x0 + 2, y0 + 2, z0 + 2, x1 - 2, y1 - 2, z1 - 2);
movementArea = AABB::newPermanent(x0, y0, z0, x1, y1, z1);
messageArea = AABB(x0 + 2, y0 + 2, z0 + 2, x1 - 2, y1 - 2, z1 - 2);
movementArea = AABB(x0, y0, z0, x1, y1, z1);
this->contains = contains;
m_restrictsMovement = restrictsMovement;
}
AreaConstraint::~AreaConstraint() {
delete messageArea;
delete movementArea;
}
bool AreaConstraint::isConstraintSatisfied(int iPad) {
Minecraft* minecraft = Minecraft::GetInstance();
return messageArea->contains(minecraft->localplayers[iPad]->getPos(1)) ==
contains;
// TODO: check if this can be elided
Vec3 ipad_player = minecraft->localplayers[iPad]->getPos(1);
return messageArea.contains(ipad_player) == contains;
}
bool AreaConstraint::isConstraintRestrictive(int iPad) {
@ -37,15 +33,15 @@ bool AreaConstraint::canMoveToPosition(double xo, double yo, double zo,
double xt, double yt, double zt) {
if (!m_restrictsMovement) return true;
Vec3* targetPos = Vec3::newTemp(xt, yt, zt);
Vec3 targetPos(xt, yt, zt);
Minecraft* minecraft = Minecraft::GetInstance();
if (movementArea->contains(targetPos) == contains) {
if (movementArea.contains(targetPos) == contains) {
return true;
}
Vec3* origPos = Vec3::newTemp(xo, yo, zo);
Vec3 origPos(xo, yo, zo);
double currDist = origPos->distanceTo(movementArea);
double targetDist = targetPos->distanceTo(movementArea);
double currDist = origPos.distanceTo(&movementArea);
double targetDist = targetPos.distanceTo(&movementArea);
return targetDist < currDist;
}

View file

@ -6,8 +6,8 @@ class AABB;
class AreaConstraint : public TutorialConstraint {
private:
AABB* movementArea;
AABB* messageArea;
AABB movementArea;
AABB messageArea;
bool contains; // If true we must stay in this area, if false must stay out
// of this area
bool m_restrictsMovement;
@ -18,10 +18,9 @@ public:
AreaConstraint(int descriptionId, double x0, double y0, double z0,
double x1, double y1, double z1, bool contains = true,
bool restrictsMovement = true);
~AreaConstraint();
virtual bool isConstraintSatisfied(int iPad);
virtual bool isConstraintRestrictive(int iPad);
virtual bool canMoveToPosition(double xo, double yo, double zo, double xt,
double yt, double zt);
};
};

View file

@ -12,7 +12,7 @@ AreaHint::AreaHint(eTutorial_Hint id, Tutorial* tutorial,
double x1, double y1, double z1, bool allowFade /*= false*/,
bool contains /*= true*/)
: TutorialHint(id, tutorial, descriptionId, e_Hint_Area, allowFade) {
area = AABB::newPermanent(x0, y0, z0, x1, y1, z1);
area = AABB(x0, y0, z0, x1, y1, z1);
this->contains = contains;
@ -20,14 +20,13 @@ AreaHint::AreaHint(eTutorial_Hint id, Tutorial* tutorial,
m_completeState = completeState;
}
AreaHint::~AreaHint() { delete area; }
int AreaHint::tick() {
Minecraft* minecraft = Minecraft::GetInstance();
Vec3 player_pos = minecraft->player->getPos(1);
if ((m_displayState == e_Tutorial_State_Any ||
m_tutorial->getCurrentState() == m_displayState) &&
m_hintNeeded &&
area->contains(minecraft->player->getPos(1)) == contains) {
m_hintNeeded && area.contains(player_pos) == contains) {
if (m_completeState == e_Tutorial_State_None) {
m_hintNeeded = false;
} else if (m_tutorial->isStateCompleted(m_completeState)) {

View file

@ -6,7 +6,7 @@ class AABB;
class AreaHint : public TutorialHint {
private:
AABB* area;
AABB area;
bool contains; // If true we must stay in this area, if false must stay out
// of this area
@ -21,7 +21,6 @@ public:
eTutorial_State displayState, eTutorial_State completeState,
int descriptionId, double x0, double y0, double z0, double x1,
double y1, double z1, bool allowFade = true, bool contains = true);
~AreaHint();
virtual int tick();
};
};

View file

@ -16,7 +16,7 @@ ChangeStateConstraint::ChangeStateConstraint(
bool contains /*= true*/, bool changeGameMode /*= false*/,
GameType* targetGameMode /*= 0*/)
: TutorialConstraint(-1) {
movementArea = AABB::newPermanent(x0, y0, z0, x1, y1, z1);
movementArea = AABB(x0, y0, z0, x1, y1, z1);
this->contains = contains;
@ -40,7 +40,6 @@ ChangeStateConstraint::ChangeStateConstraint(
}
ChangeStateConstraint::~ChangeStateConstraint() {
delete movementArea;
if (m_sourceStatesCount > 0) delete[] m_sourceStates;
}
@ -85,9 +84,11 @@ void ChangeStateConstraint::tick(int iPad) {
break;
}
}
// TODO: check if this can be elided
Vec3 ipad_player = minecraft->localplayers[iPad]->getPos(1);
if (!m_bHasChanged && inASourceState &&
movementArea->contains(minecraft->localplayers[iPad]->getPos(1)) ==
contains) {
movementArea.contains(ipad_player) == contains) {
m_bHasChanged = true;
m_changedFromState = m_tutorial->getCurrentState();
m_tutorial->changeTutorialState(m_targetState);
@ -125,8 +126,7 @@ void ChangeStateConstraint::tick(int iPad) {
}
}
} else if (m_bHasChanged &&
movementArea->contains(
minecraft->localplayers[iPad]->getPos(1)) != contains) {
movementArea.contains(ipad_player) != contains) {
m_bHasChanged = false;
m_tutorial->changeTutorialState(m_changedFromState);

View file

@ -11,7 +11,7 @@ class GameType;
class ChangeStateConstraint : public TutorialConstraint {
private:
AABB* movementArea;
AABB movementArea;
bool contains; // If true we must stay in this area, if false must stay out
// of this area
bool m_changeGameMode;

View file

@ -434,6 +434,11 @@ void IUIScene_CreativeMenu::staticCtor() {
ITEM(Item::carrotGolden_Id)
ITEM(Item::pumpkinPie_Id)
// 4jcraft: Search
#ifdef ENABLE_JAVA_GUIS
DEF(eCreativeInventory_Search)
#endif
// Tools, Armour and Weapons (Complete)
DEF(eCreativeInventory_ToolsArmourWeapons)
ITEM(Item::compass_Id)
@ -821,6 +826,13 @@ void IUIScene_CreativeMenu::staticCtor() {
specs[eCreativeInventoryTab_Food] =
new TabSpec(L"Food", IDS_GROUPNAME_FOOD, 1, foodGroup);
// 4jcraft
#ifdef ENABLE_JAVA_GUIS
ECreative_Inventory_Groups searchGroup[] = {eCreativeInventory_Search};
specs[eCreativeInventoryTab_Search] =
new TabSpec(L"Search Items", IDS_GROUPNAME_SEARCH, 1, searchGroup);
#endif
ECreative_Inventory_Groups toolsGroup[] = {
eCreativeInventory_ToolsArmourWeapons};
specs[eCreativeInventoryTab_ToolsWeaponsArmor] =
@ -863,7 +875,7 @@ IUIScene_CreativeMenu::IUIScene_CreativeMenu() {
m_bCarryingCreativeItem = false;
m_creativeSlotX = m_creativeSlotY = m_inventorySlotX = m_inventorySlotY = 0;
// 4J JEV - Settup Tabs
// 4J JEV - Setup Tabs
for (int i = 0; i < eCreativeInventoryTab_COUNT; i++) {
m_tabDynamicPos[i] = 0;
m_tabPage[i] = 0;
@ -1488,4 +1500,4 @@ void IUIScene_CreativeMenu::BuildFirework(
}
list->push_back(firework);
}
}

View file

@ -7,20 +7,24 @@ class SimpleContainer;
class IUIScene_CreativeMenu : public virtual IUIScene_AbstractContainerMenu {
public:
// 4J Stu - These map directly to the tabs seenon the screen
// 4J Stu - These map directly to the tabs seen on the screen
enum ECreativeInventoryTabs {
eCreativeInventoryTab_BuildingBlocks = 0,
eCreativeInventoryTab_Decorations,
eCreativeInventoryTab_RedstoneAndTransport,
eCreativeInventoryTab_Materials,
eCreativeInventoryTab_Food,
// 4jcraft: java search tab
#ifdef ENABLE_JAVA_GUIS
eCreativeInventoryTab_Search,
#endif
eCreativeInventoryTab_ToolsWeaponsArmor,
eCreativeInventoryTab_Brewing,
eCreativeInventoryTab_Misc,
eCreativeInventoryTab_COUNT,
};
// 4J Stu - These are logical groupings of items, and be be combined for
// 4J Stu - These are logical groupings of items, and are combined for
// tabs on-screen
enum ECreative_Inventory_Groups {
eCreativeInventory_BuildingBlocks,
@ -29,6 +33,10 @@ public:
eCreativeInventory_Transport,
eCreativeInventory_Materials,
eCreativeInventory_Food,
// 4jcraft
#ifdef ENABLE_JAVA_GUIS
eCreativeInventory_Search,
#endif
eCreativeInventory_ToolsArmourWeapons,
eCreativeInventory_Brewing,
eCreativeInventory_Potions_Basic,
@ -97,7 +105,7 @@ public:
virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld,
std::shared_ptr<Player> player) {} // do nothing
}* itemPickerMenu;
// 4jcraft: changed these two from public to protected for the java UI
static std::vector<std::shared_ptr<ItemInstance> >
categoryGroups[eCreativeInventoryGroupsCount];
@ -148,4 +156,4 @@ protected:
static void BuildFirework(std::vector<std::shared_ptr<ItemInstance> >* list,
uint8_t type, int color, int sulphur,
bool flicker, bool trail, int fadeColor = -1);
};
};

View file

@ -1,3 +1,6 @@
#include <thread>
#include <chrono>
#include "../../Minecraft.World/Platform/stdafx.h"
#include "IUIScene_PauseMenu.h"
#include "UIScene.h"
@ -207,8 +210,6 @@ int IUIScene_PauseMenu::SaveWorldThreadProc(void* lpParameter) {
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
// as we don't tick the main thread whilst this thread is running
AABB::UseDefaultThreadStorage();
Vec3::UseDefaultThreadStorage();
Compression::UseDefaultThreadStorage();
Minecraft* pMinecraft = Minecraft::GetInstance();
@ -221,7 +222,7 @@ int IUIScene_PauseMenu::SaveWorldThreadProc(void* lpParameter) {
while (app.GetXuiServerAction(ProfileManager.GetPrimaryPad()) !=
eXuiServerAction_Idle &&
!MinecraftServer::serverHalted()) {
Sleep(10);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
if (!MinecraftServer::serverHalted() && !app.GetChangingSessionType())
@ -241,8 +242,6 @@ int IUIScene_PauseMenu::SaveWorldThreadProc(void* lpParameter) {
int IUIScene_PauseMenu::ExitWorldThreadProc(void* lpParameter) {
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
// as we don't tick the main thread whilst this thread is running
AABB::UseDefaultThreadStorage();
Vec3::UseDefaultThreadStorage();
Compression::UseDefaultThreadStorage();
// app.SetGameStarted(false);
@ -418,7 +417,7 @@ void IUIScene_PauseMenu::_ExitWorld(void* lpParameter) {
// multiplayer client if host of the game will exit during the clients
// loading to created world.
while (g_NetworkManager.IsNetworkThreadRunning()) {
Sleep(1);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
pMinecraft->setLevel(NULL, exitReasonStringId, nullptr, saveStats);
@ -438,7 +437,7 @@ void IUIScene_PauseMenu::_ExitWorld(void* lpParameter) {
// loads saved data We can't start/join a new game until the session is
// destroyed, so wait for it to be idle again
while (g_NetworkManager.IsInSession()) {
Sleep(1);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
app.SetChangingSessionType(false);

View file

@ -10,7 +10,12 @@ UIControl::UIControl() {
m_controlName = "";
m_isVisible = true;
m_bHidden = false;
m_isValid = false;
m_eControlType = eNoControl;
m_x = 0;
m_y = 0;
m_width = 0;
m_height = 0;
}
bool UIControl::setupControl(UIScene* scene, IggyValuePath* parent,
@ -20,6 +25,7 @@ bool UIControl::setupControl(UIScene* scene, IggyValuePath* parent,
rrbool res =
IggyValuePathMakeNameRef(&m_iggyPath, parent, controlName.c_str());
m_isValid = res ? true : false;
m_nameXPos = registerFastName(L"x");
m_nameYPos = registerFastName(L"y");
@ -28,22 +34,40 @@ bool UIControl::setupControl(UIScene* scene, IggyValuePath* parent,
m_funcSetAlpha = registerFastName(L"SetControlAlpha");
m_nameVisible = registerFastName(L"visible");
F64 fx, fy, fwidth, fheight;
IggyValueGetF64RS(getIggyValuePath(), m_nameXPos, NULL, &fx);
IggyValueGetF64RS(getIggyValuePath(), m_nameYPos, NULL, &fy);
IggyValueGetF64RS(getIggyValuePath(), m_nameWidth, NULL, &fwidth);
IggyValueGetF64RS(getIggyValuePath(), m_nameHeight, NULL, &fheight);
if (m_isValid) {
IggyDatatype controlType = IGGY_DATATYPE__invalid_request;
IggyResult typeResult =
IggyValueGetTypeRS(getIggyValuePath(), 0, NULL, &controlType);
m_isValid = typeResult == IGGY_RESULT_SUCCESS &&
controlType != IGGY_DATATYPE__invalid_request &&
controlType != IGGY_DATATYPE_undefined;
}
m_x = (S32)fx;
m_y = (S32)fy;
m_width = (S32)Math::round(fwidth);
m_height = (S32)Math::round(fheight);
if (m_isValid) {
F64 fx, fy, fwidth, fheight;
IggyValueGetF64RS(getIggyValuePath(), m_nameXPos, NULL, &fx);
IggyValueGetF64RS(getIggyValuePath(), m_nameYPos, NULL, &fy);
IggyValueGetF64RS(getIggyValuePath(), m_nameWidth, NULL, &fwidth);
IggyValueGetF64RS(getIggyValuePath(), m_nameHeight, NULL, &fheight);
m_x = (S32)fx;
m_y = (S32)fy;
m_width = (S32)Math::round(fwidth);
m_height = (S32)Math::round(fheight);
} else {
m_x = 0;
m_y = 0;
m_width = 0;
m_height = 0;
}
return res;
}
void UIControl::ReInit() {
if (!m_isValid) return;
if (m_lastOpacity != 1.0f) {
IggyDataValue result;
IggyDataValue value[2];
@ -78,6 +102,7 @@ S32 UIControl::getHeight() { return m_height; }
void UIControl::setOpacity(float percent) {
if (percent != m_lastOpacity) {
m_lastOpacity = percent;
if (!m_isValid) return;
IggyDataValue result;
IggyDataValue value[2];
@ -99,6 +124,11 @@ void UIControl::setOpacity(float percent) {
void UIControl::setVisible(bool visible) {
if (visible != m_isVisible) {
if (!m_isValid) {
m_isVisible = visible;
return;
}
rrbool succ = IggyValueSetBooleanRS(getIggyValuePath(), m_nameVisible,
NULL, visible);
if (succ)
@ -109,6 +139,8 @@ void UIControl::setVisible(bool visible) {
}
bool UIControl::getVisible() {
if (!m_isValid) return m_isVisible;
rrbool bVisible = false;
IggyResult result = IggyValueGetBooleanRS(getIggyValuePath(), m_nameVisible,

View file

@ -34,6 +34,7 @@ protected:
eUIControlType m_eControlType;
int m_id;
bool m_bHidden; // set by the Remove call
bool m_isValid;
public:
void setControlType(eUIControlType eType) { m_eControlType = eType; }
@ -78,6 +79,7 @@ public:
void setVisible(bool visible);
bool getVisible();
bool isVisible() { return m_isVisible; }
bool isValid() { return m_isValid; }
virtual bool hasFocus() { return false; }

View file

@ -63,6 +63,16 @@ static void RADLINK WarningCallback(void* user_callback_data, Iggy* player,
// IGGY_RESULT_Error_UndefinedEntity = 504,
// IGGY_RESULT_Error_OutOfMemory = 1001,};
if (message != NULL) {
// 4jcraft: Some Linux movie variants do not ship these optional
// hooks/controls. We guard the call sites, so drop the residual Iggy
// warning noise.
if (strstr(message, "LabelGamertag") != NULL ||
strstr(message, "Method SetSafeZone was not a function") != NULL) {
return;
}
}
switch (code) {
case IGGY_RESULT_Warning_CannotSustainFrameRate:
// Ignore warning
@ -2282,4 +2292,3 @@ UIScene* UIController::FindScene(EUIScene sceneType) {
return pScene;
}

View file

@ -19,6 +19,7 @@ UIScene::UIScene(int iPad, UILayer* parentLayer) {
m_bVisible = true;
m_bCanHandleInput = false;
m_bIsReloading = false;
m_hasSetSafeZoneMethod = false;
m_iFocusControl = -1;
m_iFocusChild = 0;
@ -53,6 +54,7 @@ void UIScene::destroyMovie() {
/* Destroy the Iggy player. */
IggyPlayerDestroy(swf);
swf = NULL;
m_hasSetSafeZoneMethod = false;
// Clear out the controls collection (doesn't delete the controls, and they
// get re-setup later)
@ -76,6 +78,7 @@ void UIScene::reloadMovie(bool force) {
// Clear out the controls collection (doesn't delete the controls, and
// they get re-setup later)
m_controls.clear();
m_hasSetSafeZoneMethod = false;
// Clear out all the fast names for the current movie
m_fastNames.clear();
@ -190,6 +193,8 @@ void UIScene::updateSafeZone() {
void UIScene::setSafeZone(S32 safeTop, S32 safeBottom, S32 safeLeft,
S32 safeRight) {
if (!m_hasSetSafeZoneMethod) return;
IggyDataValue result;
IggyDataValue value[4];
@ -230,6 +235,13 @@ bool UIScene::mapElementsAndNames() {
m_funcSetAlpha = registerFastName(L"SetAlpha");
m_funcSetFocus = registerFastName(L"SetFocus");
m_funcHorizontalResizeCheck = registerFastName(L"DoHorizontalResizeCheck");
IggyDatatype safeZoneType = IGGY_DATATYPE__invalid_request;
IggyResult safeZoneResult = IggyValueGetTypeRS(
m_rootPath, m_funcSetSafeZone, NULL, &safeZoneType);
m_hasSetSafeZoneMethod =
safeZoneResult == IGGY_RESULT_SUCCESS &&
safeZoneType == IGGY_DATATYPE_function;
return true;
}
@ -633,7 +645,7 @@ void UIScene::_customDrawSlotControl(CustomDrawData* region, int iPad,
}
glEnable(GL_RESCALE_NORMAL);
glPushMatrix();
Lighting::turnOnGui();
Lighting::turnOn();
glRotatef(120, 1, 0, 0);
glPopMatrix();

View file

@ -72,6 +72,7 @@ private:
bool m_bUpdateOpacity;
bool m_bVisible;
bool m_bCanHandleInput;
bool m_hasSetSafeZoneMethod;
UIScene* m_backScene;
size_t m_callbackUniqueId;

View file

@ -4,6 +4,7 @@
#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "UIScene_AnvilMenu.h"
UIScene_AnvilMenu::UIScene_AnvilMenu(int iPad, void* _initData,
@ -297,11 +298,9 @@ int UIScene_AnvilMenu::KeyboardCompleteCallback(void* lpParam, bool bRes) {
pClass->setIgnoreInput(false);
if (bRes) {
uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(uint16_t));
InputManager.GetText(pchText);
pClass->setEditNameValue((wchar_t*)pchText);
pClass->m_itemName = (wchar_t*)pchText;
std::wstring str = convStringToWstring(InputManager.GetText());
pClass->setEditNameValue(str);
pClass->m_itemName = std::move(str);
pClass->updateItemName();
}
return 0;

View file

@ -549,13 +549,10 @@ int UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback(void* lpParam,
pClass->m_bIgnoreInput = false;
// 4J HEG - No reason to set value if keyboard was cancelled
if (bRes) {
uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(uint16_t));
InputManager.GetText(pchText);
if (pchText[0] != 0) {
pClass->m_editWorldName.setLabel((wchar_t*)pchText);
pClass->m_worldName = (wchar_t*)pchText;
std::wstring str = convStringToWstring(InputManager.GetText());
if (!str.empty()) {
pClass->m_editWorldName.setLabel(str);
pClass->m_worldName = std::move(str);
}
pClass->m_buttonCreateWorld.setEnable(!pClass->m_worldName.empty());
@ -628,9 +625,9 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame() {
bool pccFriendsAllowed = true;
bool bContentRestricted = false;
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed,
&pccFriendsAllowed);
GetAllowedPlayerCreatedContentFlags(ProfileManager.GetPrimaryPad(),
false, &pccAllowed,
&pccFriendsAllowed);
noUGC = !pccAllowed && !pccFriendsAllowed;
@ -934,9 +931,9 @@ int UIScene_CreateWorldMenu::StartGame_SignInReturned(void* pParam,
bool pccAllowed = true;
bool pccFriendsAllowed = true;
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed,
&pccFriendsAllowed);
GetAllowedPlayerCreatedContentFlags(ProfileManager.GetPrimaryPad(),
false, &pccAllowed,
&pccFriendsAllowed);
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
if (isOnlineGame && (noPrivileges || noUGC)) {

View file

@ -141,12 +141,9 @@ int UIScene_DebugCreateSchematic::KeyboardCompleteCallback(void* lpParam,
UIScene_DebugCreateSchematic* pClass =
(UIScene_DebugCreateSchematic*)lpParam;
uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(uint16_t));
InputManager.GetText(pchText);
if (pchText[0] != 0) {
std::wstring value = (wchar_t*)pchText;
const char* text = InputManager.GetText();
if (text[0] != '\0') {
std::wstring value = convStringToWstring(text);
int iVal = 0;
if (!value.empty()) iVal = _fromString<int>(value);
switch (pClass->m_keyboardCallbackControl) {

View file

@ -19,13 +19,13 @@ UIScene_DebugSetCamera::UIScene_DebugSetCamera(int iPad, void* initData,
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft != NULL) {
Vec3* vec = pMinecraft->localplayers[playerNo]->getPos(1.0);
Vec3 vec = pMinecraft->localplayers[playerNo]->getPos(1.0);
currentPosition->m_camX = vec->x;
currentPosition->m_camX = vec.x;
currentPosition->m_camY =
vec->y -
vec.y -
1.62; // pMinecraft->localplayers[playerNo]->getHeadHeight();
currentPosition->m_camZ = vec->z;
currentPosition->m_camZ = vec.z;
currentPosition->m_yRot = pMinecraft->localplayers[playerNo]->yRot;
currentPosition->m_elev = pMinecraft->localplayers[playerNo]->xRot;
@ -119,12 +119,9 @@ void UIScene_DebugSetCamera::handleCheckboxToggled(F64 controlId,
int UIScene_DebugSetCamera::KeyboardCompleteCallback(void* lpParam, bool bRes) {
UIScene_DebugSetCamera* pClass = (UIScene_DebugSetCamera*)lpParam;
uint16_t pchText[2048]; //[128];
ZeroMemory(pchText, 2048 /*128*/ * sizeof(uint16_t));
InputManager.GetText(pchText);
if (pchText[0] != 0) {
std::wstring value = (wchar_t*)pchText;
const char* text = InputManager.GetText();
if (text[0] != '\0') {
std::wstring value = convStringToWstring(text);
double val = 0;
if (!value.empty()) val = _fromString<double>(value);
switch (pClass->m_keyboardCallbackControl) {

View file

@ -4,6 +4,8 @@
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "UIScene_EnchantingMenu.h"
UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void* _initData,
UILayer* parentLayer)
: UIScene_AbstractContainerMenu(iPad, parentLayer) {

View file

@ -1,5 +1,6 @@
#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "UIScene_LaunchMoreOptionsMenu.h"
#define GAME_CREATE_ONLINE_TIMER_ID 0
@ -527,15 +528,13 @@ int UIScene_LaunchMoreOptionsMenu::KeyboardCompleteSeedCallback(void* lpParam,
bool bRes) {
UIScene_LaunchMoreOptionsMenu* pClass =
(UIScene_LaunchMoreOptionsMenu*)lpParam;
pClass->m_bIgnoreInput = false;
// 4J HEG - No reason to set value if keyboard was cancelled
if (bRes) {
uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(uint16_t));
InputManager.GetText(pchText);
pClass->m_editSeed.setLabel((wchar_t*)pchText);
pClass->m_params->seed = (wchar_t*)pchText;
std::wstring str = convStringToWstring(InputManager.GetText());
pClass->m_editSeed.setLabel(str);
pClass->m_params->seed = std::move(str);
}
pClass->m_bIgnoreInput = false;
return 0;
}

View file

@ -1,3 +1,6 @@
#include <thread>
#include <chrono>
#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_LoadOrJoinMenu.h"
@ -837,12 +840,9 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(void* lpParam,
UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)lpParam;
pClass->m_bIgnoreInput = false;
if (bRes) {
std::uint16_t ui16Text[128];
ZeroMemory(ui16Text, 128 * sizeof(std::uint16_t));
InputManager.GetText(ui16Text);
const char* text = InputManager.GetText();
// check the name is valid
if (ui16Text[0] != 0) {
if (text[0] != '\0') {
} else {
pClass->m_bIgnoreInput = false;
pClass->updateTooltips();
@ -2122,7 +2122,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc(void* lpParameter) {
// waiting to dismiss the dialog
break;
}
Sleep(50);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
m_bSaveTransferRunning = false;
return 0;
@ -2271,7 +2271,7 @@ int UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc(void* lpParameter) {
// waiting for dialog to be dismissed
break;
}
Sleep(50);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
return 0;
@ -2322,7 +2322,3 @@ int UIScene_LoadOrJoinMenu::SaveTransferDialogReturned(
}
return 0;
}
#endif

View file

@ -1,5 +1,6 @@
#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "UIScene_SignEntryMenu.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
@ -17,6 +18,7 @@ UIScene_SignEntryMenu::UIScene_SignEntryMenu(int iPad, void* _initData,
SignEntryScreenInput* initData = (SignEntryScreenInput*)_initData;
m_sign = initData->sign;
m_iEditingLine = 0;
m_bConfirmed = false;
m_bIgnoreInput = false;
@ -137,12 +139,10 @@ int UIScene_SignEntryMenu::KeyboardCompleteCallback(void* lpParam, bool bRes) {
// 4J HEG - No reason to set value if keyboard was cancelled
UIScene_SignEntryMenu* pClass = (UIScene_SignEntryMenu*)lpParam;
pClass->m_bIgnoreInput = false;
if (bRes) {
uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(uint16_t));
InputManager.GetText(pchText);
pClass->m_textInputLines[pClass->m_iEditingLine].setLabel(
(wchar_t*)pchText);
if (bRes && pClass->m_iEditingLine >= 0 && pClass->m_iEditingLine < 4) {
std::wstring str = convStringToWstring(InputManager.GetText());
if (str.size() > 15) str.resize(15);
pClass->m_textInputLines[pClass->m_iEditingLine].setLabel(str);
}
return 0;
}

View file

@ -0,0 +1,835 @@
#define GDRAW_ASSERTS
#include "../../../Windows64/Iggy/include/iggy.h"
#include "../../../Windows64/Iggy/include/gdraw.h"
#include "gdraw.h"
#include <GL/gl.h>
#include <GL/glext.h>
#include <SDL2/SDL.h>
#include <string.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
#include <dlfcn.h>
#define true 1
#define false 0
#ifndef _ENABLEIGGY
void* IggyGDrawMallocAnnotated(SINTa size, const char* file, int line) {
(void)file;
(void)line;
return malloc((size_t)size);
}
void IggyGDrawFree(void* ptr) { free(ptr); }
void IggyGDrawSendWarning(Iggy* f, char const* message, ...) {
(void)f;
va_list args;
va_start(args, message);
fprintf(stderr, "[Iggy GDraw Warning] ");
vfprintf(stderr, message, args);
fprintf(stderr, "\n");
va_end(args);
}
void IggyDiscardVertexBufferCallback(void* owner, void* buf) {
(void)owner;
(void)buf;
}
#endif
static void* get_gl_proc(const char* name) {
void* p = SDL_GL_GetProcAddress(name);
if (!p) p = dlsym(RTLD_DEFAULT, name);
if (!p) {
char buf[256];
strncpy(buf, name, sizeof(buf) - 1);
buf[255] = '\0';
char* ext = strstr(buf, "ARB");
if (!ext) ext = strstr(buf, "EXT");
if (ext && ext == buf + strlen(buf) - 3) {
*ext = '\0';
p = SDL_GL_GetProcAddress(buf);
if (!p) p = dlsym(RTLD_DEFAULT, buf);
}
}
return p;
}
#define GDRAW_GL_EXTENSION_LIST \
/* identifier import procname */ \
/* GL_ARB_vertex_buffer_object */ \
GLE(GenBuffers, "GenBuffersARB", GENBUFFERSARB) \
GLE(DeleteBuffers, "DeleteBuffersARB", DELETEBUFFERSARB) \
GLE(BindBuffer, "BindBufferARB", BINDBUFFERARB) \
GLE(BufferData, "BufferDataARB", BUFFERDATAARB) \
GLE(MapBuffer, "MapBufferARB", MAPBUFFERARB) \
GLE(UnmapBuffer, "UnmapBufferARB", UNMAPBUFFERARB) \
GLE(VertexAttribPointer, "VertexAttribPointerARB", VERTEXATTRIBPOINTERARB) \
GLE(EnableVertexAttribArray, "EnableVertexAttribArrayARB", \
ENABLEVERTEXATTRIBARRAYARB) \
GLE(DisableVertexAttribArray, "DisableVertexAttribArrayARB", \
DISABLEVERTEXATTRIBARRAYARB) \
/* GL_ARB_shader_objects */ \
GLE(CreateShader, "CreateShaderObjectARB", CREATESHADEROBJECTARB) \
GLE(DeleteShader, "DeleteObjectARB", DELETEOBJECTARB) \
GLE(ShaderSource, "ShaderSourceARB", SHADERSOURCEARB) \
GLE(CompileShader, "CompileShaderARB", COMPILESHADERARB) \
GLE(GetShaderiv, "GetObjectParameterivARB", GETOBJECTPARAMETERIVARB) \
GLE(GetShaderInfoLog, "GetInfoLogARB", GETINFOLOGARB) \
GLE(CreateProgram, "CreateProgramObjectARB", CREATEPROGRAMOBJECTARB) \
GLE(DeleteProgram, "DeleteObjectARB", DELETEOBJECTARB) \
GLE(AttachShader, "AttachObjectARB", ATTACHOBJECTARB) \
GLE(LinkProgram, "LinkProgramARB", LINKPROGRAMARB) \
GLE(GetUniformLocation, "GetUniformLocationARB", GETUNIFORMLOCATIONARB) \
GLE(UseProgram, "UseProgramObjectARB", USEPROGRAMOBJECTARB) \
GLE(GetProgramiv, "GetObjectParameterivARB", GETOBJECTPARAMETERIVARB) \
GLE(GetProgramInfoLog, "GetInfoLogARB", GETINFOLOGARB) \
GLE(Uniform1i, "Uniform1iARB", UNIFORM1IARB) \
GLE(Uniform4f, "Uniform4fARB", UNIFORM4FARB) \
GLE(Uniform4fv, "Uniform4fvARB", UNIFORM4FVARB) \
/* GL_ARB_vertex_shader */ \
GLE(BindAttribLocation, "BindAttribLocationARB", BINDATTRIBLOCATIONARB) \
/* Missing from WGL but needed by shared code */ \
GLE(Uniform1f, "Uniform1fARB", UNIFORM1FARB) \
/* GL_EXT_framebuffer_object */ \
GLE(GenRenderbuffers, "GenRenderbuffersEXT", GENRENDERBUFFERSEXT) \
GLE(DeleteRenderbuffers, "DeleteRenderbuffersEXT", DELETERENDERBUFFERSEXT) \
GLE(BindRenderbuffer, "BindRenderbufferEXT", BINDRENDERBUFFEREXT) \
GLE(RenderbufferStorage, "RenderbufferStorageEXT", RENDERBUFFERSTORAGEEXT) \
GLE(GenFramebuffers, "GenFramebuffersEXT", GENFRAMEBUFFERSEXT) \
GLE(DeleteFramebuffers, "DeleteFramebuffersEXT", DELETEFRAMEBUFFERSEXT) \
GLE(BindFramebuffer, "BindFramebufferEXT", BINDFRAMEBUFFEREXT) \
GLE(CheckFramebufferStatus, "CheckFramebufferStatusEXT", \
CHECKFRAMEBUFFERSTATUSEXT) \
GLE(FramebufferRenderbuffer, "FramebufferRenderbufferEXT", \
FRAMEBUFFERRENDERBUFFEREXT) \
GLE(FramebufferTexture2D, "FramebufferTexture2DEXT", \
FRAMEBUFFERTEXTURE2DEXT) \
GLE(GenerateMipmap, "GenerateMipmapEXT", GENERATEMIPMAPEXT) \
/* GL_EXT_framebuffer_blit */ \
GLE(BlitFramebuffer, "BlitFramebufferEXT", BLITFRAMEBUFFEREXT) \
/* GL_EXT_framebuffer_multisample */ \
GLE(RenderbufferStorageMultisample, "RenderbufferStorageMultisampleEXT", \
RENDERBUFFERSTORAGEMULTISAMPLEEXT) \
/* <end> */
// Shared .inl
#define gdraw_GLx_(id) gdraw_GL_##id
#define GDRAW_GLx_(id) GDRAW_GL_##id
#define GDRAW_SHADERS "gdraw_gl_shaders.inl"
// GLhandleARB is void* but shader functions use GLuint values.
// homework stolen from gdraw_gl_shared.inl.
#define GDrawGLProgram GLuint
typedef GLuint GLhandle;
typedef gdraw_gl_resourcetype gdraw_resourcetype;
#define GLE(id, import, procname) static PFNGL##procname##PROC gl##id;
GDRAW_GL_EXTENSION_LIST
#undef GLE
typedef const GLubyte*(APIENTRYP PFNGLGETSTRINGIPROC_)(GLenum name,
GLuint index);
static PFNGLGETSTRINGIPROC_ gdraw_glGetStringi = NULL;
typedef void(APIENTRYP PFNGLGENVERTEXARRAYSPROC_)(GLsizei n, GLuint* arrays);
typedef void(APIENTRYP PFNGLBINDVERTEXARRAYPROC_)(GLuint array);
static PFNGLGENVERTEXARRAYSPROC_ gdraw_glGenVertexArrays = NULL;
static PFNGLBINDVERTEXARRAYPROC_ gdraw_glBindVertexArray = NULL;
static GLuint gdraw_vao = 0;
typedef void(APIENTRYP gdraw_vtxattrib_fn)(GLuint, GLint, GLenum, GLboolean,
GLsizei, const void*);
static gdraw_vtxattrib_fn gdraw_real_vtxattrib = NULL;
static GLuint gdraw_screenvbo = 0;
static const void* gdraw_screenvbo_base = NULL;
static size_t gdraw_expected_vbo_size = 0;
typedef void(APIENTRYP gdraw_drawelements_fn)(GLenum mode, GLsizei count,
GLenum type, const void* indices);
static gdraw_drawelements_fn gdraw_real_drawelements = NULL;
static GLuint gdraw_screenibo = 0;
typedef GLuint(APIENTRYP gdraw_createshader_fn)(GLenum);
typedef void(APIENTRYP gdraw_shadersource_fn)(GLuint, GLsizei, const GLchar**,
const GLint*);
typedef void(APIENTRYP gdraw_compileshader_fn)(GLuint);
typedef void(APIENTRYP gdraw_linkprogram_fn)(GLuint);
static gdraw_createshader_fn gdraw_real_createshader = NULL;
static gdraw_shadersource_fn gdraw_real_shadersource = NULL;
static gdraw_compileshader_fn gdraw_real_compileshader = NULL;
static gdraw_linkprogram_fn gdraw_real_linkprogram = NULL;
// some core reject p0
typedef void(APIENTRYP gdraw_useprogram_fn)(GLuint);
static gdraw_useprogram_fn gdraw_real_useprogram = NULL;
static GLuint gdraw_null_program = 0;
typedef void(APIENTRYP gdraw_teximage2d_fn)(GLenum, GLint, GLint, GLsizei,
GLsizei, GLint, GLenum, GLenum,
const void*);
typedef void(APIENTRYP gdraw_texsubimage2d_fn)(GLenum, GLint, GLint, GLint,
GLsizei, GLsizei, GLenum, GLenum,
const void*);
static gdraw_teximage2d_fn gdraw_real_teximage2d = NULL;
static gdraw_texsubimage2d_fn gdraw_real_texsubimage2d = NULL;
#define TRY(ptr, arb, core) \
do { \
void* _p = get_gl_proc(core); \
if (!_p) _p = get_gl_proc(arb); \
*(void**)&(ptr) = _p; \
} while (0)
static void load_extensions(void) {
// gl_shared requires ts shit ugh
#define GLE(id, import, procname) \
gl##id = (PFNGL##procname##PROC)get_gl_proc("gl" import);
GDRAW_GL_EXTENSION_LIST
#undef GLE
TRY(glCreateShader, "glCreateShaderObjectARB", "glCreateShader");
TRY(glDeleteShader, "glDeleteObjectARB", "glDeleteShader");
TRY(glShaderSource, "glShaderSourceARB", "glShaderSource");
TRY(glCompileShader, "glCompileShaderARB", "glCompileShader");
TRY(glGetShaderiv, "glGetObjectParameterivARB", "glGetShaderiv");
TRY(glGetShaderInfoLog, "glGetInfoLogARB", "glGetShaderInfoLog");
TRY(glCreateProgram, "glCreateProgramObjectARB", "glCreateProgram");
TRY(glDeleteProgram, "glDeleteObjectARB", "glDeleteProgram");
TRY(glAttachShader, "glAttachObjectARB", "glAttachShader");
TRY(glLinkProgram, "glLinkProgramARB", "glLinkProgram");
TRY(glGetUniformLocation, "glGetUniformLocationARB",
"glGetUniformLocation");
TRY(glUseProgram, "glUseProgramObjectARB", "glUseProgram");
TRY(glGetProgramiv, "glGetObjectParameterivARB", "glGetProgramiv");
TRY(glGetProgramInfoLog, "glGetInfoLogARB", "glGetProgramInfoLog");
TRY(glUniform1i, "glUniform1iARB", "glUniform1i");
TRY(glUniform4f, "glUniform4fARB", "glUniform4f");
TRY(glUniform4fv, "glUniform4fvARB", "glUniform4fv");
TRY(glUniform1f, "glUniform1fARB", "glUniform1f");
TRY(glBindAttribLocation, "glBindAttribLocationARB",
"glBindAttribLocation");
TRY(glGenBuffers, "glGenBuffersARB", "glGenBuffers");
TRY(glDeleteBuffers, "glDeleteBuffersARB", "glDeleteBuffers");
TRY(glBindBuffer, "glBindBufferARB", "glBindBuffer");
TRY(glBufferData, "glBufferDataARB", "glBufferData");
TRY(glMapBuffer, "glMapBufferARB", "glMapBuffer");
TRY(glUnmapBuffer, "glUnmapBufferARB", "glUnmapBuffer");
TRY(glVertexAttribPointer, "glVertexAttribPointerARB",
"glVertexAttribPointer");
TRY(glEnableVertexAttribArray, "glEnableVertexAttribArrayARB",
"glEnableVertexAttribArray");
TRY(glDisableVertexAttribArray, "glDisableVertexAttribArrayARB",
"glDisableVertexAttribArray");
TRY(glGenRenderbuffers, "glGenRenderbuffersEXT", "glGenRenderbuffers");
TRY(glDeleteRenderbuffers, "glDeleteRenderbuffersEXT",
"glDeleteRenderbuffers");
TRY(glBindRenderbuffer, "glBindRenderbufferEXT", "glBindRenderbuffer");
TRY(glRenderbufferStorage, "glRenderbufferStorageEXT",
"glRenderbufferStorage");
TRY(glGenFramebuffers, "glGenFramebuffersEXT", "glGenFramebuffers");
TRY(glDeleteFramebuffers, "glDeleteFramebuffersEXT",
"glDeleteFramebuffers");
TRY(glBindFramebuffer, "glBindFramebufferEXT", "glBindFramebuffer");
TRY(glCheckFramebufferStatus, "glCheckFramebufferStatusEXT",
"glCheckFramebufferStatus");
TRY(glFramebufferRenderbuffer, "glFramebufferRenderbufferEXT",
"glFramebufferRenderbuffer");
TRY(glFramebufferTexture2D, "glFramebufferTexture2DEXT",
"glFramebufferTexture2D");
TRY(glGenerateMipmap, "glGenerateMipmapEXT", "glGenerateMipmap");
TRY(glBlitFramebuffer, "glBlitFramebufferEXT", "glBlitFramebuffer");
TRY(glRenderbufferStorageMultisample, "glRenderbufferStorageMultisampleEXT",
"glRenderbufferStorageMultisample");
// Save raw pointers before we #define over the names below
gdraw_real_vtxattrib =
(gdraw_vtxattrib_fn)get_gl_proc("glVertexAttribPointer");
gdraw_real_createshader =
(gdraw_createshader_fn)get_gl_proc("glCreateShader");
gdraw_real_shadersource =
(gdraw_shadersource_fn)get_gl_proc("glShaderSource");
gdraw_real_compileshader =
(gdraw_compileshader_fn)get_gl_proc("glCompileShader");
gdraw_real_linkprogram = (gdraw_linkprogram_fn)get_gl_proc("glLinkProgram");
gdraw_real_teximage2d = (gdraw_teximage2d_fn)get_gl_proc("glTexImage2D");
gdraw_real_texsubimage2d =
(gdraw_texsubimage2d_fn)get_gl_proc("glTexSubImage2D");
gdraw_real_useprogram = (gdraw_useprogram_fn)get_gl_proc("glUseProgram");
gdraw_real_drawelements =
(gdraw_drawelements_fn)get_gl_proc("glDrawElements");
gdraw_glGetStringi = (PFNGLGETSTRINGIPROC_)get_gl_proc("glGetStringi");
gdraw_glGenVertexArrays =
(PFNGLGENVERTEXARRAYSPROC_)get_gl_proc("glGenVertexArrays");
gdraw_glBindVertexArray =
(PFNGLBINDVERTEXARRAYPROC_)get_gl_proc("glBindVertexArray");
if (gdraw_glGenVertexArrays && gdraw_glBindVertexArray && gdraw_vao == 0) {
gdraw_glGenVertexArrays(1, &gdraw_vao);
gdraw_glBindVertexArray(gdraw_vao);
}
}
#undef TRY
// rebind vbo
static void clear_renderstate_platform_specific(void) {
if (gdraw_glBindVertexArray && gdraw_vao)
gdraw_glBindVertexArray(gdraw_vao);
}
static void error_msg_platform_specific(const char* msg) {
fprintf(stderr, "[GDraw] %s\n", msg);
}
#define GDRAW_PLATFORM_REPORT_GL_SITE(site) \
do { \
if ((site) != NULL) \
fprintf(stderr, "[GDraw] GL error site: %s\n", (site)); \
} while (0)
#define GDRAW_MULTISAMPLING
// i wish i could improve this function
#ifdef RR_BREAK
#undef RR_BREAK
#endif
#define RR_BREAK() \
do { \
fprintf(stderr, "[GDraw] GL error at %s:%d\n", __FILE__, __LINE__); \
} while (0)
// the magic number that tropical told me
#define GDRAW_MAX_SHADERS 64
static struct {
GLuint handle;
GLenum type;
} gdraw_shader_types[GDRAW_MAX_SHADERS];
static int gdraw_shader_type_count = 0;
static GLenum gdraw_get_shader_type(GLuint shader) {
for (int i = 0; i < gdraw_shader_type_count; i++)
if (gdraw_shader_types[i].handle == shader)
return gdraw_shader_types[i].type;
return GL_FRAGMENT_SHADER;
}
static GLuint gdraw_CreateShaderTracked(GLenum type) {
GLuint h = gdraw_real_createshader(type);
if (h && gdraw_shader_type_count < GDRAW_MAX_SHADERS) {
gdraw_shader_types[gdraw_shader_type_count].handle = h;
gdraw_shader_types[gdraw_shader_type_count].type = type;
gdraw_shader_type_count++;
}
return h;
}
static void gdraw_CompileShaderAndLog(GLuint shader) {
GLint status = 0;
gdraw_real_compileshader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (!status) {
char log[2048];
GLint len = 0;
glGetShaderInfoLog(shader, (GLsizei)sizeof(log) - 1, &len, log);
log[len] = '\0';
fprintf(stderr, "[GDraw GLSL] compile FAILED shader=%u:\n%s\n", shader,
log);
}
}
static void gdraw_LinkProgramAndLog(GLuint program) {
GLint status = 0;
gdraw_real_linkprogram(program);
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (!status) {
char log[2048];
GLint len = 0;
glGetProgramInfoLog(program, (GLsizei)sizeof(log) - 1, &len, log);
log[len] = '\0';
fprintf(stderr, "[GDraw GLSL] link FAILED program=%u:\n%s\n", program,
log);
}
}
#undef glCreateShader
#define glCreateShader gdraw_CreateShaderTracked
// This is the part that turns the old ugly shaders to 330
static char* gdraw_strreplace(char* src, const char* find, const char* rep) {
char* result;
char* pos;
char* base = src;
size_t find_len = strlen(find);
size_t rep_len = strlen(rep);
size_t count = 0;
char* tmp = src;
while ((tmp = strstr(tmp, find))) {
count++;
tmp += find_len;
}
if (!count) return src;
result = (char*)malloc(strlen(src) + count * (rep_len + 1) + 1);
if (!result) return src;
tmp = result;
while ((pos = strstr(src, find))) {
size_t before = (size_t)(pos - src);
memcpy(tmp, src, before);
tmp += before;
memcpy(tmp, rep, rep_len);
tmp += rep_len;
src = pos + find_len;
}
strcpy(tmp, src);
free(base);
return result;
}
static void gdraw_ShaderSourceUpgraded(GLuint shader, GLsizei count,
const GLchar** strings,
const GLint* lengths) {
size_t total = 0;
for (int i = 0; i < count; i++)
total += lengths ? (lengths[i] >= 0 ? (size_t)lengths[i]
: strlen(strings[i]))
: strlen(strings[i]);
char* src = (char*)malloc(total + 1);
if (!src) {
gdraw_real_shadersource(shader, count, strings, lengths);
return;
}
src[0] = '\0';
for (int i = 0; i < count; i++) {
size_t len = lengths ? (lengths[i] >= 0 ? (size_t)lengths[i]
: strlen(strings[i]))
: strlen(strings[i]);
strncat(src, strings[i], len);
}
int is_vert = (gdraw_get_shader_type(shader) == GL_VERTEX_SHADER);
// Strip any existing #version directive as i'll add our own
{
char* vp = strstr(src, "#version");
if (vp) {
char* nl = strchr(vp, '\n');
if (nl)
memmove(vp, nl + 1, strlen(nl + 1) + 1);
else
*vp = '\0';
}
}
// Texture built-ins
src = gdraw_strreplace(src, "texture2DRect", "texture");
src = gdraw_strreplace(src, "texture2D", "texture");
// Attribute -> in
src = gdraw_strreplace(src, "attribute ", "in ");
src = gdraw_strreplace(src, "attribute\t", "in\t");
src = gdraw_strreplace(src, "attribute\n", "in\n");
// Varying -> out (vert) / in (frag)
if (is_vert) {
src = gdraw_strreplace(src, "varying ", "out ");
src = gdraw_strreplace(src, "varying\t", "out\t");
src = gdraw_strreplace(src, "varying\n", "out\n");
} else {
src = gdraw_strreplace(src, "varying ", "in ");
src = gdraw_strreplace(src, "varying\t", "in\t");
src = gdraw_strreplace(src, "varying\n", "in\n");
src = gdraw_strreplace(src, "gl_FragData[0]", "_gdraw_frag_out");
src = gdraw_strreplace(src, "gl_FragColor", "_gdraw_frag_out");
}
const char* header = is_vert
? "#version 330 core\n"
: "#version 330 core\nout vec4 _gdraw_frag_out;\n";
char* patched = (char*)malloc(strlen(header) + strlen(src) + 2);
if (!patched) {
free(src);
gdraw_real_shadersource(shader, count, strings, lengths);
return;
}
strcpy(patched, header);
strcat(patched, src);
free(src);
const GLchar* patched_ptr = (const GLchar*)patched;
gdraw_real_shadersource(shader, 1, &patched_ptr, NULL);
free(patched);
}
#undef glShaderSource
#define glShaderSource gdraw_ShaderSourceUpgraded
// Remap all the deprecated internal formats to their modern equivalents
// (idk why but just the word "swizzle" is cracking me up)
static void gdraw_apply_swizzle(GLenum internal_fmt) {
if (internal_fmt == 0x1906 /* GL_ALPHA */ || internal_fmt == GL_RED) {
GLint sw[4] = {GL_ZERO, GL_ZERO, GL_ZERO, GL_RED};
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, sw);
} else if (internal_fmt == 0x1909 /* GL_LUMINANCE */) {
GLint sw[4] = {GL_RED, GL_RED, GL_RED, GL_ONE};
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, sw);
} else if (internal_fmt == 0x190A /* GL_LUMINANCE_ALPHA */) {
GLint sw[4] = {GL_RED, GL_RED, GL_RED, GL_GREEN};
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, sw);
}
}
static GLenum gdraw_remap_fmt(GLenum fmt) {
switch (fmt) {
case 0x1906:
return GL_RED; // GL_ALPHA
case 0x1909:
return GL_RED; // GL_LUMINANCE
case 0x190A:
return GL_RG; // GL_LUMINANCE_ALPHA
case 0x8033:
return GL_RG; // GL_LUMINANCE4_ALPHA4
case 0x8045:
return GL_R8; // GL_LUMINANCE8
case 0x8048:
return GL_RG8; // GL_LUMINANCE8_ALPHA8
case 0x804F:
return GL_R8; // GL_INTENSITY4
case 0x8050:
return GL_R8; // GL_INTENSITY8
default:
return fmt;
}
}
static void gdraw_TexImage2D(GLenum target, GLint level, GLint ifmt, GLsizei w,
GLsizei h, GLint border, GLenum fmt, GLenum type,
const void* data) {
// ES strictly requires explicitly sized formats & stuff
if (ifmt == GL_RGBA && data == NULL) ifmt = GL_RGBA8;
GLenum new_ifmt = gdraw_remap_fmt((GLenum)ifmt);
GLenum new_fmt = gdraw_remap_fmt(fmt);
gdraw_real_teximage2d(target, level, (GLint)new_ifmt, w, h, border, new_fmt,
type, data);
if (new_ifmt != (GLenum)ifmt) gdraw_apply_swizzle((GLenum)ifmt);
}
static void gdraw_TexSubImage2D(GLenum target, GLint level, GLint xoff,
GLint yoff, GLsizei w, GLsizei h, GLenum fmt,
GLenum type, const void* data) {
GLenum new_fmt = gdraw_remap_fmt(fmt);
gdraw_real_texsubimage2d(target, level, xoff, yoff, w, h, new_fmt, type,
data);
}
#undef glTexImage2D
#define glTexImage2D gdraw_TexImage2D
#undef glTexSubImage2D
#define glTexSubImage2D gdraw_TexSubImage2D
// vbo emu
static void gdraw_ClientVertexAttribPointer(GLuint index, GLint size,
GLenum type, GLboolean normalized,
GLsizei stride,
const void* pointer) {
if (gdraw_glBindVertexArray && gdraw_vao) {
GLint current_vao = 0;
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &current_vao);
if ((GLuint)current_vao != gdraw_vao)
gdraw_glBindVertexArray(gdraw_vao);
}
GLint current_vbo = 0;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &current_vbo);
if (current_vbo != 0 && current_vbo != (GLint)gdraw_screenvbo) {
// no touchies
gdraw_real_vtxattrib(index, size, type, normalized, stride, pointer);
return;
}
if (pointer == NULL) {
gdraw_real_vtxattrib(index, size, type, normalized, stride, pointer);
return;
}
ptrdiff_t offset =
gdraw_screenvbo_base
? ((const char*)pointer - (const char*)gdraw_screenvbo_base)
: -1;
if (gdraw_screenvbo_base == NULL || offset < 0 ||
offset >= (ptrdiff_t)gdraw_expected_vbo_size) {
if (!gdraw_screenvbo) glGenBuffers(1, &gdraw_screenvbo);
glBindBuffer(GL_ARRAY_BUFFER, gdraw_screenvbo);
size_t upload_size = gdraw_expected_vbo_size > 0
? (gdraw_expected_vbo_size + 256)
: 65536;
glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)upload_size, pointer,
GL_STREAM_DRAW);
gdraw_screenvbo_base = pointer;
gdraw_real_vtxattrib(index, size, type, normalized, stride,
(const void*)0);
} else {
glBindBuffer(GL_ARRAY_BUFFER, gdraw_screenvbo);
gdraw_real_vtxattrib(index, size, type, normalized, stride,
(const void*)offset);
}
}
#undef glVertexAttribPointer
#define glVertexAttribPointer gdraw_ClientVertexAttribPointer
// fake ibo
static void hooked_glDrawElements(GLenum mode, GLsizei count, GLenum type,
const void* indices) {
GLint current_ibo = 0;
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &current_ibo);
if (current_ibo == 0 && indices != NULL) {
if (!gdraw_screenibo) glGenBuffers(1, &gdraw_screenibo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gdraw_screenibo);
size_t index_size = (type == GL_UNSIGNED_SHORT) ? 2
: (type == GL_UNSIGNED_BYTE) ? 1
: 4;
glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)(count * index_size),
indices, GL_STREAM_DRAW);
gdraw_real_drawelements(mode, count, type, (const void*)0);
} else {
gdraw_real_drawelements(mode, count, type, indices);
}
}
#define glDrawElements hooked_glDrawElements
// dummy shader for glUseProgram(0) safety
static void gdraw_UseProgramSafe(GLuint program) {
if (!program) {
if (!gdraw_null_program && gdraw_real_useprogram) {
const char* vs =
"#version 330 core\nvoid main(){gl_Position=vec4(0);}";
const char* fs =
"#version 330 core\nout vec4 c;\nvoid main(){c=vec4(0);}";
GLuint v = gdraw_real_createshader(GL_VERTEX_SHADER);
GLuint f = gdraw_real_createshader(GL_FRAGMENT_SHADER);
gdraw_real_shadersource(v, 1, &vs, NULL);
gdraw_real_shadersource(f, 1, &fs, NULL);
gdraw_real_compileshader(v);
gdraw_real_compileshader(f);
gdraw_null_program = glCreateProgram();
glAttachShader(gdraw_null_program, v);
glAttachShader(gdraw_null_program, f);
gdraw_real_linkprogram(gdraw_null_program);
glDeleteShader(v);
glDeleteShader(f);
}
gdraw_real_useprogram(gdraw_null_program);
return;
}
gdraw_real_useprogram(program);
}
#undef glUseProgram
#define glUseProgram gdraw_UseProgramSafe
#undef glCompileShader
#define glCompileShader gdraw_CompileShaderAndLog
#undef glLinkProgram
#define glLinkProgram gdraw_LinkProgramAndLog
static void gdraw_FramebufferRenderbufferSafe(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer) {
static GLuint last_depth_rb = 0;
if (attachment == GL_DEPTH_ATTACHMENT) {
last_depth_rb = renderbuffer;
(glFramebufferRenderbuffer)(target, attachment, renderbuffertarget,
renderbuffer);
} else if (attachment == GL_STENCIL_ATTACHMENT) {
if (renderbuffer == last_depth_rb && renderbuffer != 0) {
// If identical, bind as packed depth-stencil to satisfy strict GLES
// ^ how greedy -n-
(glFramebufferRenderbuffer)(
target, 0x821A /* GL_DEPTH_STENCIL_ATTACHMENT */,
renderbuffertarget, renderbuffer);
} else {
(glFramebufferRenderbuffer)(target, attachment, renderbuffertarget,
renderbuffer);
}
} else {
(glFramebufferRenderbuffer)(target, attachment, renderbuffertarget,
renderbuffer);
}
}
#define glFramebufferRenderbuffer_SAFE gdraw_FramebufferRenderbufferSafe
#define glFramebufferRenderbuffer glFramebufferRenderbuffer_SAFE
#include "../../../Windows64/Iggy/gdraw/gdraw_gl_shared.inl"
#undef glVertexAttribPointer
#define glVertexAttribPointer gdraw_real_vtxattrib
static int hasext_core(const char* name) {
GLint n = 0;
if (!gdraw_glGetStringi) return 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &n);
for (GLint i = 0; i < n; i++) {
const char* e =
(const char*)gdraw_glGetStringi(GL_EXTENSIONS, (GLuint)i);
if (e && strcmp(e, name) == 0) return 1;
}
return 0;
}
static gdraw_draw_indexed_triangles* real_DrawIndexedTriangles = NULL;
static void RADLINK hooked_DrawIndexedTriangles(GDrawRenderState* r,
GDrawPrimitive* prim,
GDrawVertexBuffer* buf,
GDrawStats* stats) {
if (buf == NULL && prim != NULL && prim->vertices != NULL) {
size_t stride = 8;
if (prim->vertex_format == GDRAW_vformat_v2aa)
stride = 16;
else if (prim->vertex_format == GDRAW_vformat_v2tc2)
stride = 16;
else if (prim->vertex_format == GDRAW_vformat_ihud1)
stride = 20;
gdraw_expected_vbo_size = prim->num_vertices * stride;
} else {
gdraw_expected_vbo_size = 0;
}
gdraw_screenvbo_base = NULL; // Force VBO re-upload for each primitive
real_DrawIndexedTriangles(r, prim, buf, stats);
}
static gdraw_filter_quad* real_FilterQuad = NULL;
static void RADLINK hooked_FilterQuad(GDrawRenderState* r, S32 x0, S32 y0,
S32 x1, S32 y1, GDrawStats* stats) {
gdraw_expected_vbo_size = 4 * 20; // 4 vertices, max stride
gdraw_screenvbo_base = NULL;
real_FilterQuad(r, x0, y0, x1, y1, stats);
}
static gdraw_rendering_begin* real_RenderingBegin = NULL;
// stupid hack
static void RADLINK hooked_RenderingBegin(void) {
if (real_RenderingBegin) real_RenderingBegin();
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
OPENGL_CHECK_SITE("hooked_RenderingBegin:post_state");
}
// Creating the context
GDrawFunctions* gdraw_GL_CreateContext(S32 w, S32 h, S32 msaa_samples) {
static const TextureFormatDesc tex_formats[] = {
{IFT_FORMAT_rgba_8888, 1, 1, 4, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE},
{IFT_FORMAT_rgba_4444_LE, 1, 1, 2, GL_RGBA4, GL_RGBA,
GL_UNSIGNED_SHORT_4_4_4_4},
{IFT_FORMAT_rgba_5551_LE, 1, 1, 2, GL_RGB5_A1, GL_RGBA,
GL_UNSIGNED_SHORT_5_5_5_1},
{IFT_FORMAT_la_88, 1, 1, 2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE},
{IFT_FORMAT_la_44, 1, 1, 1, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE},
{IFT_FORMAT_i_8, 1, 1, 1, GL_INTENSITY8, GL_ALPHA, GL_UNSIGNED_BYTE},
{IFT_FORMAT_i_4, 1, 1, 1, GL_INTENSITY4, GL_ALPHA, GL_UNSIGNED_BYTE},
{IFT_FORMAT_l_8, 1, 1, 1, GL_LUMINANCE8, GL_LUMINANCE,
GL_UNSIGNED_BYTE},
{IFT_FORMAT_l_4, 1, 1, 1, GL_LUMINANCE4, GL_LUMINANCE,
GL_UNSIGNED_BYTE},
{IFT_FORMAT_DXT1, 4, 4, 8, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0,
GL_UNSIGNED_BYTE},
{IFT_FORMAT_DXT3, 4, 4, 16, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0,
GL_UNSIGNED_BYTE},
{IFT_FORMAT_DXT5, 4, 4, 16, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0,
GL_UNSIGNED_BYTE},
{0, 0, 0, 0, 0, 0, 0},
};
GLint major = 0, minor = 0;
glGetIntegerv(GL_MAJOR_VERSION, &major);
glGetIntegerv(GL_MINOR_VERSION, &minor);
if (major < 3) {
fprintf(stderr, "[GDraw] GL 3.0 or higher required (got %d.%d)\n",
major, minor);
return NULL;
}
load_extensions();
if (gdraw_glBindVertexArray && gdraw_vao)
gdraw_glBindVertexArray(gdraw_vao);
GDrawFunctions* funcs = create_context(w, h);
if (!funcs) return NULL;
// hook the vtable entries for VBO reset and render state
real_DrawIndexedTriangles = funcs->DrawIndexedTriangles;
funcs->DrawIndexedTriangles = hooked_DrawIndexedTriangles;
real_FilterQuad = funcs->FilterQuad;
funcs->FilterQuad = hooked_FilterQuad;
real_RenderingBegin = funcs->RenderingBegin;
funcs->RenderingBegin = hooked_RenderingBegin;
funcs->ClearID = gdraw_ClearID;
gdraw->tex_formats = tex_formats;
gdraw->has_mapbuffer = false;
gdraw->has_depth24 = true;
gdraw->has_texture_max_level = true;
gdraw->has_packed_depth_stencil = true;
GLint n = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &n);
gdraw->has_conditional_non_power_of_two = (n < 8192);
if (msaa_samples > 1) {
glGetIntegerv(GL_MAX_SAMPLES, &n);
gdraw->multisampling = RR_MIN(msaa_samples, n);
}
opengl_check();
fprintf(stderr, "[GDraw] Context created successfully (%dx%d, msaa=%d)\n",
w, h, msaa_samples);
return funcs;
}
// Custom draw callbacks
void gdraw_GL_BeginCustomDraw_4J(IggyCustomDrawCallbackRegion* region,
F32* matrix) {
// rebind vbo
if (gdraw_glBindVertexArray && gdraw_vao)
gdraw_glBindVertexArray(gdraw_vao);
clear_renderstate();
gdraw_GetObjectSpaceMatrix(matrix, region->o2w, gdraw->projection,
depth_from_id(0), 0);
}
void gdraw_GL_CalculateCustomDraw_4J(IggyCustomDrawCallbackRegion* region,
F32* matrix) {
gdraw_GetObjectSpaceMatrix(matrix, region->o2w, gdraw->projection, 0.0f, 0);
}

View file

@ -1,7 +1,9 @@
#ifndef __RAD_INCLUDE_GDRAW_SDL_H__
#define __RAD_INCLUDE_GDRAW_SDL_H__
#ifndef __LINUX_IGGY_GDRAW_H__
#define __LINUX_IGGY_GDRAW_H__
#include "../../../Windows64/Iggy/include/gdraw.h"
#include "../../../Windows64/Iggy/include/iggy.h"
#ifdef __cplusplus
extern "C" {
#endif
@ -34,4 +36,5 @@ extern void gdraw_GL_DestroyTextureFromResource(GDrawTexture *tex);
#ifdef __cplusplus
}
#endif
#endif // __RAD_INCLUDE_GDRAW_SDL_H__
#endif // __LINUX_IGGY_GDRAW_H__

View file

@ -1,240 +0,0 @@
// Rewrite of gdraw_GLFW to gdraw_SDL
// I hope iggy gets fully implemented rrlllly quickly <3
#define GDRAW_ASSERTS
#include "../../../Windows64/Iggy/include/iggy.h"
#include "../../../Windows64/Iggy/include/gdraw.h"
#include "gdraw_sdl.h"
#include <GL/gl.h>
#include <GL/glext.h>
#include <SDL2/SDL.h>
#include <string.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
#define true 1
#define false 0
// Say hi to sdl
#ifndef _ENABLEIGGY
void *IggyGDrawMallocAnnotated(SINTa size, const char *file, int line)
{
(void)file; (void)line;
return malloc((size_t)size);
}
void IggyGDrawFree(void *ptr)
{
free(ptr);
}
void IggyGDrawSendWarning(Iggy *f, char const *message, ...)
{
(void)f;
va_list args;
va_start(args, message);
fprintf(stderr, "[Iggy GDraw Warning] ");
vfprintf(stderr, message, args);
fprintf(stderr, "\n");
va_end(args);
}
void IggyDiscardVertexBufferCallback(void *owner, void *buf)
{
(void)owner; (void)buf;
}
#endif
// glActiveTexture and glCompressedTexImage2D are core GL 1.3+ on Linux and
// are declared directly in <GL/gl.h>, so they are omitted from this list.
#define GDRAW_GL_EXTENSION_LIST \
/* identifier import procname */ \
/* GL_ARB_vertex_buffer_object */ \
GLE(GenBuffers, "GenBuffersARB", GENBUFFERSARB) \
GLE(DeleteBuffers, "DeleteBuffersARB", DELETEBUFFERSARB) \
GLE(BindBuffer, "BindBufferARB", BINDBUFFERARB) \
GLE(BufferData, "BufferDataARB", BUFFERDATAARB) \
GLE(MapBuffer, "MapBufferARB", MAPBUFFERARB) \
GLE(UnmapBuffer, "UnmapBufferARB", UNMAPBUFFERARB) \
GLE(VertexAttribPointer, "VertexAttribPointerARB", VERTEXATTRIBPOINTERARB) \
GLE(EnableVertexAttribArray, "EnableVertexAttribArrayARB", ENABLEVERTEXATTRIBARRAYARB) \
GLE(DisableVertexAttribArray, "DisableVertexAttribArrayARB", DISABLEVERTEXATTRIBARRAYARB) \
/* GL_ARB_shader_objects */ \
GLE(CreateShader, "CreateShaderObjectARB", CREATESHADEROBJECTARB) \
GLE(DeleteShader, "DeleteObjectARB", DELETEOBJECTARB) \
GLE(ShaderSource, "ShaderSourceARB", SHADERSOURCEARB) \
GLE(CompileShader, "CompileShaderARB", COMPILESHADERARB) \
GLE(GetShaderiv, "GetObjectParameterivARB", GETOBJECTPARAMETERIVARB) \
GLE(GetShaderInfoLog, "GetInfoLogARB", GETINFOLOGARB) \
GLE(CreateProgram, "CreateProgramObjectARB", CREATEPROGRAMOBJECTARB) \
GLE(DeleteProgram, "DeleteObjectARB", DELETEOBJECTARB) \
GLE(AttachShader, "AttachObjectARB", ATTACHOBJECTARB) \
GLE(LinkProgram, "LinkProgramARB", LINKPROGRAMARB) \
GLE(GetUniformLocation, "GetUniformLocationARB", GETUNIFORMLOCATIONARB) \
GLE(UseProgram, "UseProgramObjectARB", USEPROGRAMOBJECTARB) \
GLE(GetProgramiv, "GetObjectParameterivARB", GETOBJECTPARAMETERIVARB) \
GLE(GetProgramInfoLog, "GetInfoLogARB", GETINFOLOGARB) \
GLE(Uniform1i, "Uniform1iARB", UNIFORM1IARB) \
GLE(Uniform4f, "Uniform4fARB", UNIFORM4FARB) \
GLE(Uniform4fv, "Uniform4fvARB", UNIFORM4FVARB) \
/* GL_ARB_vertex_shader */ \
GLE(BindAttribLocation, "BindAttribLocationARB", BINDATTRIBLOCATIONARB) \
/* Missing from WGL but needed by shared code */ \
GLE(Uniform1f, "Uniform1fARB", UNIFORM1FARB) \
/* GL_EXT_framebuffer_object */ \
GLE(GenRenderbuffers, "GenRenderbuffersEXT", GENRENDERBUFFERSEXT) \
GLE(DeleteRenderbuffers, "DeleteRenderbuffersEXT", DELETERENDERBUFFERSEXT) \
GLE(BindRenderbuffer, "BindRenderbufferEXT", BINDRENDERBUFFEREXT) \
GLE(RenderbufferStorage, "RenderbufferStorageEXT", RENDERBUFFERSTORAGEEXT) \
GLE(GenFramebuffers, "GenFramebuffersEXT", GENFRAMEBUFFERSEXT) \
GLE(DeleteFramebuffers, "DeleteFramebuffersEXT", DELETEFRAMEBUFFERSEXT) \
GLE(BindFramebuffer, "BindFramebufferEXT", BINDFRAMEBUFFEREXT) \
GLE(CheckFramebufferStatus, "CheckFramebufferStatusEXT", CHECKFRAMEBUFFERSTATUSEXT) \
GLE(FramebufferRenderbuffer, "FramebufferRenderbufferEXT", FRAMEBUFFERRENDERBUFFEREXT) \
GLE(FramebufferTexture2D, "FramebufferTexture2DEXT", FRAMEBUFFERTEXTURE2DEXT) \
GLE(GenerateMipmap, "GenerateMipmapEXT", GENERATEMIPMAPEXT) \
/* GL_EXT_framebuffer_blit */ \
GLE(BlitFramebuffer, "BlitFramebufferEXT", BLITFRAMEBUFFEREXT) \
/* GL_EXT_framebuffer_multisample */ \
GLE(RenderbufferStorageMultisample, "RenderbufferStorageMultisampleEXT",RENDERBUFFERSTORAGEMULTISAMPLEEXT) \
/* <end> */
#define gdraw_GLx_(id) gdraw_GL_##id
#define GDRAW_GLx_(id) GDRAW_GL_##id
#define GDRAW_SHADERS "gdraw_gl_shaders.inl"
// On Linux, GLhandleARB is void* but shader functions use GLuint values.
// Use GLuint as our handle type, matching the Mac pattern from gdraw_gl_shared.inl.
#define GDrawGLProgram GLuint
typedef GLuint GLhandle;
typedef gdraw_gl_resourcetype gdraw_resourcetype;
// Declare extension function pointers
#define GLE(id, import, procname) static PFNGL##procname##PROC gl##id;
GDRAW_GL_EXTENSION_LIST
#undef GLE
static void load_extensions(void)
{
#define GLE(id, import, procname) \
gl##id = (PFNGL##procname##PROC) SDL_GL_GetProcAddress("gl" import);
GDRAW_GL_EXTENSION_LIST
#undef GLE
}
static void clear_renderstate_platform_specific(void)
{
glDisable(GL_ALPHA_TEST);
}
static void error_msg_platform_specific(const char *msg)
{
fprintf(stderr, "[GDraw SDL] %s\n", msg);
}
#define GDRAW_MULTISAMPLING
// Suppress SIGTRAP from GL debug assertions on Linux
#ifdef RR_BREAK
#undef RR_BREAK
#endif
#define RR_BREAK() \
do { fprintf(stderr, "[GDraw] RR_BREAK suppressed (GL error)\n"); } while(0)
#include "../../../Windows64/Iggy/gdraw/gdraw_gl_shared.inl"
// Context creation and management
GDrawFunctions *gdraw_GL_CreateContext(S32 w, S32 h, S32 msaa_samples)
{
static const TextureFormatDesc tex_formats[] = {
{ IFT_FORMAT_rgba_8888, 1, 1, 4, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_rgba_4444_LE, 1, 1, 2, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 },
{ IFT_FORMAT_rgba_5551_LE, 1, 1, 2, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 },
{ IFT_FORMAT_la_88, 1, 1, 2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_la_44, 1, 1, 1, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_i_8, 1, 1, 1, GL_INTENSITY8, GL_ALPHA, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_i_4, 1, 1, 1, GL_INTENSITY4, GL_ALPHA, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_l_8, 1, 1, 1, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_l_4, 1, 1, 1, GL_LUMINANCE4, GL_LUMINANCE, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_DXT1, 4, 4, 8, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_DXT3, 4, 4, 16, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_DXT5, 4, 4, 16, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0, GL_UNSIGNED_BYTE },
{ 0, 0, 0, 0, 0, 0, 0 },
};
GDrawFunctions *funcs;
const char *s;
GLint n;
// A current SDL2 GL context must be active before calling this, if it doesn't exist, just throw an warning-
s = (const char *) glGetString(GL_EXTENSIONS);
if (!s) {
fprintf(stderr, "[GDraw SDL] glGetString(GL_EXTENSIONS) returned NULL - "
"SDL GL context not current?\n");
assert(s != NULL);
return NULL;
}
// Verify required extensions
if (!hasext(s, "GL_ARB_multitexture") ||
!hasext(s, "GL_ARB_texture_compression") ||
!hasext(s, "GL_ARB_texture_mirrored_repeat") ||
!hasext(s, "GL_ARB_texture_non_power_of_two") ||
!hasext(s, "GL_ARB_vertex_buffer_object") ||
!hasext(s, "GL_EXT_framebuffer_object") ||
!hasext(s, "GL_ARB_shader_objects") ||
!hasext(s, "GL_ARB_vertex_shader") ||
!hasext(s, "GL_ARB_fragment_shader"))
{
fprintf(stderr, "[GDraw SDL] Required GL extensions not available\n");
return NULL;
}
if (!hasext(s, "GL_EXT_framebuffer_multisample") && msaa_samples > 1)
return NULL;
load_extensions();
funcs = create_context(w, h);
if (!funcs)
return NULL;
gdraw->tex_formats = tex_formats;
gdraw->has_mapbuffer = true; // core in ARB_vertex_buffer_object
gdraw->has_depth24 = true;
gdraw->has_texture_max_level = true; // core GL
if (hasext(s, "GL_EXT_packed_depth_stencil"))
gdraw->has_packed_depth_stencil = true;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &n);
gdraw->has_conditional_non_power_of_two = (n < 8192);
if (msaa_samples > 1) {
glGetIntegerv(GL_MAX_SAMPLES, &n);
gdraw->multisampling = RR_MIN(msaa_samples, n);
}
opengl_check();
fprintf(stderr, "[GDraw SDL] Context created successfully (%dx%d, msaa=%d)\n",
w, h, msaa_samples);
return funcs;
}
void gdraw_GL_BeginCustomDraw_4J(IggyCustomDrawCallbackRegion *region, F32 *matrix)
{
clear_renderstate();
gdraw_GetObjectSpaceMatrix(matrix, region->o2w, gdraw->projection, depth_from_id(0), 0);
}
void gdraw_GL_CalculateCustomDraw_4J(IggyCustomDrawCallbackRegion *region, F32 *matrix)
{
gdraw_GetObjectSpaceMatrix(matrix, region->o2w, gdraw->projection, 0.0f, 0);
}

View file

@ -1,135 +1,113 @@
#ifdef __linux__
#include "../stdafx.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#include <dlfcn.h>
#include "4J_Render.h"
#include "../../Minecraft.World/IO/Streams/IntBuffer.h"
#include "../../Minecraft.World/IO/Streams/FloatBuffer.h"
#include "../../Minecraft.World/IO/Streams/ByteBuffer.h"
void LinuxGLLogLightmapState(const char* stage, int textureId, bool scaleLight) {
static int logCount = 0;
if (logCount >= 16) return;
extern C4JRender RenderManager;
++logCount;
#ifdef GLES
extern "C" {
extern void glClearDepthf(float depth);
void glClearDepth(double depth) { glClearDepthf((float)depth); }
void glTexGeni(unsigned int, unsigned int, int) {}
void glTexGenfv(unsigned int, unsigned int, const float*) {}
void glTexCoordPointer(int, unsigned int, int, const void*) {}
void glNormalPointer(unsigned int, int, const void*) {}
void glColorPointer(int, unsigned int, int, const void*) {}
void glVertexPointer(int, unsigned int, int, const void*) {}
void glEndList(void) {}
void glCallLists(int, unsigned int, const void*) {}
}
#endif
static bool loggedSymbols = false;
if (!loggedSymbols) {
loggedSymbols = true;
app.DebugPrintf(
"[linux-lightmap] linuxgl symbols glActiveTexture=%p "
"glClientActiveTexture=%p glMultiTexCoord2f=%p\n",
reinterpret_cast<void*>(::glActiveTexture),
reinterpret_cast<void*>(::glClientActiveTexture),
reinterpret_cast<void*>(::glMultiTexCoord2f));
inline int* getIntPtr(IntBuffer* buf) {
return buf ? (int*)buf->getBuffer() + buf->position() : nullptr;
}
inline void* getBytePtr(ByteBuffer* buf) {
return buf ? (char*)buf->getBuffer() + buf->position() : nullptr;
}
void glGenTextures_4J(IntBuffer* buf) {
if (!buf) return;
int n = buf->limit() - buf->position();
int* dst = getIntPtr(buf);
for (int i = 0; i < n; i++) dst[i] = RenderManager.TextureCreate();
}
void glDeleteTextures_4J(IntBuffer* buf) {
if (!buf) return;
int n = buf->limit() - buf->position();
int* src = getIntPtr(buf);
for (int i = 0; i < n; i++) RenderManager.TextureFree(src[i]);
}
void glTexImage2D_4J(int target, int level, int internalformat, int width,
int height, int border, int format, int type,
ByteBuffer* pixels) {
(void)target;
(void)internalformat;
(void)border;
(void)format;
(void)type;
RenderManager.TextureData(width, height, getBytePtr(pixels), level,
C4JRender::TEXTURE_FORMAT_RxGyBzAw);
}
void glLight_4J(int light, int pname, FloatBuffer* params) {
const float* p = params->_getDataPointer();
int idx = (light == 0x4001) ? 1 : 0;
if (pname == 0x1203)
RenderManager.StateSetLightDirection(idx, p[0], p[1], p[2]);
else if (pname == 0x1201)
RenderManager.StateSetLightColour(idx, p[0], p[1], p[2]);
else if (pname == 0x1200)
RenderManager.StateSetLightAmbientColour(p[0], p[1], p[2]);
}
void glLightModel_4J(int pname, FloatBuffer* params) {
if (pname == 0x0B53) {
const float* p = params->_getDataPointer();
RenderManager.StateSetLightAmbientColour(p[0], p[1], p[2]);
}
GLint activeTexture = 0;
GLint matrixMode = 0;
::glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
::glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
const GLint restoreTexture = activeTexture;
::glActiveTexture(GL_TEXTURE1);
GLint unit1Binding = 0;
::glGetIntegerv(GL_TEXTURE_BINDING_2D, &unit1Binding);
const bool unit1Enabled = (::glIsEnabled(GL_TEXTURE_2D) == GL_TRUE);
GLfloat textureMatrix[16];
::glGetFloatv(GL_TEXTURE_MATRIX, textureMatrix);
::glActiveTexture(restoreTexture);
app.DebugPrintf(
"[linux-lightmap] %s tex=%d scale=%d active=%#x matrixMode=%#x "
"unit1Bound=%d unit1Enabled=%d texMatrix=[%.4f %.4f %.4f %.4f]\n",
stage, textureId, scaleLight ? 1 : 0, activeTexture, matrixMode,
unit1Binding, unit1Enabled ? 1 : 0, textureMatrix[0], textureMatrix[5],
textureMatrix[12], textureMatrix[13]);
}
int glGenTextures() {
GLuint id = 0;
::glGenTextures(1, &id);
return (int)id;
void glFog_4J(int pname, FloatBuffer* params) {
const float* p = params->_getDataPointer();
if (pname == 0x0B66) RenderManager.StateSetFogColour(p[0], p[1], p[2]);
}
void glGenTextures(IntBuffer* buf) {
GLuint id = 0;
::glGenTextures(1, &id);
buf->put((int)id);
buf->flip();
void glGetFloat_4J(int pname, FloatBuffer* params) {
const float* m = RenderManager.MatrixGet(pname);
if (m) memcpy(params->_getDataPointer(), m, 16 * sizeof(float));
}
void glDeleteTextures(int id) {
GLuint uid = (GLuint)id;
::glDeleteTextures(1, &uid);
}
void glDeleteTextures(IntBuffer* buf) {
int id = buf->get(0);
GLuint uid = (GLuint)id;
::glDeleteTextures(1, &uid);
}
void glLight(int light, int pname, FloatBuffer* params) {
::glLightfv((GLenum)light, (GLenum)pname, params->_getDataPointer());
}
void glLightModel(int pname, FloatBuffer* params) {
::glLightModelfv((GLenum)pname, params->_getDataPointer());
}
void glGetFloat(int pname, FloatBuffer* params) {
::glGetFloatv((GLenum)pname, params->_getDataPointer());
}
void glTexGen(int coord, int pname, FloatBuffer* params) {
::glTexGenfv((GLenum)coord, (GLenum)pname, params->_getDataPointer());
}
void glFog(int pname, FloatBuffer* params) {
::glFogfv((GLenum)pname, params->_getDataPointer());
}
void glTexCoordPointer(int size, int type, FloatBuffer* pointer) {
::glTexCoordPointer(size, (GLenum)type, 0, pointer->_getDataPointer());
}
void glNormalPointer(int type, ByteBuffer* pointer) {
::glNormalPointer((GLenum)type, 0, pointer->getBuffer());
}
void glColorPointer(int size, bool normalized, int stride,
ByteBuffer* pointer) {
(void)normalized;
::glColorPointer(size, GL_UNSIGNED_BYTE, stride, pointer->getBuffer());
}
void glVertexPointer(int size, int type, FloatBuffer* pointer) {
::glVertexPointer(size, (GLenum)type, 0, pointer->_getDataPointer());
}
void glEndList(int) { ::glEndList(); }
void glTexImage2D(int target, int level, int internalformat, int width,
int height, int border, int format, int type,
ByteBuffer* pixels) {
void* data = pixels ? pixels->getBuffer() : nullptr;
::glTexImage2D((GLenum)target, level, internalformat, width, height, border,
(GLenum)format, (GLenum)type, data);
}
void glCallLists(IntBuffer* lists) {
void glCallLists_4J(IntBuffer* lists) {
if (!lists) return;
int count = lists->limit() - lists->position();
::glCallLists(count, GL_INT, lists->getBuffer());
int* ids = getIntPtr(lists);
for (int i = 0; i < count; i++) RenderManager.CBuffCall(ids[i], false);
}
void glReadPixels_4J(int x, int y, int w, int h, int f, int t, ByteBuffer* p) {
(void)f;
(void)t;
RenderManager.ReadPixels(x, y, w, h, getBytePtr(p));
}
// dead stubs
void glTexCoordPointer_4J(int, int, FloatBuffer*) {}
void glNormalPointer_4J(int, ByteBuffer*) {}
void glColorPointer_4J(int, bool, int, ByteBuffer*) {}
void glVertexPointer_4J(int, int, FloatBuffer*) {}
void glEndList_4J(int) {}
void glTexGen_4J(int, int, FloatBuffer*) {}
// query objects
#include <dlfcn.h>
static PFNGLGENQUERIESARBPROC _glGenQueriesARB = nullptr;
static PFNGLBEGINQUERYARBPROC _glBeginQueryARB = nullptr;
static PFNGLENDQUERYARBPROC _glEndQueryARB = nullptr;
@ -148,40 +126,41 @@ static void initQueryFuncs() {
RTLD_DEFAULT, "glGetQueryObjectuivARB");
}
void glGenQueriesARB(IntBuffer* buf) {
void glGenQueriesARB_4J(IntBuffer* buf) {
initQueryFuncs();
if (_glGenQueriesARB) {
GLuint id = 0;
_glGenQueriesARB(1, &id);
buf->put((int)id);
buf->flip();
if (_glGenQueriesARB && buf) {
int n = buf->limit() - buf->position();
if (n > 0) _glGenQueriesARB(n, (GLuint*)getIntPtr(buf));
}
}
void glBeginQueryARB(int target, int id) {
void glBeginQueryARB_4J(int target, int id) {
initQueryFuncs();
if (_glBeginQueryARB) _glBeginQueryARB((GLenum)target, (GLuint)id);
}
void glEndQueryARB(int target) {
void glEndQueryARB_4J(int target) {
initQueryFuncs();
if (_glEndQueryARB) _glEndQueryARB((GLenum)target);
}
void glGetQueryObjectuARB(int id, int pname, IntBuffer* params) {
void glGetQueryObjectuARB_4J(int id, int pname, IntBuffer* params) {
initQueryFuncs();
if (_glGetQueryObjectuivARB) {
GLuint val = 0;
_glGetQueryObjectuivARB((GLuint)id, (GLenum)pname, &val);
params->put((int)val);
params->flip();
}
if (_glGetQueryObjectuivARB && params)
// LWJGL does not change limits/positions during these calls, it
// reads/writes exactly at pointer!!
_glGetQueryObjectuivARB((GLuint)id, (GLenum)pname,
(GLuint*)getIntPtr(params));
}
void glReadPixels(int x, int y, int width, int height, int format, int type,
ByteBuffer* pixels) {
::glReadPixels(x, y, width, height, (GLenum)format, (GLenum)type,
pixels->getBuffer());
void glGetFloat(int pname, FloatBuffer* params) {
glGetFloat_4J(pname, params);
}
#endif
void LinuxGLLogLightmapState(const char* stage, int textureId,
bool scaleLight) {
static int logCount = 0;
if (logCount >= 16) return;
++logCount;
fprintf(stderr, "[linux-lightmap] %s tex=%d scale=%d\n", stage, textureId,
scaleLight ? 1 : 0);
}
#endif

View file

@ -5,7 +5,6 @@
#include <assert.h>
// #include <system_service.h>
#include <codecvt>
#if defined(__linux__) && defined(__GLIBC__)
#include <signal.h>
#include <execinfo.h>
@ -659,16 +658,6 @@ void CleanupDevice() {
}
#endif
int StartMinecraftThreadProc(void* lpParameter) {
Vec3::UseDefaultThreadStorage();
AABB::UseDefaultThreadStorage();
Tesselator::CreateNewThreadStorage(1024 * 1024);
RenderManager.InitialiseContext();
Minecraft::start(std::wstring(), std::wstring());
delete Tesselator::getInstance();
return 0;
}
int main(int argc, const char* argv[]) {
#if defined(__linux__) && defined(__GLIBC__)
struct sigaction sa;
@ -774,8 +763,6 @@ int main(int argc, const char* argv[]) {
// Initialise TLS for tesselator, for this main thread
Tesselator::CreateNewThreadStorage(1024 * 1024);
// Initialise TLS for AABB and Vec3 pools, for this main thread
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
Compression::CreateNewThreadStorage();
OldChunkStorage::CreateNewThreadStorage();
Level::enableLightingCache();
@ -954,9 +941,6 @@ int main(int argc, const char* argv[]) {
}
// Fix for #7318 - Title crashes after short soak in the leaderboards
// menu A memory leak was caused because the icon renderer kept creating
// new Vec3's because the pool wasn't reset
Vec3::resetPool();
} // end game loop
// Graceful shutdown: destroy GL context and GLFW before any C++ dtors run.
@ -1053,7 +1037,7 @@ void FreeRichPresenceStrings() {
vRichPresenceStrings.clear();
}
#if defined(MEMORY_TRACKING)
#if 0 // #ifdef MEMORY_TRACKING
int totalAllocGen = 0;
std::unordered_map<int, int> allocCounts;

View file

@ -1,12 +1,8 @@
#include "../../../Minecraft.World/Platform/stdafx.h"
#include "Linux_UIController.h"
// Temp
#include "../../Minecraft.h"
#include "../../Textures/Textures.h"
// GDraw GL backend for Linux
#include "Iggy/gdraw/gdraw_sdl.h"
#include "Iggy/gdraw/gdraw.h"
ConsoleUIController ui;
@ -22,14 +18,12 @@ static void restoreFixedFunctionStateAfterIggy() {
glClientActiveTexture(GL_TEXTURE1);
glActiveTexture(GL_TEXTURE1);
glDisable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glClientActiveTexture(GL_TEXTURE0);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
@ -54,7 +48,7 @@ void ConsoleUIController::init(S32 w, S32 h) {
gdraw_GL_SetResourceLimits(GDRAW_GL_RESOURCE_texture, 5000,
128 * 1024 * 1024);
gdraw_GL_SetResourceLimits(GDRAW_GL_RESOURCE_rendertarget, 10,
32 * 1024 * 1024);
64 * 1024 * 1024);
IggySetGDraw(gdraw_funcs);
#endif

View file

@ -254,6 +254,14 @@ RADEXPFUNC inline void* RADEXPLINK IggyPerfmonCreate(
}
RADEXPFUNC inline void RADEXPLINK IggyInstallPerfmon(void* perfmon) { STUBBED; }
RADEXPFUNC inline IggyResult RADEXPLINK IggyValueGetTypeRS(IggyValuePath* var,
IggyName sub_name,
char const* sub_name_utf8,
IggyDatatype* result) {
STUBBED;
return IGGY_RESULT_SUCCESS;
}
// GDraw memory/warning functions are defined in gdraw_glfw.c (C linkage)
// Juicey you stupid idiot do NOT define them here

View file

@ -306,28 +306,6 @@ static inline ULONG TryEnterCriticalSection(
return pthread_mutex_trylock(CriticalSection) == 0;
}
// https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-tlsalloc
static inline DWORD TlsAlloc(VOID) {
pthread_key_t key;
if (pthread_key_create(&key, NULL) == 0) return key;
return TLS_OUT_OF_INDEXES;
}
// https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-tlsfree
static inline BOOL TlsFree(DWORD dwTlsIndex) {
return pthread_key_delete(dwTlsIndex) == 0;
}
// https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-tlsgetvalue
static inline LPVOID TlsGetValue(DWORD dwTlsIndex) {
return pthread_getspecific(dwTlsIndex);
}
// https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-tlssetvalue
static inline BOOL TlsSetValue(DWORD dwTlsIndex, LPVOID lpTlsValue) {
return pthread_setspecific(dwTlsIndex, lpTlsValue) == 0;
}
// https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-globalmemorystatus
static inline VOID GlobalMemoryStatus(LPMEMORYSTATUS lpBuffer) {
// TODO: Parse /proc/meminfo and set lpBuffer based on that. Probably will
@ -336,17 +314,7 @@ static inline VOID GlobalMemoryStatus(LPMEMORYSTATUS lpBuffer) {
static inline DWORD GetLastError(VOID) { return errno; }
static inline VOID Sleep(DWORD dwMilliseconds) {
struct timespec ts;
ts.tv_nsec = (dwMilliseconds * 1000000) % 1000000000;
ts.tv_sec = dwMilliseconds / 1000;
int ret;
do {
ret = nanosleep(&ts, &ts);
} while (ret == -1 && errno == EINTR);
}
#ifdef __LP64__
static inline LONG64 InterlockedCompareExchangeRelease64(
LONG64 volatile* Destination, LONG64 Exchange, LONG64 Comperand) {
LONG64 expected = Comperand;
@ -354,6 +322,15 @@ static inline LONG64 InterlockedCompareExchangeRelease64(
__ATOMIC_RELEASE, __ATOMIC_RELAXED);
return expected;
}
#else
static inline LONG64 InterlockedCompareExchangeRelease(
LONG volatile* Destination, LONG Exchange, LONG Comperand) {
LONG expected = Comperand;
__atomic_compare_exchange_n(Destination, &expected, Exchange, false,
__ATOMIC_RELEASE, __ATOMIC_RELAXED);
return expected;
}
#endif
// internal helper: convert time_t to FILETIME (100ns intervals since
// 1601-01-01)

View file

@ -57,6 +57,10 @@ static RADINLINE void break_on_err(GLint e)
#endif
}
#ifndef GDRAW_PLATFORM_REPORT_GL_SITE
#define GDRAW_PLATFORM_REPORT_GL_SITE(site) ((void)0)
#endif
static void report_err(GLint e)
{
break_on_err(e);
@ -74,17 +78,31 @@ static void eat_gl_err(void)
while (glGetError() != GL_NO_ERROR);
}
static void opengl_check_site(const char *site);
static void opengl_check(void)
{
opengl_check_site(NULL);
}
static void opengl_check_site(const char *site)
{
#ifdef _DEBUG
GLint e = glGetError();
if (e != GL_NO_ERROR) {
GDRAW_PLATFORM_REPORT_GL_SITE(site);
report_err(e);
eat_gl_err();
}
#else
(void) site;
#endif
}
#ifndef OPENGL_CHECK_SITE
#define OPENGL_CHECK_SITE(site) opengl_check_site(site)
#endif
static U32 is_pow2(S32 n)
{
return ((U32) n & (U32) (n-1)) == 0;
@ -635,6 +653,90 @@ static void RADLINK gdraw_DescribeVertexBuffer(GDrawVertexBuffer *vbuf, GDraw_Ve
// Create/free (or cache) render targets
//
#ifdef __linux__
typedef struct
{
S32 free_count;
S32 live_count;
S32 locked_count;
S32 dead_count;
S32 pinned_count;
S32 user_owned_count;
S32 alloc_count;
} GDrawHandleStateCounts;
enum
{
GDRAW_RT_DIAG_color_memory = 1 << 0,
GDRAW_RT_DIAG_color_handles = 1 << 1,
GDRAW_RT_DIAG_cache_bitmap = 1 << 2,
GDRAW_RT_DIAG_stack_depth = 1 << 3,
GDRAW_RT_DIAG_empty_request = 1 << 4,
};
static U32 gdraw_rt_diag_emitted = 0;
static void gdraw_CountHandleStates(GDrawHandleCache *cache,
GDrawHandleStateCounts *counts)
{
S32 i;
counts->free_count = 0;
counts->live_count = 0;
counts->locked_count = 0;
counts->dead_count = 0;
counts->pinned_count = 0;
counts->user_owned_count = 0;
counts->alloc_count = 0;
if (!cache)
return;
for (i = 0; i < cache->max_handles; ++i) {
switch (cache->handle[i].state) {
case GDRAW_HANDLE_STATE_free: ++counts->free_count; break;
case GDRAW_HANDLE_STATE_live: ++counts->live_count; break;
case GDRAW_HANDLE_STATE_locked: ++counts->locked_count; break;
case GDRAW_HANDLE_STATE_dead: ++counts->dead_count; break;
case GDRAW_HANDLE_STATE_pinned: ++counts->pinned_count; break;
case GDRAW_HANDLE_STATE_user_owned: ++counts->user_owned_count; break;
case GDRAW_HANDLE_STATE_alloc: ++counts->alloc_count; break;
default: break;
}
}
}
static void gdraw_ReportHandleCacheDiag(char const *label,
GDrawHandleCache *cache,
U32 once_bit,
S32 req_w,
S32 req_h)
{
GDrawHandleStateCounts counts;
if (gdraw_rt_diag_emitted & once_bit)
return;
gdraw_rt_diag_emitted |= once_bit;
gdraw_CountHandleStates(cache, &counts);
IggyGDrawSendWarning(NULL,
"GDraw[%s] diag: frame=%dx%d tile=%dx%d padded=%dx%d req=%dx%d depth=%d bytes_free=%d total_bytes=%d handles free=%d live=%d locked=%d dead=%d pinned=%d user=%d alloc=%d",
label,
gdraw->frametex_width, gdraw->frametex_height,
gdraw->tw, gdraw->th,
gdraw->tpw, gdraw->tph,
req_w, req_h,
(int) (gdraw->cur - gdraw->frame),
cache ? cache->bytes_free : 0,
cache ? cache->total_bytes : 0,
counts.free_count, counts.live_count, counts.locked_count,
counts.dead_count, counts.pinned_count, counts.user_owned_count,
counts.alloc_count);
}
#else
#define gdraw_ReportHandleCacheDiag(label, cache, once_bit, req_w, req_h) \
((void) 0)
#endif
static GDrawHandle *get_rendertarget_texture(int width, int height, void *owner, GDrawStats *gstats)
{
S32 size;
@ -678,13 +780,17 @@ static GDrawHandle *get_color_rendertarget(GDrawStats *gstats)
// ran out of RTs, allocate a new one
size = gdraw->frametex_width * gdraw->frametex_height * 4;
if (gdraw->rendertargets.bytes_free < size) {
IggyGDrawSendWarning(NULL, "GDraw exceeded available rendertarget memory");
gdraw_ReportHandleCacheDiag("rt-color-memory", &gdraw->rendertargets,
GDRAW_RT_DIAG_color_memory, gdraw->tpw, gdraw->tph);
IggyGDrawSendWarning(NULL, "GDraw[rt-color] exceeded available rendertarget memory");
return NULL;
}
t = gdraw_HandleCacheAllocateBegin(&gdraw->rendertargets);
if (!t) {
IggyGDrawSendWarning(NULL, "GDraw exceeded available rendertarget handles");
gdraw_ReportHandleCacheDiag("rt-color-handles", &gdraw->rendertargets,
GDRAW_RT_DIAG_color_handles, gdraw->tpw, gdraw->tph);
IggyGDrawSendWarning(NULL, "GDraw[rt-color] exceeded available rendertarget handles");
return t;
}
@ -992,25 +1098,31 @@ static rrbool RADLINK gdraw_TextureDrawBufferBegin(gswf_recti *region, gdraw_tex
GDrawHandle *t;
int k;
if (gdraw->tw == 0 || gdraw->th == 0) {
IggyGDrawSendWarning(NULL, "GDraw got a request for an empty rendertarget");
gdraw_ReportHandleCacheDiag("rt-empty", &gdraw->rendertargets,
GDRAW_RT_DIAG_empty_request, region->x1 - region->x0, region->y1 - region->y0);
IggyGDrawSendWarning(NULL, "GDraw[rt-stack] got a request for an empty rendertarget");
return false;
}
if (n >= &gdraw->frame[MAX_RENDER_STACK_DEPTH]) {
IggyGDrawSendWarning(NULL, "GDraw rendertarget nesting exceeded MAX_RENDER_STACK_DEPTH");
gdraw_ReportHandleCacheDiag("rt-stack-depth", &gdraw->rendertargets,
GDRAW_RT_DIAG_stack_depth, region->x1 - region->x0, region->y1 - region->y0);
IggyGDrawSendWarning(NULL, "GDraw[rt-stack] rendertarget nesting exceeded MAX_RENDER_STACK_DEPTH");
return false;
}
if (owner) {
t = get_rendertarget_texture(region->x1 - region->x0, region->y1 - region->y0, owner, gstats);
if (!t) {
IggyGDrawSendWarning(NULL, "GDraw ran out of rendertargets for cacheAsBItmap");
gdraw_ReportHandleCacheDiag("rt-cacheAsBitmap", gdraw->texturecache,
GDRAW_RT_DIAG_cache_bitmap, region->x1 - region->x0, region->y1 - region->y0);
IggyGDrawSendWarning(NULL, "GDraw[rt-cacheAsBitmap] ran out of rendertargets");
return false;
}
} else {
t = get_color_rendertarget(gstats);
if (!t) {
IggyGDrawSendWarning(NULL, "GDraw ran out of rendertargets");
IggyGDrawSendWarning(NULL, "GDraw[rt-color] ran out of rendertargets");
return false;
}
}
@ -1355,18 +1467,18 @@ static int set_render_state(GDrawRenderState *r, S32 vformat, const int **ovvars
}
use_lazy_shader(prg);
opengl_check();
OPENGL_CHECK_SITE("set_render_state:use_lazy_shader");
fvars = prg->vars[0];
vvars = prg->vars[1];
if (vformat == GDRAW_vformat_ihud1) {
F32 wv[2][4] = { 1.0f/960,0,0,-1.0, 0,-1.0f/540,0,+1.0 };
glUniform4fv(vvars[VAR_ihudv_worldview], 2, wv[0]);
opengl_check();
OPENGL_CHECK_SITE("set_render_state:ihud_worldview");
glUniform4fv(vvars[VAR_ihudv_material], p->uniform_count, p->uniforms);
opengl_check();
OPENGL_CHECK_SITE("set_render_state:ihud_material");
glUniform1f(vvars[VAR_ihudv_textmode], p->drawprim_mode ? 0.0f : 1.0f);
opengl_check();
OPENGL_CHECK_SITE("set_render_state:ihud_textmode");
} else {
// set vertex shader constants
@ -1393,7 +1505,7 @@ static int set_render_state(GDrawRenderState *r, S32 vformat, const int **ovvars
// texture stuff
set_texture(0, r->tex[0]);
opengl_check();
OPENGL_CHECK_SITE("set_render_state:set_texture0");
if (r->tex[0] && gdraw->has_conditional_non_power_of_two && ((GDrawHandle*) r->tex[0])->handle.tex.nonpow2) {
// only wrap mode allowed in conditional nonpow2 is clamp; this should
@ -1490,7 +1602,7 @@ static int set_render_state(GDrawRenderState *r, S32 vformat, const int **ovvars
else
glDepthMask(GL_FALSE);
opengl_check();
OPENGL_CHECK_SITE("set_render_state:final");
if (ovvars)
*ovvars = vvars;
@ -1611,7 +1723,7 @@ static void RADLINK gdraw_DrawIndexedTriangles(GDrawRenderState *r, GDrawPrimiti
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
opengl_check();
OPENGL_CHECK_SITE("gdraw_DrawIndexedTriangles:final");
tag_resources(vb, r->tex[0], r->tex[1]);
}
@ -1628,33 +1740,33 @@ static void do_screen_quad(gswf_recti *s, F32 *tc, const int *vvars, GDrawStats
F32 vert[4][4];
F32 world[2*4];
opengl_check();
OPENGL_CHECK_SITE("do_screen_quad:begin");
vert[0][0] = px0; vert[0][1] = py0; vert[0][2] = s0; vert[0][3] = t0;
vert[1][0] = px1; vert[1][1] = py0; vert[1][2] = s1; vert[1][3] = t0;
vert[2][0] = px1; vert[2][1] = py1; vert[2][2] = s1; vert[2][3] = t1;
vert[3][0] = px0; vert[3][1] = py1; vert[3][2] = s0; vert[3][3] = t1;
opengl_check();
OPENGL_CHECK_SITE("do_screen_quad:after_vertices");
gdraw_PixelSpace(world);
world[2] = depth;
set_world_projection(vvars, world);
opengl_check();
OPENGL_CHECK_SITE("do_screen_quad:after_projection");
set_vertex_format(GDRAW_vformat_v2tc2, vert[0]);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
opengl_check();
OPENGL_CHECK_SITE("do_screen_quad:before_draw");
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
reset_vertex_format(GDRAW_vformat_v2tc2);
opengl_check();
OPENGL_CHECK_SITE("do_screen_quad:after_draw");
gstats->nonzero_flags |= GDRAW_STATS_batches;
gstats->num_batches += 1;
gstats->drawn_vertices += 4;
gstats->drawn_indices += 6;
opengl_check();
OPENGL_CHECK_SITE("do_screen_quad:final");
}
#ifdef GDRAW_FEWER_CLEARS
@ -1805,7 +1917,7 @@ static void RADLINK gdraw_FilterQuad(GDrawRenderState *r, S32 x0, S32 y0, S32 x1
glColorMask(1,1,1,1);
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
opengl_check();
OPENGL_CHECK_SITE("gdraw_FilterQuad:pre_filter");
if (r->blend_mode == GDRAW_BLEND_filter) {
switch (r->filter) {

View file

@ -772,8 +772,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// Initialise TLS for tesselator, for this main thread
Tesselator::CreateNewThreadStorage(1024 * 1024);
// Initialise TLS for AABB and Vec3 pools, for this main thread
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
Compression::CreateNewThreadStorage();
OldChunkStorage::CreateNewThreadStorage();
Level::enableLightingCache();
@ -918,9 +916,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
// Fix for #7318 - Title crashes after short soak in the leaderboards
// menu A memory leak was caused because the icon renderer kept creating
// new Vec3's because the pool wasn't reset
Vec3::resetPool();
}
// Free resources, unregister custom classes, and exit.

View file

@ -5,8 +5,8 @@
#pragma once
//#include <xtl.h>
//#include <xboxmath.h>
// #include <xtl.h>
// #include <xboxmath.h>
#define __STR2__(x) #x
#define __STR1__(x) __STR2__(x)
@ -39,6 +39,7 @@ using namespace DirectX;
#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
#endif
#include "../../Minecraft.World/Platform/x64headers/extraX64.h"
#include <memory>

View file

@ -13,30 +13,32 @@ class FloatBuffer;
class IntBuffer;
class ByteBuffer;
void glGenTextures(IntBuffer *);
void glGenTextures(IntBuffer*);
int glGenTextures();
void glDeleteTextures(IntBuffer *);
void glDeleteTextures(IntBuffer*);
void glDeleteTextures(int);
void glLight(int, int, FloatBuffer *);
void glLightModel(int, FloatBuffer *);
void glGetFloat(int, FloatBuffer *);
void glTexGen(int, int, FloatBuffer *);
void glFog(int, FloatBuffer *);
void glTexCoordPointer(int, int, FloatBuffer *);
void glNormalPointer(int, ByteBuffer *);
void glColorPointer(int, bool, int, ByteBuffer *);
void glVertexPointer(int, int, FloatBuffer *);
void glEndList(int);
void glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer *);
void glCallLists(IntBuffer *);
void glGenQueriesARB(IntBuffer *);
void glLight(int, int, FloatBuffer*);
void glLightModel(int, FloatBuffer*);
void glGetFloat(int, FloatBuffer*);
void glTexGen(int, int, FloatBuffer*);
void glFog(int, FloatBuffer*);
void glTexCoordPointer(int, int, FloatBuffer*);
void glNormalPointer(int, ByteBuffer*);
void glColorPointer(int, bool, int, ByteBuffer*);
void glVertexPointer(int, int, FloatBuffer*);
void glEndList_4J(int vertexCount = 0);
void glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer*);
void glCallLists(IntBuffer*);
void glGenQueriesARB(IntBuffer*);
void glBeginQueryARB(int, int);
void glEndQueryARB(int);
void glGetQueryObjectuARB(int, int, IntBuffer *);
void glReadPixels(int, int, int, int, int, int, ByteBuffer *);
void glGetQueryObjectuARB(int, int, IntBuffer*);
void glReadPixels(int, int, int, int, int, int, ByteBuffer*);
void LinuxGLLogLightmapState(const char* stage, int textureId, bool scaleLight);
void LinuxLogStubLightmapProbe();
#else
const int GL_BYTE = 0;
@ -54,13 +56,9 @@ const int GL_NORMALIZE = 0;
const int GL_RESCALE_NORMAL = 0;
const int GL_SMOOTH = 0;
const int GL_FLAT = 0;
const int GL_RGBA = 0;
const int GL_BGRA = 1;
const int GL_BGR = 0;
@ -83,73 +81,73 @@ const int GL_TEXTURE1 = 0;
const int GL_TEXTURE0 = 1;
void glFlush();
void glTexGeni(int,int,int);
void glTexGen(int,int,FloatBuffer *);
void glReadPixels(int,int, int, int, int, int, ByteBuffer *);
void glTexGeni(int, int, int);
void glTexGen(int, int, FloatBuffer*);
void glReadPixels(int, int, int, int, int, int, ByteBuffer*);
void glClearDepth(double);
void glCullFace(int);
void glDeleteLists(int,int);
void glGenTextures(IntBuffer *);
void glDeleteLists(int, int);
void glGenTextures(IntBuffer*);
int glGenTextures();
int glGenLists(int);
void glLight(int, int,FloatBuffer *);
void glLightModel(int, FloatBuffer *);
void glGetFloat(int a, FloatBuffer *b);
void glLight(int, int, FloatBuffer*);
void glLightModel(int, FloatBuffer*);
void glGetFloat(int a, FloatBuffer* b);
void glTexCoordPointer(int, int, int, int);
void glTexCoordPointer(int, int, FloatBuffer *);
void glTexCoordPointer(int, int, FloatBuffer*);
void glNormalPointer(int, int, int);
void glNormalPointer(int, ByteBuffer *);
void glNormalPointer(int, ByteBuffer*);
void glEnableClientState(int);
void glDisableClientState(int);
void glColorPointer(int, bool, int, ByteBuffer *);
void glColorPointer(int, bool, int, ByteBuffer*);
void glColorPointer(int, int, int, int);
void glVertexPointer(int, int, int, int);
void glVertexPointer(int, int, FloatBuffer *);
void glDrawArrays(int,int,int);
void glTranslatef(float,float,float);
void glRotatef(float,float,float,float);
void glNewList(int,int);
void glVertexPointer(int, int, FloatBuffer*);
void glDrawArrays(int, int, int);
void glTranslatef(float, float, float);
void glRotatef(float, float, float, float);
void glNewList(int, int);
void glEndList(int vertexCount = 0);
void glCallList(int);
void glPopMatrix();
void glPushMatrix();
void glColor3f(float,float,float);
void glScalef(float,float,float);
void glMultMatrixf(float *);
void glColor4f(float,float,float,float);
void glColor3f(float, float, float);
void glScalef(float, float, float);
void glMultMatrixf(float*);
void glColor4f(float, float, float, float);
void glDisable(int);
void glEnable(int);
void glBlendFunc(int,int);
void glBlendFunc(int, int);
void glDepthMask(bool);
void glNormal3f(float,float,float);
void glNormal3f(float, float, float);
void glDepthFunc(int);
void glMatrixMode(int);
void glLoadIdentity();
void glBindTexture(int,int);
void glTexParameteri(int,int,int);
void glTexImage2D(int,int,int,int,int,int,int,int,ByteBuffer *);
void glDeleteTextures(IntBuffer *);
void glBindTexture(int, int);
void glTexParameteri(int, int, int);
void glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer*);
void glDeleteTextures(IntBuffer*);
void glDeleteTextures(int);
void glCallLists(IntBuffer *);
void glGenQueriesARB(IntBuffer *);
void glColorMask(bool,bool,bool,bool);
void glBeginQueryARB(int,int);
void glCallLists(IntBuffer*);
void glGenQueriesARB(IntBuffer*);
void glColorMask(bool, bool, bool, bool);
void glBeginQueryARB(int, int);
void glEndQueryARB(int);
void glGetQueryObjectuARB(int,int,IntBuffer *);
void glGetQueryObjectuARB(int, int, IntBuffer*);
void glShadeModel(int);
void glPolygonOffset(float,float);
void glPolygonOffset(float, float);
void glLineWidth(float);
void glScaled(double,double,double);
void gluPerspective(float,float,float,float);
void glScaled(double, double, double);
void gluPerspective(float, float, float, float);
void glClear(int);
void glViewport(int,int,int,int);
void glAlphaFunc(int,float);
void glOrtho(float,float,float,float,float,float);
void glClearColor(float,float,float,float);
void glFogi(int,int);
void glFogf(int,float);
void glFog(int,FloatBuffer *);
void glColorMaterial(int,int);
void glViewport(int, int, int, int);
void glAlphaFunc(int, float);
void glOrtho(float, float, float, float, float, float);
void glClearColor(float, float, float, float);
void glFogi(int, int);
void glFogf(int, float);
void glFog(int, FloatBuffer*);
void glColorMaterial(int, int);
void glMultiTexCoord2f(int, float, float);
void glClientActiveTexture(int);
@ -158,164 +156,150 @@ void glActiveTexture(int);
#endif
#ifdef __linux__
class GL11
{
public:
static const int GL_SMOOTH = 0x1D01;
static const int GL_FLAT = 0x1D00;
static void glShadeModel(int mode) { ::glShadeModel(mode); }
};
class GL11 {
public:
static const int GL_SMOOTH = 0x1D01;
static const int GL_FLAT = 0x1D00;
#undef glShadeModel
#define GL_SHADEMODEL_IS_FUNCTION
static void glShadeModel(int mode) { ::glShadeModel(mode); }
};
#undef GL_ARRAY_BUFFER_ARB
#undef GL_STREAM_DRAW_ARB
class ARBVertexBufferObject
{
class ARBVertexBufferObject {
public:
static const int GL_ARRAY_BUFFER_ARB = 0x8892;
static const int GL_STREAM_DRAW_ARB = 0x88E0;
static void glBindBufferARB(int, int) {}
static void glBufferDataARB(int, ByteBuffer *, int) {}
static void glGenBuffersARB(IntBuffer *) {}
static const int GL_ARRAY_BUFFER_ARB = 0x8892;
static const int GL_STREAM_DRAW_ARB = 0x88E0;
static void glBindBufferARB(int, int) {}
static void glBufferDataARB(int, ByteBuffer*, int) {}
static void glGenBuffersARB(IntBuffer*) {}
};
#else
class GL11
{
class GL11 {
public:
static const int GL_SMOOTH = 0;
static const int GL_FLAT = 0;
static void glShadeModel(int) {};
static const int GL_SMOOTH = 0;
static const int GL_FLAT = 0;
static void glShadeModel(int) {};
};
class ARBVertexBufferObject
{
class ARBVertexBufferObject {
public:
static const int GL_ARRAY_BUFFER_ARB = 0;
static const int GL_STREAM_DRAW_ARB = 0;
static void glBindBufferARB(int, int) {}
static void glBufferDataARB(int, ByteBuffer *, int) {}
static void glGenBuffersARB(IntBuffer *) {}
static const int GL_ARRAY_BUFFER_ARB = 0;
static const int GL_STREAM_DRAW_ARB = 0;
static void glBindBufferARB(int, int) {}
static void glBufferDataARB(int, ByteBuffer*, int) {}
static void glGenBuffersARB(IntBuffer*) {}
};
#endif
class Level;
class Player;
class Textures;
class Font;
class MapItemSavedData;
class Mob;
class Particles
{
class Particles {
public:
void render(float) {}
void tick() {}
void render(float) {}
void tick() {}
};
class BufferedImage;
class Graphics
{
class Graphics {
public:
void drawImage(BufferedImage *, int, int, void *) {}
void dispose() {}
void drawImage(BufferedImage*, int, int, void*) {}
void dispose() {}
};
class ZipEntry
{
};
class ZipEntry {};
class InputStream;
class File;
class ZipFile
{
class ZipFile {
public:
ZipFile(File *file) {}
InputStream *getInputStream(ZipEntry *entry) { return NULL; }
ZipEntry *getEntry(const std::wstring& name) {return NULL;}
void close() {}
ZipFile(File* file) {}
InputStream* getInputStream(ZipEntry* entry) { return NULL; }
ZipEntry* getEntry(const std::wstring& name) { return NULL; }
void close() {}
};
class ImageIO
{
class ImageIO {
public:
static BufferedImage *read(InputStream *in) { return NULL; }
static BufferedImage* read(InputStream* in) { return NULL; }
};
class Keyboard
{
class Keyboard {
public:
static void create() {}
static void destroy() {}
static bool isKeyDown(int) {return false;}
static std::wstring getKeyName(int) { return L"KEYNAME"; }
static void enableRepeatEvents(bool) {}
static const int KEY_A = 0;
static const int KEY_B = 1;
static const int KEY_C = 2;
static const int KEY_D = 3;
static const int KEY_E = 4;
static const int KEY_F = 5;
static const int KEY_G = 6;
static const int KEY_H = 7;
static const int KEY_I = 8;
static const int KEY_J = 9;
static const int KEY_K = 10;
static const int KEY_L = 11;
static const int KEY_M = 12;
static const int KEY_N = 13;
static const int KEY_O = 14;
static const int KEY_P = 15;
static const int KEY_Q = 16;
static const int KEY_R = 17;
static const int KEY_S = 18;
static const int KEY_T = 19;
static const int KEY_U = 20;
static const int KEY_V = 21;
static const int KEY_W = 22;
static const int KEY_X = 23;
static const int KEY_Y = 24;
static const int KEY_Z = 25;
static const int KEY_SPACE = 26;
static const int KEY_LSHIFT = 27;
static const int KEY_ESCAPE = 28;
static const int KEY_BACK = 29;
static const int KEY_RETURN = 30;
static const int KEY_RSHIFT = 31;
static const int KEY_UP = 32;
static const int KEY_DOWN = 33;
static const int KEY_TAB = 34;
static void create() {}
static void destroy() {}
static bool isKeyDown(int) { return false; }
static std::wstring getKeyName(int) { return L"KEYNAME"; }
static void enableRepeatEvents(bool) {}
static const int KEY_A = 0;
static const int KEY_B = 1;
static const int KEY_C = 2;
static const int KEY_D = 3;
static const int KEY_E = 4;
static const int KEY_F = 5;
static const int KEY_G = 6;
static const int KEY_H = 7;
static const int KEY_I = 8;
static const int KEY_J = 9;
static const int KEY_K = 10;
static const int KEY_L = 11;
static const int KEY_M = 12;
static const int KEY_N = 13;
static const int KEY_O = 14;
static const int KEY_P = 15;
static const int KEY_Q = 16;
static const int KEY_R = 17;
static const int KEY_S = 18;
static const int KEY_T = 19;
static const int KEY_U = 20;
static const int KEY_V = 21;
static const int KEY_W = 22;
static const int KEY_X = 23;
static const int KEY_Y = 24;
static const int KEY_Z = 25;
static const int KEY_SPACE = 26;
static const int KEY_LSHIFT = 27;
static const int KEY_ESCAPE = 28;
static const int KEY_BACK = 29;
static const int KEY_RETURN = 30;
static const int KEY_RSHIFT = 31;
static const int KEY_UP = 32;
static const int KEY_DOWN = 33;
static const int KEY_TAB = 34;
};
class Mouse
{
class Mouse {
public:
static void create() {}
static void destroy() {}
static int getX() { return 0; }
static int getY() { return 0; }
static bool isButtonDown(int) { return false; }
static void create() {}
static void destroy() {}
static int getX() { return 0; }
static int getY() { return 0; }
static bool isButtonDown(int) { return false; }
};
class Display
{
class Display {
public:
static bool isActive() {return true;}
static void update();
static void swapBuffers();
static void destroy() {}
static bool isActive() { return true; }
static void update();
static void swapBuffers();
static void destroy() {}
};
class BackgroundDownloader
{
class BackgroundDownloader {
public:
BackgroundDownloader(File workDir, Minecraft* minecraft) {}
void start() {}
void halt() {}
void forceReload() {}
BackgroundDownloader(File workDir, Minecraft* minecraft) {}
void start() {}
void halt() {}
void forceReload() {}
};
class Color
{
class Color {
public:
static int HSBtoRGB(float,float,float) {return 0;}
static int HSBtoRGB(float, float, float) { return 0; }
};

View file

@ -1,5 +1,12 @@
#include "../Platform/stdafx.h"
#include "LocalPlayer.h"
#include "UI/Screens/BeaconScreen.h"
#include "UI/Screens/BrewingStandScreen.h"
#include "UI/Screens/EnchantmentScreen.h"
#include "UI/Screens/HopperScreen.h"
#include "UI/Screens/HorseInventoryScreen.h"
#include "UI/Screens/MerchantScreen.h"
#include "UI/Screens/RepairScreen.h"
#include "User.h"
#include "../Input/Input.h"
#include "../GameState/StatsCounter.h"
@ -243,10 +250,10 @@ void LocalPlayer::aiStep() {
if (ySlideOffset < 0.2f) ySlideOffset = 0.2f;
}
checkInTile(x - bbWidth * 0.35, bb->y0 + 0.5, z + bbWidth * 0.35);
checkInTile(x - bbWidth * 0.35, bb->y0 + 0.5, z - bbWidth * 0.35);
checkInTile(x + bbWidth * 0.35, bb->y0 + 0.5, z - bbWidth * 0.35);
checkInTile(x + bbWidth * 0.35, bb->y0 + 0.5, z + bbWidth * 0.35);
checkInTile(x - bbWidth * 0.35, bb.y0 + 0.5, z + bbWidth * 0.35);
checkInTile(x - bbWidth * 0.35, bb.y0 + 0.5, z - bbWidth * 0.35);
checkInTile(x + bbWidth * 0.35, bb.y0 + 0.5, z - bbWidth * 0.35);
checkInTile(x + bbWidth * 0.35, bb.y0 + 0.5, z + bbWidth * 0.35);
bool enoughFoodToSprint =
getFoodData()->getFoodLevel() >
@ -402,25 +409,25 @@ void LocalPlayer::aiStep() {
if (abilities.flying) // minecraft->options->isFlying )
{
Vec3* viewVector = getViewVector(1.0f);
Vec3 viewVector = getViewVector(1.0f);
// 4J-PB - To let the player build easily while flying, we need to
// change this
#if defined(_DEBUG_MENUS_ENABLED)
if (abilities.debugflying) {
flyX = (float)viewVector->x * input->ya;
flyY = (float)viewVector->y * input->ya;
flyZ = (float)viewVector->z * input->ya;
flyX = (float)viewVector.x * input->ya;
flyY = (float)viewVector.y * input->ya;
flyZ = (float)viewVector.z * input->ya;
} else
#endif
{
if (isSprinting()) {
// Accelrate up to full speed if we are sprinting, moving in the
// direction of the view vector
flyX = (float)viewVector->x * input->ya;
flyY = (float)viewVector->y * input->ya;
flyZ = (float)viewVector->z * input->ya;
flyX = (float)viewVector.x * input->ya;
flyY = (float)viewVector.y * input->ya;
flyZ = (float)viewVector.z * input->ya;
float scale = ((float)(SPRINT_DURATION - sprintTime)) / 10.0f;
scale = scale * scale;
@ -548,7 +555,8 @@ void LocalPlayer::closeContainer() {
void LocalPlayer::openTextEdit(std::shared_ptr<TileEntity> tileEntity) {
#if defined(ENABLE_JAVA_GUIS)
if (tileEntity->GetType() == eTYPE_SIGNTILEENTITY) {
minecraft->setScreen(new TextEditScreen(std::dynamic_pointer_cast<SignTileEntity>(tileEntity)));
minecraft->setScreen(new TextEditScreen(
std::dynamic_pointer_cast<SignTileEntity>(tileEntity)));
bool success = true;
}
#else
@ -581,25 +589,36 @@ bool LocalPlayer::openContainer(std::shared_ptr<Container> container) {
}
bool LocalPlayer::openHopper(std::shared_ptr<HopperTileEntity> container) {
// minecraft->setScreen(new HopperScreen(inventory, container));
#ifdef ENABLE_JAVA_GUIS
minecraft->setScreen(new HopperScreen(inventory, container));
bool success = true;
#else
bool success = app.LoadHopperMenu(GetXboxPad(), inventory, container);
if (success) ui.PlayUISFX(eSFX_Press);
#endif
return success;
}
bool LocalPlayer::openHopper(std::shared_ptr<MinecartHopper> container) {
// minecraft->setScreen(new HopperScreen(inventory, container));
#ifdef ENABLE_JAVA_GUIS
minecraft->setScreen(new HopperScreen(inventory, container));
bool success = true;
#else
bool success = app.LoadHopperMenu(GetXboxPad(), inventory, container);
if (success) ui.PlayUISFX(eSFX_Press);
#endif
return success;
}
bool LocalPlayer::openHorseInventory(std::shared_ptr<EntityHorse> horse,
std::shared_ptr<Container> container) {
// minecraft->setScreen(new HorseInventoryScreen(inventory, container,
// horse));
#ifdef ENABLE_JAVA_GUIS
minecraft->setScreen(new HorseInventoryScreen(inventory, container, horse));
bool success = true;
#else
bool success = app.LoadHorseMenu(GetXboxPad(), inventory, container, horse);
if (success) ui.PlayUISFX(eSFX_Press);
#endif
return success;
}
@ -628,17 +647,20 @@ bool LocalPlayer::openFireworks(int x, int y, int z) {
bool LocalPlayer::startEnchanting(int x, int y, int z,
const std::wstring& name) {
#ifdef ENABLE_JAVA_GUIS
minecraft->setScreen(new EnchantmentScreen(inventory, level, x, y, z));
bool success = true;
#else
bool success =
app.LoadEnchantingMenu(GetXboxPad(), inventory, x, y, z, level, name);
if (success) ui.PlayUISFX(eSFX_Press);
// minecraft.setScreen(new EnchantmentScreen(inventory, level, x, y, z));
#endif
return success;
}
bool LocalPlayer::startRepairing(int x, int y, int z) {
#if defined(ENABLE_JAVA_GUIS)
// minecraft.setScreen(new RepairScreen(inventory, level, x, y, z));
// FUCK YOU 4J FIRST AND FOREMOST
#ifdef ENABLE_JAVA_GUIS
minecraft->setScreen(new RepairScreen(inventory, level, x, y, z));
bool success = true;
#else
bool success =
@ -661,33 +683,49 @@ bool LocalPlayer::openFurnace(std::shared_ptr<FurnaceTileEntity> furnace) {
bool LocalPlayer::openBrewingStand(
std::shared_ptr<BrewingStandTileEntity> brewingStand) {
#ifdef ENABLE_JAVA_GUIS
minecraft->setScreen(new BrewingStandScreen(inventory, brewingStand));
bool success = true;
#else
bool success =
app.LoadBrewingStandMenu(GetXboxPad(), inventory, brewingStand);
if (success) ui.PlayUISFX(eSFX_Press);
// minecraft.setScreen(new BrewingStandScreen(inventory, brewingStand));
#endif
return success;
}
bool LocalPlayer::openBeacon(std::shared_ptr<BeaconTileEntity> beacon) {
// minecraft->setScreen(new BeaconScreen(inventory, beacon));
#ifdef ENABLE_JAVA_GUIS
minecraft->setScreen(new BeaconScreen(inventory, beacon));
bool success = true;
#else
bool success = app.LoadBeaconMenu(GetXboxPad(), inventory, beacon);
if (success) ui.PlayUISFX(eSFX_Press);
#endif
return success;
}
bool LocalPlayer::openTrap(std::shared_ptr<DispenserTileEntity> trap) {
#ifdef ENABLE_JAVA_GUIS
minecraft->setScreen(new TrapScreen(inventory, trap));
bool success = true;
#else
bool success = app.LoadTrapMenu(GetXboxPad(), inventory, trap);
if (success) ui.PlayUISFX(eSFX_Press);
// minecraft->setScreen(new TrapScreen(inventory, trap));
#endif
return success;
}
bool LocalPlayer::openTrading(std::shared_ptr<Merchant> traderTarget,
const std::wstring& name) {
#ifdef ENABLE_JAVA_GUIS
minecraft->setScreen(new MerchantScreen(inventory, traderTarget, level));
bool success = true;
#else
bool success =
app.LoadTradingMenu(GetXboxPad(), inventory, traderTarget, level, name);
if (success) ui.PlayUISFX(eSFX_Press);
// minecraft.setScreen(new MerchantScreen(inventory, traderTarget, level));
#endif
return success;
}
@ -771,8 +809,7 @@ void LocalPlayer::awardStat(Stat* stat, byteArray param) {
// storage device, so needs a primary player, and the player may not
// have been a primary player when they first 'got' the award so let the
// award manager figure it out
if (!minecraft->stats[m_iPad]->hasTaken(ach))
{
if (!minecraft->stats[m_iPad]->hasTaken(ach)) {
// 4J-PB - Don't display the java popup
#if defined(ENABLE_JAVA_GUIS)
minecraft->achievementPopup->popup(ach);
@ -1475,7 +1512,7 @@ bool LocalPlayer::handleMouseClick(int button) {
bool usedItem = false;
if (minecraft->gameMode->useItemOn(
minecraft->localplayers[GetXboxPad()], level, item, x, y, z,
face, minecraft->hitResult->pos, false, &usedItem)) {
face, &minecraft->hitResult->pos, false, &usedItem)) {
// Presume that if we actually used the held item, then we've
// placed it
if (usedItem) {

View file

@ -140,7 +140,7 @@ void MultiplayerLocalPlayer::sendPosition() {
}
double xdd = x - xLast;
double ydd1 = bb->y0 - yLast1;
double ydd1 = bb.y0 - yLast1;
double zdd = z - zLast;
double rydd = yRot - yRotLast;
@ -158,11 +158,11 @@ void MultiplayerLocalPlayer::sendPosition() {
if (move && rot) {
connection->send(
std::shared_ptr<MovePlayerPacket>(new MovePlayerPacket::PosRot(
x, bb->y0, y, z, yRot, xRot, onGround, abilities.flying)));
x, bb.y0, y, z, yRot, xRot, onGround, abilities.flying)));
} else if (move) {
connection->send(
std::shared_ptr<MovePlayerPacket>(new MovePlayerPacket::Pos(
x, bb->y0, y, z, onGround, abilities.flying)));
x, bb.y0, y, z, onGround, abilities.flying)));
} else if (rot) {
connection->send(
std::shared_ptr<MovePlayerPacket>(new MovePlayerPacket::Rot(
@ -178,7 +178,7 @@ void MultiplayerLocalPlayer::sendPosition() {
if (move) {
xLast = x;
yLast1 = bb->y0;
yLast1 = bb.y0;
yLast2 = y;
zLast = z;
positionReminder = 0;

View file

@ -73,10 +73,11 @@ zPlayerOffs = position->get(2);
TilePos* Camera::getCameraTilePos(std::shared_ptr<LivingEntity> player,
double alpha) {
return new TilePos(getCameraPos(player, alpha));
Vec3 cam_pos = getCameraPos(player, alpha);
return new TilePos(&cam_pos);
}
Vec3* Camera::getCameraPos(std::shared_ptr<LivingEntity> player, double alpha) {
Vec3 Camera::getCameraPos(std::shared_ptr<LivingEntity> player, double alpha) {
double xx = player->xo + (player->x - player->xo) * alpha;
double yy =
player->yo + (player->y - player->yo) * alpha + player->getHeadHeight();
@ -86,21 +87,21 @@ Vec3* Camera::getCameraPos(std::shared_ptr<LivingEntity> player, double alpha) {
double yt = yy + Camera::yPlayerOffs * 1;
double zt = zz + Camera::zPlayerOffs * 1;
return Vec3::newTemp(xt, yt, zt);
return Vec3(xt, yt, zt);
}
int Camera::getBlockAt(Level* level, std::shared_ptr<LivingEntity> player,
float alpha) {
Vec3* p = Camera::getCameraPos(player, alpha);
TilePos tp = TilePos(p);
Vec3 p = Camera::getCameraPos(player, alpha);
TilePos tp = TilePos(&p);
int t = level->getTile(tp.x, tp.y, tp.z);
if (t != 0 && Tile::tiles[t]->material->isLiquid()) {
float hh =
LiquidTile::getHeight(level->getData(tp.x, tp.y, tp.z)) - 1 / 9.0f;
float h = tp.y + 1 - hh;
if (p->y >= h) {
if (p.y >= h) {
t = level->getTile(tp.x, tp.y + 1, tp.z);
}
}
return t;
}
}

View file

@ -26,8 +26,8 @@ public:
static TilePos* getCameraTilePos(std::shared_ptr<LivingEntity> player,
double alpha);
static Vec3* getCameraPos(std::shared_ptr<LivingEntity> player,
double alpha);
static Vec3 getCameraPos(std::shared_ptr<LivingEntity> player,
double alpha);
static int getBlockAt(Level* level, std::shared_ptr<LivingEntity> player,
float alpha);
};
};

View file

@ -7,6 +7,8 @@
#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
#include "LevelRenderer.h"
#include "../Utils/FrameProfiler.h"
#include <unordered_set>
int Chunk::updates = 0;
@ -27,6 +29,66 @@ Tesselator* Chunk::t = Tesselator::getInstance();
#endif
LevelRenderer* Chunk::levelRenderer;
void Chunk::reconcileRenderableTileEntities(
const std::vector<std::shared_ptr<TileEntity> >& renderableTileEntities) {
int key =
levelRenderer->getGlobalIndexForChunk(this->x, this->y, this->z, level);
AUTO_VAR(it, globalRenderableTileEntities->find(key));
if (!renderableTileEntities.empty()) {
std::unordered_set<TileEntity*> currentRenderableTileEntitySet;
currentRenderableTileEntitySet.reserve(renderableTileEntities.size());
for (size_t i = 0; i < renderableTileEntities.size(); i++) {
currentRenderableTileEntitySet.insert(renderableTileEntities[i].get());
}
if (it != globalRenderableTileEntities->end()) {
LevelRenderer::RenderableTileEntityBucket& existingBucket =
it->second;
for (AUTO_VAR(it2, existingBucket.tiles.begin());
it2 != existingBucket.tiles.end(); it2++) {
TileEntity* tileEntity = (*it2).get();
if (currentRenderableTileEntitySet.find(tileEntity) ==
currentRenderableTileEntitySet.end()) {
(*it2)->setRenderRemoveStage(
TileEntity::e_RenderRemoveStageFlaggedAtChunk);
levelRenderer->queueRenderableTileEntityForRemoval_Locked(
key, tileEntity);
} else {
(*it2)->setRenderRemoveStage(
TileEntity::e_RenderRemoveStageKeep);
}
}
for (size_t i = 0; i < renderableTileEntities.size(); i++) {
renderableTileEntities[i]->setRenderRemoveStage(
TileEntity::e_RenderRemoveStageKeep);
if (existingBucket.indexByTile.find(renderableTileEntities[i].get()) ==
existingBucket.indexByTile.end()) {
levelRenderer->addRenderableTileEntity_Locked(
key, renderableTileEntities[i]);
}
}
} else {
for (size_t i = 0; i < renderableTileEntities.size(); i++) {
renderableTileEntities[i]->setRenderRemoveStage(
TileEntity::e_RenderRemoveStageKeep);
levelRenderer->addRenderableTileEntity_Locked(
key, renderableTileEntities[i]);
}
}
} else if (it != globalRenderableTileEntities->end()) {
for (AUTO_VAR(it2, it->second.tiles.begin());
it2 != it->second.tiles.end();
it2++) {
(*it2)->setRenderRemoveStage(
TileEntity::e_RenderRemoveStageFlaggedAtChunk);
levelRenderer->queueRenderableTileEntityForRemoval_Locked(key,
(*it2).get());
}
}
}
// TODO - 4J see how input entity vector is set up and decide what way is best
// to pass this to the function
Chunk::Chunk(Level* level, LevelRenderer::rteMap& globalRenderableTileEntities,
@ -35,7 +97,8 @@ Chunk::Chunk(Level* level, LevelRenderer::rteMap& globalRenderableTileEntities,
: globalRenderableTileEntities(&globalRenderableTileEntities),
globalRenderableTileEntities_cs(&globalRenderableTileEntities_cs) {
clipChunk->visible = false;
bb = NULL;
const double g = 6;
bb = AABB(-g, -g, -g, XZSIZE + g, SIZE + g, XZSIZE + g);
id = 0;
this->level = level;
@ -63,6 +126,7 @@ void Chunk::setPos(int x, int y, int z) {
clipChunk->globalIdx =
LevelRenderer::getGlobalIndexForChunk(x, y, z, level);
levelRenderer->setGlobalChunkConnectivity(clipChunk->globalIdx, ~0ULL);
// 4J - we're not using offsetted renderlists anymore, so just set the full
// position of this chunk into x/y/zRenderOffs where it will be used
@ -75,21 +139,13 @@ void Chunk::setPos(int x, int y, int z) {
zRender = 0;
float g = 6.0f;
// 4J - changed to just set the value rather than make a new one, if we've
// already created storage
if (bb == NULL) {
bb = AABB::newPermanent(-g, -g, -g, XZSIZE + g, SIZE + g, XZSIZE + g);
} else {
// 4J MGH - bounds are relative to the position now, so the AABB will be
// setup already, either above, or from the tesselator bounds.
// bb->set(-g, -g, -g, SIZE+g, SIZE+g, SIZE+g);
}
clipChunk->aabb[0] = bb->x0 + x;
clipChunk->aabb[1] = bb->y0 + y;
clipChunk->aabb[2] = bb->z0 + z;
clipChunk->aabb[3] = bb->x1 + x;
clipChunk->aabb[4] = bb->y1 + y;
clipChunk->aabb[5] = bb->z1 + z;
clipChunk->aabb[0] = bb.x0 + x;
clipChunk->aabb[1] = bb.y0 + y;
clipChunk->aabb[2] = bb.z0 + z;
clipChunk->aabb[3] = bb.x1 + x;
clipChunk->aabb[4] = bb.y1 + y;
clipChunk->aabb[5] = bb.z1 + z;
assigned = true;
@ -229,94 +285,97 @@ void Chunk::rebuild() {
// into this category. By far the largest category of these are tiles in
// solid regions of rock.
bool empty = true;
for (int yy = y0; yy < y1; yy++) {
for (int zz = 0; zz < 16; zz++) {
for (int xx = 0; xx < 16; xx++) {
// 4J Stu - tile data is ordered in 128 blocks of full width,
// lower 128 then upper 128
int indexY = yy;
int offset = 0;
if (indexY >= Level::COMPRESSED_CHUNK_SECTION_HEIGHT) {
indexY -= Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
offset = Level::COMPRESSED_CHUNK_SECTION_TILES;
}
unsigned char tileId =
tileIds[offset + (((xx + 0) << 11) | ((zz + 0) << 7) |
(indexY + 0))];
if (tileId > 0) empty = false;
// Don't bother trying to work out neighbours for this tile if
// we are at the edge of the chunk - apart from the very bottom
// of the world where we shouldn't ever be able to see
if (yy == (Level::maxBuildHeight - 1)) continue;
if ((xx == 0) || (xx == 15)) continue;
if ((zz == 0) || (zz == 15)) continue;
// Establish whether this tile and its neighbours are all made
// of rock, dirt, unbreakable tiles, or have already been
// determined to meet this criteria themselves and have a tile
// of 255 set.
if (!((tileId == Tile::stone_Id) || (tileId == Tile::dirt_Id) ||
(tileId == Tile::unbreakable_Id) || (tileId == 255)))
continue;
tileId = tileIds[offset + (((xx - 1) << 11) | ((zz + 0) << 7) |
(indexY + 0))];
if (!((tileId == Tile::stone_Id) || (tileId == Tile::dirt_Id) ||
(tileId == Tile::unbreakable_Id) || (tileId == 255)))
continue;
tileId = tileIds[offset + (((xx + 1) << 11) | ((zz + 0) << 7) |
(indexY + 0))];
if (!((tileId == Tile::stone_Id) || (tileId == Tile::dirt_Id) ||
(tileId == Tile::unbreakable_Id) || (tileId == 255)))
continue;
tileId = tileIds[offset + (((xx + 0) << 11) | ((zz - 1) << 7) |
(indexY + 0))];
if (!((tileId == Tile::stone_Id) || (tileId == Tile::dirt_Id) ||
(tileId == Tile::unbreakable_Id) || (tileId == 255)))
continue;
tileId = tileIds[offset + (((xx + 0) << 11) | ((zz + 1) << 7) |
(indexY + 0))];
if (!((tileId == Tile::stone_Id) || (tileId == Tile::dirt_Id) ||
(tileId == Tile::unbreakable_Id) || (tileId == 255)))
continue;
// Treat the bottom of the world differently - we shouldn't ever
// be able to look up at this, so consider tiles as invisible if
// they are surrounded on sides other than the bottom
if (yy > 0) {
int indexYMinusOne = yy - 1;
int yMinusOneOffset = 0;
if (indexYMinusOne >=
Level::COMPRESSED_CHUNK_SECTION_HEIGHT) {
indexYMinusOne -=
Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
yMinusOneOffset = Level::COMPRESSED_CHUNK_SECTION_TILES;
{
FRAME_PROFILE_SCOPE(ChunkPrepass);
for (int yy = y0; yy < y1; yy++) {
for (int zz = 0; zz < 16; zz++) {
for (int xx = 0; xx < 16; xx++) {
// 4J Stu - tile data is ordered in 128 blocks of full width,
// lower 128 then upper 128
int indexY = yy;
int offset = 0;
if (indexY >= Level::COMPRESSED_CHUNK_SECTION_HEIGHT) {
indexY -= Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
offset = Level::COMPRESSED_CHUNK_SECTION_TILES;
}
tileId = tileIds[yMinusOneOffset + (((xx + 0) << 11) |
((zz + 0) << 7) |
indexYMinusOne)];
if (!((tileId == Tile::stone_Id) ||
(tileId == Tile::dirt_Id) ||
unsigned char tileId =
tileIds[offset + (((xx + 0) << 11) | ((zz + 0) << 7) |
(indexY + 0))];
if (tileId > 0) empty = false;
// Don't bother trying to work out neighbours for this tile if
// we are at the edge of the chunk - apart from the very bottom
// of the world where we shouldn't ever be able to see
if (yy == (Level::maxBuildHeight - 1)) continue;
if ((xx == 0) || (xx == 15)) continue;
if ((zz == 0) || (zz == 15)) continue;
// Establish whether this tile and its neighbours are all made
// of rock, dirt, unbreakable tiles, or have already been
// determined to meet this criteria themselves and have a tile
// of 255 set.
if (!((tileId == Tile::stone_Id) || (tileId == Tile::dirt_Id) ||
(tileId == Tile::unbreakable_Id) || (tileId == 255)))
continue;
tileId = tileIds[offset + (((xx - 1) << 11) | ((zz + 0) << 7) |
(indexY + 0))];
if (!((tileId == Tile::stone_Id) || (tileId == Tile::dirt_Id) ||
(tileId == Tile::unbreakable_Id) || (tileId == 255)))
continue;
tileId = tileIds[offset + (((xx + 1) << 11) | ((zz + 0) << 7) |
(indexY + 0))];
if (!((tileId == Tile::stone_Id) || (tileId == Tile::dirt_Id) ||
(tileId == Tile::unbreakable_Id) || (tileId == 255)))
continue;
tileId = tileIds[offset + (((xx + 0) << 11) | ((zz - 1) << 7) |
(indexY + 0))];
if (!((tileId == Tile::stone_Id) || (tileId == Tile::dirt_Id) ||
(tileId == Tile::unbreakable_Id) || (tileId == 255)))
continue;
tileId = tileIds[offset + (((xx + 0) << 11) | ((zz + 1) << 7) |
(indexY + 0))];
if (!((tileId == Tile::stone_Id) || (tileId == Tile::dirt_Id) ||
(tileId == Tile::unbreakable_Id) || (tileId == 255)))
continue;
// Treat the bottom of the world differently - we shouldn't ever
// be able to look up at this, so consider tiles as invisible if
// they are surrounded on sides other than the bottom
if (yy > 0) {
int indexYMinusOne = yy - 1;
int yMinusOneOffset = 0;
if (indexYMinusOne >=
Level::COMPRESSED_CHUNK_SECTION_HEIGHT) {
indexYMinusOne -=
Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
yMinusOneOffset = Level::COMPRESSED_CHUNK_SECTION_TILES;
}
tileId = tileIds[yMinusOneOffset + (((xx + 0) << 11) |
((zz + 0) << 7) |
indexYMinusOne)];
if (!((tileId == Tile::stone_Id) ||
(tileId == Tile::dirt_Id) ||
(tileId == Tile::unbreakable_Id) || (tileId == 255)))
continue;
}
int indexYPlusOne = yy + 1;
int yPlusOneOffset = 0;
if (indexYPlusOne >= Level::COMPRESSED_CHUNK_SECTION_HEIGHT) {
indexYPlusOne -= Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
yPlusOneOffset = Level::COMPRESSED_CHUNK_SECTION_TILES;
}
tileId =
tileIds[yPlusOneOffset + (((xx + 0) << 11) |
((zz + 0) << 7) | indexYPlusOne)];
if (!((tileId == Tile::stone_Id) || (tileId == Tile::dirt_Id) ||
(tileId == Tile::unbreakable_Id) || (tileId == 255)))
continue;
}
int indexYPlusOne = yy + 1;
int yPlusOneOffset = 0;
if (indexYPlusOne >= Level::COMPRESSED_CHUNK_SECTION_HEIGHT) {
indexYPlusOne -= Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
yPlusOneOffset = Level::COMPRESSED_CHUNK_SECTION_TILES;
}
tileId =
tileIds[yPlusOneOffset + (((xx + 0) << 11) |
((zz + 0) << 7) | indexYPlusOne)];
if (!((tileId == Tile::stone_Id) || (tileId == Tile::dirt_Id) ||
(tileId == Tile::unbreakable_Id) || (tileId == 255)))
continue;
// This tile is surrounded. Flag it as not requiring to be
// rendered by setting its id to 255.
tileIds[offset + (((xx + 0) << 11) | ((zz + 0) << 7) |
(indexY + 0))] = 0xff;
// This tile is surrounded. Flag it as not requiring to be
// rendered by setting its id to 255.
tileIds[offset + (((xx + 0) << 11) | ((zz + 0) << 7) |
(indexY + 0))] = 0xff;
}
}
}
}
@ -331,6 +390,12 @@ void Chunk::rebuild() {
RenderManager.CBuffClear(lists + currentLayer);
}
int globalIdx = levelRenderer->getGlobalIndexForChunk(this->x, this->y,
this->z, level);
levelRenderer->setGlobalChunkConnectivity(globalIdx, ~0ULL);
levelRenderer->setGlobalChunkFlag(this->x, this->y, this->z, level,
LevelRenderer::CHUNK_FLAG_COMPILED);
delete region;
delete tileRenderer;
return;
@ -387,15 +452,8 @@ void Chunk::rebuild() {
MemSect(31);
glNewList(lists + currentLayer, GL_COMPILE);
MemSect(0);
glPushMatrix();
glDepthMask(true); // 4J added
t->useCompactVertices(true); // 4J added
translateToPos();
float ss = 1.000001f;
// 4J - have removed this scale as I don't think we
// should need it, and have now optimised the vertex
// shader so it doesn't do anything other than
// translate with this matrix anyway
t->begin();
t->offset((float)(-this->x), (float)(-this->y),
(float)(-this->z));
@ -427,7 +485,6 @@ void Chunk::rebuild() {
if (started) {
t->end();
bounds.addBounds(t->bounds); // 4J MGH - added
glPopMatrix();
glEndList();
t->useCompactVertices(false); // 4J added
t->offset(0, 0, 0);
@ -457,11 +514,13 @@ void Chunk::rebuild() {
// 4J MGH - added this to take the bound from the value calc'd in the
// tesselator
if (bb) {
bb->set(bounds.boundingBox[0], bounds.boundingBox[1],
bounds.boundingBox[2], bounds.boundingBox[3],
bounds.boundingBox[4], bounds.boundingBox[5]);
}
bb = {bounds.boundingBox[0], bounds.boundingBox[1], bounds.boundingBox[2],
bounds.boundingBox[3], bounds.boundingBox[4], bounds.boundingBox[5]};
uint64_t conn = computeConnectivity(tileIds); // pass tileIds
int globalIdx =
levelRenderer->getGlobalIndexForChunk(this->x, this->y, this->z, level);
levelRenderer->setGlobalChunkConnectivity(globalIdx, conn);
delete tileRenderer;
delete region;
@ -474,57 +533,8 @@ void Chunk::rebuild() {
// globally in the levelrenderer, in a hashmap with a special key made up
// from the dimension and chunk position (using same index as is used for
// global flags)
int key =
levelRenderer->getGlobalIndexForChunk(this->x, this->y, this->z, level);
EnterCriticalSection(globalRenderableTileEntities_cs);
if (renderableTileEntities.size()) {
AUTO_VAR(it, globalRenderableTileEntities->find(key));
if (it != globalRenderableTileEntities->end()) {
// We've got some renderable tile entities that we want associated
// with this chunk, and an existing list of things that used to be.
// We need to flag any that we don't need any more to be removed,
// keep those that we do, and add any new ones
// First pass - flag everything already existing to be removed
for (AUTO_VAR(it2, it->second.begin()); it2 != it->second.end();
it2++) {
(*it2)->setRenderRemoveStage(
TileEntity::e_RenderRemoveStageFlaggedAtChunk);
}
// Now go through the current list. If these are already in the
// list, then unflag the remove flag. If they aren't, then add
for (int i = 0; i < renderableTileEntities.size(); i++) {
AUTO_VAR(it2, find(it->second.begin(), it->second.end(),
renderableTileEntities[i]));
if (it2 == it->second.end()) {
(*globalRenderableTileEntities)[key].push_back(
renderableTileEntities[i]);
} else {
(*it2)->setRenderRemoveStage(
TileEntity::e_RenderRemoveStageKeep);
}
}
} else {
// Easy case - nothing already existing for this chunk. Add them all
// in.
for (int i = 0; i < renderableTileEntities.size(); i++) {
(*globalRenderableTileEntities)[key].push_back(
renderableTileEntities[i]);
}
}
} else {
// Another easy case - we don't want any renderable tile entities
// associated with this chunk. Flag all to be removed.
AUTO_VAR(it, globalRenderableTileEntities->find(key));
if (it != globalRenderableTileEntities->end()) {
for (AUTO_VAR(it2, it->second.begin()); it2 != it->second.end();
it2++) {
(*it2)->setRenderRemoveStage(
TileEntity::e_RenderRemoveStageFlaggedAtChunk);
}
}
}
reconcileRenderableTileEntities(renderableTileEntities);
LeaveCriticalSection(globalRenderableTileEntities_cs);
PIXEndNamedEvent();
@ -559,17 +569,157 @@ float Chunk::squishedDistanceToSqr(std::shared_ptr<Entity> player) {
return xd * xd + yd * yd + zd * zd;
}
uint64_t Chunk::computeConnectivity(const uint8_t* tileIds) {
const int W = 16;
const int H = 16;
const int VOLUME = W * H * W;
auto idx = [&](int x, int y, int z) -> int {
return y * W * W + z * W + x;
};
auto isOpen = [&](int lx, int ly, int lz) -> bool {
int worldY = this->y + ly;
int offset = 0;
int indexY = worldY;
if (indexY >= Level::COMPRESSED_CHUNK_SECTION_HEIGHT) {
indexY -= Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
offset = Level::COMPRESSED_CHUNK_SECTION_TILES;
}
uint8_t tileId = tileIds[offset + ((lx << 11) | (lz << 7) | indexY)];
if (tileId == 0) return true; // air
if (tileId == 0xFF) return false; // hidden tile (yeah)
Tile* t = Tile::tiles[tileId];
return (t == nullptr) || !t->isSolidRender();
};
uint8_t visited[6][512];
memset(visited, 0, sizeof(visited));
static const int FX[6] = {1, -1, 0, 0, 0, 0};
static const int FY[6] = {0, 0, 1, -1, 0, 0};
static const int FZ[6] = {0, 0, 0, 0, 1, -1};
struct Cell {
int8_t x, y, z;
};
static thread_local std::vector<Cell> queue;
uint64_t result = 0;
for (int entryFace = 0; entryFace < 6; entryFace++) {
uint8_t* vis = visited[entryFace];
queue.clear();
int x0s, x1s, y0s, y1s, z0s, z1s;
switch (entryFace) {
case 0:
x0s = W - 1;
x1s = W - 1;
y0s = 0;
y1s = H - 1;
z0s = 0;
z1s = W - 1;
break; // +X
case 1:
x0s = 0;
x1s = 0;
y0s = 0;
y1s = H - 1;
z0s = 0;
z1s = W - 1;
break; // -X
case 2:
x0s = 0;
x1s = W - 1;
y0s = H - 1;
y1s = H - 1;
z0s = 0;
z1s = W - 1;
break; // +Y
case 3:
x0s = 0;
x1s = W - 1;
y0s = 0;
y1s = 0;
z0s = 0;
z1s = W - 1;
break; // -Y
case 4:
x0s = 0;
x1s = W - 1;
y0s = 0;
y1s = H - 1;
z0s = W - 1;
z1s = W - 1;
break; // +Z
case 5:
x0s = 0;
x1s = W - 1;
y0s = 0;
y1s = H - 1;
z0s = 0;
z1s = 0;
break; // -Z
default:
continue;
}
for (int sy = y0s; sy <= y1s; sy++)
for (int sz = z0s; sz <= z1s; sz++)
for (int sx = x0s; sx <= x1s; sx++) {
if (!isOpen(sx, sy, sz)) continue;
int i = idx(sx, sy, sz);
if (vis[i >> 3] & (1 << (i & 7))) continue;
vis[i >> 3] |= (1 << (i & 7));
queue.push_back({(int8_t)sx, (int8_t)sy, (int8_t)sz});
}
for (int qi = 0; qi < (int)queue.size(); qi++) {
Cell cur = queue[qi];
for (int nb = 0; nb < 6; nb++) {
int nx = cur.x + FX[nb];
int ny = cur.y + FY[nb];
int nz = cur.z + FZ[nb];
// entry exit conn
if (nx < 0 || nx >= W || ny < 0 || ny >= H || nz < 0 ||
nz >= W) {
// nb IS the exit face because FX,FY,FZ are aligned
result |= ((uint64_t)1 << (entryFace * 6 + nb));
continue;
}
if (!isOpen(nx, ny, nz)) continue;
int i = idx(nx, ny, nz);
if (vis[i >> 3] & (1 << (i & 7))) continue;
vis[i >> 3] |= (1 << (i & 7));
queue.push_back({(int8_t)nx, (int8_t)ny, (int8_t)nz});
}
}
}
return result;
}
void Chunk::reset() {
if (assigned) {
int oldKey = -1;
bool retireRenderableTileEntities = false;
EnterCriticalSection(&levelRenderer->m_csDirtyChunks);
oldKey = levelRenderer->getGlobalIndexForChunk(x, y, z, level);
unsigned char refCount =
levelRenderer->decGlobalChunkRefCount(x, y, z, level);
assigned = false;
// printf("\t\t [dec] refcount %d at %d, %d,
//%d\n",refCount,x,y,z);
if (refCount == 0) {
int lists =
levelRenderer->getGlobalIndexForChunk(x, y, z, level) * 2;
if (refCount == 0 && oldKey != -1) {
retireRenderableTileEntities = true;
int lists = oldKey * 2;
if (lists >= 0) {
lists += levelRenderer->chunkLists;
for (int i = 0; i < 2; i++) {
@ -581,6 +731,10 @@ void Chunk::reset() {
}
}
LeaveCriticalSection(&levelRenderer->m_csDirtyChunks);
if (retireRenderableTileEntities) {
levelRenderer->retireRenderableTileEntitiesForChunkKey(oldKey);
}
}
clipChunk->visible = false;
@ -603,7 +757,11 @@ int Chunk::getList(int layer) {
return -1;
}
void Chunk::cull(Culler* culler) { clipChunk->visible = culler->isVisible(bb); }
void Chunk::cull(Culler* culler) {
if (clipChunk->visible) {
clipChunk->visible = culler->isVisible(&bb);
}
}
void Chunk::renderBB() {
// glCallList(lists + 2); // 4J - removed - TODO put back in
@ -634,8 +792,6 @@ void Chunk::clearDirty() {
#endif
}
Chunk::~Chunk() { delete bb; }
bool Chunk::emptyFlagSet(int layer) {
return levelRenderer->getGlobalChunkFlag(
x, y, z, level, LevelRenderer::CHUNK_FLAG_EMPTY0, layer);

View file

@ -46,9 +46,9 @@ public:
int xRenderOffs, yRenderOffs, zRenderOffs;
int xm, ym, zm;
AABB* bb;
AABB bb;
ClipChunk* clipChunk;
uint64_t computeConnectivity(const uint8_t* tileIds);
int id;
// public:
// std::vector<std::shared_ptr<TileEntity> > renderableTileEntities;
@ -69,6 +69,8 @@ public:
private:
void translateToPos();
void reconcileRenderableTileEntities(
const std::vector<std::shared_ptr<TileEntity> >& renderableTileEntities);
public:
void makeCopyForRebuild(Chunk* source);
@ -85,5 +87,4 @@ public:
void setDirty();
void clearDirty(); // 4J added
bool emptyFlagSet(int layer);
~Chunk();
};

View file

@ -1,18 +1,9 @@
#include "../Platform/stdafx.h"
#include "Models/Model.h"
#include "Models/ModelPart.h"
#include "Rendering/Vertex.h"
#include "Cube.h"
// 4J - added - helper function to set up vertex arrays
VertexArray Cube::VertexArray4(Vertex* v0, Vertex* v1, Vertex* v2, Vertex* v3) {
VertexArray ret = VertexArray(4);
ret[0] = v0;
ret[1] = v1;
ret[2] = v2;
ret[3] = v3;
return ret;
}
#include <array>
// void Cube::addBox(float x0, float y0, float z0, int w, int h, int d, float g)
Cube::Cube(ModelPart* modelPart, int xTexOffs, int yTexOffs, float x0, float y0,
@ -25,17 +16,12 @@ Cube::Cube(ModelPart* modelPart, int xTexOffs, int yTexOffs, float x0, float y0,
z0(z0),
x1(x0 + w),
y1(y0 + h),
z1(z0 + d) {
// this->x0 = x0;
// this->y0 = y0;
// this->z0 = z0;
// this->x1 = x0 + w;
// this->y1 = y0 + h;
// this->z1 = z0 + d;
vertices = VertexArray(8);
polygons = PolygonArray(6);
z1(z0 + d),
vertices({Vertex{0, 0, 0, 0, 0}, Vertex{0, 0, 0, 0, 0},
Vertex{0, 0, 0, 0, 0}, Vertex{0, 0, 0, 0, 0},
Vertex{0, 0, 0, 0, 0}, Vertex{0, 0, 0, 0, 0},
Vertex{0, 0, 0, 0, 0}, Vertex{0, 0, 0, 0, 0}}),
polygons({}) {
float x1 = x0 + w;
float y1 = y0 + h;
float z1 = z0 + d;
@ -53,15 +39,15 @@ Cube::Cube(ModelPart* modelPart, int xTexOffs, int yTexOffs, float x0, float y0,
x0 = tmp;
}
Vertex* u0 = new Vertex(x0, y0, z0, 0, 0);
Vertex* u1 = new Vertex(x1, y0, z0, 0, 8);
Vertex* u2 = new Vertex(x1, y1, z0, 8, 8);
Vertex* u3 = new Vertex(x0, y1, z0, 8, 0);
const Vertex u0 = Vertex(x0, y0, z0, 0, 0);
const Vertex u1 = Vertex(x1, y0, z0, 0, 8);
const Vertex u2 = Vertex(x1, y1, z0, 8, 8);
const Vertex u3 = Vertex(x0, y1, z0, 8, 0);
Vertex* l0 = new Vertex(x0, y0, z1, 0, 0);
Vertex* l1 = new Vertex(x1, y0, z1, 0, 8);
Vertex* l2 = new Vertex(x1, y1, z1, 8, 8);
Vertex* l3 = new Vertex(x0, y1, z1, 8, 0);
const Vertex l0 = Vertex(x0, y0, z1, 0, 0);
const Vertex l1 = Vertex(x1, y0, z1, 0, 8);
const Vertex l2 = Vertex(x1, y1, z1, 8, 8);
const Vertex l3 = Vertex(x0, y1, z1, 8, 0);
vertices[0] = u0;
vertices[1] = u1;
@ -73,56 +59,55 @@ Cube::Cube(ModelPart* modelPart, int xTexOffs, int yTexOffs, float x0, float y0,
vertices[7] = l3;
// 4J - added ability to mask individual faces
int faceCount = 0;
faceCount = 0;
if (faceMask & 1)
polygons[faceCount++] =
new _Polygon(VertexArray4(l1, u1, u2, l2), xTexOffs + d + w,
yTexOffs + d, xTexOffs + d + w + d, yTexOffs + d + h,
modelPart->xTexSize, modelPart->yTexSize); // Right
polygons[faceCount++] = _Polygon(
std::array<const Vertex, 4>{l1, u1, u2, l2}, xTexOffs + d + w,
yTexOffs + d, xTexOffs + d + w + d, yTexOffs + d + h,
modelPart->xTexSize, modelPart->yTexSize); // Right
if (faceMask & 2)
polygons[faceCount++] =
new _Polygon(VertexArray4(u0, l0, l3, u3), xTexOffs + 0,
yTexOffs + d, xTexOffs + d, yTexOffs + d + h,
modelPart->xTexSize, modelPart->yTexSize); // Left
polygons[faceCount++] = _Polygon(
std::array<const Vertex, 4>{u0, l0, l3, u3}, xTexOffs + 0,
yTexOffs + d, xTexOffs + d, yTexOffs + d + h, modelPart->xTexSize,
modelPart->yTexSize); // Left
if (faceMask & 4)
polygons[faceCount++] =
new _Polygon(VertexArray4(l1, l0, u0, u1), xTexOffs + d,
yTexOffs + 0, xTexOffs + d + w, yTexOffs + d,
modelPart->xTexSize, modelPart->yTexSize); // Up
polygons[faceCount++] = _Polygon(
std::array<const Vertex, 4>{l1, l0, u0, u1}, xTexOffs + d,
yTexOffs + 0, xTexOffs + d + w, yTexOffs + d, modelPart->xTexSize,
modelPart->yTexSize); // Up
if (bFlipPoly3UVs) {
if (faceMask & 8)
polygons[faceCount++] =
new _Polygon(VertexArray4(u2, u3, l3, l2), xTexOffs + d + w,
yTexOffs + 0, xTexOffs + d + w + w, yTexOffs + d,
modelPart->xTexSize, modelPart->yTexSize); // Down
polygons[faceCount++] = _Polygon(
std::array<const Vertex, 4>{u2, u3, l3, l2}, xTexOffs + d + w,
yTexOffs + 0, xTexOffs + d + w + w, yTexOffs + d,
modelPart->xTexSize, modelPart->yTexSize); // Down
} else {
if (faceMask & 8)
polygons[faceCount++] =
new _Polygon(VertexArray4(u2, u3, l3, l2), xTexOffs + d + w,
yTexOffs + d, xTexOffs + d + w + w, yTexOffs + 0,
modelPart->xTexSize, modelPart->yTexSize); // Down
polygons[faceCount++] = _Polygon(
std::array<const Vertex, 4>{u2, u3, l3, l2}, xTexOffs + d + w,
yTexOffs + d, xTexOffs + d + w + w, yTexOffs + 0,
modelPart->xTexSize, modelPart->yTexSize); // Down
}
if (faceMask & 16)
polygons[faceCount++] =
new _Polygon(VertexArray4(u1, u0, u3, u2), xTexOffs + d,
yTexOffs + d, xTexOffs + d + w, yTexOffs + d + h,
modelPart->xTexSize, modelPart->yTexSize); // Front
_Polygon(std::array<const Vertex, 4>{u1, u0, u3, u2}, xTexOffs + d,
yTexOffs + d, xTexOffs + d + w, yTexOffs + d + h,
modelPart->xTexSize, modelPart->yTexSize); // Front
if (faceMask & 32)
polygons[faceCount++] = new _Polygon(
VertexArray4(l0, l1, l2, l3), xTexOffs + d + w + d, yTexOffs + d,
xTexOffs + d + w + d + w, yTexOffs + d + h, modelPart->xTexSize,
polygons[faceCount++] = _Polygon(
std::array<const Vertex, 4>{l0, l1, l2, l3}, xTexOffs + d + w + d,
yTexOffs + d, xTexOffs + d + w + d + w, yTexOffs + d + h,
modelPart->xTexSize,
modelPart->yTexSize); // Back
polygons.length = faceCount;
if (modelPart->bMirror) {
for (unsigned int i = 0; i < polygons.length; i++)
polygons[i]->mirror();
for (unsigned int i = 0; i < polygons.size(); i++) polygons[i].mirror();
}
}
void Cube::render(Tesselator* t, float scale) {
for (int i = 0; i < polygons.length; i++) {
polygons[i]->render(t, scale);
for (int i = 0; i < faceCount; i++) {
polygons[i].render(t, scale);
}
}

View file

@ -1,4 +1,6 @@
#pragma once
#include <array>
#include <cstdint>
#include "../../Minecraft.World/Util/ArrayWithLength.h"
#include "Vertex.h"
#include "Polygon.h"
@ -7,8 +9,9 @@ class Model;
class Cube {
private:
VertexArray vertices;
PolygonArray polygons;
std::array<Vertex, 8> vertices;
std::array<_Polygon, 6> polygons;
uint8_t faceCount;
public:
const float x0, y0, z0, x1, y1, z1;
@ -19,11 +22,6 @@ public:
float z0, int w, int h, int d, float g, int faceMask = 63,
bool bFlipPoly3UVs = false); // 4J - added faceMask
private:
VertexArray VertexArray4(Vertex* v0, Vertex* v1, Vertex* v2,
Vertex* v3); // 4J added
public:
void render(Tesselator* t, float scale);
Cube* setId(const std::wstring& id);
};

View file

@ -23,4 +23,4 @@ bool DirtyChunkSorter::operator()(const Chunk* c0, const Chunk* c1) const {
if (d0 > d1) return true;
return c0->id >= c1->id; // 4J - was c0.id < c1.id ? 1 : -1
}
}

View file

@ -91,7 +91,7 @@ void EntityRenderer::renderFlame(std::shared_ptr<Entity> e, double x, double y,
float xo = 0.0f;
float h = e->bbHeight / s;
float yo = (float)(e->y - e->bb->y0);
float yo = (float)(e->y - e->bb.y0);
glRotatef(-entityRenderDispatcher->playerRotY, 0, 1, 0);
@ -394,4 +394,4 @@ void EntityRenderer::registerTerrainTextures(IconRegister* iconRegister) {}
ResourceLocation* EntityRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
return NULL;
}
}

View file

@ -78,7 +78,7 @@ void FireballRenderer::renderFlame(std::shared_ptr<Entity> e, double x,
// float yo = 0.0f;
float h = e->bbHeight / s;
float yo = (float)(e->y - e->bb->y0);
float yo = (float)(e->y - e->bb.y0);
// glRotatef(-entityRenderDispatcher->playerRotY, 0, 1, 0);
@ -118,4 +118,4 @@ void FireballRenderer::renderFlame(std::shared_ptr<Entity> e, double x,
ResourceLocation* FireballRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
return &TextureAtlas::LOCATION_ITEMS;
}
}

View file

@ -58,22 +58,22 @@ void FishingHookRenderer::render(std::shared_ptr<Entity> _hook, double x,
float swing = hook->owner->getAttackAnim(a);
float swing2 = (float)Mth::sin(sqrt(swing) * PI);
Vec3* vv = Vec3::newTemp(-0.5, 0.03, 0.8);
vv->xRot(-(hook->owner->xRotO +
(hook->owner->xRot - hook->owner->xRotO) * a) *
PI / 180);
vv->yRot(-(hook->owner->yRotO +
(hook->owner->yRot - hook->owner->yRotO) * a) *
PI / 180);
vv->yRot(swing2 * 0.5f);
vv->xRot(-swing2 * 0.7f);
Vec3 vv(-0.5, 0.03, 0.8);
vv.xRot(-(hook->owner->xRotO +
(hook->owner->xRot - hook->owner->xRotO) * a) *
PI / 180);
vv.yRot(-(hook->owner->yRotO +
(hook->owner->yRot - hook->owner->yRotO) * a) *
PI / 180);
vv.yRot(swing2 * 0.5f);
vv.xRot(-swing2 * 0.7f);
double xp =
hook->owner->xo + (hook->owner->x - hook->owner->xo) * a + vv->x;
hook->owner->xo + (hook->owner->x - hook->owner->xo) * a + vv.x;
double yp =
hook->owner->yo + (hook->owner->y - hook->owner->yo) * a + vv->y;
hook->owner->yo + (hook->owner->y - hook->owner->yo) * a + vv.y;
double zp =
hook->owner->zo + (hook->owner->z - hook->owner->zo) * a + vv->z;
hook->owner->zo + (hook->owner->z - hook->owner->zo) * a + vv.z;
double yOffset = hook->owner == std::dynamic_pointer_cast<Player>(
Minecraft::GetInstance()->player)
? 0

View file

@ -351,18 +351,19 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures,
glPushMatrix();
// 4J - original code left here for reference
// 4jcraft: original code reused for proper lighting
glTranslatef((float)(x), (float)(y), 0.0f);
glScalef(fScaleX, fScaleY, 1.0f);
glTranslatef(-2.0f,3.0f, -3.0f + blitOffset);
glScalef(10.0f, 10.0f, 10.0f);
glTranslatef((float)(x), (float)(y), 0.0f);
glScalef(fScaleX, fScaleY, 1.0f);
glTranslatef(-2.0f, 3.0f, -3.0f + blitOffset);
glScalef(10.0f, 10.0f, 10.0f);
glTranslatef(1.0f, 0.5f, 8.0f);
glScalef(1.0f, 1.0f, -1.0f);
glRotatef(180.0f + 30.0f, 1.0f, 0.0f, 0.0f);
glRotatef(45.0f, 0.0f, 1.0f, 0.0f);
// 4J-PB - pass the alpha value in - the grass block
// render has the top surface coloured differently to
// the rest of the block
// 4J-PB - pass the alpha value in - the grass block
// render has the top surface coloured differently to
// the rest of the block
glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
tileRenderer->renderTile(tile, itemAuxValue, 1, fAlpha, useCompiled);
glPopMatrix();

View file

@ -588,4 +588,4 @@ void LivingEntityRenderer::renderNameTag(std::shared_ptr<LivingEntity> mob,
glDisable(GL_BLEND);
glColor4f(1, 1, 1, 1);
glPopMatrix();
}
}

View file

@ -1,5 +1,6 @@
#include "../../Platform/stdafx.h"
#include "MinecartRenderer.h"
#include <optional>
#include "../Models/MinecartModel.h"
#include "../../Textures/TextureAtlas.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.item.h"
@ -40,26 +41,27 @@ void MinecartRenderer::render(std::shared_ptr<Entity> _cart, double x, double y,
double r = 0.3f;
Vec3* p = cart->getPos(xx, yy, zz);
std::optional<Vec3> p = cart->getPos(xx, yy, zz);
float xRot = cart->xRotO + (cart->xRot - cart->xRotO) * a;
if (p != NULL) {
Vec3* p0 = cart->getPosOffs(xx, yy, zz, r);
Vec3* p1 = cart->getPosOffs(xx, yy, zz, -r);
if (p0 == NULL) p0 = p;
if (p1 == NULL) p1 = p;
if (p.has_value()) {
auto p0 = cart->getPosOffs(xx, yy, zz, r);
auto p1 = cart->getPosOffs(xx, yy, zz, -r);
if (!p0.has_value()) p0 = p;
if (!p1.has_value()) p1 = p;
x += p->x - xx;
y += (p0->y + p1->y) / 2 - yy;
z += p->z - zz;
Vec3* dir = p1->add(-p0->x, -p0->y, -p0->z);
if (dir->length() == 0) {
Vec3 dir(-p0->x, -p0->y, -p0->z);
dir = dir.add(p1->x, p1->y, p1->z);
if (dir.length() == 0) {
} else {
dir = dir->normalize();
rot = (float)(atan2(dir->z, dir->x) * 180 / PI);
xRot = (float)(atan(dir->y) * 73);
dir = dir.normalize();
rot = (float)(atan2(dir.z, dir.x) * 180 / PI);
xRot = (float)(atan(dir.y) * 73);
}
}
glTranslatef((float)x, (float)y, (float)z);
@ -146,4 +148,4 @@ void MinecartRenderer::renderMinecartContents(std::shared_ptr<Minecart> cart,
glPushMatrix();
renderer->renderTile(tile, tileData, brightness);
glPopMatrix();
}
}

View file

@ -1,6 +1,7 @@
#include "../../Platform/stdafx.h"
#include "TileRenderer.h"
#include <array>
#include "../GameRenderer.h"
#include "../../Minecraft.h"
#include "../../Textures/Textures.h"
@ -10,6 +11,7 @@
#include "../../../Minecraft.World/Headers/net.minecraft.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.h"
#include "../Tesselator.h"
#include "../../Utils/FrameProfiler.h"
#include "EntityTileRenderer.h"
#include "../../GameState/Options.h"
@ -258,7 +260,12 @@ bool TileRenderer::tesselateInWorld(
{
Tesselator* t = Tesselator::getInstance();
int shape = tt->getRenderShape();
tt->updateShape(level, x, y, z, forceData, forceEntity);
if (shape == Tile::SHAPE_BLOCK) {
FRAME_PROFILE_SCOPE(ChunkBlockShape);
tt->updateShape(level, x, y, z, forceData, forceEntity);
} else {
tt->updateShape(level, x, y, z, forceData, forceEntity);
}
// AP - now that the culling is done earlier we don't need to call setShape
// until later on (only for SHAPE_BLOCK)
if (shape != Tile::SHAPE_BLOCK) {
@ -269,6 +276,11 @@ bool TileRenderer::tesselateInWorld(
bool retVal = false;
switch (shape) {
case Tile::SHAPE_BLOCK: {
{
FRAME_PROFILE_SCOPE(ChunkBlockShape);
setShape(tt);
}
// 4J - added these faceFlags so we can detect whether this block is
// going to have no visible faces and early out the original code
// checked noCulling and shouldRenderFace directly where faceFlags
@ -281,6 +293,7 @@ bool TileRenderer::tesselateInWorld(
if (noCulling) {
faceFlags = 0x3f;
} else {
FRAME_PROFILE_SCOPE(ChunkBlockFaceCull);
// these block types can take advantage of a faster version of
// shouldRenderFace there are others but this is an easy check
// which covers the majority Note: This now covers rock, grass,
@ -310,9 +323,6 @@ bool TileRenderer::tesselateInWorld(
break;
}
// now we need to set the shape
setShape(tt);
retVal = tesselateBlockInWorld(tt, x, y, z, faceFlags);
} break;
case Tile::SHAPE_TREE:
@ -1037,9 +1047,8 @@ bool TileRenderer::tesselateAnvilInWorld(AnvilTile* tt, int x, int y, int z,
float TileRenderer::tesselateAnvilPiece(AnvilTile* tt, int x, int y, int z,
int part, float bottom, float width,
float height, float length,
bool rotate, bool render,
int data) {
float height, float length, bool rotate,
bool render, int data) {
if (rotate) {
float swap = width;
width = length;
@ -1810,58 +1819,58 @@ bool TileRenderer::tesselateLeverInWorld(Tile* tt, int x, int y, int z) {
float u1 = tex->getU1(true);
float v1 = tex->getV1(true);
Vec3* corners[8];
std::array<Vec3, 8> corners;
float xv = 1.0f / 16.0f;
float zv = 1.0f / 16.0f;
float yv = 10.0f / 16.0f;
corners[0] = Vec3::newTemp(-xv, -0, -zv);
corners[1] = Vec3::newTemp(+xv, -0, -zv);
corners[2] = Vec3::newTemp(+xv, -0, +zv);
corners[3] = Vec3::newTemp(-xv, -0, +zv);
corners[4] = Vec3::newTemp(-xv, +yv, -zv);
corners[5] = Vec3::newTemp(+xv, +yv, -zv);
corners[6] = Vec3::newTemp(+xv, +yv, +zv);
corners[7] = Vec3::newTemp(-xv, +yv, +zv);
corners[0] = Vec3(-xv, -0, -zv);
corners[1] = Vec3(+xv, -0, -zv);
corners[2] = Vec3(+xv, -0, +zv);
corners[3] = Vec3(-xv, -0, +zv);
corners[4] = Vec3(-xv, +yv, -zv);
corners[5] = Vec3(+xv, +yv, -zv);
corners[6] = Vec3(+xv, +yv, +zv);
corners[7] = Vec3(-xv, +yv, +zv);
for (int i = 0; i < 8; i++) {
if (flipped) {
corners[i]->z -= 1 / 16.0f;
corners[i]->xRot(40 * PI / 180);
corners[i].z -= 1 / 16.0f;
corners[i].xRot(40 * PI / 180);
} else {
corners[i]->z += 1 / 16.0f;
corners[i]->xRot(-40 * PI / 180);
corners[i].z += 1 / 16.0f;
corners[i].xRot(-40 * PI / 180);
}
if (dir == 0 || dir == 7) {
corners[i]->zRot(180 * PI / 180);
corners[i].zRot(180 * PI / 180);
}
if (dir == 6 || dir == 0) {
corners[i]->yRot(90 * PI / 180);
corners[i].yRot(90 * PI / 180);
}
if (dir > 0 && dir < 5) {
corners[i]->y -= 6 / 16.0f;
corners[i]->xRot(90 * PI / 180);
corners[i].y -= 6 / 16.0f;
corners[i].xRot(90 * PI / 180);
if (dir == 4) corners[i]->yRot(0 * PI / 180);
if (dir == 3) corners[i]->yRot(180 * PI / 180);
if (dir == 2) corners[i]->yRot(90 * PI / 180);
if (dir == 1) corners[i]->yRot(-90 * PI / 180);
if (dir == 4) corners[i].yRot(0 * PI / 180);
if (dir == 3) corners[i].yRot(180 * PI / 180);
if (dir == 2) corners[i].yRot(90 * PI / 180);
if (dir == 1) corners[i].yRot(-90 * PI / 180);
corners[i]->x += x + 0.5;
corners[i]->y += y + 8 / 16.0f;
corners[i]->z += z + 0.5;
corners[i].x += x + 0.5;
corners[i].y += y + 8 / 16.0f;
corners[i].z += z + 0.5;
} else if (dir == 0 || dir == 7) {
corners[i]->x += x + 0.5;
corners[i]->y += y + 14 / 16.0f;
corners[i]->z += z + 0.5;
corners[i].x += x + 0.5;
corners[i].y += y + 14 / 16.0f;
corners[i].z += z + 0.5;
} else {
corners[i]->x += x + 0.5;
corners[i]->y += y + 2 / 16.0f;
corners[i]->z += z + 0.5;
corners[i].x += x + 0.5;
corners[i].y += y + 2 / 16.0f;
corners[i].z += z + 0.5;
}
}
Vec3 *c0 = NULL, *c1 = NULL, *c2 = NULL, *c3 = NULL;
Vec3 c0, c1, c2, c3;
for (int i = 0; i < 6; i++) {
if (i == 0) {
u0 = tex->getU(7, true);
@ -1905,13 +1914,13 @@ bool TileRenderer::tesselateLeverInWorld(Tile* tt, int x, int y, int z) {
c2 = corners[7];
c3 = corners[4];
}
t->vertexUV((float)(c0->x), (float)(c0->y), (float)(c0->z), (float)(u0),
t->vertexUV((float)(c0.x), (float)(c0.y), (float)(c0.z), (float)(u0),
(float)(v1));
t->vertexUV((float)(c1->x), (float)(c1->y), (float)(c1->z), (float)(u1),
t->vertexUV((float)(c1.x), (float)(c1.y), (float)(c1.z), (float)(u1),
(float)(v1));
t->vertexUV((float)(c2->x), (float)(c2->y), (float)(c2->z), (float)(u1),
t->vertexUV((float)(c2.x), (float)(c2.y), (float)(c2.z), (float)(u1),
(float)(v0));
t->vertexUV((float)(c3->x), (float)(c3->y), (float)(c3->z), (float)(u0),
t->vertexUV((float)(c3.x), (float)(c3.y), (float)(c3.z), (float)(u0),
(float)(v0));
}
return true;
@ -1969,46 +1978,46 @@ bool TileRenderer::tesselateTripwireSourceInWorld(Tile* tt, int x, int y,
double u1 = tex->getU1();
double v1 = tex->getV1();
Vec3* corners[8];
std::array<Vec3, 8> corners;
float stickWidth = 0.75f / 16.0f;
float stickHeight = 0.75f / 16.0f;
float stickLength = 5 / 16.0f;
corners[0] = Vec3::newTemp(-stickWidth, -0, -stickHeight);
corners[1] = Vec3::newTemp(+stickWidth, -0, -stickHeight);
corners[2] = Vec3::newTemp(+stickWidth, -0, +stickHeight);
corners[3] = Vec3::newTemp(-stickWidth, -0, +stickHeight);
corners[4] = Vec3::newTemp(-stickWidth, +stickLength, -stickHeight);
corners[5] = Vec3::newTemp(+stickWidth, +stickLength, -stickHeight);
corners[6] = Vec3::newTemp(+stickWidth, +stickLength, +stickHeight);
corners[7] = Vec3::newTemp(-stickWidth, +stickLength, +stickHeight);
corners[0] = Vec3(-stickWidth, -0, -stickHeight);
corners[1] = Vec3(+stickWidth, -0, -stickHeight);
corners[2] = Vec3(+stickWidth, -0, +stickHeight);
corners[3] = Vec3(-stickWidth, -0, +stickHeight);
corners[4] = Vec3(-stickWidth, +stickLength, -stickHeight);
corners[5] = Vec3(+stickWidth, +stickLength, -stickHeight);
corners[6] = Vec3(+stickWidth, +stickLength, +stickHeight);
corners[7] = Vec3(-stickWidth, +stickLength, +stickHeight);
for (int i = 0; i < 8; i++) {
corners[i]->z += 1 / 16.0f;
corners[i].z += 1 / 16.0f;
if (powered) {
corners[i]->xRot(30 * PI / 180);
corners[i]->y -= 7 / 16.0f;
corners[i].xRot(30 * PI / 180);
corners[i].y -= 7 / 16.0f;
} else if (attached) {
corners[i]->xRot(5 * PI / 180);
corners[i]->y -= 7 / 16.0f;
corners[i].xRot(5 * PI / 180);
corners[i].y -= 7 / 16.0f;
} else {
corners[i]->xRot(-40 * PI / 180);
corners[i]->y -= 6 / 16.0f;
corners[i].xRot(-40 * PI / 180);
corners[i].y -= 6 / 16.0f;
}
corners[i]->xRot(90 * PI / 180);
corners[i].xRot(90 * PI / 180);
if (dir == Direction::NORTH) corners[i]->yRot(0 * PI / 180);
if (dir == Direction::SOUTH) corners[i]->yRot(180 * PI / 180);
if (dir == Direction::WEST) corners[i]->yRot(90 * PI / 180);
if (dir == Direction::EAST) corners[i]->yRot(-90 * PI / 180);
if (dir == Direction::NORTH) corners[i].yRot(0 * PI / 180);
if (dir == Direction::SOUTH) corners[i].yRot(180 * PI / 180);
if (dir == Direction::WEST) corners[i].yRot(90 * PI / 180);
if (dir == Direction::EAST) corners[i].yRot(-90 * PI / 180);
corners[i]->x += x + 0.5;
corners[i]->y += y + 5 / 16.0f;
corners[i]->z += z + 0.5;
corners[i].x += x + 0.5;
corners[i].y += y + 5 / 16.0f;
corners[i].z += z + 0.5;
}
Vec3 *c0 = NULL, *c1 = NULL, *c2 = NULL, *c3 = NULL;
Vec3 c0, c1, c2, c3;
int stickX0 = 7;
int stickX1 = 9;
int stickY0 = 9;
@ -2054,47 +2063,47 @@ bool TileRenderer::tesselateTripwireSourceInWorld(Tile* tt, int x, int y,
c2 = corners[7];
c3 = corners[4];
}
t->vertexUV(c0->x, c0->y, c0->z, u0, v1);
t->vertexUV(c1->x, c1->y, c1->z, u1, v1);
t->vertexUV(c2->x, c2->y, c2->z, u1, v0);
t->vertexUV(c3->x, c3->y, c3->z, u0, v0);
t->vertexUV(c0.x, c0.y, c0.z, u0, v1);
t->vertexUV(c1.x, c1.y, c1.z, u1, v1);
t->vertexUV(c2.x, c2.y, c2.z, u1, v0);
t->vertexUV(c3.x, c3.y, c3.z, u0, v0);
}
float hoopWidth = 1.5f / 16.0f;
float hoopHeight = 1.5f / 16.0f;
float hoopLength = 0.5f / 16.0f;
corners[0] = Vec3::newTemp(-hoopWidth, -0, -hoopHeight);
corners[1] = Vec3::newTemp(+hoopWidth, -0, -hoopHeight);
corners[2] = Vec3::newTemp(+hoopWidth, -0, +hoopHeight);
corners[3] = Vec3::newTemp(-hoopWidth, -0, +hoopHeight);
corners[4] = Vec3::newTemp(-hoopWidth, +hoopLength, -hoopHeight);
corners[5] = Vec3::newTemp(+hoopWidth, +hoopLength, -hoopHeight);
corners[6] = Vec3::newTemp(+hoopWidth, +hoopLength, +hoopHeight);
corners[7] = Vec3::newTemp(-hoopWidth, +hoopLength, +hoopHeight);
corners[0] = Vec3(-hoopWidth, -0, -hoopHeight);
corners[1] = Vec3(+hoopWidth, -0, -hoopHeight);
corners[2] = Vec3(+hoopWidth, -0, +hoopHeight);
corners[3] = Vec3(-hoopWidth, -0, +hoopHeight);
corners[4] = Vec3(-hoopWidth, +hoopLength, -hoopHeight);
corners[5] = Vec3(+hoopWidth, +hoopLength, -hoopHeight);
corners[6] = Vec3(+hoopWidth, +hoopLength, +hoopHeight);
corners[7] = Vec3(-hoopWidth, +hoopLength, +hoopHeight);
for (int i = 0; i < 8; i++) {
corners[i]->z += 3.5f / 16.0f;
corners[i].z += 3.5f / 16.0f;
if (powered) {
corners[i]->y -= 1.5 / 16.0f;
corners[i]->z -= 2.6 / 16.0f;
corners[i]->xRot(0 * PI / 180);
corners[i].y -= 1.5 / 16.0f;
corners[i].z -= 2.6 / 16.0f;
corners[i].xRot(0 * PI / 180);
} else if (attached) {
corners[i]->y += 0.25 / 16.0f;
corners[i]->z -= 2.75 / 16.0f;
corners[i]->xRot(10 * PI / 180);
corners[i].y += 0.25 / 16.0f;
corners[i].z -= 2.75 / 16.0f;
corners[i].xRot(10 * PI / 180);
} else {
corners[i]->xRot(50 * PI / 180);
corners[i].xRot(50 * PI / 180);
}
if (dir == Direction::NORTH) corners[i]->yRot(0 * PI / 180);
if (dir == Direction::SOUTH) corners[i]->yRot(180 * PI / 180);
if (dir == Direction::WEST) corners[i]->yRot(90 * PI / 180);
if (dir == Direction::EAST) corners[i]->yRot(-90 * PI / 180);
if (dir == Direction::NORTH) corners[i].yRot(0 * PI / 180);
if (dir == Direction::SOUTH) corners[i].yRot(180 * PI / 180);
if (dir == Direction::WEST) corners[i].yRot(90 * PI / 180);
if (dir == Direction::EAST) corners[i].yRot(-90 * PI / 180);
corners[i]->x += x + 0.5;
corners[i]->y += y + 5 / 16.0f;
corners[i]->z += z + 0.5;
corners[i].x += x + 0.5;
corners[i].y += y + 5 / 16.0f;
corners[i].z += z + 0.5;
}
int hoopX0 = 5;
@ -2142,14 +2151,14 @@ bool TileRenderer::tesselateTripwireSourceInWorld(Tile* tt, int x, int y,
c2 = corners[7];
c3 = corners[4];
}
t->vertexUV(c0->x, c0->y, c0->z, u0, v1);
t->vertexUV(c1->x, c1->y, c1->z, u1, v1);
t->vertexUV(c2->x, c2->y, c2->z, u1, v0);
t->vertexUV(c3->x, c3->y, c3->z, u0, v0);
t->vertexUV(c0.x, c0.y, c0.z, u0, v1);
t->vertexUV(c1.x, c1.y, c1.z, u1, v1);
t->vertexUV(c2.x, c2.y, c2.z, u1, v0);
t->vertexUV(c3.x, c3.y, c3.z, u0, v0);
}
if (attached) {
double hoopBottomY = corners[0]->y;
double hoopBottomY = corners[0].y;
float width = 0.5f / 16.0f;
float top = 0.5f - (width / 2);
float bottom = top + width;
@ -4060,9 +4069,11 @@ bool TileRenderer::tesselateCrossInWorld(Tile* tt, int x, int y, int z) {
float zt = (float)z;
if (tt == Tile::tallgrass) {
// 4jcraft add a bunch of casts to prevent overflow (i pray to god)
int64_t seed = ((int64_t)x * 3129871) ^ ((int64_t)z * 116129781L) ^ ((int64_t)y);
seed = (int64_t)(((uint64_t)seed * (uint64_t)seed * 42317861ULL) + ((uint64_t)seed * 11ULL));
// 4jcraft add a bunch of casts to prevent overflow (i pray to god)
int64_t seed =
((int64_t)x * 3129871) ^ ((int64_t)z * 116129781L) ^ ((int64_t)y);
seed = (int64_t)(((uint64_t)seed * (uint64_t)seed * 42317861ULL) +
((uint64_t)seed * 11ULL));
xt += ((((seed >> 16) & 0xf) / 15.0f) - 0.5f) * 0.5f;
yt += ((((seed >> 20) & 0xf) / 15.0f) - 1.0f) * 0.2f;
@ -4318,8 +4329,10 @@ bool TileRenderer::tesselateLilypadInWorld(Tile* tt, int x, int y, int z) {
float v1 = tex->getV1(true);
// 4jcraft add a bunch of casts to prevent overflow (i pray to god)
int64_t seed = ((int64_t)x * 3129871) ^ ((int64_t)z * 116129781L) ^ ((int64_t)y);
seed = (int64_t)(((uint64_t)seed * (uint64_t)seed * 42317861ULL) + ((uint64_t)seed * 11ULL));
int64_t seed =
((int64_t)x * 3129871) ^ ((int64_t)z * 116129781L) ^ ((int64_t)y);
seed = (int64_t)(((uint64_t)seed * (uint64_t)seed * 42317861ULL) +
((uint64_t)seed * 11ULL));
int dir = (int)((seed >> 16) & 0x3);
@ -4816,9 +4829,11 @@ bool TileRenderer::tesselateBlockInWorld(Tile* tt, int x, int y, int z) {
if (Tile::lightEmission[tt->id] ==
0) // 4J - TODO/remove (Minecraft::useAmbientOcclusion())
{
FRAME_PROFILE_SCOPE(ChunkBlockLighting);
return tesselateBlockInWorldWithAmbienceOcclusionTexLighting(
tt, x, y, z, r, g, b, 0, smoothShapeLighting);
} else {
FRAME_PROFILE_SCOPE(ChunkBlockLighting);
return tesselateBlockInWorld(tt, x, y, z, r, g, b);
}
}
@ -4844,9 +4859,11 @@ bool TileRenderer::tesselateBlockInWorld(Tile* tt, int x, int y, int z,
if (Tile::lightEmission[tt->id] ==
0) // 4J - TODO/remove (Minecraft::useAmbientOcclusion())
{
FRAME_PROFILE_SCOPE(ChunkBlockLighting);
return tesselateBlockInWorldWithAmbienceOcclusionTexLighting(
tt, x, y, z, r, g, b, faceFlags, smoothShapeLighting);
} else {
FRAME_PROFILE_SCOPE(ChunkBlockLighting);
return tesselateBlockInWorld(tt, x, y, z, r, g, b);
}
}
@ -7037,6 +7054,7 @@ bool TileRenderer::tesselateDoorInWorld(Tile* tt, int x, int y, int z) {
void TileRenderer::renderFaceDown(Tile* tt, double x, double y, double z,
Icon* tex) {
FRAME_PROFILE_SCOPE(ChunkBlockEmit);
Tesselator* t = Tesselator::getInstance();
if (hasFixedTexture()) tex = fixedTexture;
@ -7143,6 +7161,7 @@ void TileRenderer::renderFaceDown(Tile* tt, double x, double y, double z,
void TileRenderer::renderFaceUp(Tile* tt, double x, double y, double z,
Icon* tex) {
FRAME_PROFILE_SCOPE(ChunkBlockEmit);
Tesselator* t = Tesselator::getInstance();
if (hasFixedTexture()) tex = fixedTexture;
@ -7250,6 +7269,7 @@ void TileRenderer::renderFaceUp(Tile* tt, double x, double y, double z,
void TileRenderer::renderNorth(Tile* tt, double x, double y, double z,
Icon* tex) {
FRAME_PROFILE_SCOPE(ChunkBlockEmit);
Tesselator* t = Tesselator::getInstance();
if (hasFixedTexture()) tex = fixedTexture;
@ -7362,6 +7382,7 @@ void TileRenderer::renderNorth(Tile* tt, double x, double y, double z,
void TileRenderer::renderSouth(Tile* tt, double x, double y, double z,
Icon* tex) {
FRAME_PROFILE_SCOPE(ChunkBlockEmit);
Tesselator* t = Tesselator::getInstance();
if (hasFixedTexture()) tex = fixedTexture;
@ -7474,6 +7495,7 @@ void TileRenderer::renderSouth(Tile* tt, double x, double y, double z,
void TileRenderer::renderWest(Tile* tt, double x, double y, double z,
Icon* tex) {
FRAME_PROFILE_SCOPE(ChunkBlockEmit);
Tesselator* t = Tesselator::getInstance();
if (hasFixedTexture()) tex = fixedTexture;
@ -7586,6 +7608,7 @@ void TileRenderer::renderWest(Tile* tt, double x, double y, double z,
void TileRenderer::renderEast(Tile* tt, double x, double y, double z,
Icon* tex) {
FRAME_PROFILE_SCOPE(ChunkBlockEmit);
Tesselator* t = Tesselator::getInstance();
if (hasFixedTexture()) tex = fixedTexture;

View file

@ -1,9 +1,11 @@
#include "../Platform/stdafx.h"
#include "../../Minecraft.World/IO/Streams/FloatBuffer.h"
#include "Frustum.h"
#include "Camera.h"
Frustum* Frustum::frustum = new Frustum();
// those are now unused but i still gotta do testing.
Frustum::Frustum() {
_proj = MemoryTracker::createFloatBuffer(16);
_modl = MemoryTracker::createFloatBuffer(16);
@ -43,63 +45,38 @@ void Frustum::normalizePlane(float** frustum, int side) {
}
void Frustum::calculateFrustum() {
_proj->clear();
_modl->clear();
_clip->clear();
// 4jcraft: GL 3.3 core removed GL_MODELVIEW_MATRIX / GL_PROJECTION_MATRIX
// queries.
// Camera::prepare() already captures both matrices every frame :)
// i spent an ungodly amount of time on this simple fix.
memcpy(proj.data, RenderManager.MatrixGet(GL_PROJECTION_MATRIX),
16 * sizeof(float));
memcpy(modl.data, RenderManager.MatrixGet(GL_MODELVIEW_MATRIX),
16 * sizeof(float));
// glGetFloatv() is used to extract information about our OpenGL world.
// Below, we pass in GL_PROJECTION_MATRIX to abstract our projection matrix.
// It then stores the matrix into an array of [16].
glGetFloat(GL_PROJECTION_MATRIX, _proj);
float* p = proj.data;
float* m = modl.data;
float* c = clip.data;
// By passing in GL_MODELVIEW_MATRIX, we can abstract our model view matrix.
// This also stores it in an array of [16].
glGetFloat(GL_MODELVIEW_MATRIX, _modl);
c[0] = m[0] * p[0] + m[1] * p[4] + m[2] * p[8] + m[3] * p[12];
c[1] = m[0] * p[1] + m[1] * p[5] + m[2] * p[9] + m[3] * p[13];
c[2] = m[0] * p[2] + m[1] * p[6] + m[2] * p[10] + m[3] * p[14];
c[3] = m[0] * p[3] + m[1] * p[7] + m[2] * p[11] + m[3] * p[15];
_proj->flip()->limit(16);
_proj->get(&proj);
_modl->flip()->limit(16);
_modl->get(&modl);
c[4] = m[4] * p[0] + m[5] * p[4] + m[6] * p[8] + m[7] * p[12];
c[5] = m[4] * p[1] + m[5] * p[5] + m[6] * p[9] + m[7] * p[13];
c[6] = m[4] * p[2] + m[5] * p[6] + m[6] * p[10] + m[7] * p[14];
c[7] = m[4] * p[3] + m[5] * p[7] + m[6] * p[11] + m[7] * p[15];
// Now that we have our modelview and projection matrix, if we combine these
// 2 matrices, it will give us our clipping planes. To combine 2 matrices,
// we multiply them.
c[8] = m[8] * p[0] + m[9] * p[4] + m[10] * p[8] + m[11] * p[12];
c[9] = m[8] * p[1] + m[9] * p[5] + m[10] * p[9] + m[11] * p[13];
c[10] = m[8] * p[2] + m[9] * p[6] + m[10] * p[10] + m[11] * p[14];
c[11] = m[8] * p[3] + m[9] * p[7] + m[10] * p[11] + m[11] * p[15];
clip[0] = modl[0] * proj[0] + modl[1] * proj[4] + modl[2] * proj[8] +
modl[3] * proj[12];
clip[1] = modl[0] * proj[1] + modl[1] * proj[5] + modl[2] * proj[9] +
modl[3] * proj[13];
clip[2] = modl[0] * proj[2] + modl[1] * proj[6] + modl[2] * proj[10] +
modl[3] * proj[14];
clip[3] = modl[0] * proj[3] + modl[1] * proj[7] + modl[2] * proj[11] +
modl[3] * proj[15];
clip[4] = modl[4] * proj[0] + modl[5] * proj[4] + modl[6] * proj[8] +
modl[7] * proj[12];
clip[5] = modl[4] * proj[1] + modl[5] * proj[5] + modl[6] * proj[9] +
modl[7] * proj[13];
clip[6] = modl[4] * proj[2] + modl[5] * proj[6] + modl[6] * proj[10] +
modl[7] * proj[14];
clip[7] = modl[4] * proj[3] + modl[5] * proj[7] + modl[6] * proj[11] +
modl[7] * proj[15];
clip[8] = modl[8] * proj[0] + modl[9] * proj[4] + modl[10] * proj[8] +
modl[11] * proj[12];
clip[9] = modl[8] * proj[1] + modl[9] * proj[5] + modl[10] * proj[9] +
modl[11] * proj[13];
clip[10] = modl[8] * proj[2] + modl[9] * proj[6] + modl[10] * proj[10] +
modl[11] * proj[14];
clip[11] = modl[8] * proj[3] + modl[9] * proj[7] + modl[10] * proj[11] +
modl[11] * proj[15];
clip[12] = modl[12] * proj[0] + modl[13] * proj[4] + modl[14] * proj[8] +
modl[15] * proj[12];
clip[13] = modl[12] * proj[1] + modl[13] * proj[5] + modl[14] * proj[9] +
modl[15] * proj[13];
clip[14] = modl[12] * proj[2] + modl[13] * proj[6] + modl[14] * proj[10] +
modl[15] * proj[14];
clip[15] = modl[12] * proj[3] + modl[13] * proj[7] + modl[14] * proj[11] +
modl[15] * proj[15];
c[12] = m[12] * p[0] + m[13] * p[4] + m[14] * p[8] + m[15] * p[12];
c[13] = m[12] * p[1] + m[13] * p[5] + m[14] * p[9] + m[15] * p[13];
c[14] = m[12] * p[2] + m[13] * p[6] + m[14] * p[10] + m[15] * p[14];
c[15] = m[12] * p[3] + m[13] * p[7] + m[14] * p[11] + m[15] * p[15];
// Now we actually want to get the sides of the frustum. To do this we take
// the clipping planes we received above and extract the sides from them.

View file

@ -1,11 +1,13 @@
#include "../Platform/stdafx.h"
#include "FrustumData.h"
float** m_Frustum;
// float** m_Frustum;
FrustumData::FrustumData() {
m_Frustum = new float*[16];
for (int i = 0; i < 16; i++) m_Frustum[i] = new float[16];
this->m_Frustum = new float*[6];
for (int i = 0; i < 6; i++) {
this->m_Frustum[i] = new float[4];
}
proj = floatArray(16);
modl = floatArray(16);
clip = floatArray(16);
@ -15,7 +17,7 @@ FrustumData::~FrustumData() {
delete[] proj.data;
delete[] modl.data;
delete[] clip.data;
for (int i = 0; i < 16; i++) delete[] m_Frustum[i];
for (int i = 0; i < 6; i++) delete[] m_Frustum[i];
delete[] m_Frustum;
}
@ -128,4 +130,4 @@ bool FrustumData::cubeInFrustum(double x1, double y1, double z1, double x2,
bool FrustumData::isVisible(AABB* aabb) {
return cubeInFrustum(aabb->x0, aabb->y0, aabb->z0, aabb->x1, aabb->y1,
aabb->z1);
}
}

View file

@ -50,6 +50,7 @@
#include "../Textures/Packs/TexturePackRepository.h"
#include "../Textures/Packs/TexturePack.h"
#include "../Textures/TextureAtlas.h"
#include "../Utils/FrameProfiler.h"
bool GameRenderer::anaglyph3d = false;
int GameRenderer::anaglyphPass = 0;
@ -72,6 +73,9 @@ ResourceLocation GameRenderer::RAIN_LOCATION =
ResourceLocation GameRenderer::SNOW_LOCATION =
ResourceLocation(TN_ENVIRONMENT_SNOW);
// dirty light tracking
static bool s_lightTexDirty[XUSER_MAX_COUNT] = {true, true, true, true};
GameRenderer::GameRenderer(Minecraft* mc) {
// 4J - added this block of initialisers
renderDistance = 0;
@ -90,7 +94,7 @@ GameRenderer::GameRenderer(Minecraft* mc) {
tickSmoothYO = 0;
lastTickA = 0;
cameraPos = Vec3::newPermanent(0.0f, 0.0f, 0.0f);
cameraPos = Vec3(0.0f, 0.0f, 0.0f);
fovOffset = 0;
fovOffsetO = 0;
@ -280,7 +284,7 @@ void GameRenderer::pick(float a) {
}
double dist = range;
Vec3* from = mc->cameraTargetPlayer->getPos(a);
Vec3 from = mc->cameraTargetPlayer->getPos(a);
if (mc->gameMode->hasFarPickRange()) {
dist = range = 6;
@ -290,18 +294,20 @@ void GameRenderer::pick(float a) {
}
if (mc->hitResult != NULL) {
dist = mc->hitResult->pos->distanceTo(from);
dist = mc->hitResult->pos.distanceTo(from);
}
Vec3* b = mc->cameraTargetPlayer->getViewVector(a);
Vec3* to = from->add(b->x * range, b->y * range, b->z * range);
Vec3 b = mc->cameraTargetPlayer->getViewVector(a);
Vec3 to(b.x * range, b.y * range, b.z * range);
to = to.add(from.x, from.y, from.z);
hovered = nullptr;
float overlap = 1;
std::vector<std::shared_ptr<Entity> >* objects = mc->level->getEntities(
mc->cameraTargetPlayer,
mc->cameraTargetPlayer->bb
->expand(b->x * (range), b->y * (range), b->z * (range))
->grow(overlap, overlap, overlap));
AABB grown = mc->cameraTargetPlayer->bb
.expand(b.x * (range), b.y * (range), b.z * (range))
.grow(overlap, overlap, overlap);
std::vector<std::shared_ptr<Entity> >* objects =
mc->level->getEntities(mc->cameraTargetPlayer, &grown);
double nearest = dist;
AUTO_VAR(itEnd, objects->end());
@ -310,15 +316,15 @@ void GameRenderer::pick(float a) {
if (!e->isPickable()) continue;
float rr = e->getPickRadius();
AABB* bb = e->bb->grow(rr, rr, rr);
HitResult* p = bb->clip(from, to);
if (bb->contains(from)) {
AABB bb = e->bb.grow(rr, rr, rr);
HitResult* p = bb.clip(from, to);
if (bb.contains(from)) {
if (0 < nearest || nearest == 0) {
hovered = e;
nearest = 0;
}
} else if (p != NULL) {
double dd = from->distanceTo(p->pos);
double dd = from.distanceTo(p->pos);
std::shared_ptr<Entity> ridingEntity =
mc->cameraTargetPlayer->riding;
// 4jcraft: compare the mounted entity explicitly so riding the hit
@ -512,11 +518,12 @@ void GameRenderer::moveCameraToPlayer(float a) {
// 4J - corrected bug here where zo was also added to x
// component
HitResult* hr = mc->level->clip(
Vec3::newTemp(x + xo, y + yo, z + zo),
Vec3::newTemp(x - xd + xo, y - yd + yo, z - zd + zo));
Vec3 a(x + xo, y + yo, z + zo);
Vec3 b(x - xd + xo, y - yd + yo, z - zd + zo);
HitResult* hr = mc->level->clip(&a, &b);
if (hr != NULL) {
double dist = hr->pos->distanceTo(Vec3::newTemp(x, y, z));
Vec3 p(x, y, z);
double dist = hr->pos.distanceTo(p);
if (dist < cameraDist) cameraDist = dist;
delete hr;
}
@ -658,6 +665,11 @@ void GameRenderer::setupCamera(float a, int eye) {
void GameRenderer::renderItemInHand(float a, int eye) {
if (cameraFlip > 0) return;
// 4jcraft: this function sometimes causes a segfault (was hell to catch
// this in gdb) because of itemInHandRenderer not being initialized so let's
// add a nullcheck
if (itemInHandRenderer == nullptr) return;
// 4J-JEV: I'm fairly confident this method would crash if the cameratarget
// isnt a local player anyway, but oh well.
std::shared_ptr<LocalPlayer> localplayer =
@ -754,6 +766,7 @@ void GameRenderer::renderItemInHand(float a, int eye) {
// 4J - change brought forward from 1.8.2
void GameRenderer::turnOffLightLayer(double alpha) { // 4J - TODO
FRAME_PROFILE_SCOPE(Lightmap);
#if defined(__linux__)
if (SharedConstants::TEXTURE_LIGHTING) {
LinuxLogStubLightmapProbe();
@ -781,6 +794,7 @@ void GameRenderer::turnOffLightLayer(double alpha) { // 4J - TODO
void GameRenderer::turnOnLightLayer(
double alpha,
bool scaleLight) { // 4jcraft: added scaleLight for entity lighting
FRAME_PROFILE_SCOPE(Lightmap);
#if defined(__linux__)
if (!SharedConstants::TEXTURE_LIGHTING) return;
@ -815,9 +829,14 @@ void GameRenderer::tickLightTexture() {
blr += (blrt - blr) * 1;
blg += (blgt - blg) * 1;
_updateLightTexture = true;
// Mark all players dirty so updateLightTexture() knows when it actually
// needs to tick, preventz unessesary player recompute
for (int j = 0; j < XUSER_MAX_COUNT; j++) s_lightTexDirty[j] = true;
}
void GameRenderer::updateLightTexture(float a) {
FRAME_PROFILE_SCOPE(Lightmap);
// 4J-JEV: Now doing light textures on PER PLAYER basis.
// 4J - we *had* added separate light textures for all dimensions, and this
// loop to update them all here
@ -827,8 +846,10 @@ void GameRenderer::updateLightTexture(float a) {
Minecraft::GetInstance()->localplayers[j];
if (player == NULL) continue;
Level* level = player->level; // 4J - was mc->level when it was just to
// update the one light texture
if (!s_lightTexDirty[j]) continue;
s_lightTexDirty[j] = false;
Level* level = player->level;
float skyDarken1 = level->getSkyDarken((float)1);
for (int i = 0; i < 256; i++) {
@ -908,10 +929,10 @@ void GameRenderer::updateLightTexture(float a) {
_b = _b * 0.96f + 0.03f;
if (_r > 1) _r = 1;
if (_g > 1) _g = 1;
if (_b > 1) _b = 1;
if (_r < 0) _r = 0;
if (_g > 1) _g = 1;
if (_g < 0) _g = 0;
if (_b > 1) _b = 1;
if (_b < 0) _b = 0;
int alpha = 255;
@ -958,6 +979,8 @@ int GameRenderer::getLightTexture(int iPad, Level* level) {
}
void GameRenderer::render(float a, bool bFirst) {
FRAME_PROFILE_FRAME_SCOPE();
if (_updateLightTexture && bFirst) updateLightTexture(a);
if (Display::isActive()) {
lastActiveTime = System::currentTimeMillis();
@ -981,7 +1004,11 @@ void GameRenderer::render(float a, bool bFirst) {
int maxFps = getFpsCap(mc->options->framerateLimit);
if (mc->level != NULL) {
if (mc->options->framerateLimit == 0) {
if (mc->options->framerateLimit == 0
#ifndef ENABLE_VSYNC
|| mc->options->framerateLimit == 3
#endif
) {
renderLevel(a, 0);
} else {
renderLevel(a, lastNsTime + 1000000000 / maxFps);
@ -990,6 +1017,7 @@ void GameRenderer::render(float a, bool bFirst) {
lastNsTime = System::nanoTime();
if (!mc->options->hideGui || mc->screen != NULL) {
FRAME_PROFILE_SCOPE(UIHud);
mc->gui->render(a, mc->screen != NULL, xMouse, yMouse);
}
} else {
@ -1004,6 +1032,7 @@ void GameRenderer::render(float a, bool bFirst) {
}
if (mc->screen != NULL) {
FRAME_PROFILE_SCOPE(UIHud);
glClear(GL_DEPTH_BUFFER_BIT);
mc->screen->render(xMouse, yMouse, a);
if (mc->screen != NULL && mc->screen->particles != NULL)
@ -1041,8 +1070,6 @@ void GameRenderer::FinishedReassigning() {
int GameRenderer::runUpdate(void* lpParam) {
Minecraft* minecraft = Minecraft::GetInstance();
Vec3::CreateNewThreadStorage();
AABB::CreateNewThreadStorage();
Tesselator::CreateNewThreadStorage(1024 * 1024);
Compression::UseDefaultThreadStorage();
RenderManager.InitialiseContext();
@ -1098,31 +1125,24 @@ int GameRenderer::runUpdate(void* lpParam) {
// We've got stacks for things that can only safely be deleted whilst
// this thread isn't updating things - delete those things now
EnterCriticalSection(&m_csDeleteStack);
for (unsigned int i = 0; i < m_deleteStackByte.size(); i++) {
for (unsigned int i = 0; i < m_deleteStackByte.size(); i++)
delete m_deleteStackByte[i];
}
m_deleteStackByte.clear();
for (unsigned int i = 0; i < m_deleteStackSparseLightStorage.size();
i++) {
i++)
delete m_deleteStackSparseLightStorage[i];
}
m_deleteStackSparseLightStorage.clear();
for (unsigned int i = 0; i < m_deleteStackCompressedTileStorage.size();
i++) {
i++)
delete m_deleteStackCompressedTileStorage[i];
}
m_deleteStackCompressedTileStorage.clear();
for (unsigned int i = 0; i < m_deleteStackSparseDataStorage.size();
i++) {
for (unsigned int i = 0; i < m_deleteStackSparseDataStorage.size(); i++)
delete m_deleteStackSparseDataStorage[i];
}
m_deleteStackSparseDataStorage.clear();
LeaveCriticalSection(&m_csDeleteStack);
// PIXEndNamedEvent();
AABB::resetPool();
Vec3::resetPool();
m_updateEvents->Set(eUpdateEventIsFinished);
}
@ -1160,6 +1180,8 @@ void GameRenderer::DisableUpdateThread() {
}
void GameRenderer::renderLevel(float a, int64_t until) {
FRAME_PROFILE_SCOPE(World);
// if (updateLightTexture) updateLightTexture(); // 4J - TODO -
// Java 1.0.1 has this line enabled, should check why - don't want to put it
// in now in case it breaks split-screen
@ -1212,9 +1234,12 @@ void GameRenderer::renderLevel(float a, int64_t until) {
Frustum::getFrustum();
if (mc->options->viewDistance < 2) {
setupFog(-1, a);
levelRenderer->renderSky(a);
if (mc->skins->getSelected()->getId() == 1026)
levelRenderer->renderHaloRing(a);
{
FRAME_PROFILE_SCOPE(WeatherSky);
levelRenderer->renderSky(a);
if (mc->skins->getSelected()->getId() == 1026)
levelRenderer->renderHaloRing(a);
}
}
// 4jcraft: needs to be enabled for proper transparent texturing on low
// render dists this was done in renderSky() for the far and normal
@ -1236,7 +1261,10 @@ void GameRenderer::renderLevel(float a, int64_t until) {
MemSect(0);
frustum->prepare(xOff, yOff, zOff);
mc->levelRenderer->cull(frustum, a);
{
FRAME_PROFILE_SCOPE(ChunkCull);
mc->levelRenderer->cull(frustum, a);
}
PIXEndNamedEvent();
#if !defined(MULTITHREAD_ENABLE)
@ -1263,6 +1291,7 @@ void GameRenderer::renderLevel(float a, int64_t until) {
#endif
if (cameraEntity->y < Level::genDepth) {
FRAME_PROFILE_SCOPE(WeatherSky);
prepareAndRenderClouds(levelRenderer, a);
}
Frustum::getFrustum(); // 4J added - re-calculate frustum as rendering
@ -1297,20 +1326,29 @@ void GameRenderer::renderLevel(float a, int64_t until) {
// storing the camera position Fix for #77745 - TU9: Content:
// Gameplay: Items and mobs not belonging to end world are
// disappearing when Enderdragon is damaged.
Vec3* cameraPosTemp = cameraEntity->getPos(a);
cameraPos->x = cameraPosTemp->x;
cameraPos->y = cameraPosTemp->y;
cameraPos->z = cameraPosTemp->z;
levelRenderer->renderEntities(cameraPos, frustum, a);
Vec3 cameraPosTemp = cameraEntity->getPos(a);
cameraPos.x = cameraPosTemp.x;
cameraPos.y = cameraPosTemp.y;
cameraPos.z = cameraPosTemp.z;
{
FRAME_PROFILE_SCOPE(Entity);
levelRenderer->renderEntities(&cameraPos, frustum, a);
}
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Particle render");
turnOnLightLayer(a); // 4J - brought forward from 1.8.2
particleEngine->renderLit(cameraEntity, a,
ParticleEngine::OPAQUE_LIST);
{
FRAME_PROFILE_SCOPE(Particle);
particleEngine->renderLit(cameraEntity, a,
ParticleEngine::OPAQUE_LIST);
}
Lighting::turnOff();
setupFog(0, a);
particleEngine->render(cameraEntity, a,
ParticleEngine::OPAQUE_LIST);
{
FRAME_PROFILE_SCOPE(Particle);
particleEngine->render(cameraEntity, a,
ParticleEngine::OPAQUE_LIST);
}
PIXEndNamedEvent();
turnOffLightLayer(a); // 4J - brought forward from 1.8.2
@ -1379,12 +1417,18 @@ void GameRenderer::renderLevel(float a, int64_t until) {
PIXBeginNamedEvent(0, "Particle render (translucent)");
Lighting::turnOn();
turnOnLightLayer(a); // 4J - brought forward from 1.8.2
particleEngine->renderLit(cameraEntity, a,
ParticleEngine::TRANSLUCENT_LIST);
{
FRAME_PROFILE_SCOPE(Particle);
particleEngine->renderLit(cameraEntity, a,
ParticleEngine::TRANSLUCENT_LIST);
}
Lighting::turnOff();
setupFog(0, a);
particleEngine->render(cameraEntity, a,
ParticleEngine::TRANSLUCENT_LIST);
{
FRAME_PROFILE_SCOPE(Particle);
particleEngine->render(cameraEntity, a,
ParticleEngine::TRANSLUCENT_LIST);
}
PIXEndNamedEvent();
turnOffLightLayer(a); // 4J - brought forward from 1.8.2
////////////////////////// End of 4J added section
@ -1415,12 +1459,16 @@ void GameRenderer::renderLevel(float a, int64_t until) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
levelRenderer->renderDestroyAnimation(
Tesselator::getInstance(),
std::dynamic_pointer_cast<Player>(cameraEntity), a);
{
FRAME_PROFILE_SCOPE(WeatherSky);
levelRenderer->renderDestroyAnimation(
Tesselator::getInstance(),
std::dynamic_pointer_cast<Player>(cameraEntity), a);
}
glDisable(GL_BLEND);
if (cameraEntity->y >= Level::genDepth) {
FRAME_PROFILE_SCOPE(WeatherSky);
prepareAndRenderClouds(levelRenderer, a);
}
@ -1429,7 +1477,10 @@ void GameRenderer::renderLevel(float a, int64_t until) {
setupFog(0, a);
glEnable(GL_FOG);
PIXBeginNamedEvent(0, "Rendering snow and rain");
renderSnowAndRain(a);
{
FRAME_PROFILE_SCOPE(WeatherSky);
renderSnowAndRain(a);
}
PIXEndNamedEvent();
glDisable(GL_FOG);
@ -1616,105 +1667,133 @@ void GameRenderer::renderSnowAndRain(float a) {
glColor4f(1, 1, 1, 1);
for (int x = x0 - r; x <= x0 + r; x++)
// two snow/rain rendering
mc->textures->bindTexture(&RAIN_LOCATION);
t->begin();
for (int x = x0 - r; x <= x0 + r; x++) {
for (int z = z0 - r; z <= z0 + r; z++) {
int rainSlot = (z - z0 + 16) * 32 + (x - x0 + 16);
float xa = rainXa[rainSlot] * 0.5f;
float za = rainZa[rainSlot] * 0.5f;
// 4J - changes here brought forward from 1.8.2
Biome* b = level->getBiome(x, z);
if (!b->hasRain() && !b->hasSnow()) continue;
int floor = level->getTopRainBlock(x, z);
int yy0 = y0 - r;
int yy1 = y0 + r;
if (yy0 < floor) yy0 = floor;
if (yy1 < floor) yy1 = floor;
float s = 1;
if (yy0 == yy1) continue;
int yl = floor;
if (yl < yMin) yl = yMin;
if (yy0 != yy1) {
random->setSeed((x * x * 3121 + x * 45238971) ^
(z * z * 418711 + z * 13761));
float temp = b->getTemperature();
if (level->getBiomeSource()->scaleTemp(temp, floor) < 0.15f)
continue;
// 4J - changes here brought forward from 1.8.2
float temp = b->getTemperature();
if (level->getBiomeSource()->scaleTemp(temp, floor) >= 0.15f) {
if (mode != 0) {
if (mode >= 0) t->end();
mode = 0;
mc->textures->bindTexture(&RAIN_LOCATION);
t->begin();
}
random->setSeed((x * x * 3121 + x * 45238971) ^
(z * z * 418711 + z * 13761));
float ra = (((_tick + x * x * 3121 + x * 45238971 +
z * z * 418711 + z * 13761) &
31) +
a) /
32.0f * (3 + random->nextFloat());
float ra = (((_tick + x * x * 3121 + x * 45238971 + z * z * 418711 +
z * 13761) &
31) +
a) /
32.0f * (3 + random->nextFloat());
double xd = (x + 0.5f) - player->x;
double zd = (z + 0.5f) - player->z;
float dd = (float)Mth::sqrt(xd * xd + zd * zd) / r;
double xd = (x + 0.5f) - player->x;
double zd = (z + 0.5f) - player->z;
float dd = (float)Mth::sqrt(xd * xd + zd * zd) / r;
float br = 1;
t->offset(-xo * 1, -yo * 1, -zo * 1);
t->tex2(level->getLightColor(x, yl, z, 0));
t->color(br, br, br,
((1 - dd * dd) * 0.5f + 0.5f) * rainLevel);
t->vertexUV(x - xa + 0.5, yy0, z - za + 0.5, 0 * s,
yy0 * s / 4.0f + ra * s);
t->vertexUV(x + xa + 0.5, yy0, z + za + 0.5, 1 * s,
yy0 * s / 4.0f + ra * s);
// 4jcraft: this color call made rain invisible
// t->color(br, br, br, 0.0f);
// // 4J - added to soften the top visible edge of the rain
t->vertexUV(x + xa + 0.5, yy1, z + za + 0.5, 1 * s,
yy1 * s / 4.0f + ra * s);
t->vertexUV(x - xa + 0.5, yy1, z - za + 0.5, 0 * s,
yy1 * s / 4.0f + ra * s);
t->offset(0, 0, 0);
t->end();
} else {
if (mode != 1) {
if (mode >= 0) t->end();
mode = 1;
mc->textures->bindTexture(&SNOW_LOCATION);
t->begin();
}
float ra = (((_tick) & 511) + a) / 512.0f;
float uo = random->nextFloat() +
time * 0.01f * (float)random->nextGaussian();
float vo = random->nextFloat() +
time * (float)random->nextGaussian() * 0.001f;
double xd = (x + 0.5f) - player->x;
double zd = (z + 0.5f) - player->z;
float dd = (float)sqrt(xd * xd + zd * zd) / r;
float br = 1;
t->offset(-xo * 1, -yo * 1, -zo * 1);
t->tex2((level->getLightColor(x, yl, z, 0) * 3 + 0xf000f0) /
4);
t->color(br, br, br,
((1 - dd * dd) * 0.3f + 0.5f) * rainLevel);
t->vertexUV(x - xa + 0.5, yy0, z - za + 0.5, 0 * s + uo,
yy0 * s / 4.0f + ra * s + vo);
t->vertexUV(x + xa + 0.5, yy0, z + za + 0.5, 1 * s + uo,
yy0 * s / 4.0f + ra * s + vo);
t->vertexUV(x + xa + 0.5, yy1, z + za + 0.5, 1 * s + uo,
yy1 * s / 4.0f + ra * s + vo);
t->vertexUV(x - xa + 0.5, yy1, z - za + 0.5, 0 * s + uo,
yy1 * s / 4.0f + ra * s + vo);
t->offset(0, 0, 0);
}
}
float br = 1.0f;
float s = 1.0f;
t->offset(-xo, -yo, -zo);
t->tex2(level->getLightColor(x, yl, z, 0));
t->color(br, br, br, ((1 - dd * dd) * 0.5f + 0.5f) * rainLevel);
t->vertexUV(x - xa + 0.5, yy0, z - za + 0.5, 0 * s,
yy0 * s / 4.0f + ra * s);
t->vertexUV(x + xa + 0.5, yy0, z + za + 0.5, 1 * s,
yy0 * s / 4.0f + ra * s);
t->vertexUV(x + xa + 0.5, yy1, z + za + 0.5, 1 * s,
yy1 * s / 4.0f + ra * s);
t->vertexUV(x - xa + 0.5, yy1, z - za + 0.5, 0 * s,
yy1 * s / 4.0f + ra * s);
t->offset(0, 0, 0);
}
}
t->end(); // single submit for all rain geometry
// sno time
mc->textures->bindTexture(&SNOW_LOCATION);
t->begin();
for (int x = x0 - r; x <= x0 + r; x++) {
for (int z = z0 - r; z <= z0 + r; z++) {
int rainSlot = (z - z0 + 16) * 32 + (x - x0 + 16);
float xa = rainXa[rainSlot] * 0.5f;
float za = rainZa[rainSlot] * 0.5f;
Biome* b = level->getBiome(x, z);
if (!b->hasRain() && !b->hasSnow()) continue;
int floor = level->getTopRainBlock(x, z);
int yy0 = y0 - r;
int yy1 = y0 + r;
if (yy0 < floor) yy0 = floor;
if (yy1 < floor) yy1 = floor;
if (yy0 == yy1) continue;
int yl = floor;
if (yl < yMin) yl = yMin;
float temp = b->getTemperature();
// only draw snow (not rain) in this pass
if (level->getBiomeSource()->scaleTemp(temp, floor) >= 0.15f)
continue;
random->setSeed((x * x * 3121 + x * 45238971) ^
(z * z * 418711 + z * 13761));
float ra = (((_tick) & 511) + a) / 512.0f;
float uo = random->nextFloat() +
time * 0.01f * (float)random->nextGaussian();
float vo = random->nextFloat() +
time * (float)random->nextGaussian() * 0.001f;
double xd = (x + 0.5f) - player->x;
double zd = (z + 0.5f) - player->z;
float dd = (float)sqrt(xd * xd + zd * zd) / r;
float br = 1.0f;
float s = 1.0f;
t->offset(-xo, -yo, -zo);
#ifdef __PSVITA__
float Alpha = ((1 - dd * dd) * 0.3f + 0.5f) * rainLevel;
int tex2 = (level->getLightColor(x, yl, z, 0) * 3 + 0xf000f0) / 4;
t->tileRainQuad(
x - xa + 0.5, yy0, z - za + 0.5, 0 * s + uo,
yy0 * s / 4.0f + ra * s + vo, x + xa + 0.5, yy0, z + za + 0.5,
1 * s + uo, yy0 * s / 4.0f + ra * s + vo, x + xa + 0.5, yy1,
z + za + 0.5, 1 * s + uo, yy1 * s / 4.0f + ra * s + vo,
x - xa + 0.5, yy1, z - za + 0.5, 0 * s + uo,
yy1 * s / 4.0f + ra * s + vo, br, br, br, Alpha, br, br, br,
Alpha, tex2);
#else
t->tex2((level->getLightColor(x, yl, z, 0) * 3 + 0xf000f0) / 4);
t->color(br, br, br, ((1 - dd * dd) * 0.3f + 0.5f) * rainLevel);
t->vertexUV(x - xa + 0.5, yy0, z - za + 0.5, 0 * s + uo,
yy0 * s / 4.0f + ra * s + vo);
t->vertexUV(x + xa + 0.5, yy0, z + za + 0.5, 1 * s + uo,
yy0 * s / 4.0f + ra * s + vo);
t->vertexUV(x + xa + 0.5, yy1, z + za + 0.5, 1 * s + uo,
yy1 * s / 4.0f + ra * s + vo);
t->vertexUV(x - xa + 0.5, yy1, z - za + 0.5, 0 * s + uo,
yy1 * s / 4.0f + ra * s + vo);
#endif
t->offset(0, 0, 0);
}
}
t->end(); // single submit for all snow geometry
if (mode >= 0) t->end();
glEnable(GL_CULL_FACE);
glDisable(GL_BLEND);
glAlphaFunc(GL_GREATER, 0.1f);
@ -1731,6 +1810,35 @@ void GameRenderer::setupGuiScreen(int forceScale /*=-1*/) {
// 4jcraft: use actual framebuffer dimensions instead of mc->width/height
// to ensure GUI scales correctly after a window resize.
ScreenSizeCalculator ssc(mc->options, fbw, fbh, forceScale);
// 4jcraft: Java GUI screens still assume a clean 2D fixed-function style
// state.
RenderManager.StateSetFaceCull(false);
glDisable(GL_LIGHTING);
glDisable(GL_FOG);
glColor4f(1, 1, 1, 1);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glDepthMask(true);
RenderManager.TextureBindVertex(-1);
glClientActiveTexture(GL_TEXTURE1);
glActiveTexture(GL_TEXTURE1);
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glClientActiveTexture(GL_TEXTURE0);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_TEXTURE_2D);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glClear(GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@ -1747,21 +1855,20 @@ void GameRenderer::setupClearColor(float a) {
float whiteness = 1.0f / (4 - mc->options->viewDistance);
whiteness = 1 - (float)pow((double)whiteness, 0.25);
Vec3* skyColor = level->getSkyColor(mc->cameraTargetPlayer, a);
float sr = (float)skyColor->x;
float sg = (float)skyColor->y;
float sb = (float)skyColor->z;
Vec3 skyColor = level->getSkyColor(mc->cameraTargetPlayer, a);
float sr = (float)skyColor.x;
float sg = (float)skyColor.y;
float sb = (float)skyColor.z;
Vec3* fogColor = level->getFogColor(a);
fr = (float)fogColor->x;
fg = (float)fogColor->y;
fb = (float)fogColor->z;
Vec3 fogColor = level->getFogColor(a);
fr = (float)fogColor.x;
fg = (float)fogColor.y;
fb = (float)fogColor.z;
if (mc->options->viewDistance < 2) {
Vec3* sunAngle = Mth::sin(level->getSunAngle(a)) > 0
? Vec3::newTemp(-1, 0, 0)
: Vec3::newTemp(1, 0, 0);
float d = (float)player->getViewVector(a)->dot(sunAngle);
Vec3 sunAngle = Mth::sin(level->getSunAngle(a)) > 0 ? Vec3(-1, 0, 0)
: Vec3(1, 0, 0);
float d = (float)player->getViewVector(a).dot(sunAngle);
if (d < 0) d = 0;
if (d > 0) {
float* c =
@ -1797,10 +1904,10 @@ void GameRenderer::setupClearColor(float a) {
int t = Camera::getBlockAt(mc->level, player, a);
if (isInClouds) {
Vec3* cc = level->getCloudColor(a);
fr = (float)cc->x;
fg = (float)cc->y;
fb = (float)cc->z;
Vec3 cc = level->getCloudColor(a);
fr = (float)cc.x;
fg = (float)cc.y;
fb = (float)cc.z;
} else if (t != 0 && Tile::tiles[t]->material == Material::water) {
float clearness = EnchantmentHelper::getOxygenBonus(player) * 0.2f;
@ -2024,6 +2131,9 @@ int GameRenderer::getFpsCap(int option) {
int maxFps = 200;
if (option == 1) maxFps = 120;
if (option == 2) maxFps = 35;
#ifndef ENABLE_VSYNC
if (option == 3) maxFps = std::numeric_limits<int>::max();
#endif
return maxFps;
}

View file

@ -50,7 +50,7 @@ private:
float thirdTiltO;
float accumulatedSmoothXO, accumulatedSmoothYO;
float tickSmoothXO, tickSmoothYO, lastTickA;
Vec3* cameraPos; // 4J added
Vec3 cameraPos; // 4J added
// fov modification
float fovOffset;

File diff suppressed because it is too large Load diff

View file

@ -7,6 +7,7 @@
#if !defined(__linux__)
#include <xmcore.h>
#endif
#include <unordered_set>
class MultiPlayerLevel;
class Textures;
class Chunk;
@ -141,8 +142,13 @@ public:
void destroyTileProgress(int id, int x, int y, int z, int progress);
void registerTextures(IconRegister* iconRegister);
typedef std::unordered_map<int, std::vector<std::shared_ptr<TileEntity> >,
IntKeyHash, IntKeyEq>
struct RenderableTileEntityBucket {
std::vector<std::shared_ptr<TileEntity> > tiles;
std::unordered_map<TileEntity*, size_t> indexByTile;
};
typedef std::unordered_map<int, RenderableTileEntityBucket, IntKeyHash,
IntKeyEq>
rteMap;
private:
@ -154,6 +160,10 @@ private:
rteMap renderableTileEntities; // 4J - changed - was
// std::vector<std::shared_ptr<TileEntity>,
// now hashed by chunk so we can find them
typedef std::unordered_set<TileEntity*> rtePendingRemovalSet;
typedef std::unordered_map<int, rtePendingRemovalSet, IntKeyHash, IntKeyEq>
rtePendingRemovalMap;
rtePendingRemovalMap m_renderableTileEntitiesPendingRemoval;
CRITICAL_SECTION m_csRenderableTileEntities;
MultiPlayerLevel* level[4]; // 4J - now one per player
Textures* textures;
@ -187,10 +197,21 @@ private:
emptyChunks;
static const int RENDERLISTS_LENGTH = 4; // 4J - added
OffsettedRenderList renderLists[RENDERLISTS_LENGTH];
void setGlobalChunkConnectivity(int index, uint64_t conn);
uint64_t getGlobalChunkConnectivity(int index);
std::vector<ClipChunk*> m_bfsGrid;
std::vector<uint8_t> m_bfsVisitedFaces[4];
std::unordered_map<int, BlockDestructionProgress*> destroyingBlocks;
Icon** breakingTextures;
void addRenderableTileEntity_Locked(
int key, const std::shared_ptr<TileEntity>& tileEntity);
void eraseRenderableTileEntity_Locked(RenderableTileEntityBucket& bucket,
TileEntity* tileEntity);
void queueRenderableTileEntityForRemoval_Locked(int key,
TileEntity* tileEntity);
void retireRenderableTileEntitiesForChunkKey(int key);
public:
void fullyFlagRenderableTileEntitiesToBeRemoved(); // 4J added
@ -212,7 +233,7 @@ public:
int timeout_ticks;
bool rebuilt;
RecentTile(int x, int y, int z, Level* level);
~RecentTile();
~RecentTile() = default;
};
CRITICAL_SECTION m_csDestroyedTiles;
std::vector<RecentTile*> m_destroyedTiles;
@ -274,6 +295,8 @@ public:
void clearGlobalChunkFlag(int x, int y, int z, Level* level,
unsigned char flag, unsigned char shift = 0);
static uint64_t* globalChunkConnectivity;
// Get/set whole byte of flags
unsigned char getGlobalChunkFlags(int x, int y, int z, Level* level);
void setGlobalChunkFlags(int x, int y, int z, Level* level,

View file

@ -22,14 +22,16 @@ void Lighting::turnOn() {
float d = 0.6f;
float s = 0.0f;
Vec3* l = Vec3::newTemp(0.2f, 1.0f, -0.7f)->normalize();
glLight(GL_LIGHT0, GL_POSITION, getBuffer(l->x, l->y, l->z, 0));
Vec3 l(0.2f, 1.0f, -0.7f);
l = l.normalize();
glLight(GL_LIGHT0, GL_POSITION, getBuffer(l.x, l.y, l.z, 0));
glLight(GL_LIGHT0, GL_DIFFUSE, getBuffer(d, d, d, 1));
glLight(GL_LIGHT0, GL_AMBIENT, getBuffer(0.0f, 0.0f, 0.0f, 1.0f));
glLight(GL_LIGHT0, GL_SPECULAR, getBuffer(s, s, s, 1.0f));
l = Vec3::newTemp(-0.2f, 1.0f, 0.7f)->normalize();
glLight(GL_LIGHT1, GL_POSITION, getBuffer(l->x, l->y, l->z, 0));
l = Vec3(-0.2f, 1.0f, 0.7f);
l = l.normalize();
glLight(GL_LIGHT1, GL_POSITION, getBuffer(l.x, l.y, l.z, 0));
glLight(GL_LIGHT1, GL_DIFFUSE, getBuffer(d, d, d, 1));
glLight(GL_LIGHT1, GL_AMBIENT, getBuffer(0.0f, 0.0f, 0.0f, 1.0f));
glLight(GL_LIGHT1, GL_SPECULAR, getBuffer(s, s, s, 1.0f));
@ -55,4 +57,4 @@ void Lighting::turnOnGui() {
glRotatef(165, 1, 0, 0);
turnOn();
glPopMatrix();
}
}

View file

@ -16,14 +16,14 @@ void CritParticle::_init(Level* level, std::shared_ptr<Entity> entity,
}
CritParticle::CritParticle(Level* level, std::shared_ptr<Entity> entity)
: Particle(level, entity->x, entity->bb->y0 + entity->bbHeight / 2,
: Particle(level, entity->x, entity->bb.y0 + entity->bbHeight / 2,
entity->z, entity->xd, entity->yd, entity->zd) {
_init(level, entity, eParticleType_crit);
}
CritParticle::CritParticle(Level* level, std::shared_ptr<Entity> entity,
ePARTICLE_TYPE type)
: Particle(level, entity->x, entity->bb->y0 + entity->bbHeight / 2,
: Particle(level, entity->x, entity->bb.y0 + entity->bbHeight / 2,
entity->z, entity->xd, entity->yd, entity->zd) {
_init(level, entity, type);
}
@ -43,7 +43,7 @@ void CritParticle::tick() {
if (xa * xa + ya * ya + za * za > 1) continue;
double x = entity->x + xa * entity->bbWidth / 4;
double y =
entity->bb->y0 + entity->bbHeight / 2 + ya * entity->bbHeight / 4;
entity->bb.y0 + entity->bbHeight / 2 + ya * entity->bbHeight / 4;
double z = entity->z + za * entity->bbWidth / 4;
level->addParticle(particleName, x, y, z, xa, ya + 0.2, za);
}
@ -55,4 +55,4 @@ void CritParticle::tick() {
int CritParticle::getParticleTexture() {
return ParticleEngine::ENTITY_PARTICLE_TEXTURE;
}
}

View file

@ -52,8 +52,8 @@ void PlayerCloudParticle::tick() {
zd *= 0.96f;
std::shared_ptr<Player> p = level->getNearestPlayer(shared_from_this(), 2);
if (p != NULL) {
if (y > p->bb->y0) {
y += (p->bb->y0 - y) * 0.2;
if (y > p->bb.y0) {
y += (p->bb.y0 - y) * 0.2;
yd += (p->yd - yd) * 0.2;
setPos(x, y, z);
}
@ -63,4 +63,4 @@ void PlayerCloudParticle::tick() {
xd *= 0.7f;
zd *= 0.7f;
}
}
}

View file

@ -1,70 +1,62 @@
#include "../Platform/stdafx.h"
#include "Rendering/Vertex.h"
#include "Polygon.h"
#include <algorithm>
#include <span>
#include <vector>
// 4J added for common init code
void _Polygon::_init(VertexArray vertices) {
vertexCount = 0;
_flipNormal = false;
this->vertices = vertices;
vertexCount = vertices.length;
}
_Polygon::_Polygon(VertexArray vertices) { _init(vertices); }
_Polygon::_Polygon(VertexArray vertices, int u0, int v0, int u1, int v1,
float xTexSize, float yTexSize) {
_init(vertices);
_Polygon::_Polygon(const std::span<const Vertex> vertices)
: vertexCount(vertices.size()),
vertices(vertices.begin(), vertices.end()) {}
_Polygon::_Polygon(const std::span<const Vertex, 4> vertices, int u0, int v0,
int u1, int v1, float xTexSize, float yTexSize)
: vertexCount(vertices.size()) {
// 4J - added - don't assume that u1 > u0, v1 > v0
float us = (u1 > u0) ? (0.1f / xTexSize) : (-0.1f / xTexSize);
float vs = (v1 > v0) ? (0.1f / yTexSize) : (-0.1f / yTexSize);
vertices[0] = vertices[0]->remap(u1 / xTexSize - us, v0 / yTexSize + vs);
vertices[1] = vertices[1]->remap(u0 / xTexSize + us, v0 / yTexSize + vs);
vertices[2] = vertices[2]->remap(u0 / xTexSize + us, v1 / yTexSize - vs);
vertices[3] = vertices[3]->remap(u1 / xTexSize - us, v1 / yTexSize - vs);
this->vertices = {
vertices[0].remap(u1 / xTexSize - us, v0 / yTexSize + vs),
vertices[1].remap(u0 / xTexSize + us, v0 / yTexSize + vs),
vertices[2].remap(u0 / xTexSize + us, v1 / yTexSize - vs),
vertices[3].remap(u1 / xTexSize - us, v1 / yTexSize - vs),
};
}
_Polygon::_Polygon(VertexArray vertices, float u0, float v0, float u1,
float v1) {
_init(vertices);
_Polygon::_Polygon(const std::span<const Vertex, 4> vertices, float u0,
float v0, float u1, float v1)
: vertexCount(vertices.size()),
vertices({
vertices[0].remap(u1, v0),
vertices[1].remap(u0, v0),
vertices[2].remap(u0, v1),
vertices[3].remap(u1, v1),
}) {}
vertices[0] = vertices[0]->remap(u1, v0);
vertices[1] = vertices[1]->remap(u0, v0);
vertices[2] = vertices[2]->remap(u0, v1);
vertices[3] = vertices[3]->remap(u1, v1);
}
void _Polygon::mirror() {
VertexArray newVertices = VertexArray(vertices.length);
for (unsigned int i = 0; i < vertices.length; i++)
newVertices[i] = vertices[vertices.length - i - 1];
delete[] vertices.data;
vertices = newVertices;
}
void _Polygon::mirror() { std::reverse(vertices.begin(), vertices.end()); }
void _Polygon::render(Tesselator* t, float scale) {
Vec3* v0 = vertices[1]->pos->vectorTo(vertices[0]->pos);
Vec3* v1 = vertices[1]->pos->vectorTo(vertices[2]->pos);
Vec3* n = v1->cross(v0)->normalize();
Vec3 v0 = vertices[1].pos.vectorTo(vertices[0].pos);
Vec3 v1 = vertices[1].pos.vectorTo(vertices[2].pos);
Vec3 n = v1.cross(v0).normalize();
t->begin();
if (_flipNormal) {
t->normal(-(float)n->x, -(float)n->y, -(float)n->z);
t->normal(-(float)n.x, -(float)n.y, -(float)n.z);
} else {
t->normal((float)n->x, (float)n->y, (float)n->z);
t->normal((float)n.x, (float)n.y, (float)n.z);
}
for (int i = 0; i < 4; i++) {
Vertex* v = vertices[i];
t->vertexUV((float)(v->pos->x * scale), (float)(v->pos->y * scale),
(float)(v->pos->z * scale), (float)(v->u), (float)(v->v));
Vertex v = vertices[i];
t->vertexUV((float)(v.pos.x * scale), (float)(v.pos.y * scale),
(float)(v.pos.z * scale), (float)(v.u), (float)(v.v));
}
t->end();
}
_Polygon* _Polygon::flipNormal() {
_flipNormal = true;
return this;
}
}

View file

@ -1,22 +1,26 @@
#pragma once
#include <span>
#include <vector>
#include "Vertex.h"
#include "Tesselator.h"
#include "../../Minecraft.World/Util/ArrayWithLength.h"
class _Polygon {
public:
VertexArray vertices;
std::vector<Vertex> vertices;
int vertexCount;
private:
bool _flipNormal;
public:
void _init(VertexArray vertices); // 4J added for common init code
_Polygon(VertexArray vertices);
_Polygon(VertexArray vertices, int u0, int v0, int u1, int v1,
float xTexSize, float yTexSize);
_Polygon(VertexArray vertices, float u0, float v0, float u1, float v1);
_Polygon() = default;
_Polygon(std::span<const Vertex> vertices);
_Polygon(std::span<const Vertex, 4> vertices, int u0, int v0, int u1,
int v1, float xTexSize, float yTexSize);
_Polygon(std::span<const Vertex, 4> vertices, float u0, float v0, float u1,
float v1);
void mirror();
void render(Tesselator* t, float scale);
_Polygon* flipNormal();

View file

@ -138,10 +138,15 @@ void Tesselator::end() {
}
}
}
glDisableClientState(GL_VERTEX_ARRAY);
if (hasTexture) glDisableClientState(GL_TEXTURE_COORD_ARRAY);
if (hasColor) glDisableClientState(GL_COLOR_ARRAY);
if (hasNormal) glDisableClientState(GL_NORMAL_ARRAY);
// 4jcraft: gldisableclientstate breaks gl compat, commenting those lead
// to some weird glitches with input but.. somehow stopped one day so..
// just keep an eye on these incase mouse locking stops working outta
// nowhere (i blame opengl not me)
//
// glDisableClientState(GL_VERTEX_ARRAY); if (hasTexture)
// glDisableClientState(GL_TEXTURE_COORD_ARRAY); if (hasColor)
// glDisableClientState(GL_COLOR_ARRAY); if (hasNormal)
// glDisableClientState(GL_NORMAL_ARRAY);
}
clear();

View file

@ -1,22 +1,5 @@
#include "../Platform/stdafx.h"
#include "Vertex.h"
Vertex::Vertex(float x, float y, float z, float u, float v) {
this->pos = Vec3::newPermanent(x, y, z);
this->u = u;
this->v = v;
Vertex Vertex::remap(const float u, const float v) const {
return Vertex(pos.x, pos.y, pos.z, u, v);
}
Vertex* Vertex::remap(float u, float v) { return new Vertex(this, u, v); }
Vertex::Vertex(Vertex* vertex, float u, float v) {
this->pos = vertex->pos;
this->u = u;
this->v = v;
}
Vertex::Vertex(Vec3* pos, float u, float v) {
this->pos = pos;
this->u = u;
this->v = v;
}

View file

@ -3,12 +3,17 @@
class Vertex {
public:
Vec3* pos;
Vec3 pos;
float u, v;
public:
Vertex(float x, float y, float z, float u, float v);
Vertex* remap(float u, float v);
Vertex(Vertex* vertex, float u, float v);
Vertex(Vec3* pos, float u, float v);
};
constexpr Vertex(float x, float y, float z, float u, float v)
: pos({x, y, z}), u(u), v(v) {}
constexpr Vertex(Vertex* vertex, float u, float v)
: pos(vertex->pos), u(u), v(v) {}
constexpr Vertex(Vec3* pos, float u, float v) : pos(*pos), u(u), v(v) {}
Vertex remap(float u, float v) const;
};

View file

@ -1,15 +1,21 @@
#include "../Platform/stdafx.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "Textures.h"
#include "PathHelper.h"
#include "../../Minecraft.World/Util/ArrayWithLength.h"
#include "BufferedImage.h"
#if defined(__linux__)
#include <unistd.h>
#endif
#include <vector>
#include <string>
BufferedImage::BufferedImage(int width, int height, int type) {
data[0] = new int[width * height];
for (int i = 1; i < 10; i++) {
data[i] = NULL;
data[i] = nullptr;
}
this->width = width;
this->height = height;
@ -24,130 +30,125 @@ void BufferedImage::ByteFlip4(unsigned int& data) {
// the compression method. Compression method 3 is a 32-bit image with only
// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image
// with a valid alpha channel.
// 4jcraft: mostly rewrote this function
BufferedImage::BufferedImage(const std::wstring& File,
bool filenameHasExtension /*=false*/,
bool bTitleUpdateTexture /*=false*/,
const std::wstring& drive /*=L""*/) {
HRESULT hr;
std::wstring wDrive;
std::wstring filePath;
filePath = File;
bool filenameHasExtension,
bool bTitleUpdateTexture,
const std::wstring& drive) {
HRESULT hr = -1;
std::wstring filePath = File;
wDrive = drive;
if (wDrive.empty()) {
for (size_t i = 0; i < filePath.length(); ++i) {
if (filePath[i] == L'\\') filePath[i] = L'/';
}
for (int l = 0; l < 10; l++) data[l] = nullptr;
if (bTitleUpdateTexture) {
// Make the content package point to to the UPDATE: drive is needed
wDrive = L"Common\\res\\TitleUpdate\\";
} else {
wDrive = L"Common/";
std::wstring baseName = filePath;
if (!filenameHasExtension) {
if (baseName.size() > 4 &&
baseName.substr(baseName.size() - 4) == L".png") {
baseName = baseName.substr(0, baseName.size() - 4);
}
}
for (int l = 0; l < 10; l++) {
data[l] = NULL;
}
while (!baseName.empty() && (baseName[0] == L'/' || baseName[0] == L'\\'))
baseName = baseName.substr(1);
if (baseName.find(L"res/") == 0) baseName = baseName.substr(4);
std::wstring exeDir = PathHelper::GetExecutableDirW();
for (int l = 0; l < 10; l++) {
std::wstring name;
std::wstring mipMapPath = L"";
if (l != 0) {
mipMapPath = L"MipMapLevel" + _toString<int>(l + 1);
}
if (filenameHasExtension) {
name = wDrive + L"res" + filePath.substr(0, filePath.length());
} else {
name = wDrive + L"res" + filePath.substr(0, filePath.length() - 4) +
mipMapPath + L".png";
}
std::wstring mipSuffix =
(l != 0) ? L"MipMapLevel" + _toString<int>(l + 1) : L"";
std::wstring fileName = baseName + mipSuffix + L".png";
std::wstring finalPath;
bool foundOnDisk = false;
const char* pchTextureName = wstringtofilename(name);
std::vector<std::wstring> searchPaths = {
exeDir + L"/Common/res/TitleUpdate/res/" + fileName,
exeDir + L"/Common/res/" + fileName,
exeDir + L"/Common/Media/Graphics/" + fileName,
exeDir + L"/Common/Media/font/" + fileName,
exeDir + L"/Common/res/font/" + fileName,
exeDir + L"/Common/Media/" + fileName};
#if !defined(_CONTENT_PACKAGE)
app.DebugPrintf("\n--- Loading TEXTURE - %s\n\n", pchTextureName);
#endif
for (auto& attempt : searchPaths) {
size_t p;
while ((p = attempt.find(L"//")) != std::wstring::npos)
attempt.replace(p, 2, L"/");
if (access(wstringtofilename(attempt), F_OK) != -1) {
finalPath = attempt;
foundOnDisk = true;
break;
}
}
D3DXIMAGE_INFO ImageInfo;
ZeroMemory(&ImageInfo, sizeof(D3DXIMAGE_INFO));
hr =
RenderManager.LoadTextureData(pchTextureName, &ImageInfo, &data[l]);
if (hr != ERROR_SUCCESS) {
// 4J - If we haven't loaded the non-mipmap version then exit the
// game
if (l == 0) {
app.FatalLoadError();
if (foundOnDisk) {
hr = RenderManager.LoadTextureData(wstringtofilename(finalPath),
&ImageInfo, &data[l]);
} else {
std::wstring archiveKey = L"res/" + fileName;
if (app.hasArchiveFile(archiveKey)) {
byteArray ba = app.getArchiveFile(archiveKey);
hr = RenderManager.LoadTextureData(ba.data, ba.length,
&ImageInfo, &data[l]);
}
return;
}
if (l == 0) {
width = ImageInfo.Width;
height = ImageInfo.Height;
if (hr == ERROR_SUCCESS) {
if (l == 0) {
width = ImageInfo.Width;
height = ImageInfo.Height;
}
} else {
if (l == 0) {
// safety dummy to prevent crash
width = 1;
height = 1;
data[0] = new int[1];
data[0][0] = 0xFFFF00FF;
}
break;
}
}
}
BufferedImage::BufferedImage(DLCPack* dlcPack, const std::wstring& File,
bool filenameHasExtension /*= false*/) {
bool filenameHasExtension) {
HRESULT hr;
std::wstring filePath = File;
std::uint8_t* pbData = NULL;
std::uint8_t* pbData = nullptr;
std::uint32_t dataBytes = 0;
for (int l = 0; l < 10; l++) {
data[l] = NULL;
}
for (int l = 0; l < 10; l++) data[l] = nullptr;
for (int l = 0; l < 10; l++) {
std::wstring name;
std::wstring mipMapPath = L"";
if (l != 0) {
mipMapPath = L"MipMapLevel" + _toString<int>(l + 1);
}
if (filenameHasExtension) {
name = L"res" + filePath.substr(0, filePath.length());
} else {
name = L"res" + filePath.substr(0, filePath.length() - 4) +
mipMapPath + L".png";
}
std::wstring mipMapPath =
(l != 0) ? L"MipMapLevel" + _toString<int>(l + 1) : L"";
name = L"res" + (filenameHasExtension
? filePath
: filePath.substr(0, filePath.length() - 4) +
mipMapPath + L".png");
if (!dlcPack->doesPackContainFile(DLCManager::e_DLCType_All, name)) {
// 4J - If we haven't loaded the non-mipmap version then exit the
// game
if (l == 0) {
app.FatalLoadError();
}
if (l == 0) app.FatalLoadError();
return;
}
DLCFile* dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
pbData = dlcFile->getData(dataBytes);
if (pbData == NULL || dataBytes == 0) {
// 4J - If we haven't loaded the non-mipmap version then exit the
// game
if (l == 0) {
app.FatalLoadError();
}
if (pbData == nullptr || dataBytes == 0) {
if (l == 0) app.FatalLoadError();
return;
}
D3DXIMAGE_INFO ImageInfo;
ZeroMemory(&ImageInfo, sizeof(D3DXIMAGE_INFO));
hr = RenderManager.LoadTextureData(pbData, dataBytes, &ImageInfo,
&data[l]);
if (hr != ERROR_SUCCESS) {
// 4J - If we haven't loaded the non-mipmap version then exit the
// game
if (l == 0) {
app.FatalLoadError();
}
return;
}
if (l == 0) {
if (hr == ERROR_SUCCESS && l == 0) {
width = ImageInfo.Width;
height = ImageInfo.Height;
}
@ -155,9 +156,8 @@ BufferedImage::BufferedImage(DLCPack* dlcPack, const std::wstring& File,
}
BufferedImage::BufferedImage(std::uint8_t* pbData, std::uint32_t dataBytes) {
int iCurrentByte = 0;
for (int l = 0; l < 10; l++) {
data[l] = NULL;
data[l] = nullptr;
}
D3DXIMAGE_INFO ImageInfo;
@ -198,7 +198,7 @@ int* BufferedImage::getData() { return data[0]; }
int* BufferedImage::getData(int level) { return data[level]; }
Graphics* BufferedImage::getGraphics() { return NULL; }
Graphics* BufferedImage::getGraphics() { return nullptr; }
// Returns the transparency. Returns either OPAQUE, BITMASK, or TRANSLUCENT.
// Specified by:
@ -224,14 +224,15 @@ BufferedImage* BufferedImage::getSubimage(int x, int y, int w, int h) {
this->getRGB(x, y, w, h, arrayWrapper, 0, w);
int level = 1;
while (getData(level) != NULL) {
// prevent overflow
while (level < 10 && getData(level) != nullptr) {
int ww = w >> level;
int hh = h >> level;
int xx = x >> level;
int yy = y >> level;
img->data[level] = new int[ww * hh];
intArray arrayWrapper(img->data[level], ww * hh);
this->getRGB(xx, yy, ww, hh, arrayWrapper, 0, ww, level);
intArray levelWrapper(img->data[level], ww * hh);
this->getRGB(xx, yy, ww, hh, levelWrapper, 0, ww, level);
++level;
}
@ -249,7 +250,8 @@ void BufferedImage::preMultiplyAlpha() {
int b = 0;
int total = width * height;
for (unsigned int i = 0; i < total; ++i) {
// why was it unsigned??
for (int i = 0; i < total; ++i) {
cur = curData[i];
alpha = (cur >> 24) & 0xff;
r = ((cur >> 16) & 0xff) * (float)alpha / 255;

View file

@ -269,10 +269,10 @@ void Texture::blit(int x, int y, Texture* source, bool rotated) {
}
void Texture::transferFromBuffer(intArray buffer) {
//if (depth == 1) {
// return;
//}
// 4jcraft - move pos out of loops
// if (depth == 1) {
// return;
// }
// 4jcraft - move pos out of loops
data[0]->clear();
// #if 0
// int byteRemapRGBA[] = { 3, 0, 1, 2 };
@ -285,7 +285,7 @@ void Texture::transferFromBuffer(intArray buffer) {
int totalPixels = width * height * depth;
for (int i = 0; i < totalPixels; i++){
for (int i = 0; i < totalPixels; i++) {
int pixel = buffer[i];
int offset = i * 4;
@ -299,7 +299,7 @@ void Texture::transferFromBuffer(intArray buffer) {
updateOnGPU();
}
/* for (int z = 0; z < depth; z++) {
int plane = z * height * width * 4;
for (int y = 0; y < height; y++) {

View file

@ -33,24 +33,12 @@ C4JRender::eTextureFormat Textures::TEXTURE_FORMAT =
int Textures::preLoadedIdx[TN_COUNT];
const wchar_t* Textures::preLoaded[TN_COUNT] = {
L"%blur%misc/pumpkinblur",
L"%blur%/misc/vignette", // Not currently used
L"%clamp%misc/shadow",
L"/achievement/bg", // Not currently used
L"art/kz",
L"environment/clouds",
L"environment/rain",
L"environment/snow",
L"gui/gui",
L"gui/background",
L"gui/inventory",
L"gui/container",
L"gui/crafting",
L"gui/furnace",
L"gui/creative_inventory/tabs",
L"gui/creative_inventory/tab_items",
L"gui/creative_inventory/tab_inventory",
L"gui/creative_inventory/tab_item_search",
L"title/mclogo",
L"gui/icons",
L"item/arrows",
L"item/boat",
@ -174,6 +162,37 @@ const wchar_t* Textures::preLoaded[TN_COUNT] = {
L"item/trapped",
L"item/trapped_double",
// 4jcraft: java UI specific
#ifdef ENABLE_JAVA_GUIS
L"%blur%/misc/vignette",
L"/achievement/bg",
L"gui/background",
L"gui/inventory",
L"gui/container",
L"gui/crafting",
L"gui/furnace",
L"gui/creative_inventory/tabs",
L"gui/creative_inventory/tab_items",
L"gui/creative_inventory/tab_inventory",
L"gui/creative_inventory/tab_item_search",
L"title/mclogo",
L"gui/horse",
L"gui/anvil",
L"gui/trap",
L"gui/beacon",
L"gui/hopper",
L"gui/enchant",
L"gui/villager",
L"gui/brewing_stand",
L"title/bg/panorama",
L"title/bg/panorama0",
L"title/bg/panorama1",
L"title/bg/panorama2",
L"title/bg/panorama3",
L"title/bg/panorama4",
L"title/bg/panorama5",
#endif
// L"item/christmas",
// L"item/christmas_double",
@ -509,11 +528,16 @@ void Textures::bindTextureLayers(ResourceLocation* resource) {
}
void Textures::bind(int id) {
// 4jcraft: Classic GUI code still performs some raw glBindTexture calls, so
// this path must always rebind rather than trusting lastBoundId to be in sync.
// TODO(4jcraft): Long term, route all texture binds through one synchronized
// path or invalidate lastBoundId at every raw glBindTexture call so this can
// safely use cached binds again without breaking font/UI rendering.
// if (id != lastBoundId)
{
if (id < 0) return;
glBindTexture(GL_TEXTURE_2D, id);
// lastBoundId = id;
// lastBoundId = id;
}
}
@ -664,8 +688,8 @@ void Textures::loadTexture(BufferedImage* img, int id, bool blur, bool clamp) {
}
if (clamp) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
@ -1341,4 +1365,4 @@ bool Textures::IsOriginalImage(TEXTURE_NAME texId, const std::wstring& name) {
i++;
}
return false;
}
}

View file

@ -16,24 +16,12 @@ class ResourceLocation;
typedef enum _TEXTURE_NAME {
TN__BLUR__MISC_PUMPKINBLUR,
TN__BLUR__MISC_VIGNETTE, // Not currently used
TN__CLAMP__MISC_SHADOW,
TN_ACHIEVEMENT_BG, // Not currently used
TN_ART_KZ,
TN_ENVIRONMENT_CLOUDS,
TN_ENVIRONMENT_RAIN,
TN_ENVIRONMENT_SNOW,
TN_GUI_GUI,
TN_GUI_BACKGROUND,
TN_GUI_INVENTORY,
TN_GUI_CONTAINER,
TN_GUI_CRAFTING,
TN_GUI_FURNACE,
TN_GUI_CREATIVE_TABS,
TN_GUI_CREATIVE_TAB_ITEMS,
TN_GUI_CREATIVE_TAB_INVENTORY,
TN_GUI_CREATIVE_TAB_ITEM_SEARCH,
TN_TITLE_MCLOGO,
TN_GUI_ICONS,
TN_ITEM_ARROWS,
TN_ITEM_BOAT,
@ -156,6 +144,37 @@ typedef enum _TEXTURE_NAME {
TN_TILE_TRAP_CHEST,
TN_TILE_LARGE_TRAP_CHEST,
// 4jcraft: java UI specific
#ifdef ENABLE_JAVA_GUIS
TN__BLUR__MISC_VIGNETTE,
TN_ACHIEVEMENT_BG,
TN_GUI_BACKGROUND,
TN_GUI_INVENTORY,
TN_GUI_CONTAINER,
TN_GUI_CRAFTING,
TN_GUI_FURNACE,
TN_GUI_CREATIVE_TABS,
TN_GUI_CREATIVE_TAB_ITEMS,
TN_GUI_CREATIVE_TAB_INVENTORY,
TN_GUI_CREATIVE_TAB_ITEM_SEARCH,
TN_TITLE_MCLOGO,
TN_GUI_HORSE,
TN_GUI_ANVIL,
TN_GUI_TRAP,
TN_GUI_BEACON,
TN_GUI_HOPPER,
TN_GUI_ENCHANT,
TN_GUI_VILLAGER,
TN_GUI_BREWING_STAND,
TN_TITLE_BG_PANORAMA,
TN_TITLE_BG_PANORAMA0,
TN_TITLE_BG_PANORAMA1,
TN_TITLE_BG_PANORAMA2,
TN_TITLE_BG_PANORAMA3,
TN_TITLE_BG_PANORAMA4,
TN_TITLE_BG_PANORAMA5,
#endif
// TN_TILE_XMAS_CHEST,
// TN_TILE_LARGE_XMAS_CHEST,
@ -352,4 +371,4 @@ public:
// drive
static bool IsTUImage(TEXTURE_NAME texId, const std::wstring& name);
static bool IsOriginalImage(TEXTURE_NAME texId, const std::wstring& name);
};
};

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