Tropical
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73a74f4872
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chore: clean up LevelRenderer diffs
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2026-03-29 20:55:58 -05:00 |
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JuiceyDev
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e2a6c3f92c
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ss not here
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2026-03-29 20:55:58 -05:00 |
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JuiceyDev
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dc8c0b04c0
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apply setchuckoffset to direct shader matrix
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2026-03-29 20:55:57 -05:00 |
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Tropical
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35d92fe504
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docs: add FIXME for clipChunk translation
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2026-03-29 20:55:57 -05:00 |
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Tropical
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fc6e4e32b1
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undo further LevelRenderer changes
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2026-03-29 20:55:57 -05:00 |
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MatthewBeshay
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9680753f5e
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fix(linux): restore UI GL state handoff for core renderer
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2026-03-29 20:55:57 -05:00 |
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Tropical
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fa24812582
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revert some seemingly unneeded changes
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2026-03-29 20:55:57 -05:00 |
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Tropical
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98c8d49eaf
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fix: make hit outline width 1 pixel
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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e0aa739aac
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batch 2.4 | highlight fix
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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09e8a8f981
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batch 2: fixing chunk rendering & frustum culling; rewrote most of it, but now it works. next step is to fix the "highlight" effect & add the optimizations i wrote on optifromhell.txt
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2026-03-29 20:55:56 -05:00 |
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orng
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a0be2e2fb5
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refactor: remove aabb tls
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2026-03-28 03:05:06 -05:00 |
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orng
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7101d03c6a
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refactor: remove heap-allocated AABBs
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2026-03-28 02:58:56 -05:00 |
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orng
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ddfe9b3d48
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refactor: make Tile::getTileAABB return AABB
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2026-03-28 00:30:07 -05:00 |
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orng
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78b5255224
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refactor: make AABBList own its values
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2026-03-27 22:37:22 -05:00 |
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orng
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d7d99db4c5
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refactor: remove AABB::newTemp when not returned
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2026-03-27 21:56:57 -05:00 |
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orng
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534879e2e7
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refactor: replace AABB::newPermanent with new AABB
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2026-03-27 21:17:55 -05:00 |
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orng
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79217ca8e3
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refactor: modernize AABB class
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2026-03-27 21:11:11 -05:00 |
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Tropical
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06c73c821c
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Merge pull request #312 from 4jcraft/refactor/replace-sleep
refactor: replace win32 thread sleeping and yielding with `std::thread` primitives
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2026-03-27 18:47:47 -05:00 |
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orng
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9fe3315112
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refactor: remove vec3 tls
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2026-03-26 13:37:01 -05:00 |
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orng
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e887c8cf45
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refactor: remove calls to Vec3::newTemp and Vec3::newPermanent
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2026-03-26 13:29:05 -05:00 |
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Tropical
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8e94b763a7
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refactor: remove usage of win32 Sleep function for this_thread::sleep_for
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2026-03-25 19:12:11 -05:00 |
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orng
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f1ae42c659
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refactor: remove basic type containers
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2026-03-25 17:51:27 -05:00 |
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orng
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1538074b4d
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refactor: remove integer caching
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2026-03-25 02:47:51 -05:00 |
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Sally Knight
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98eea45bb7
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fix: restore entity lighting, use tesselated clouds for night-time lighting
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2026-03-23 20:33:55 +03:00 |
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MatthewBeshay
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fed9cf2d95
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fix: resolve all build warnings and notes
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2026-03-23 18:53:18 +11:00 |
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Tropical
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8f90088611
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TU19: merge Minecraft.Client/Rendering
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2026-03-21 22:28:58 -05:00 |
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Tropical
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e8424f2000
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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notmatthewbeshay
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0249bfd2bf
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Fix Linux build warnings
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2026-03-14 04:37:55 +11:00 |
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MatthewBeshay
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dbdf4fdd22
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Merge branch 'dev' into issue/51-phase-1-portable-win32-cleanup
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2026-03-12 10:21:19 +11:00 |
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ffqq
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d83f10c648
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fix: correct cloud day/night coloring using disabled tesselator method (#189)
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2026-03-11 15:16:19 -05:00 |
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MatthewBeshay
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a9d1322a6e
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Merge branch '4jcraft:dev' into issue/51-phase-1-portable-win32-cleanup
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2026-03-11 19:53:03 +11:00 |
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Echo J.
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e9fe7fee4d
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LevelRenderer: Add missing namespace for player variable
This caused compile errors on my GitHub Actions instance
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2026-03-11 08:18:29 +00:00 |
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notmatthewbeshay
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5f8c9c8a25
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Merge upstream/dev into issue/51-phase-1-portable-win32-cleanup
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2026-03-11 17:09:16 +11:00 |
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Sally Knight
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c42f71ba22
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fix: restore and fix entity, block and hand lighting
Block and entity light layers are done differently for now due to some caveats with light map transformation
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2026-03-11 07:13:48 +03:00 |
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notmatthewbeshay
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529ecb8185
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Remove LPVOID from level renderer rebuild threads
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2026-03-10 10:14:01 +11:00 |
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Tropical
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5a36950239
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fix: shuffle around remaining paths to get everything building again/home/tropical/Documents/GitHub/4jcraft-real/Minecraft.World/Level/../../Minecraft.Client/Textures/Packs/TexturePack.h
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2026-03-09 00:34:09 -05:00 |
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Tropical
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54dab7708d
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refactor: rename Build -> Platform in Minecraft.World
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2026-03-08 21:33:18 -05:00 |
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JuiceyDev
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f12cd2e1f2
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Merge origin/dev into reapply/dev-on-upstream-202603082259 - auto-resolved conflicts preferring origin/dev
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2026-03-08 23:19:14 +01:00 |
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Tropical
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66248339e5
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refactor: unglob std::dynamic_pointer_cast
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2026-03-08 22:44:00 +01:00 |
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Tropical
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5fad08b9fd
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refactor: begin unglobbing std::vector
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2026-03-08 22:43:43 +01:00 |
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Tropical
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cff2fc5f44
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refactor: unglob std::wstring
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2026-03-08 22:43:43 +01:00 |
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Tropical
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c571014bc9
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refactor: unglob std::unordered_map
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2026-03-08 22:43:43 +01:00 |
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Tropical
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8812c3967b
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refactor: unglob std::shared_ptr
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2026-03-08 22:43:43 +01:00 |
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zukrmn
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42b0352ec3
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fix: resolve all remaining compilation warnings
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2026-03-08 22:40:41 +01:00 |
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JuiceyDev
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44251492ff
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im gonna ry it works im so happy
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2026-03-08 21:54:27 +01:00 |
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JuiceyDev
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3657169222
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fixing my mistake in w
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2026-03-08 17:18:21 +01:00 |
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JuiceyDev
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3c825a244c
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w
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2026-03-08 17:03:55 +01:00 |
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Tropical
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43a28fc490
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Merge pull request #71 from 4jcraft/refactor/no-std-wildcard
refactor: remove `using namespace std`
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2026-03-08 10:09:33 -05:00 |
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zukrmn
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ca11afdfca
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fix: resolve all remaining compilation warnings
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2026-03-07 04:43:50 +00:00 |
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Tropical
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ed551d8658
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refactor: unglob std::dynamic_pointer_cast
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2026-03-06 22:13:29 -06:00 |
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