neoLegacy/Minecraft.World
2026-05-22 19:23:03 +00:00
..
cmake/sources feat: stone beach 2026-05-16 12:45:17 +02:00
x64headers
AABB.cpp
AABB.h
Abilities.cpp
Abilities.h
AbsoptionMobEffect.cpp
AbsoptionMobEffect.h
AbstractContainerMenu.cpp
AbstractContainerMenu.h
AbstractProjectileDispenseBehavior.cpp
AbstractProjectileDispenseBehavior.h
AbstractTreeFeature.h fix: savanna biome + savanna tree 2026-04-26 16:12:20 +02:00
Achievement.cpp feat: achievements 2026-04-26 15:27:19 +01:00
Achievement.h feat: achievements 2026-04-26 15:27:19 +01:00
Achievements.cpp fix: achievement crashes 2026-04-27 16:29:05 +01:00
Achievements.h feat: achievements 2026-04-26 15:27:19 +01:00
AddEdgeLayer.cpp fix: warm cold 2026-05-20 14:57:06 +02:00
AddEdgeLayer.h fix: warm cold 2026-05-20 14:57:06 +02:00
AddEntityPacket.cpp chore: switch all entity ids to dedicated ints (#86) 2026-05-22 18:38:53 +03:00
AddEntityPacket.h
AddExperienceOrbPacket.cpp
AddExperienceOrbPacket.h
AddGlobalEntityPacket.cpp
AddGlobalEntityPacket.h
AddIslandLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
AddIslandLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
AddMobPacket.cpp chore: switch all entity ids to dedicated ints (#86) 2026-05-22 18:38:53 +03:00
AddMobPacket.h
AddMushroomIslandLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
AddMushroomIslandLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
AddPaintingPacket.cpp
AddPaintingPacket.h
AddPlayerPacket.cpp
AddPlayerPacket.h
AddSnowLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
AddSnowLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
AdminLogCommand.h
AgableMob.cpp
AgableMob.h
AirTile.cpp
AirTile.h
AmbientCreature.cpp
AmbientCreature.h
Animal.cpp
Animal.h
AnimalChest.cpp
AnimalChest.h
AnimatePacket.cpp
AnimatePacket.h
AnvilMenu.cpp
AnvilMenu.h
AnvilTile.cpp
AnvilTile.h
AnvilTileItem.cpp
AnvilTileItem.h
ArabicShaping.cpp
ArabicShaping.h
ArmorDyeRecipe.cpp
ArmorDyeRecipe.h
ArmorItem.cpp refactor: use existing packet for quick equip 2026-04-28 16:18:31 +01:00
ArmorItem.h
ArmorRecipes.cpp Elytra 2026-04-24 20:00:35 -04:00
ArmorRecipes.h
ArmorSlot.cpp Elytra 2026-04-24 20:00:35 -04:00
ArmorSlot.h
ArmorStand.cpp chore: replace backslashes with forward slashes for linux cross compilation 2026-04-20 18:15:27 +03:00
ArmorStand.h fix: armorstand according to wiki + wobble animation + head renderer 2026-04-18 12:26:25 +02:00
ArmorStandItem.cpp chore: replace backslashes with forward slashes for linux cross compilation 2026-04-20 18:15:27 +03:00
ArmorStandItem.h feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
Arrays.h
ArrayWithLength.h
Arrow.cpp
Arrow.h
ArrowAttackGoal.cpp
ArrowAttackGoal.h
ArrowDamageEnchantment.cpp
ArrowDamageEnchantment.h
ArrowFireEnchantment.cpp
ArrowFireEnchantment.h
ArrowInfiniteEnchantment.cpp
ArrowInfiniteEnchantment.h
ArrowKnockbackEnchantment.cpp
ArrowKnockbackEnchantment.h
AttackDamageMobEffect.cpp
AttackDamageMobEffect.h
Attribute.cpp
Attribute.h
AttributeInstance.h
AttributeModifier.cpp
AttributeModifier.h
AuxDataTileItem.cpp
AuxDataTileItem.h
AvoidPlayerGoal.cpp
AvoidPlayerGoal.h
AwardStatPacket.cpp
AwardStatPacket.h
BarrierTile.cpp feat: barrier block 2026-04-29 16:35:14 -04:00
BarrierTile.h feat: barrier block 2026-04-29 16:35:14 -04:00
BaseAttribute.cpp
BaseAttribute.h
BaseAttributeMap.cpp
BaseAttributeMap.h
BaseEntityTile.cpp
BaseEntityTile.h
BaseMobSpawner.cpp
BaseMobSpawner.h
BasePressurePlateTile.cpp
BasePressurePlateTile.h
BaseRailTile.cpp
BaseRailTile.h
BasicTree.cpp
BasicTree.h
BasicTypeContainers.cpp
BasicTypeContainers.h
Bat.cpp
Bat.h
BeachBiome.cpp
BeachBiome.h
BeaconMenu.cpp
BeaconMenu.h
BeaconTile.cpp
BeaconTile.h
BeaconTileEntity.cpp
BeaconTileEntity.h
BedItem.cpp
BedItem.h
BedTile.cpp
BedTile.h
BegGoal.cpp
BegGoal.h
Behavior.h
BehaviorRegistry.cpp
BehaviorRegistry.h
BinaryHeap.cpp
BinaryHeap.h
Biome.cpp replace: biomesEqualsOrMesaPlateau with isSame 2026-05-18 19:03:31 +02:00
Biome.h fix: biome generation 2026-04-22 12:26:18 +02:00
BiomeCache.cpp
BiomeCache.h
BiomeDecorator.cpp Merge remote-tracking branch 'Revelations/main' into upstream-merge 2026-04-28 03:01:30 +03:00
BiomeDecorator.h
BiomeEdgeLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
BiomeEdgeLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
BiomeInitLayer.cpp fix: warm cold 2026-05-20 14:57:06 +02:00
BiomeInitLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
BiomeOverrideLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
BiomeOverrideLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
BiomeSource.cpp test: trying to understand where the chain breaks 2026-05-18 14:48:43 +02:00
BiomeSource.h
BirchFeature.cpp
BirchFeature.h
Blaze.cpp
Blaze.h
BlockBlobFeature.cpp
BlockBlobFeature.h
BlockDestructionProgress.cpp
BlockDestructionProgress.h
BlockGenMethods.cpp
BlockGenMethods.h
BlockPos.cpp
BlockPos.h
BlockRegionUpdatePacket.cpp
BlockRegionUpdatePacket.h
BlockReplacements.cpp
BlockReplacements.h
BlockSource.h
BlockSourceImpl.cpp
BlockSourceImpl.h
Boat.cpp
Boat.h
BoatItem.cpp
BoatItem.h
BodyControl.cpp
BodyControl.h
BonusChestFeature.cpp
BonusChestFeature.h
BookItem.cpp
BookItem.h
BookshelfTile.cpp
BookshelfTile.h
BossMob.cpp
BossMob.h
BossMobPart.cpp
BossMobPart.h
BottleItem.cpp
BottleItem.h
BoundingBox.cpp
BoundingBox.h
BowItem.cpp
BowItem.h
BowlFoodItem.cpp
BowlFoodItem.h
BreakDoorGoal.cpp
BreakDoorGoal.h
BreedGoal.cpp
BreedGoal.h
BrewingStandMenu.cpp feat: TU41 potion brewing 2026-04-25 20:03:12 -04:00
BrewingStandMenu.h
BrewingStandTile.cpp
BrewingStandTile.h
BrewingStandTileEntity.cpp
BrewingStandTileEntity.h
BucketItem.cpp
BucketItem.h
Buffer.cpp
Buffer.h
BufferedOutputStream.cpp
BufferedOutputStream.h
BufferedReader.cpp
BufferedReader.h
Bush.cpp
Bush.h
ButtonTile.cpp
ButtonTile.h
ByteArrayInputStream.cpp
ByteArrayInputStream.h
ByteArrayOutputStream.cpp
ByteArrayOutputStream.h
ByteArrayTag.h
ByteBuffer.cpp
ByteBuffer.h
ByteTag.h
C4JThread.cpp
C4JThread.h
CactusFeature.cpp
CactusFeature.h
CactusTile.cpp
CactusTile.h
CakeTile.cpp
CakeTile.h
Calendar.cpp
Calendar.h
CanyonFeature.cpp
CanyonFeature.h
CarrotOnAStickItem.cpp
CarrotOnAStickItem.h
CarrotTile.cpp
CarrotTile.h
CauldronTile.cpp
CauldronTile.h
CaveFeature.cpp
CaveFeature.h
CaveSpider.cpp
CaveSpider.h
ChatAutoCompletePacket.h
ChatPacket.cpp
ChatPacket.h
ChestTile.cpp
ChestTile.h
ChestTileEntity.cpp
ChestTileEntity.h
Chicken.cpp
Chicken.h
ChunkPos.cpp
ChunkPos.h
ChunkPrimer.cpp
ChunkPrimer.h
ChunkSource.h
ChunkStorage.h
ChunkStorageProfileDecorator.cpp
ChunkStorageProfileDecorator.h
ChunkTilesUpdatePacket.cpp
ChunkTilesUpdatePacket.h
ChunkVisibilityAreaPacket.cpp
ChunkVisibilityAreaPacket.h
ChunkVisibilityPacket.cpp
ChunkVisibilityPacket.h
Class.cpp
Class.h feat: barrier block 2026-04-29 16:35:14 -04:00
ClassDiagram.cd
ClayFeature.cpp
ClayFeature.h
ClayTile.cpp
ClayTile.h
ClientCommandPacket.cpp
ClientCommandPacket.h
ClientInformationPacket.h
ClientProtocolPacket.h
ClientSideMerchant.cpp
ClientSideMerchant.h
ClockItem.cpp
ClockItem.h
ClothDyeRecipes.cpp feat(TU31): Poppy & Dandelion now yield 1 dye instead of 2 like TU31 (#76) 2026-05-15 20:13:02 +03:00
ClothDyeRecipes.h
ClothTile.cpp
ClothTile.h
ClothTileItem.cpp
ClothTileItem.h
CMakeLists.txt
CoalItem.cpp
CoalItem.h
CocoaTile.cpp
CocoaTile.h
Color.cpp
Color.h
ColoredTile.cpp
ColoredTile.h
ColoredTileItem.cpp
ColoredTileItem.h
com.mojang.nbt.h
CombatEntry.cpp
CombatEntry.h
CombatTracker.cpp
CombatTracker.h
Command.cpp
Command.h
CommandBlock.cpp
CommandBlock.h
CommandBlockEntity.cpp
CommandBlockEntity.h
CommandDispatcher.cpp
CommandDispatcher.h
CommandSender.h
CommandsEnum.h
CommonStats.cpp fix: achievement crashes 2026-04-27 16:29:05 +01:00
CommonStats.h
ComparatorTile.cpp
ComparatorTile.h
ComparatorTileEntity.cpp
ComparatorTileEntity.h
CompassItem.cpp
CompassItem.h
ComplexItem.cpp
ComplexItem.h
ComplexItemDataPacket.cpp
ComplexItemDataPacket.h
CompoundContainer.cpp
CompoundContainer.h
CompoundTag.h Merge remote-tracking branch 'Revelations/main' into upstream-merge 2026-04-28 03:01:30 +03:00
CompressedTileStorage.cpp Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
CompressedTileStorage.h
compression.cpp
compression.h
Connection.cpp
Connection.h
ConsoleSaveFile.h
ConsoleSaveFileConverter.cpp
ConsoleSaveFileConverter.h
ConsoleSaveFileInputStream.cpp
ConsoleSaveFileInputStream.h
ConsoleSaveFileIO.h
ConsoleSaveFileOriginal.cpp Merge remote-tracking branch 'Revelations/main' into upstream-merge 2026-04-28 03:01:30 +03:00
ConsoleSaveFileOriginal.h
ConsoleSaveFileOutputStream.cpp
ConsoleSaveFileOutputStream.h
ConsoleSavePath.h
Container.cpp
Container.h
ContainerAckPacket.cpp
ContainerAckPacket.h
ContainerButtonClickPacket.cpp
ContainerButtonClickPacket.h
ContainerClickPacket.cpp
ContainerClickPacket.h
ContainerClosePacket.cpp
ContainerClosePacket.h
ContainerMenu.cpp fix: achievements 2026-04-26 17:27:31 +01:00
ContainerMenu.h
ContainerOpenPacket.cpp
ContainerOpenPacket.h
ContainerSetContentPacket.cpp
ContainerSetContentPacket.h
ContainerSetDataPacket.cpp
ContainerSetDataPacket.h
ContainerSetSlotPacket.cpp
ContainerSetSlotPacket.h
Control.h
ControlledByPlayerGoal.cpp
ControlledByPlayerGoal.h
Coord.h
CoralTile.cpp
CoralTile.h
Cow.cpp
Cow.h
CraftingContainer.cpp
CraftingContainer.h
CraftingMenu.cpp feat(TU31): classic crafting (#48) 2026-05-01 19:44:30 +03:00
CraftingMenu.h feat(TU31): classic crafting (#48) 2026-05-01 19:44:30 +03:00
CraftItemPacket.cpp
CraftItemPacket.h
Creature.cpp
Creature.h
Creeper.cpp feat(TU31): Creepers can be ignited with flint and steel (#84) 2026-05-18 22:02:31 +03:00
Creeper.h feat(TU31): Creepers can be ignited with flint and steel (#84) 2026-05-18 22:02:31 +03:00
CropTile.cpp
CropTile.h
CustomizableSourceSettings.cpp
CustomizableSourceSettings.h
CustomLevelSource.cpp Merge remote-tracking branch 'Revelations/main' into upstream-merge 2026-04-28 03:01:30 +03:00
CustomLevelSource.h
CustomPayloadPacket.cpp feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
CustomPayloadPacket.h feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
DamageEnchantment.cpp
DamageEnchantment.h
DamageSource.cpp feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
DamageSource.h feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
DataInput.h
DataInputStream.cpp
DataInputStream.h
DataLayer.cpp
DataLayer.h
DataOutput.h
DataOutputStream.cpp fix(PlayerConnection): /tp fix 2026-05-03 17:59:26 +03:00
DataOutputStream.h fix(PlayerConnection): /tp fix 2026-05-03 17:59:26 +03:00
DaylightDetectorTile.cpp
DaylightDetectorTile.h
DaylightDetectorTileEntity.cpp
DaylightDetectorTileEntity.h
DeadBushFeature.cpp
DeadBushFeature.h
DeadBushTile.cpp
DeadBushTile.h
Debug.h Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
DebugOptionsPacket.cpp
DebugOptionsPacket.h
DecorationMaterial.h
DeepOceanLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
DeepOceanLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
DefaultDispenseItemBehavior.cpp
DefaultDispenseItemBehavior.h
DefaultGameModeCommand.cpp
DefaultGameModeCommand.h
DefendVillageTargetGoal.cpp
DefendVillageTargetGoal.h
Definitions.h
DelayedRelease.cpp
DelayedRelease.h
DerivedLevelData.cpp
DerivedLevelData.h
DescFormatter.h
DesertBiome.cpp
DesertBiome.h
DesertWellFeature.cpp
DesertWellFeature.h
DetectorRailTile.cpp
DetectorRailTile.h
Difficulty.h
DigDurabilityEnchantment.cpp
DigDurabilityEnchantment.h
DiggerItem.cpp
DiggerItem.h
DiggingEnchantment.cpp
DiggingEnchantment.h
Dimension.cpp
Dimension.h
DiodeTile.cpp
DiodeTile.h
Direction.cpp
Direction.h fix: savanna biome + savanna tree 2026-04-26 16:12:20 +02:00
DirectionalTile.cpp
DirectionalTile.h
DirectoryLevelStorage.cpp Merge remote-tracking branch 'Revelations/main' into upstream-merge 2026-04-28 03:01:30 +03:00
DirectoryLevelStorage.h
DirectoryLevelStorageSource.cpp
DirectoryLevelStorageSource.h
DirtTile.cpp fix(TU31): fix podzol down face texture (#71) 2026-05-15 15:23:17 +03:00
DirtTile.h
DisconnectPacket.cpp
DisconnectPacket.h
DispenseItemBehavior.cpp
DispenseItemBehavior.h
DispenserTile.cpp
DispenserTile.h
DispenserTileEntity.cpp
DispenserTileEntity.h
Distort.cpp
Distort.h
DoorInfo.cpp
DoorInfo.h
DoorInteractGoal.cpp
DoorInteractGoal.h
DoorItem.cpp fix: doorplacing + stacksize 2026-04-19 22:30:17 +02:00
DoorItem.h
DoorTile.cpp fix: doorplacing + stacksize 2026-04-19 22:30:17 +02:00
DoorTile.h
DoublePlantFeature.cpp fix? sunflower spawning 2026-05-15 19:10:13 +02:00
DoublePlantFeature.h
DoubleTag.h
DownfallLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
DownfallLayer.h
DownfallMixerLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
DownfallMixerLayer.h
DragonFireball.cpp
DragonFireball.h
DropperTile.cpp
DropperTile.h
DropperTileEntity.cpp
DropperTileEntity.h
DummyCriteria.cpp
DummyCriteria.h
DungeonFeature.cpp
DungeonFeature.h
DurangoStats.cpp
DurangoStats.h
DyePowderItem.cpp
DyePowderItem.h
EatTileGoal.cpp
EatTileGoal.h
EffectCommand.cpp
EffectCommand.h
EggItem.cpp
EggItem.h
EggTile.cpp
EggTile.h
ElytraItem.cpp refactor: use existing packet for quick equip 2026-04-28 16:18:31 +01:00
ElytraItem.h Elytra 2026-04-24 20:00:35 -04:00
Emboss.cpp
Emboss.h
EmptyLevelChunk.cpp
EmptyLevelChunk.h
EmptyMapItem.cpp
EmptyMapItem.h
EnchantedBookItem.cpp
EnchantedBookItem.h
EnchantItemCommand.cpp
EnchantItemCommand.h
Enchantment.cpp chore: sync upstream LCE-Relevations through 0df5cd8 2026-04-28 15:09:56 +03:00
Enchantment.h feat(TU31): add Depth Strider enchantment 2026-04-28 09:37:17 +03:00
EnchantmentCategory.cpp
EnchantmentCategory.h
EnchantmentContainer.cpp
EnchantmentContainer.h
EnchantmentHelper.cpp feat(TU31): add Depth Strider enchantment 2026-04-28 09:37:17 +03:00
EnchantmentHelper.h feat(TU31): add Depth Strider enchantment 2026-04-28 09:37:17 +03:00
EnchantmentInstance.cpp
EnchantmentInstance.h
EnchantmentMenu.cpp fix: nix flake (#101) 2026-05-21 19:49:56 +03:00
EnchantmentMenu.h
EnchantmentSlot.h
EnchantmentTableEntity.cpp
EnchantmentTableEntity.h
EnchantmentTableTile.cpp
EnchantmentTableTile.h
EnderChestTile.cpp
EnderChestTile.h
EnderChestTileEntity.cpp
EnderChestTileEntity.h
EnderCrystal.cpp
EnderCrystal.h
EnderDragon.cpp
EnderDragon.h
EnderEyeItem.cpp
EnderEyeItem.h
EnderMan.cpp
EnderMan.h
Endermite.cpp chore: replace backslashes with forward slashes for linux cross compilation 2026-04-20 18:15:27 +03:00
Endermite.h
EnderpearlItem.cpp
EnderpearlItem.h
EndPodiumFeature.cpp
EndPodiumFeature.h
EndTag.h
Enemy.cpp
Enemy.h
Entity.cpp Merge remote-tracking branch 'Revelations/main' into upstream-merge 2026-04-28 03:01:30 +03:00
Entity.h feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
EntityActionAtPositionPacket.cpp
EntityActionAtPositionPacket.h
EntityDamageSource.cpp
EntityDamageSource.h
EntityDiagram.cd
EntityEvent.h
EntityEventPacket.cpp
EntityEventPacket.h
EntityHorse.cpp
EntityHorse.h
EntityIO.cpp
EntityIO.h
EntityPos.cpp
EntityPos.h
EntitySelector.cpp
EntitySelector.h
EntityTile.cpp
EntityTile.h
Exceptions.h
ExperienceCommand.cpp
ExperienceCommand.h
ExperienceItem.cpp
ExperienceItem.h
ExperienceOrb.cpp
ExperienceOrb.h
ExplodePacket.cpp
ExplodePacket.h
Explosion.cpp
Explosion.h
ExtremeHillsBiome.cpp fix: biome generation 2026-04-22 12:26:18 +02:00
ExtremeHillsBiome.h
EyeOfEnderSignal.cpp
EyeOfEnderSignal.h
Facing.cpp feat: stoneslab2 2026-04-21 01:32:02 +03:00
Facing.h feat: stoneslab2 2026-04-21 01:32:02 +03:00
FacingEnum.cpp
FacingEnum.h
FallingTile.cpp
FallingTile.h
FarmTile.cpp
FarmTile.h
FastNoise.cpp
FastNoise.h
Feature.cpp
Feature.h
FenceGateTile.cpp
FenceGateTile.h
FenceTile.cpp
FenceTile.h
File.cpp Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
File.h
FileFilter.h
FileHeader.cpp Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
FileHeader.h
FileInputStream.cpp Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
FileInputStream.h
FilenameFilter.h
FileOutputStream.cpp
FileOutputStream.h
FireAspectEnchantment.cpp
FireAspectEnchantment.h
Fireball.cpp
Fireball.h
FireChargeItem.cpp
FireChargeItem.h
FireTile.cpp
FireTile.h
FireworksChargeItem.cpp
FireworksChargeItem.h
FireworksItem.cpp
FireworksItem.h
FireworksMenu.cpp
FireworksMenu.h
FireworksRecipe.cpp
FireworksRecipe.h feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
FireworksRocketEntity.cpp
FireworksRocketEntity.h
FishFoodItem.cpp
FishFoodItem.h
FishingHelper.cpp
FishingHelper.h
FishingHook.cpp
FishingHook.h
FishingRodItem.cpp
FishingRodItem.h
FixedBiomeSource.cpp
FixedBiomeSource.h
FlatGeneratorInfo.cpp
FlatGeneratorInfo.h
FlatLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
FlatLayer.h
FlatLayerInfo.cpp
FlatLayerInfo.h
FlatLevelSource.cpp
FlatLevelSource.h
FleeSunGoal.cpp
FleeSunGoal.h
FlintAndSteelItem.cpp
FlintAndSteelItem.h
FlippedIcon.cpp
FlippedIcon.h
FloatBuffer.cpp
FloatBuffer.h
FloatGoal.cpp
FloatGoal.h
FloatTag.h
FlowerFeature.cpp
FlowerFeature.h
FlowerPotTile.cpp
FlowerPotTile.h
FlyingMob.cpp
FlyingMob.h
FoliageColor.cpp
FoliageColor.h
FollowOwnerGoal.cpp
FollowOwnerGoal.h
FollowParentGoal.cpp
FollowParentGoal.h
FoodConstants.cpp
FoodConstants.h
FoodData.cpp
FoodData.h
FoodItem.cpp
FoodItem.h
FoodRecipies.cpp
FoodRecipies.h
ForestBiome.cpp
ForestBiome.h
FurnaceMenu.cpp fix: achievements 2026-04-26 17:27:31 +01:00
FurnaceMenu.h
FurnaceRecipes.cpp fix(TU31): update stone blocks 2026-04-26 16:13:06 +03:00
FurnaceRecipes.h
FurnaceResultSlot.cpp fix: achievement crashes 2026-04-27 16:29:05 +01:00
FurnaceResultSlot.h
FurnaceTile.cpp
FurnaceTile.h
FurnaceTileEntity.cpp
FurnaceTileEntity.h
FuzzyZoomLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
FuzzyZoomLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
GameCommandPacket.cpp fix: crash when switching gamemodes using /gamemode 2026-05-12 17:35:52 +03:00
GameCommandPacket.h fix: crash when switching gamemodes using /gamemode 2026-05-12 17:35:52 +03:00
GameDifficultyCommand.h
GameEventPacket.cpp
GameEventPacket.h
GameModeCommand.cpp feat(Minecraft.Client): client-side commands (#52) 2026-05-02 18:58:37 +03:00
GameModeCommand.h feat(Minecraft.Client): client-side commands (#52) 2026-05-02 18:58:37 +03:00
GameRuleCommand.h
GameRules.cpp
GameRules.h
GasMaterial.h
GeneralStat.cpp
GeneralStat.h
GenericStats.cpp fix: achievement crashes 2026-04-27 16:29:05 +01:00
GenericStats.h
GetInfoPacket.cpp
GetInfoPacket.h
Ghast.cpp
Ghast.h
Giant.cpp
Giant.h
GiveItemCommand.cpp
GiveItemCommand.h
GlassTile.cpp
GlassTile.h
GlobalEntity.cpp
GlobalEntity.h
GlowstoneTile.cpp
GlowstoneTile.h
Goal.cpp
Goal.h
GoalSelector.cpp
GoalSelector.h
GoldenAppleItem.cpp
GoldenAppleItem.h
Golem.cpp
Golem.h
GrassColor.cpp
GrassColor.h
GrassTile.cpp revert last commit 2026-05-17 02:12:16 +03:00
GrassTile.h
GravelTile.cpp
GravelTile.h
GroundBushFeature.cpp
GroundBushFeature.h
GrowMushroomIslandLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
GrowMushroomIslandLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
Guardian.cpp fix: guardian effect + guardian damage + sounds (#51) 2026-05-03 17:59:57 +03:00
Guardian.h fix: guardian effect + guardian damage + sounds (#51) 2026-05-03 17:59:57 +03:00
GZIPInputStream.h
GZIPOutputStream.h
HalfSlabTile.cpp feat: stoneslab2 2026-04-21 01:32:02 +03:00
HalfSlabTile.h feat: stoneslab2 2026-04-21 01:32:02 +03:00
HalfTransparentTile.cpp
HalfTransparentTile.h
HangingEntity.cpp
HangingEntity.h
HangingEntityItem.cpp
HangingEntityItem.h
Hasher.cpp
Hasher.h
HashExtension.h
HatchetItem.cpp
HatchetItem.h
HayBlockTile.cpp
HayBlockTile.h
HealthBoostMobEffect.cpp
HealthBoostMobEffect.h
HealthCriteria.cpp
HealthCriteria.h
HeavyTile.cpp
HeavyTile.h
HellBiome.cpp
HellBiome.h
HellDimension.cpp
HellDimension.h
HellFireFeature.cpp
HellFireFeature.h
HellFlatLevelSource.cpp
HellFlatLevelSource.h
HellPortalFeature.cpp
HellPortalFeature.h
HellRandomLevelSource.cpp
HellRandomLevelSource.h
HellSandTile.cpp
HellSandTile.h
HellSpringFeature.cpp
HellSpringFeature.h
HellStoneTile.cpp
HellStoneTile.h
HitResult.cpp
HitResult.h
HoeItem.cpp i use gentoo btw 2026-04-21 20:04:56 +03:00
HoeItem.h
Hopper.h
HopperMenu.cpp
HopperMenu.h
HopperTile.cpp
HopperTile.h
HopperTileEntity.cpp
HopperTileEntity.h
HorseInventoryMenu.cpp
HorseInventoryMenu.h
HouseFeature.cpp
HouseFeature.h
HtmlString.cpp
HtmlString.h
HugeMushroomFeature.cpp
HugeMushroomFeature.h
HugeMushroomTile.cpp
HugeMushroomTile.h
HurtByTargetGoal.cpp
HurtByTargetGoal.h
I18n.cpp
I18n.h
IceBiome.cpp
IceBiome.h
IceSpikeFeature.cpp
IceSpikeFeature.h
IceTile.cpp
IceTile.h
Icon.h
IconRegister.h
ImposeContinentsLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
ImposeContinentsLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
ImprovedNoise.cpp
ImprovedNoise.h
IndirectEntityDamageSource.cpp
IndirectEntityDamageSource.h
InputOutputStream.h
InputStream.cpp
InputStream.h
InputStreamReader.cpp
InputStreamReader.h
InstantenousMobEffect.cpp
InstantenousMobEffect.h
IntArrayTag.h
IntBuffer.cpp
IntBuffer.h
IntCache.cpp
IntCache.h
InteractGoal.cpp
InteractGoal.h
InteractPacket.cpp
InteractPacket.h
IntTag.h
Inventory.cpp
Inventory.h
InventoryMenu.cpp fix: achievements 2026-04-26 17:27:31 +01:00
InventoryMenu.h
IslandLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
IslandLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
Item.cpp fix: Incorrect Rabbit Stew strings (#102) 2026-05-21 20:39:14 +03:00
Item.h Elytra 2026-04-24 20:00:35 -04:00
ItemDispenseBehaviors.cpp
ItemDispenseBehaviors.h
ItemEntity.cpp fix: achievements 2026-04-26 17:27:31 +01:00
ItemEntity.h
ItemFrame.cpp
ItemFrame.h
ItemInstance.cpp feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
ItemInstance.h feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
ItemStat.cpp
ItemStat.h
JavaIntHash.h
JavaMath.cpp
JavaMath.h
JukeboxTile.cpp
JukeboxTile.h
JumpControl.cpp
JumpControl.h
JungleBiome.cpp
JungleBiome.h
KeepAlivePacket.cpp
KeepAlivePacket.h
KickPlayerPacket.cpp
KickPlayerPacket.h
KillCommand.cpp
KillCommand.h
KnockbackEnchantment.cpp
KnockbackEnchantment.h
LadderTile.cpp
LadderTile.h
LakeFeature.cpp
LakeFeature.h
Language.cpp
Language.h
LargeCaveFeature.cpp
LargeCaveFeature.h
LargeFeature.cpp
LargeFeature.h
LargeFireball.cpp
LargeFireball.h
LargeHellCaveFeature.cpp
LargeHellCaveFeature.h
LavaSlime.cpp
LavaSlime.h
Layer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
Layer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
LeafTile.cpp
LeafTile.h
LeafTile2.cpp update: english comments i forgot to change! 2026-05-22 21:21:32 +02:00
LeafTile2.h
LeafTileItem.cpp
LeafTileItem.h
LeafTileItem2.cpp
LeafTileItem2.h
LeapAtTargetGoal.cpp fix: Prevent mobs from targeting players in creative mode 2026-04-18 20:29:47 +03:00
LeapAtTargetGoal.h
LeashFenceKnotEntity.cpp
LeashFenceKnotEntity.h
LeashItem.cpp
LeashItem.h
Level.cpp Merge remote-tracking branch 'Revelations/main' into upstream-merge 2026-04-28 03:01:30 +03:00
Level.h fix: biome generation 2026-04-22 12:26:18 +02:00
LevelChunk.cpp
LevelChunk.h
LevelConflictException.cpp
LevelConflictException.h
LevelData.cpp
LevelData.h
LevelEvent.h
LevelEventPacket.cpp
LevelEventPacket.h
LevelListener.h
LevelObjectInputStream.h
LevelParticlesPacket.cpp feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
LevelParticlesPacket.h feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
LevelSettings.cpp fix: Adventure Mode to Spectator 2026-04-18 10:30:29 +02:00
LevelSettings.h feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
LevelSoundPacket.cpp
LevelSoundPacket.h
LevelSource.h
LevelStorage.cpp
LevelStorage.h
LevelStorageProfilerDecorator.cpp
LevelStorageProfilerDecorator.h
LevelStorageSource.h
LevelSummary.cpp
LevelSummary.h
LevelType.cpp
LevelType.h
LeverTile.cpp
LeverTile.h
LightGemFeature.cpp
LightGemFeature.h
LightGemTile.cpp
LightGemTile.h
LightLayer.h
LightningBolt.cpp
LightningBolt.h
LiquidMaterial.h
LiquidTile.cpp
LiquidTile.h
LiquidTileDynamic.cpp
LiquidTileDynamic.h
LiquidTileStatic.cpp
LiquidTileStatic.h
ListTag.h feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
LivingEntity.cpp feat(TU31): add Depth Strider enchantment 2026-04-28 09:37:17 +03:00
LivingEntity.h feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
LocatableSource.h
Location.h
LockedChestTile.cpp
LockedChestTile.h
LoginPacket.cpp
LoginPacket.h
LongTag.h
LookAtPlayerGoal.cpp
LookAtPlayerGoal.h
LookAtTradingPlayerGoal.cpp
LookAtTradingPlayerGoal.h
LookControl.cpp
LookControl.h
LootBonusEnchantment.cpp
LootBonusEnchantment.h
LuckOfTheSeaEnchantment.cpp
LuckOfTheSeaEnchantment.h
LureEnchantment.cpp
LureEnchantment.h
MakeLoveGoal.cpp
MakeLoveGoal.h
MapCloningRecipe.h
MapExtendingRecipe.h
MapItem.cpp
MapItem.h
MapItemSavedData.cpp
MapItemSavedData.h
Material.cpp
Material.h
MaterialColor.cpp
MaterialColor.h
McRegionChunkStorage.cpp
McRegionChunkStorage.h
McRegionLevelStorage.cpp
McRegionLevelStorage.h
McRegionLevelStorageSource.cpp
McRegionLevelStorageSource.h
MegaPineTreeFeature.cpp
MegaPineTreeFeature.h
MegaTreeFeature.cpp
MegaTreeFeature.h
MeleeAttackGoal.cpp
MeleeAttackGoal.h
MelonFeature.cpp
MelonFeature.h
MelonTile.cpp
MelonTile.h
MemoryChunkStorage.cpp
MemoryChunkStorage.h
MemoryLevelStorage.cpp
MemoryLevelStorage.h
MemoryLevelStorageSource.cpp
MemoryLevelStorageSource.h
MenuBackup.cpp
MenuBackup.h
Merchant.h
MerchantContainer.cpp
MerchantContainer.h
MerchantMenu.cpp
MerchantMenu.h
MerchantRecipe.cpp
MerchantRecipe.h
MerchantRecipeList.cpp
MerchantRecipeList.h
MerchantResultSlot.cpp
MerchantResultSlot.h
MesaBiome.cpp fix: mesa colors and plateau 2026-04-24 01:25:06 +02:00
MesaBiome.h fix: mesa bryce 2026-04-24 00:54:09 +02:00
MetalTile.cpp
MetalTile.h
MilkBucketItem.cpp
MilkBucketItem.h
Minecart.cpp
Minecart.h
MinecartChest.cpp
MinecartChest.h
MinecartContainer.cpp
MinecartContainer.h
MinecartFurnace.cpp
MinecartFurnace.h
MinecartHopper.cpp
MinecartHopper.h
MinecartItem.cpp
MinecartItem.h
MinecartRideable.cpp
MinecartRideable.h
MinecartSpawner.cpp
MinecartSpawner.h
MinecartTNT.cpp
MinecartTNT.h
Minecraft.World.cpp
Minecraft.World.h
MineShaftFeature.cpp
MineShaftFeature.h
MineShaftPieces.cpp
MineShaftPieces.h
MineShaftStart.cpp
MineShaftStart.h
Mob.cpp refactor: use existing packet for quick equip 2026-04-28 16:18:31 +01:00
Mob.h
MobCategory.cpp fix: scale breeding and spawn-egg caps with configured mob caps 2026-04-18 10:15:33 -05:00
MobCategory.h fix: scale breeding and spawn-egg caps with configured mob caps 2026-04-18 10:15:33 -05:00
MobEffect.cpp
MobEffect.h
MobEffectInstance.cpp
MobEffectInstance.h
MobGroupData.h
MobSpawner.cpp
MobSpawner.h
MobSpawnerTile.cpp
MobSpawnerTile.h
MobSpawnerTileEntity.cpp
MobSpawnerTileEntity.h
MobType.h
MockedLevelStorage.cpp
MockedLevelStorage.h
ModifiableAttributeInstance.cpp
ModifiableAttributeInstance.h
Monster.cpp
Monster.h
MonsterPlacerItem.cpp
MonsterPlacerItem.h
MonsterRoomFeature.cpp
MonsterRoomFeature.h
MouseInventoryClickHandler.h
MoveControl.cpp
MoveControl.h
MoveEntityPacket.cpp chore: switch all entity ids to dedicated ints (#86) 2026-05-22 18:38:53 +03:00
MoveEntityPacket.h
MoveEntityPacketSmall.cpp chore: switch all entity ids to dedicated ints (#86) 2026-05-22 18:38:53 +03:00
MoveEntityPacketSmall.h
MoveIndoorsGoal.cpp
MoveIndoorsGoal.h
MovePlayerPacket.cpp
MovePlayerPacket.h
MoveThroughVillageGoal.cpp
MoveThroughVillageGoal.h
MoveTowardsRestrictionGoal.cpp
MoveTowardsRestrictionGoal.h
MoveTowardsTargetGoal.cpp
MoveTowardsTargetGoal.h
Mth.cpp
Mth.h
MultiEntityMob.h
MultiEntityMobPart.cpp
MultiEntityMobPart.h
MultiTextureTileItem.cpp
MultiTextureTileItem.h
Mushroom.cpp
Mushroom.h
MushroomCow.cpp
MushroomCow.h
MushroomIslandBiome.cpp
MushroomIslandBiome.h
MusicTile.cpp
MusicTile.h
MusicTileEntity.cpp
MusicTileEntity.h
MutatedBiome.cpp
MutatedBiome.h
MycelTile.cpp i use gentoo btw 2026-04-21 20:04:56 +03:00
MycelTile.h
NameTagItem.cpp
NameTagItem.h
NbtIo.cpp
NbtIo.h
NbtSlotFile.cpp
NbtSlotFile.h
NearestAttackableTargetGoal.cpp
NearestAttackableTargetGoal.h
net.minecraft.commands.common.h
net.minecraft.commands.h
net.minecraft.core.h
net.minecraft.h
net.minecraft.locale.h
net.minecraft.network.h
net.minecraft.network.packet.h
net.minecraft.stats.h
net.minecraft.world.ContainerListener.h
net.minecraft.world.damagesource.h
net.minecraft.world.effect.h
net.minecraft.world.entity.ai.attributes.h
net.minecraft.world.entity.ai.control.h
net.minecraft.world.entity.ai.goal.h
net.minecraft.world.entity.ai.goal.target.h
net.minecraft.world.entity.ai.navigation.h
net.minecraft.world.entity.ai.sensing.h
net.minecraft.world.entity.ai.util.h
net.minecraft.world.entity.ai.village.h
net.minecraft.world.entity.ambient.h
net.minecraft.world.entity.animal.h
net.minecraft.world.entity.boss.enderdragon.h
net.minecraft.world.entity.boss.h
net.minecraft.world.entity.global.h
net.minecraft.world.entity.h
net.minecraft.world.entity.item.h
net.minecraft.world.entity.monster.h
net.minecraft.world.entity.npc.h
net.minecraft.world.entity.player.h
net.minecraft.world.entity.projectile.h
net.minecraft.world.food.h
net.minecraft.world.h
net.minecraft.world.inventory.ContainerListener.h
net.minecraft.world.inventory.h
net.minecraft.world.item.alchemy.h
net.minecraft.world.item.crafting.h
net.minecraft.world.item.enchantment.h
net.minecraft.world.item.h Elytra 2026-04-24 20:00:35 -04:00
net.minecraft.world.item.trading.h
net.minecraft.world.level.biome.h feat: stone beach 2026-05-16 12:45:17 +02:00
net.minecraft.world.level.chunk.h
net.minecraft.world.level.chunk.storage.h
net.minecraft.world.level.dimension.h
net.minecraft.world.level.h
net.minecraft.world.level.levelgen.feature.h
net.minecraft.world.level.levelgen.flat.h
net.minecraft.world.level.levelgen.h
net.minecraft.world.level.levelgen.structure.h
net.minecraft.world.level.levelgen.synth.h
net.minecraft.world.level.material.h
net.minecraft.world.level.newbiome.layer.h
net.minecraft.world.level.pathfinder.h
net.minecraft.world.level.redstone.h
net.minecraft.world.level.saveddata.h
net.minecraft.world.level.storage.h
net.minecraft.world.level.tile.entity.h
net.minecraft.world.level.tile.h feat: barrier block 2026-04-29 16:35:14 -04:00
net.minecraft.world.level.tile.piston.h
net.minecraft.world.phys.h
net.minecraft.world.scores.criteria.h
net.minecraft.world.scores.h
NetherBridgeFeature.cpp
NetherBridgeFeature.h
NetherBridgePieces.cpp
NetherBridgePieces.h
NetherrackTile.cpp
NetherrackTile.h
NetherSphere.cpp
NetherSphere.h
NetherStalkTile.cpp
NetherStalkTile.h
NetherWartTile.cpp
NetherWartTile.h
Node.cpp
Node.h
NonTameRandomTargetGoal.cpp
NonTameRandomTargetGoal.h
NormalDimension.h
NoteBlockTile.cpp
NoteBlockTile.h
NotGateTile.cpp
NotGateTile.h
Npc.cpp
Npc.h
NumberFormaters.h
Objective.cpp
Objective.h
ObjectiveCriteria.cpp
ObjectiveCriteria.h
ObsidianTile.cpp
ObsidianTile.h
OceanBiome.h
OceanMonumentFeature.cpp
OceanMonumentFeature.h
OceanMonumentPieces.cpp
OceanMonumentPieces.h
Ocelot.cpp
Ocelot.h
OcelotAttackGoal.cpp
OcelotAttackGoal.h
OcelotSitOnTileGoal.cpp
OcelotSitOnTileGoal.h
OfferFlowerGoal.cpp
OfferFlowerGoal.h
OldChunkStorage.cpp
OldChunkStorage.h
OpenDoorGoal.cpp
OpenDoorGoal.h
OreFeature.cpp
OreFeature.h
OreRecipies.cpp
OreRecipies.h
OreTile.cpp
OreTile.h
OutputStream.h
OwnableEntity.h
OwnerHurtByTargetGoal.cpp
OwnerHurtByTargetGoal.h
OwnerHurtTargetGoal.cpp
OwnerHurtTargetGoal.h
OxygenEnchantment.cpp
OxygenEnchantment.h
Ozelot.cpp
Ozelot.h
OzelotAttackGoal.cpp
OzelotAttackGoal.h
PackedIceTile.cpp
PackedIceTile.h
Packet.cpp Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
Packet.h feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
PacketListener.cpp
PacketListener.h
Painting.cpp
Painting.h
PanicGoal.cpp
PanicGoal.h
ParticleTypes.h fix: guardian effect + guardian damage + sounds (#51) 2026-05-03 17:59:57 +03:00
Path.cpp
Path.h
PathFinder.cpp
PathFinder.h
PathfinderMob.cpp fix: Prevent mobs from targeting players in creative mode 2026-04-18 20:29:47 +03:00
PathfinderMob.h
PathNavigation.cpp
PathNavigation.h
PerformanceTimer.cpp
PerformanceTimer.h
PerlinNoise.cpp
PerlinNoise.h
PerlinSimplexNoise.cpp fix: mesa bryce 2026-04-24 00:54:09 +02:00
PerlinSimplexNoise.h
PickaxeItem.cpp
PickaxeItem.h
Pig.cpp
Pig.h
PigZombie.cpp
PigZombie.h
PineFeature.cpp
PineFeature.h
PistonBaseTile.cpp
PistonBaseTile.h
PistonExtensionTile.cpp
PistonExtensionTile.h
PistonMovingPiece.cpp
PistonMovingPiece.h
PistonPieceEntity.cpp
PistonPieceEntity.h
PistonTileItem.cpp
PistonTileItem.h
PlainsBiome.cpp
PlainsBiome.h
Player.cpp fix: achievement crashes 2026-04-27 16:29:05 +01:00
Player.h Elytra 2026-04-24 20:00:35 -04:00
PlayerAbilitiesPacket.cpp
PlayerAbilitiesPacket.h
PlayerActionPacket.cpp
PlayerActionPacket.h
PlayerCommandPacket.cpp
PlayerCommandPacket.h
PlayerEnderChestContainer.cpp
PlayerEnderChestContainer.h
PlayerInfoPacket.cpp
PlayerInfoPacket.h
PlayerInputPacket.cpp
PlayerInputPacket.h
PlayerIO.h
PlayerSelector.h
PlayerTeam.cpp
PlayerTeam.h
PlayGoal.cpp
PlayGoal.h
PlaySoundCommand.h
PortalForcer.cpp
PortalForcer.h
PortalMaterial.h
PortalTile.cpp
PortalTile.h
Pos.cpp
Pos.h
Position.h
PositionImpl.h
PotatoTile.cpp
PotatoTile.h
PotionBrewing.cpp fix: tu31 potions in creative menu + level 2 abilities 2026-04-26 00:22:49 -04:00
PotionBrewing.h feat: TU41 potion brewing 2026-04-25 20:03:12 -04:00
PotionItem.cpp fix: tu31 potions in creative menu + level 2 abilities 2026-04-26 00:22:49 -04:00
PotionItem.h
PoweredMetalTile.cpp
PoweredMetalTile.h
PoweredRailTile.cpp
PoweredRailTile.h
PreLoginPacket.cpp
PreLoginPacket.h
PressurePlateTile.cpp Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
PressurePlateTile.h
PrimedTnt.cpp
PrimedTnt.h
PrismarineTile.cpp
PrismarineTile.h
ProgressListener.h
Projectile.h
ProtectionEnchantment.cpp
ProtectionEnchantment.h
PumpkinFeature.cpp
PumpkinFeature.h
PumpkinTile.cpp
PumpkinTile.h
QuartzBlockTile.cpp
QuartzBlockTile.h
Rabbit.cpp
Rabbit.h
RailTile.cpp
RailTile.h
RainforestBiome.cpp
RainforestBiome.h
Random.cpp
Random.h
RandomLevelSource.cpp
RandomLevelSource.h
RandomLookAroundGoal.cpp
RandomLookAroundGoal.h
RandomPos.cpp
RandomPos.h
RandomScatteredLargeFeature.cpp
RandomScatteredLargeFeature.h
RandomStrollGoal.cpp
RandomStrollGoal.h
RangedAttackGoal.cpp
RangedAttackGoal.h
RangedAttackMob.h
RangedAttribute.cpp
RangedAttribute.h
RareBiomeLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
RareBiomeLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
RareBiomeSpotLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
RareBiomeSpotLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
Rarity.cpp
Rarity.h
Reader.h
ReadMe.txt
ReadOnlyChunkCache.cpp
ReadOnlyChunkCache.h
Recipes.cpp feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
Recipes.h feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
Recipy.h feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
RecordingItem.cpp
RecordingItem.h
RecordPlayerTile.cpp
RecordPlayerTile.h
RedlightTile.cpp
RedlightTile.h
RedSandStoneTile.cpp
RedSandStoneTile.h
Redstone.cpp
Redstone.h
RedStoneDustTile.cpp
RedStoneDustTile.h
RedStoneItem.cpp
RedStoneItem.h
RedStoneOreTile.cpp
RedStoneOreTile.h
ReedsFeature.cpp
ReedsFeature.h
ReedTile.cpp fix: compile error 2026-04-22 17:05:00 +03:00
ReedTile.h
Reference.h
Region.cpp
Region.h
RegionFile.cpp Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
RegionFile.h
RegionFileCache.cpp
RegionFileCache.h
RegionHillsLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
RegionHillsLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
RemoveEntitiesPacket.cpp
RemoveEntitiesPacket.h
RemoveMobEffectPacket.cpp
RemoveMobEffectPacket.h
RemoveTooMuchOceanLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
RemoveTooMuchOceanLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
RepairContainer.cpp
RepairContainer.h
RepairMenu.cpp
RepairMenu.h
RepairResultSlot.cpp
RepairResultSlot.h
RepeaterTile.cpp
RepeaterTile.h
RespawnPacket.cpp chore: switch all entity ids to dedicated ints (#86) 2026-05-22 18:38:53 +03:00
RespawnPacket.h
RestrictOpenDoorGoal.cpp
RestrictOpenDoorGoal.h
RestrictSunGoal.cpp
RestrictSunGoal.h
ResultContainer.cpp
ResultContainer.h
ResultSlot.cpp fix: make hoe/sword achievement 2026-04-28 16:19:35 +01:00
ResultSlot.h
RiverBiome.h
RiverInitLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
RiverInitLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
RiverLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
RiverLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
RiverMixerLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
RiverMixerLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
RoofTreeFeature.cpp
RoofTreeFeature.h
Rose.cpp
Rose.h
Rotate.cpp
Rotate.h
RotatedPillarTile.cpp
RotatedPillarTile.h
RotateHeadPacket.cpp
RotateHeadPacket.h
Rotations.cpp feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
Rotations.h feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
RunAroundLikeCrazyGoal.cpp
RunAroundLikeCrazyGoal.h
SaddleItem.cpp
SaddleItem.h
SandFeature.cpp
SandFeature.h
SandStoneTile.cpp
SandStoneTile.h
SandTile.cpp
SandTile.h
Sapling.cpp
Sapling.h
SaplingTileItem.cpp
SaplingTileItem.h
SavannaBiome.cpp fix: savanna biome + savanna tree 2026-04-26 16:12:20 +02:00
SavannaBiome.h fix: savanna biome + savanna tree 2026-04-26 16:12:20 +02:00
SavannaTreeFeature.cpp fix: savanna biome + savanna tree 2026-04-26 16:12:20 +02:00
SavannaTreeFeature.h fix: savanna biome + savanna tree 2026-04-26 16:12:20 +02:00
SavedData.cpp
SavedData.h
SavedDataStorage.cpp Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
SavedDataStorage.h
Scale.cpp
Scale.h
ScatteredFeaturePieces.cpp
ScatteredFeaturePieces.h
Score.cpp
Score.h
Scoreboard.cpp Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
Scoreboard.h
ScoreboardSaveData.h
ScoreHolder.h
SeaLanternTile.cpp
SeaLanternTile.h
SeedFoodItem.cpp
SeedFoodItem.h
SeedItem.cpp
SeedItem.h
Sensing.cpp
Sensing.h
ServerAuthDataPacket.h
ServerSettingsChangedPacket.cpp
ServerSettingsChangedPacket.h
ServersideAttributeMap.cpp
ServersideAttributeMap.h
SetCarriedItemPacket.cpp
SetCarriedItemPacket.h
SetCreativeModeSlotPacket.cpp
SetCreativeModeSlotPacket.h
SetDisplayObjectivePacket.cpp
SetDisplayObjectivePacket.h
SetEntityDataPacket.cpp
SetEntityDataPacket.h
SetEntityLinkPacket.cpp
SetEntityLinkPacket.h
SetEntityMotionPacket.cpp chore: switch all entity ids to dedicated ints (#86) 2026-05-22 18:38:53 +03:00
SetEntityMotionPacket.h
SetEquippedItemPacket.cpp
SetEquippedItemPacket.h
SetExperiencePacket.cpp
SetExperiencePacket.h
SetHealthPacket.cpp
SetHealthPacket.h
SetObjectivePacket.cpp
SetObjectivePacket.h
SetPlayerTeamPacket.cpp Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
SetPlayerTeamPacket.h
SetPlayerTimeoutCommand.h
SetRidingPacket.cpp
SetRidingPacket.h
SetScorePacket.cpp
SetScorePacket.h
SetSpawnPositionPacket.cpp
SetSpawnPositionPacket.h
SetTimePacket.cpp
SetTimePacket.h
ShapedRecipy.cpp feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
ShapedRecipy.h feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
ShapelessRecipy.cpp feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
ShapelessRecipy.h feat: multiplayer feat/less hardcoded lists (#89) 2026-05-22 18:39:27 +03:00
SharedConstants.cpp
SharedConstants.h chore: switch all entity ids to dedicated ints (#86) 2026-05-22 18:38:53 +03:00
SharedKeyPacket.h
SharedMonsterAttributes.cpp
SharedMonsterAttributes.h
ShearsItem.cpp
ShearsItem.h
Sheep.cpp
Sheep.h
ShoreLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
ShoreLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
ShortTag.h
ShovelItem.cpp
ShovelItem.h
ShowSeedCommand.h
SignItem.cpp
SignItem.h
SignTile.cpp
SignTile.h
SignTileEntity.cpp
SignTileEntity.h
SignUpdatePacket.cpp
SignUpdatePacket.h
Silverfish.cpp
Silverfish.h
SimpleContainer.cpp
SimpleContainer.h
SimpleFoiledItem.cpp
SimpleFoiledItem.h
SimplexNoise.cpp
SimplexNoise.h
SitGoal.cpp
SitGoal.h
Skeleton.cpp
Skeleton.h
SkullItem.cpp
SkullItem.h
SkullTile.cpp
SkullTile.h
SkullTileEntity.cpp
SkullTileEntity.h
SkyIslandDimension.cpp
Slime.cpp
Slime.h
Slot.cpp
Slot.h
SmallFireball.cpp
SmallFireball.h
SmoothFloat.cpp
SmoothFloat.h
SmoothLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
SmoothLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
SmoothStoneBrickTile.cpp
SmoothStoneBrickTile.h
SmoothStoneBrickTileItem.cpp
SmoothStoneBrickTileItem.h
SmoothZoomLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
SmoothZoomLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
Snowball.cpp
Snowball.h
SnowballItem.cpp
SnowballItem.h
SnowItem.cpp
SnowItem.h
SnowMan.cpp
SnowMan.h
SnowTile.cpp
SnowTile.h
Socket.cpp
Socket.h
SocketAddress.h
SoulSandTile.cpp
SoulSandTile.h
SoundTypes.h fix: guardian effect + guardian damage + sounds (#51) 2026-05-03 17:59:57 +03:00
Source.h
SparseDataStorage.cpp
SparseDataStorage.h
SparseLightStorage.cpp
SparseLightStorage.h
SpawnEggItem.cpp
SpawnEggItem.h
Spider.cpp
Spider.h
SpikeFeature.cpp
SpikeFeature.h
Sponge.cpp
Sponge.h
SpreadPlayersCommand.h
SpringFeature.cpp
SpringFeature.h
SpringTile.cpp
SpringTile.h
SpruceFeature.cpp
SpruceFeature.h
Squid.cpp
Squid.h
StainedGlassBlock.cpp
StainedGlassBlock.h
StainedGlassPaneBlock.cpp
StainedGlassPaneBlock.h
StairTile.cpp
StairTile.h
Stat.cpp fix: achievement crashes 2026-04-27 16:29:05 +01:00
Stat.h
StatFormatter.h
Stats.cpp fix: achievement crashes 2026-04-27 16:29:05 +01:00
Stats.h fix: achievements 2026-04-26 17:27:31 +01:00
stdafx.cpp
stdafx.h Merge remote-tracking branch 'Revelations/main' into upstream-merge 2026-04-28 03:01:30 +03:00
StemTile.cpp
StemTile.h
StoneBeachBiome.cpp feat: stone beach 2026-05-16 12:45:17 +02:00
StoneBeachBiome.h feat: stone beach 2026-05-16 12:45:17 +02:00
StoneButtonTile.cpp
StoneButtonTile.h
StoneMonsterTile.cpp
StoneMonsterTile.h
StoneMonsterTileItem.cpp
StoneMonsterTileItem.h
StoneSlabTile.cpp feat: stoneslab2 2026-04-21 01:32:02 +03:00
StoneSlabTile.h feat: stoneslab2 2026-04-21 01:32:02 +03:00
StoneSlabTile2.cpp feat: stoneslab2 2026-04-21 01:32:02 +03:00
StoneSlabTile2.h feat: stoneslab2 2026-04-21 01:32:02 +03:00
StoneSlabTileItem.cpp
StoneSlabTileItem.h
StoneTile.cpp
StoneTile.h
StringHelpers.cpp
StringHelpers.h
StringTag.h
StrongholdFeature.cpp Merge remote-tracking branch 'Revelations/main' into upstream-merge 2026-04-28 03:01:30 +03:00
StrongholdFeature.h
StrongholdPieces.cpp
StrongholdPieces.h
StructureFeature.cpp
StructureFeature.h
StructureFeatureIO.cpp
StructureFeatureIO.h
StructureFeatureSavedData.cpp
StructureFeatureSavedData.h
StructurePiece.cpp
StructurePiece.h
StructureRecipies.cpp feat(TU31): added craft recipes for andesite, diorite and granite (and polished) blocks (#97) 2026-05-20 13:05:12 +03:00
StructureRecipies.h
StructureStart.cpp
StructureStart.h
SuperflatConfig.h
SwampBiome.cpp
SwampBiome.h
SwampRiversLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
SwampRiversLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
SwampTreeFeature.cpp
SwampTreeFeature.h
SwellGoal.cpp feat(TU31): Creepers can be ignited with flint and steel (#84) 2026-05-18 22:02:31 +03:00
SwellGoal.h
SynchedEntityData.cpp feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
SynchedEntityData.h feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
Synth.cpp
Synth.h
system.cpp
System.h
Tag.cpp feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
Tag.h feat: armorstand from decomp 2026-04-18 03:46:45 +02:00
TaigaBiome.cpp fix? sunflower spawning 2026-05-15 19:10:13 +02:00
TaigaBiome.h
TakeFlowerGoal.cpp
TakeFlowerGoal.h
TakeItemEntityPacket.cpp
TakeItemEntityPacket.h
TallGrass.cpp
TallGrass.h
TallGrass2.cpp fix: doubled grass upper block destroying (#104) 2026-05-22 14:07:06 +03:00
TallGrass2.h
TallGrassFeature.cpp
TallGrassFeature.h
TamableAnimal.cpp
TamableAnimal.h
TargetGoal.cpp fix: Prevent mobs from targeting players in creative mode 2026-04-18 20:29:47 +03:00
TargetGoal.h
Team.cpp
Team.h
TeleportEntityPacket.cpp chore: switch all entity ids to dedicated ints (#86) 2026-05-22 18:38:53 +03:00
TeleportEntityPacket.h
TemperatureLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
TemperatureLayer.h
TemperatureMixerLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
TemperatureMixerLayer.h
TemptGoal.cpp
TemptGoal.h
TextureAndGeometryChangePacket.cpp
TextureAndGeometryChangePacket.h
TextureAndGeometryPacket.cpp
TextureAndGeometryPacket.h
TextureChangePacket.cpp
TextureChangePacket.h
TexturePacket.cpp
TexturePacket.h
TheEndBiome.cpp
TheEndBiome.h
TheEndBiomeDecorator.cpp
TheEndBiomeDecorator.h
TheEndDimension.cpp
TheEndDimension.h
TheEndLevelRandomLevelSource.cpp
TheEndLevelRandomLevelSource.h
TheEndPortal.cpp
TheEndPortal.h
TheEndPortalFrameTile.cpp
TheEndPortalFrameTile.h
TheEndPortalTileEntity.cpp
TheEndPortalTileEntity.h
ThinFenceTile.cpp
ThinFenceTile.h
ThornsEnchantment.cpp
ThornsEnchantment.h
ThreadName.cpp
ThreadName.h
Throwable.cpp
Throwable.h
ThrownEgg.cpp
ThrownEgg.h
ThrownEnderpearl.cpp
ThrownEnderpearl.h
ThrownExpBottle.cpp
ThrownExpBottle.h
ThrownPotion.cpp
ThrownPotion.h
TickNextTickData.cpp
TickNextTickData.h
Tile.cpp feat(TU31): added craft recipes for andesite, diorite and granite (and polished) blocks (#97) 2026-05-20 13:05:12 +03:00
Tile.h feat: barrier block 2026-04-29 16:35:14 -04:00
TileDestructionPacket.cpp
TileDestructionPacket.h
TileEditorOpenPacket.cpp
TileEditorOpenPacket.h
TileEntity.cpp
TileEntity.h
TileEntityDataPacket.cpp
TileEntityDataPacket.h
TileEventData.cpp
TileEventData.h
TileEventPacket.cpp
TileEventPacket.h
TileItem.cpp
TileItem.h
TilePlanterItem.cpp
TilePlanterItem.h
TilePos.cpp
TilePos.h
TileUpdatePacket.cpp
TileUpdatePacket.h
TimeCommand.cpp feat(PlayerConnection): better implementation of /tp and /time 2026-05-03 15:43:25 +03:00
TimeCommand.h feat(PlayerConnection): better implementation of /tp and /time 2026-05-03 15:43:25 +03:00
TntTile.cpp
TntTile.h
ToggleDownfallCommand.cpp
ToggleDownfallCommand.h
ToolRecipies.cpp
ToolRecipies.h
TopSnowTile.cpp
TopSnowTile.h
TorchTile.cpp
TorchTile.h
TownFeature.h
TradeItemPacket.cpp
TradeItemPacket.h
TradeWithPlayerGoal.cpp
TradeWithPlayerGoal.h
TransparentTile.cpp
TransparentTile.h
TrapDoorTile.cpp
TrapDoorTile.h
TrapMenu.cpp
TrapMenu.h
TreeFeature.cpp
TreeFeature.h
TreeTile.cpp
TreeTile.h
TreeTile2.cpp
TreeTile2.h
TreeTileItem.cpp
TreeTileItem.h
TripWireSourceTile.cpp
TripWireSourceTile.h
TripWireTile.cpp
TripWireTile.h
UntouchingEnchantment.cpp
UntouchingEnchantment.h
UpdateAttributesPacket.cpp
UpdateAttributesPacket.h
UpdateGameRuleProgressPacket.cpp
UpdateGameRuleProgressPacket.h
UpdateMobEffectPacket.cpp
UpdateMobEffectPacket.h
UpdateProgressPacket.cpp
UpdateProgressPacket.h
UseAnim.h
UseItemPacket.cpp
UseItemPacket.h
Vec3.cpp
Vec3.h
Vec3i.cpp
Vec3i.h
Village.cpp
Village.h
VillageFeature.cpp
VillageFeature.h
VillagePieces.cpp feat(TU31): Village roads have base block underneath like in TU31 (#73) 2026-05-16 12:32:47 +03:00
VillagePieces.h
Villager.cpp feat(TU31): Villagers turn into witches when struck by lightning (#83) 2026-05-18 21:13:26 +03:00
Villager.h feat(TU31): Villagers turn into witches when struck by lightning (#83) 2026-05-18 21:13:26 +03:00
VillagerGolem.cpp
VillagerGolem.h
Villages.cpp
Villages.h
VillageSiege.cpp
VillageSiege.h
VinesFeature.cpp
VinesFeature.h
VineTile.cpp
VineTile.h
VoronoiZoom.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
VoronoiZoom.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
WallTile.cpp
WallTile.h
WaterAnimal.cpp
WaterAnimal.h
WaterColor.cpp
WaterColor.h
WaterLevelChunk.cpp
WaterLevelChunk.h
WaterlilyFeature.cpp
WaterlilyFeature.h
WaterLilyTile.cpp
WaterLilyTile.h
WaterLilyTileItem.cpp
WaterLilyTileItem.h
WaterWalkerEnchantment.cpp feat(TU31): add Depth Strider enchantment 2026-04-28 09:37:17 +03:00
WaterWalkerEnchantment.h feat(TU31): add Depth Strider enchantment 2026-04-28 09:37:17 +03:00
WaterWorkerEnchantment.cpp
WaterWorkerEnchantment.h
WeaponItem.cpp
WeaponItem.h
WeaponRecipies.cpp
WeaponRecipies.h
WeatherCommand.h
WebMaterial.h
WebTile.cpp
WebTile.h
WeighedRandom.cpp Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
WeighedRandom.h
WeighedTreasure.cpp
WeighedTreasure.h
WeightedPressurePlateTile.cpp
WeightedPressurePlateTile.h
Witch.cpp
Witch.h
WitherBoss.cpp
WitherBoss.h
WitherSkull.cpp
WitherSkull.h
Wolf.cpp
Wolf.h
WoodButtonTile.cpp
WoodButtonTile.h
WoodSlabTile.cpp feat: stoneslab2 2026-04-21 01:32:02 +03:00
WoodSlabTile.h feat: stoneslab2 2026-04-21 01:32:02 +03:00
WoodTile.cpp
WoodTile.h
WoolCarpetTile.cpp
WoolCarpetTile.h
WoolTileItem.cpp
WoolTileItem.h
WorkbenchTile.cpp
WorkbenchTile.h
WorldlyContainer.h
WritingBookItem.cpp
WritingBookItem.h
WrittenBook.h
WrittenBookItem.cpp
WrittenBookItem.h
XZPacket.cpp
XZPacket.h
Zombie.cpp
Zombie.h
ZonedChunkStorage.cpp
ZonedChunkStorage.h
ZoneFile.cpp
ZoneFile.h
ZoneIo.cpp
ZoneIo.h
ZoomLayer.cpp fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00
ZoomLayer.h fix: matching constructors to wii u 2026-05-19 17:07:26 +02:00

========================================================================
    STATIC LIBRARY : Minecraft.World Project Overview
========================================================================

AppWizard has created this Minecraft.World library project for you. 

This file contains a summary of what you will find in each of the files that
make up your Minecraft.World application.

Minecraft.World.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard. 
    It contains information about the version of Visual C++ that generated the file, and 
    information about the platforms, configurations, and project features selected with the
    Application Wizard.



/////////////////////////////////////////////////////////////////////////////

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named Minecraft.World.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////