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https://github.com/neoStudiosLCE/neoLegacy.git
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i use gentoo btw
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@ -120,6 +120,9 @@ void GrassTile::tick(Level *level, int x, int y, int z, Random *random)
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}
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}
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}
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Material* above = level->getMaterial(x, y + 1, z);
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if (above->isSolid() || above->isLiquid()) level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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}
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int GrassTile::getResource(int data, Random *random, int playerBonusLevel)
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@ -21,7 +21,7 @@ bool HoeItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player
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int targetType = level->getTile(x, y, z);
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int above = level->getTile(x, y + 1, z);
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if (face != 0 && above == 0 && (targetType == Tile::grass_Id || targetType == Tile::dirt_Id))
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if (face != 0 && above == 0 && (targetType == Tile::grass_Id || targetType == Tile::dirt_Id || targetType == Tile::mycel_Id))
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{
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if(!bTestUseOnOnly)
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{
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@ -59,6 +59,9 @@ void MycelTile::tick(Level *level, int x, int y, int z, Random *random)
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}
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}
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}
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Material* above = level->getMaterial(x, y + 1, z);
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if (above->isSolid() || above->isLiquid()) level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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}
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void MycelTile::animateTick(Level *level, int x, int y, int z, Random *random)
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@ -71,4 +74,4 @@ void MycelTile::animateTick(Level *level, int x, int y, int z, Random *random)
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int MycelTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::dirt->getResource(0, random, playerBonusLevel);
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}
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}
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@ -56,7 +56,7 @@ bool ReedTile::mayPlace(Level *level, int x, int y, int z)
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{
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int below = level->getTile(x, y - 1, z);
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if (below == id) return true;
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if (below != Tile::grass_Id && below != Tile::dirt_Id && below != Tile::sand_Id) return false;
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if (below != Tile::grass_Id && below != Tile::dirt_Id && below != Tile::sand_Id&& below != Tile::podzol_Id) return false;
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if (level->getMaterial(x - 1, y - 1, z) == Material::water) return true;
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if (level->getMaterial(x + 1, y - 1, z) == Material::water) return true;
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if (level->getMaterial(x, y - 1, z - 1) == Material::water) return true;
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