piebot
4b93dbeedd
chore: release v1.0.8b ( #143 )
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2026-06-01 16:48:00 +03:00
piebot
c268ef1cc3
add new acknowledgement for new logo (thanks rdust_dusted!) ( #142 )
2026-06-01 16:20:01 +03:00
piebot
f3d4e20b7a
chore: update logo ingame ( #141 )
2026-06-01 16:18:05 +03:00
piebot
c0196abe3b
chore: update logo in banner ( #140 )
2026-06-01 16:17:06 +03:00
Fireblade
7f967ed66f
Merge pull request #139 from DrPerkyLegit/fix/s2c-particles
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2026-05-31 20:51:49 -04:00
DrPerkyLegit
61f363e803
fix particles being sent from the server
2026-05-31 20:50:30 -04:00
Fireblade
baa6745f45
Merge pull request #138 from DrPerkyLegit/fix/armor-stands
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Fix/armor stands
2026-05-31 19:32:27 -04:00
DrPerkyLegit
7d93753451
Merge branch 'neoStudiosLCE:main' into fix/armor-stands
2026-05-31 19:31:19 -04:00
DrPerkyLegit
76000424e1
fix armor stands no gravity field
2026-05-31 19:27:41 -04:00
DrPerkyLegit
a465d22390
Reapply "noPhysics field now works"
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This reverts commit 31abba9e04 .
2026-05-31 17:23:50 -04:00
DrPerkyLegit
31abba9e04
Revert "noPhysics field now works"
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This reverts commit e9b2f724c6 .
2026-05-31 17:21:14 -04:00
DrPerkyLegit
e9b2f724c6
noPhysics field now works
2026-05-31 16:46:48 -04:00
piebot
4a7d95d8e9
chore: update neoLegacy logo ( #137 )
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2026-05-31 21:53:07 +03:00
Fireblade
d421708b5f
Merge pull request #136 from DrPerkyLegit/fix/armor-stands
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Fix/armor stands
2026-05-31 14:33:10 -04:00
DrPerkyLegit
f8c9349510
items render correctly on the head
2026-05-31 13:57:04 -04:00
DrPerkyLegit
78759b9f15
render elytra on armor stands
2026-05-31 12:36:32 -04:00
Lord Cambion
2417eb4562
feat: better kill command, Host Privileges check ( #135 )
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i changed a bit the kill command because it was not working properly,
then i added a check for HostPrivileges for each command
2026-05-31 18:48:53 +03:00
DrPerkyLegit
5857fab1f6
fix default arm rotations
2026-05-31 11:32:55 -04:00
DrPerkyLegit
db4f09ffb8
items now render in the hand when they exist
2026-05-31 11:30:27 -04:00
Lord Cambion
128651de24
fix: Ocelot Can Be Tamed ( #132 )
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* Revert "fix: ocelot couldnt be tamed"
This reverts commit 7701841381 .
* fix: better implementd ocelots taming.
2026-05-30 16:59:03 +03:00
Lord Cambion
1cd3f977e4
fix(TU31): prismarine animation ( #134 )
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tranq forgot to update the name of the files
2026-05-30 16:58:23 +03:00
Lord Cambion
b7393ab153
feat: dye recipes using flowers ( #131 )
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2026-05-28 22:31:49 +03:00
/home/neo
edee888662
fix: ocelot couldnt be tamed ( #130 )
2026-05-28 21:23:00 +03:00
Lord_Cambion
7701841381
fix: ocelot couldnt be tamed
2026-05-28 20:09:18 +02:00
DrPerkyLegit
60aba187a7
fix custom recipe names not working ( #129 )
2026-05-28 17:20:24 +03:00
Lord Cambion
012ada2e88
Merge pull request #128 from neoStudiosLCE/bugfix/boat
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Update: BlockPos.cpp comments
2026-05-27 19:58:57 +02:00
Lord_Cambion
6e29b9f778
Update: BlockPos.cpp comments
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changed from italian to english
2026-05-27 19:58:09 +02:00
Lord Cambion
c19d5bb58e
fix: boat not following correctly the player when speeding ( #127 )
2026-05-27 20:22:12 +03:00
Lord_Cambion
2d07c7abee
fix: boat not following correctly the player when speeding
2026-05-27 19:20:09 +02:00
Lord_Cambion
311503ec46
fix: /kill now kills the player if in creative
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2026-05-26 19:02:54 +02:00
Necmi
bb37600c87
fix: game startup not checking fullscren values correct ( #122 )
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* fix outdated fullscreenload & added a bool to check at startupfullscreen
* fix outdated methods & add back accidental deletes + debug things
* used old vars & added deleted showwindow & updatewindow
* added deleted few things
2026-05-26 19:00:08 +03:00
Zero
544befe162
Fix multiple memory leaks and stale pooled allocations ( #123 )
2026-05-26 15:47:43 +03:00
Fireblade
285fab70b2
chore: update revelations url
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2026-05-25 15:30:55 -04:00
Necmi
ac3ece01c7
fix: stop elytra sound when going to mainmenu ( #118 )
2026-05-25 22:17:36 +03:00
Joud Kandeel
ef0dad4ffc
fix: memory leaks and heavily optimize the game ( #117 )
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* fixed performance issue on getting texture height for rendering the player model as it loades the player texture on every frame
* updated the lifetime of the texture
* fixed 20 MB memory leak
* delay window display until engine init is done
2026-05-25 22:13:28 +03:00
pieeebot
6ed34078fd
chore: release v1.0.7b
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2026-05-25 21:10:22 +03:00
pieeebot
cd50236b8a
Revert "feat: Feat/expanded worlds ( #107 )"
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This reverts commit 98c33aa677 .
2026-05-25 21:06:22 +03:00
pieeebot
4d745ab65c
Revert "fix: remove round robin chunk cache ( #114 )"
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This reverts commit bb62a9f559 .
2026-05-25 21:05:50 +03:00
Lord_Cambion
f904fb1972
fix: fences turn grass into dirt
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problem: the game used is solid and it was wrong because blocks like fences or walls are also flagged as solit blocks because their material.
2026-05-25 18:34:32 +02:00
Lord_Cambion
4003a8e548
Merge branch 'main' of https://github.com/neoStudiosLCE/neoLegacy
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* 'main' of https://github.com/neoStudiosLCE/neoLegacy :
chore: release v1.0.6b
fix: remove round robin chunk cache (#114 )
2026-05-25 18:18:17 +02:00
Lord_Cambion
0bd0cd2452
feat: double the entity limit in your worlds
2026-05-25 18:18:10 +02:00
pieeebot
f5d9db3397
chore: release v1.0.6b
2026-05-25 18:56:59 +03:00
DrPerkyLegit
bb62a9f559
fix: remove round robin chunk cache ( #114 )
2026-05-25 18:54:30 +03:00
pieeebot
25e1358311
chore: release v1.0.5b
2026-05-25 16:06:12 +03:00
/home/neo
af674463b4
ci: trigger on commit on main
2026-05-25 15:49:47 +03:00
DrPerkyLegit
c9920f6679
fix: blue flashing on motd page ( #111 )
2026-05-25 15:46:44 +03:00
Nytreon
eef6b1c129
fix(TU31): pistons not updating when they should ( #113 )
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* Fixed pistons not updating when they should
I removed the code that 4J added to make pistons ignore updates because it seems they removed it in later versions for parity with java edition! This allows for 0 tick piston interactions amount other things.
* Update PistonBaseTile.h
I forgot to update the header 🥹
2026-05-25 15:46:19 +03:00
Lord_Cambion
e1383cc6a3
fix: poison kill player
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i fixed before this behaviour but somehow it is broken.
now i am clamping if 1 or 2 hp player is left with 1 hp.
2026-05-25 02:16:33 +02:00
Lord_Cambion
ed63aaf8c4
fix: player ticks if game paused
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before: player will tick if the game is paused allowing him to take damage from poison or lava.
now: player will not tick anymore if game is paused, so will not take damage anymore
2026-05-25 02:04:06 +02:00
Lord Cambion
9c55f80368
feat: Comparator +Item Frame ( #106 )
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* feat: rotation in 8 directions
i implemented rotation in 8 directions for the item frames using decompilation
* fix: map render + normal items
map renders only explorated zones.
also fixed the size of the item and place inside item frame
* feat: itemframe drops items when hurt
* feat: comparator detects itemframe
2026-05-25 00:16:05 +03:00