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1512 commits

Author SHA1 Message Date
piebot 4b93dbeedd
chore: release v1.0.8b (#143)
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2026-06-01 16:48:00 +03:00
piebot c268ef1cc3
add new acknowledgement for new logo (thanks rdust_dusted!) (#142) 2026-06-01 16:20:01 +03:00
piebot f3d4e20b7a
chore: update logo ingame (#141) 2026-06-01 16:18:05 +03:00
piebot c0196abe3b
chore: update logo in banner (#140) 2026-06-01 16:17:06 +03:00
Fireblade 7f967ed66f
Merge pull request #139 from DrPerkyLegit/fix/s2c-particles
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2026-05-31 20:51:49 -04:00
DrPerkyLegit 61f363e803 fix particles being sent from the server 2026-05-31 20:50:30 -04:00
Fireblade baa6745f45
Merge pull request #138 from DrPerkyLegit/fix/armor-stands
Fix/armor stands
2026-05-31 19:32:27 -04:00
DrPerkyLegit 7d93753451
Merge branch 'neoStudiosLCE:main' into fix/armor-stands 2026-05-31 19:31:19 -04:00
DrPerkyLegit 76000424e1 fix armor stands no gravity field 2026-05-31 19:27:41 -04:00
DrPerkyLegit a465d22390 Reapply "noPhysics field now works"
This reverts commit 31abba9e04.
2026-05-31 17:23:50 -04:00
DrPerkyLegit 31abba9e04 Revert "noPhysics field now works"
This reverts commit e9b2f724c6.
2026-05-31 17:21:14 -04:00
DrPerkyLegit e9b2f724c6 noPhysics field now works 2026-05-31 16:46:48 -04:00
piebot 4a7d95d8e9
chore: update neoLegacy logo (#137)
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2026-05-31 21:53:07 +03:00
Fireblade d421708b5f
Merge pull request #136 from DrPerkyLegit/fix/armor-stands
Fix/armor stands
2026-05-31 14:33:10 -04:00
DrPerkyLegit f8c9349510 items render correctly on the head 2026-05-31 13:57:04 -04:00
DrPerkyLegit 78759b9f15 render elytra on armor stands 2026-05-31 12:36:32 -04:00
Lord Cambion 2417eb4562
feat: better kill command, Host Privileges check (#135)
i changed a bit the kill command because it was not working properly,
then i added a check for HostPrivileges for each command
2026-05-31 18:48:53 +03:00
DrPerkyLegit 5857fab1f6 fix default arm rotations 2026-05-31 11:32:55 -04:00
DrPerkyLegit db4f09ffb8 items now render in the hand when they exist 2026-05-31 11:30:27 -04:00
Lord Cambion 128651de24
fix: Ocelot Can Be Tamed (#132)
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* Revert "fix: ocelot couldnt be tamed"

This reverts commit 7701841381.

* fix: better implementd ocelots taming.
2026-05-30 16:59:03 +03:00
Lord Cambion 1cd3f977e4
fix(TU31): prismarine animation (#134)
tranq forgot to update the name of the files
2026-05-30 16:58:23 +03:00
Lord Cambion b7393ab153
feat: dye recipes using flowers (#131)
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2026-05-28 22:31:49 +03:00
/home/neo edee888662
fix: ocelot couldnt be tamed (#130) 2026-05-28 21:23:00 +03:00
Lord_Cambion 7701841381 fix: ocelot couldnt be tamed 2026-05-28 20:09:18 +02:00
DrPerkyLegit 60aba187a7
fix custom recipe names not working (#129) 2026-05-28 17:20:24 +03:00
Lord Cambion 012ada2e88
Merge pull request #128 from neoStudiosLCE/bugfix/boat
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Update: BlockPos.cpp comments
2026-05-27 19:58:57 +02:00
Lord_Cambion 6e29b9f778 Update: BlockPos.cpp comments
changed from italian to english
2026-05-27 19:58:09 +02:00
Lord Cambion c19d5bb58e
fix: boat not following correctly the player when speeding (#127) 2026-05-27 20:22:12 +03:00
Lord_Cambion 2d07c7abee fix: boat not following correctly the player when speeding 2026-05-27 19:20:09 +02:00
Lord_Cambion 311503ec46 fix: /kill now kills the player if in creative
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2026-05-26 19:02:54 +02:00
Necmi bb37600c87
fix: game startup not checking fullscren values correct (#122)
* fix outdated fullscreenload & added a bool to check at startupfullscreen

* fix outdated methods & add back accidental deletes + debug things

* used old vars & added deleted showwindow & updatewindow

* added deleted few things
2026-05-26 19:00:08 +03:00
Zero 544befe162
Fix multiple memory leaks and stale pooled allocations (#123) 2026-05-26 15:47:43 +03:00
Fireblade 285fab70b2
chore: update revelations url
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2026-05-25 15:30:55 -04:00
Necmi ac3ece01c7
fix: stop elytra sound when going to mainmenu (#118) 2026-05-25 22:17:36 +03:00
Joud Kandeel ef0dad4ffc
fix: memory leaks and heavily optimize the game (#117)
* fixed performance issue on getting texture height for rendering the player model as it loades the player texture on every frame

* updated the lifetime of the texture

* fixed 20 MB memory leak

* delay window display until engine init is done
2026-05-25 22:13:28 +03:00
pieeebot 6ed34078fd chore: release v1.0.7b
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2026-05-25 21:10:22 +03:00
pieeebot cd50236b8a Revert "feat: Feat/expanded worlds (#107)"
This reverts commit 98c33aa677.
2026-05-25 21:06:22 +03:00
pieeebot 4d745ab65c Revert "fix: remove round robin chunk cache (#114)"
This reverts commit bb62a9f559.
2026-05-25 21:05:50 +03:00
Lord_Cambion f904fb1972 fix: fences turn grass into dirt
problem: the game used is solid and it was wrong because blocks like fences or walls are also flagged as solit blocks because their material.
2026-05-25 18:34:32 +02:00
Lord_Cambion 4003a8e548 Merge branch 'main' of https://github.com/neoStudiosLCE/neoLegacy
* 'main' of https://github.com/neoStudiosLCE/neoLegacy:
  chore: release v1.0.6b
  fix: remove round robin chunk cache (#114)
2026-05-25 18:18:17 +02:00
Lord_Cambion 0bd0cd2452 feat: double the entity limit in your worlds 2026-05-25 18:18:10 +02:00
pieeebot f5d9db3397 chore: release v1.0.6b 2026-05-25 18:56:59 +03:00
DrPerkyLegit bb62a9f559
fix: remove round robin chunk cache (#114) 2026-05-25 18:54:30 +03:00
pieeebot 25e1358311 chore: release v1.0.5b 2026-05-25 16:06:12 +03:00
/home/neo af674463b4
ci: trigger on commit on main 2026-05-25 15:49:47 +03:00
DrPerkyLegit c9920f6679
fix: blue flashing on motd page (#111) 2026-05-25 15:46:44 +03:00
Nytreon eef6b1c129
fix(TU31): pistons not updating when they should (#113)
* Fixed pistons not updating when they should

I removed the code that 4J added to make pistons ignore updates because it seems they removed it in later versions for parity with java edition! This allows for 0 tick piston interactions amount other things.

* Update PistonBaseTile.h

I forgot to update the header 🥹
2026-05-25 15:46:19 +03:00
Lord_Cambion e1383cc6a3 fix: poison kill player
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i fixed before this behaviour but somehow it is broken.

now i am clamping if 1 or 2 hp player is left with 1 hp.
2026-05-25 02:16:33 +02:00
Lord_Cambion ed63aaf8c4 fix: player ticks if game paused
before: player will tick if the game is paused allowing him to take damage from poison or lava.

now: player will not tick anymore if game is paused, so will not take damage anymore
2026-05-25 02:04:06 +02:00
Lord Cambion 9c55f80368
feat: Comparator +Item Frame (#106)
* feat: rotation in 8 directions

i implemented rotation in 8 directions for the item frames using decompilation

* fix: map render + normal items

map renders only explorated zones.
also fixed the size of the item and place inside item frame

* feat: itemframe drops items when hurt

* feat: comparator detects itemframe
2026-05-25 00:16:05 +03:00